GB2081952A - Swap feature for fruit machines - Google Patents

Swap feature for fruit machines Download PDF

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Publication number
GB2081952A
GB2081952A GB8122127A GB8122127A GB2081952A GB 2081952 A GB2081952 A GB 2081952A GB 8122127 A GB8122127 A GB 8122127A GB 8122127 A GB8122127 A GB 8122127A GB 2081952 A GB2081952 A GB 2081952A
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GB
United Kingdom
Prior art keywords
reel
swap
reels
feature
pair
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB8122127A
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GB2081952B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bally Manufacturing Corp
Original Assignee
Bally Manufacturing Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bally Manufacturing Corp filed Critical Bally Manufacturing Corp
Priority to GB8122127A priority Critical patent/GB2081952B/en
Publication of GB2081952A publication Critical patent/GB2081952A/en
Application granted granted Critical
Publication of GB2081952B publication Critical patent/GB2081952B/en
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A swap feature is added to fruit machines to enable a player to exert partial control over reels 12. When the feature is enabled, as may be indicated by a light 15, the player has the option of depressing a swap button 21 on the machine. When the button is depressed, the symbols 17 displayed by two of the reels of the machine will appear to be interchanged. Alternatively, the symbol on a stopped reel will appear on a spinning reel, which is stopped, whereas the original stopped reel will recommence spinning. The feature is implemented through microcomputer control of means for starting and stopping reels. The microcomputer 10 is provided with the instantaneous digitized angular position of each reel by sensing means. <IMAGE>

Description

SPECIFICATION Swap feature for fruit machines This invention relates to a gaming machine or amusement-with-prize machine of the type generally known as a fruit (or slot) machine.
The machine will ordinarily comprise a plurality of reels with symbols displayed on the periphery. The reels all have approximately common axes, or at least approximately parallel axes. At the periphery of each reel is a window capable of displaying one or more symbols at one time, but typically, three symbols are displayed. The reels are controlled by means which can cause them to rotate and to stop independently. Certain combinations of symbols shown on the stopped reels, as is well known, are accorded status as winning combinations. Selection of one symbol from each reel according to a predetermined rule defines a "win line". The winning combination must be on the win line.
In the typical fruit machine the reels are caused to rotate by a player who deposits a coin and then pulls a lever. The reels then stop under the influence of inertia or other means, the stopping positions being random.
A disadvantage of the prior art fruit machines is that once a player has pulled the lever and sets the reels in motion he has no further control over the course of the game. The advent of an economical microprocessor technology has now made it feasible to consider variants of the traditional fruit machines.
The present invention has to do with a microprocessor based "swap" feature which enables a player under certain conditions to improve the value of the combination displayed to him and thereby increase his chance of winning. A feature of the present embodiment of the invention is the provision of a means whereby the player may "swap" or trade the symbols on the win line between pairs of reels to improve his combination.
According to the invention there is provided a gaming device having a plurality of reels, each reel bearing symbols on its periphery with means for simultaneously displaying a single symbol from each reel on a win line when all the reels are stopped, the gaming device, including a swap feature comprising a control means for randomly enabling the swap feature, indicating to players that the swap feature is enabled, and initiating the starting and stopping of each reel in the play of the game; a driving means for independently starting and stopping the rotation of each reel; a sensing means for sensing the instantaneous position of each reel; and a swap means which a player activates to indicate to the control .neans that he desires to exchange symbols displayed by a pair or reels; so that when the swap feature is enabled by the crntrol means and the player activates the swap means, the control means then activates the means for starting and stopping the pair of reels, continuously sensing the instantaneous position of each reel, to cause the pair of reels to rotate and stop as though they had been interchanged.
In a first embodiment of the invention the player faces three windows that comprise the possibly winning combination and a fourth, or auxiliary window that is not counted in determining whether the combination is a winning one. A light labelled "swap" indicates whether the swap feature is enabled. Enabling may be done on a random basis with some predetermined fraction of combinations shown on the stopped reels. Enabling may also be for a limited time in some embodiments.
Typically, the enabling of swap would occur about 10 percent of the time.
The player is provided with a button on the face of the machine whereby he may implement the "swap" feature. If he implements the "swap" feature during the time the feature is enabled, then the symbol on the fourth reel will be interchanged with the corresponding symbol on one of the other reels.
In a second embodiment the symbols displayed in all the windows are counted in determining whether or not the combination is a winning combination. Swap buttons are placed, for example, between each pair of reels. When the reels have stopped during a play of the game the "swap" feature may or may not be enabled for a limited period of time according to some random probabilistic choice. During the time that the "swap" feature is enabled the player may implement a swap between two adjacent reels by activating a swap button between those reels. As a resuit of activating the button the symbols on the adjacent reels will be interchanged.
It is understood that many variants of the two embodiments described fall within the scope of the present invention. It is not necessary, for example, that the reels stop simultaneously, nor that swap be enabled only after the reels are all stopped. It is also not necessary that the reels all stop simultaneously. In other embodiments falling within the scope of the present invention the reels may stop according to a random sequence and the "swap" feature then randomly enabled for short periods of time between a stopped reel and an adjacent or other reel that is still spinning. Activation of the swap button in such case would stop the spinning reel so that it exhibits the symbol shown on the stopped reel and at the same time would start the stopped reel spinning again so that it will eventually stop, showing a possibly new symbol.Persons who are skilled in the use of microprocessors and the design of gaming machines will recognise that other embodiments are possible, all falling within the scope of the present invention.
The invention will now be described by way of example with reference to the accompany ing drawing.
Figure 1 is a diagrammatic illustration of the compenentaof a preferred embodiment constructesi in accordance with the principles of the present invention.
Specific constructions of the various embodiments described herein and of other conceivable embodiments will utilise means for con- trolling the reels such as those exhibited schematically in Fig. 1. The underlying principle of the "swap" feature is that the symbols are interchanged by causing each reel to rotate rapidly to the new symbol. Thus, if two adjacent reels exhibited a cherry and a pear, respectively, and a "swap" were implemented between the two reels, then the reel showing a cherry would rotate rapidly and stop exhibit ing a pear, whereas the reel showing the pear would rotate rapidly and stop showing the cherry.
Under microprocessor control the "swap" feature may be realised once the microprocessor has the capability of starting and stopping a reel at a preset position. Thus, Fig. 1 shows schematically a microprocessor 10 connected to a driving means 11 for controlling rotation of a particular reel 12. The microprocessor will send start and stop signals to the driving means. Such driving means may comprise an electric motor or combinations of motors and clutches and clutches and brakes-or other such mechanisms as are well knownto persons skilled in the art.
Also connected to the reel 12 is a sensing means 1 3 for detecting the instantaneous reel position. As example of such sensing means is described in the specification of an application for a patent entitled "Analogue Encoder for Slot Machine Reels," which is co-pending with the present application. The sensing means transmits the instantaneous reel position as a digital signal to the microprocessor 10 at frequent intervals. The driving means 11 and sensing means 13 thereby provide the microprocessor with means for rotating the reel to any preselected position.
The microprocessor 10 is also connected to a signalling means 14 for energising a "swap" light 15. The "swap" light is energised at times determined by programmes in a ROM and RAM memory 16 associated with the microprocessor.
The reel 12 is one of a plurality of similar reels, all typified by the one shown in the figure. Each such reel has symbols 17, such as pictures of different varieties of fruit on the periphery. The plurality of reels is contained in a housing having a window 19 through which the peripheries of all the reels of the plurality may be seen. The window will ordinarily be of a width just sufficient to show a single fruit symbol and therefore may be considered to be a win line.
The ''sww'' light 15 will ordinarily be located in the vicinity of the housng contain- ins, the plurality of reels such as reel 12. Alsti' near the housing we!! be at least~one )'p# button 21. The "swap'' button will cause a signal to be transmitted to the microprocessor 10.
The microprocessor 10 will only be recap tive to signals initiated by the "swap" button 21 at such times as the "swap" light 15 is energised. Conceptually, therefore, it is only when the swap light is on.that the swap feature is enabled.
In one embodiment of the invention the "swap" light will be turned on after all the reels have stopped at the end of one play of -.
the fruit machine game. In this embodiment there may be four reels of which only three are considered in determining whether a winning combination is showing. The fourth reel might comprise a "swap" reel. If the "swap" light is on when the four reels have stopped, then the player may be permitted, by depressing the "swap" button, to interchange the symbol shewing on the "swap" reel with the symbol on one of the other three reels. The presence of the "swap" feature will thereby enable the player to improve his score from time to time according to the laws of probability. In a second embodiment of the invention the presence of a winning combination may be determined by the order in which fruit symbols 17 appear in the window 19. A "swap" button 21 placed between a pair of reels such as reel 12, would enable a player to interchange the symbols showing on the pair of reels when the swap feature is enabled at the end of a play. Thus; from time to time the "swap" feature would permit him to improve his score.

Claims (4)

1. A gaming device having a plurality of reels, each reel bearing symbols on its periphery with means for simultaneously displaying a single symbol from each reel on a win line when all the reels are stopped, the gaming device, including a swap feature comprising a control means for randomly enabling the swap feature, indicating to players that the swap feature is enabled, and initiating the starting and stopping of each reel in, the play of the game; a driving means for independently starting and stopping the rotation of each reel; a sensing means for sensing the instantaneous position of each reel; and a swap means which a player activates to indicate to the control means that he desires to exchange the sumbols displayed by a pair of reels; so that when the swap feature is enabled by the control means and the player activates the sWap means, the control means then activates the means for starting and stopping the pair of reels, continuously sensing the instantane ous position of each reel, to ,cause the pair of reels to rotate and stop as though they had been interchanged.
2. A swap feature according to Claim 1 wherein said control means only enables said swap feature when both reels of said pair are stopped.
3. A swap feature according to Claim 1 wherein said control means only enables said swap feature when one reel of said pair is stopped and one reel of said pair is rotating.
4. A gaming device substantially as hereinbefore described with reference to and as illustrated in the accompanying drawing.
GB8122127A 1980-08-11 1981-07-17 Swap feature for fruit machines Expired GB2081952B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8122127A GB2081952B (en) 1980-08-11 1981-07-17 Swap feature for fruit machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8026094 1980-08-11
GB8122127A GB2081952B (en) 1980-08-11 1981-07-17 Swap feature for fruit machines

Publications (2)

Publication Number Publication Date
GB2081952A true GB2081952A (en) 1982-02-24
GB2081952B GB2081952B (en) 1984-01-18

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GB (1) GB2081952B (en)

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2296360B (en) * 1994-12-20 1998-09-09 Jpm Int Ltd Improvements relating to gaming or amusement machines
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7775870B2 (en) 2003-11-21 2010-08-17 Sierra Design Group Arcade game
US7824252B1 (en) 1992-10-02 2010-11-02 Bally Gaming, Inc. Mechanical wheel indicator with sound effects
US7922175B1 (en) 1992-10-02 2011-04-12 Bally Gaming, Inc. Multi-mode wheel and pointer indicators
US8096554B1 (en) 1992-10-02 2012-01-17 Bally Gaming, Inc Wheel indicator and ticket dispenser apparatus
AU2011200417B2 (en) * 2007-01-09 2012-03-22 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10311676B2 (en) 2010-05-25 2019-06-04 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface

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US8105151B2 (en) 2008-07-02 2012-01-31 Igt Gaming system, gaming device and method for providing cascading symbols with wild features
US8574059B2 (en) 2008-11-14 2013-11-05 Igt Gaming system and method for providing a cascading symbol game including a plurality of independent reels which provide a stacked symbol functionality
US8323091B2 (en) 2010-08-09 2012-12-04 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
US8371930B1 (en) 2011-07-21 2013-02-12 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with a time element
US8414380B2 (en) 2011-07-21 2013-04-09 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with three dimensional symbols
US8430737B2 (en) 2011-07-21 2013-04-30 Igt Gaming system and method providing multi-dimensional symbol wagering game
US8366538B1 (en) 2011-07-21 2013-02-05 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
US8357041B1 (en) 2011-07-21 2013-01-22 Igt Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
US8485901B2 (en) 2011-07-21 2013-07-16 Igt Gaming system and method for providing a multi-dimensional symbol wagering game with rotating symbols
US8608545B2 (en) 2011-12-06 2013-12-17 Igt Gaming system, gaming device, and method providing a game including a cascading symbols feature causing one or more repositioned symbols to be wild symbols
US8512138B2 (en) 2012-01-19 2013-08-20 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US8882578B2 (en) 2012-01-19 2014-11-11 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols

Cited By (28)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7922175B1 (en) 1992-10-02 2011-04-12 Bally Gaming, Inc. Multi-mode wheel and pointer indicators
US7878506B1 (en) 1992-10-02 2011-02-01 Bally Gaming, Inc. Wheel indicators
US8100401B1 (en) 1992-10-02 2012-01-24 Bally Gaming, Inc Multi-mode wheel and pointer indicators
US8096554B1 (en) 1992-10-02 2012-01-17 Bally Gaming, Inc Wheel indicator and ticket dispenser apparatus
US8052148B1 (en) 1992-10-02 2011-11-08 Bally Gaming, Inc. Wheel indicator and progressive bonus means
US7832727B1 (en) 1992-10-02 2010-11-16 Bally Gaming Inc. Illuminated wheel indicators
US8006977B1 (en) 1992-10-02 2011-08-30 Bally Gaming, Inc. Wheel indicator and progressive bonus apparatus
US7824252B1 (en) 1992-10-02 2010-11-02 Bally Gaming, Inc. Mechanical wheel indicator with sound effects
GB2296360B (en) * 1994-12-20 1998-09-09 Jpm Int Ltd Improvements relating to gaming or amusement machines
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7578737B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
US7578738B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
US7578735B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a game including a rearrangement path
US7775870B2 (en) 2003-11-21 2010-08-17 Sierra Design Group Arcade game
AU2011200417B2 (en) * 2007-01-09 2012-03-22 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
AU2011200417C1 (en) * 2007-01-09 2013-10-10 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
US10713881B2 (en) 2007-01-09 2020-07-14 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10217315B2 (en) 2008-11-13 2019-02-26 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US10311676B2 (en) 2010-05-25 2019-06-04 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US11043073B2 (en) 2010-05-25 2021-06-22 Aristocrat Technologies Australia Pty Limited Symbol interchange method, gaming machine, and computer readable media
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols

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Publication number Publication date
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Legal Events

Date Code Title Description
PE20 Patent expired after termination of 20 years

Effective date: 20010716