GB2099314B - Electronic game apparatus - Google Patents

Electronic game apparatus

Info

Publication number
GB2099314B
GB2099314B GB8207107A GB8207107A GB2099314B GB 2099314 B GB2099314 B GB 2099314B GB 8207107 A GB8207107 A GB 8207107A GB 8207107 A GB8207107 A GB 8207107A GB 2099314 B GB2099314 B GB 2099314B
Authority
GB
United Kingdom
Prior art keywords
target
missile
digit
numbers
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
GB8207107A
Other languages
English (en)
Other versions
GB2099314A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Casio Computer Co Ltd
Original Assignee
Casio Computer Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casio Computer Co Ltd filed Critical Casio Computer Co Ltd
Publication of GB2099314A publication Critical patent/GB2099314A/en
Application granted granted Critical
Publication of GB2099314B publication Critical patent/GB2099314B/en
Expired legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/46—Computing the game score
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/837—Shooting of targets
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/61—Score computation
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076—Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
GB8207107A 1981-03-31 1982-03-11 Electronic game apparatus Expired GB2099314B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP56048000A JPS57164081A (en) 1981-03-31 1981-03-31 Small-sized electronic apparatus having game function

Publications (2)

Publication Number Publication Date
GB2099314A GB2099314A (en) 1982-12-08
GB2099314B true GB2099314B (en) 1985-03-27

Family

ID=12791039

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8207107A Expired GB2099314B (en) 1981-03-31 1982-03-11 Electronic game apparatus

Country Status (4)

Country Link
US (1) US4455024A (enExample)
JP (1) JPS57164081A (enExample)
DE (1) DE3211019C2 (enExample)
GB (1) GB2099314B (enExample)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4618927A (en) * 1982-05-24 1986-10-21 Sharp Kabushiki Kaisha Electronic game apparatus
JP2693910B2 (ja) * 1994-04-15 1997-12-24 株式会社エス・エヌ・ケイ ゲームプログラム稼働装置およびゲームプログラム稼働方法
JP3442965B2 (ja) * 1997-04-25 2003-09-02 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
JP3426105B2 (ja) * 1997-04-25 2003-07-14 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
US6283861B1 (en) * 1999-03-23 2001-09-04 Square Co., Ltd. Video game device and video game method
WO2019008622A1 (ja) * 2017-07-03 2019-01-10 帝遊戯有限公司 ゲーミングシステム、ゲーミング方法、サーバ装置、端末装置、プログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH613340B (fr) * 1976-11-05 Ebauches Electroniques Sa Montre electronique avec un jeu d'adresse.
GB1560183A (en) * 1977-02-09 1980-01-30 Doyle R O Electronic game
US4249735A (en) * 1978-06-28 1981-02-10 Eric Bromley Electronic simulated football game and method
AU5127879A (en) * 1978-11-02 1980-05-08 Gaf Belgium N.V. Electronic game device
US4270755A (en) * 1979-02-01 1981-06-02 Joseph Willhide Strategy based electronic combat game
JPS56155888A (en) * 1980-05-06 1981-12-02 Seiko Epson Corp Electronic timepiece with game function
US4398086A (en) * 1982-01-06 1983-08-09 Smith Engineering Game-calculator having sliding mask

Also Published As

Publication number Publication date
JPH0134072B2 (enExample) 1989-07-17
DE3211019C2 (de) 1986-12-04
GB2099314A (en) 1982-12-08
DE3211019A1 (de) 1982-11-18
JPS57164081A (en) 1982-10-08
US4455024A (en) 1984-06-19

Similar Documents

Publication Publication Date Title
AU557247B2 (en) Simulated rocket launcher for shoulder
CA2012385A1 (en) Hand held video game with simulated air battle
GB2118847B (en) Pinball game with simulated projectile display
JPS5574510A (en) Riflescope having data display in sight
BR9602227A (pt) Aparelho para jogo de criquete com dardo eletrônico
GB2008818A (en) Electronic dictionary with plug-in module intelligence
JPS57164081A (en) Small-sized electronic apparatus having game function
GB2003260B (en) Increasing the target hitting probability of missiles
AU5151679A (en) Projectile launching target game
JPS57185561A (en) Small-sized electronic device
SE7705583L (sv) Artillerikollimator
FR2426479A1 (fr) Jeu de tir au pistolet
GB900104A (en) Improvements in apparatus for use in a game
JPS51129254A (en) Display method of the specific characteristics of shot ball
JPS5588787A (en) Electronic game device
JPS53136438A (en) Display unit
KASPER et al. Stationary surface target effectiveness model(Computerized simulation of weapon system terminal ballistics and impact effectiveness)
ES8201833A1 (es) Un juego electronico de competicion
JPS5396631A (en) Terminal equipment
GR65745B (en) Improvements in or relating to smelting oj zink inside of blast furnaces
JPS56103390A (en) Electronic watch with game
CA784985A (en) Target training bullet
JPS5282135A (en) Display control system
JPS56159757A (en) Electronic desk-top calculator
KLEMMT et al. The simulation of weapons, especially missiles, in application studies, taking into account, as an example, aerial combat

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee