GB2062922A - Improvements relating to coin-operated or coin-freed gaming or amusement machines - Google Patents

Improvements relating to coin-operated or coin-freed gaming or amusement machines Download PDF

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Publication number
GB2062922A
GB2062922A GB7937338A GB7937338A GB2062922A GB 2062922 A GB2062922 A GB 2062922A GB 7937338 A GB7937338 A GB 7937338A GB 7937338 A GB7937338 A GB 7937338A GB 2062922 A GB2062922 A GB 2062922A
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GB
United Kingdom
Prior art keywords
machine
symbols
feature
drum
coin
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB7937338A
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GB2062922B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JPM AUTOMATIC MACHINES Ltd
Original Assignee
JPM AUTOMATIC MACHINES Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by JPM AUTOMATIC MACHINES Ltd filed Critical JPM AUTOMATIC MACHINES Ltd
Priority to GB7937338A priority Critical patent/GB2062922B/en
Publication of GB2062922A publication Critical patent/GB2062922A/en
Application granted granted Critical
Publication of GB2062922B publication Critical patent/GB2062922B/en
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding

Abstract

A fruit machine is provided with the usual drums (3) which can be spun to stop randomly with various symbol combinations showing on a win line (4). It further has a 'nudge' feature occasionally available by which each drum can be indexed forwards or backwards to bring different symbols onto the line. A separate panel indicator (8) has a column of symbols (9) for each drum, with means for illuminating the symbols in succession down each column. When a particular nudge feature is available the time allowed for nudging is determined by the preferably accelerating advance of the illumination through the associated column. The feature may be accompanied by a pulsing tone, increasing in frequency with the illumination advance. <IMAGE>

Description

SPECIFICATION Improvements relating to coin-operated or coin-freed gaming or amusement machines This invention relates to coin-operated or coinfreed gaming or amusement-with-prizes machines and the term 'coin' is intended in this specification to embrace tokens which can be used in substitution for normal money.
The invention is concerned with machines of the kind in which a series of symbols carried by rotatable drums, reels or discs or their equivalents (hereinafter referred to simply as drums) is displayed to view in a line, and in which when the machine is operated or played by the insertion of a coin, and possibly also by, for example, the depression of a lever or the pressing of a button, the drums rotate and stop in an apparently random manner, and if the symbols in the resulting line are in a winning combination, a pay-out mechanism is operated and a prize is awarded and indicated.It is further concerned with such machines, which have a "nudge" feature, wherein at least one drum, when stationary, displays at least two symbols and the combination line is distinguished from the array of symbols that is then visible; and wherein when the feature is randomly available, an adjustment can be made to the combination line by indexing one or more of the drums or their equivalents to bring different symbols into the combination line and thereby possibly make a winning combination. Such machines are hereinafter referred to as being of the kind defined.
Nudging has become a very popular feature and it is the aim of this invention to introduce even more variety and excitement into such machines using nudging as a basis.
According to the present invention there is provided a coin-operated or coin-freed gaming or amusement-with-prizes machine of the kind defined, wherein each drum capable of being nudged has associated therewith, on separate indicator means, a series of separately distinguishable symbols, and wherein when a particular nudge feature is randomly available the separate distinguishing of these symbols is progressed through each series, nudging of the associated drum being possible only during such progress.
Generally the distinguishing of the indicator symbols will be by illumination and preferably the currently distinguished symbol will flash.
Those previously distinguished may have steady illumination or none at all, while those still to be distinguished will remain unlit. The occurrence of this particular feature may be further indicated by a pulsing tone.
Each progress along a series of symbols will preferably be at a non-uniform rate increasing throughout at least a substantial part of the progress. The pulsing tone may have a frequency related to this rate.
Generally all the drums will have such associated series but progress through them will not necessarily be at the same rate. Thus the player is advised to nudge the drum with the quickest associated series first, and then move on to the other drums. The machine may also offer a selection for nudging the drums in either direction.
There can also be a nudge feature independent of the particular one but the latter will preferably take precedence over any other lar feature. These special symbols may generate different prizes according to the number and arrangement of such symbols finally displayed, not necessarily on the combination line.
It can be arranged that progress through any one series will be stopped and further nudging of the associated drum prevented when one of the special drum symbols on that drum appears on the combination line.
There can also be a nudge feature independent of the particular one but the letter will preferably take precedence over any other feature. Alternatively, the particular feature may be the sole feature offering nudging, and prizes may then be awarded or not according to the same principles as apply during normal or non-feature play.
For a better understanding of the invention one embodiment will now be described, by way of example, with reference to the accompanying drawing in which the single Figure is a diagram of the display of a machine according to the invention.
The display has a first lower panel 1 in which there are three windows 2 through which parts of the peripheries of drums 3 can be seen. These peripheries are illustrated in the conventional manner with fruit or other symbols and when stopped there is a central line 4 of such symbols above and below which there can be seen further lines. In normal play various combinations of symbols on the combination line 4 can generate prizes.
The machine has a nudge facility and associated with each drum there is a button 5 which, when the feature is available, can move the associated drum so that a symbol previously showing but not on the combination line moves onto that line. They can also double as hold buttons. Buttons 6 and 7 are start and cancel buttons.
A second, upper display panel 8 has, aligned with each window 2, a vertical series or column of symbols 9. In this example these symbols are all identical and each represents a monster, although other symbols, not necessarily all the same, could serve equally well.
They can be progressively illuminated from the top downwards by lights behind the panel, which will be translucent. This panel 8 also has two illuminated buttons 10, 11 which are selectively pressed when a nudge feature is available according to which direction the player wants to index the drums.
There are also sub-panels 12 indicating the prizes that can be won when the particular feature associated with the symbols 9 is available. Each drum has one special symbol 1 3 although there could be more. Here it is simply the word "Laser" in a rectangle, and it is particularly associated with this feature.
In use, the machine can be played (as many other fruit machines) by the insertion of a coin and the depression of button 6. Occasionally, on a random basis, there will be an ordinary nudge feature available. Occasionally also there will be available the feature associated with the symbols 9. When this happens, generally at the end of a normal spin of the drums although it can be available without that, the top row of monsters is illuminated by flashing lights behind the panel. This is a signal for the player to start nudging in an attempt to bring the laser symbols 1 3 into the windows 2 and preferably onto the combination line. He has an initial choice of which way to nudge, selected by button 10 or 11, but once one of those is pressed he is committed to a particular direction.The flashing illumination transfers down each column of monsters at a different rate for each column.
Those that have been illuminated by the flashing light may either stay illuminated by a steady light or revert to bring unlit. The player will naturally choose to nudge the drum opposite the column down which the illumination is moving fastest. If he brings the laser symbol of that drum onto the combination line this will arrest the advance of the monsters and prevent further nudging, and he can transfer to the next fastest column and so on.
It is, of course, possible to nudge drums simultaneously if the player is sufficiently alert. If the player fails to bring the laser symbol 1 3 onto the line 4 by the time the final monster has been illuminated for a short period, the nudge facility for that drum is destroyed. This can be indicated by the illumination of the "nudge destroy" legend at the foot of the appropriate column and perhaps be augmented by a simulated explosion.
As well as the visual impact of advancing monsters, excitement can be further generated by a pulsating noise. This would start when the feature becomes available and continue as the monsters advance. Such advance may be accelerated down each column, or at least over a major part of it, and the noise can be arranged to pulsate with corresponding increased frequency, either in pitch of the actual sound or in the frequency of the pulses, or both.
At the end of the feature the player will have achieved either a winning line or combination of symbols. 1 3 or at least some of the columns will have been completely illuminated. A major prize is awarded if the line 4 is complete with laser symbols, but as subpanels 12 indicate, minor prizes are awarded if the line is not quite complete or if some laser symbols at least have appeared in the windows 2.
In an alternative, there are no special symbols 1 3 which have to be obtained on occurence of this feature. Instead, the usual various combinations of drum symbols that generate prizes in ordinary non-feature games are aimed at when this feature becomes available.
The player then does not have an automatic stop on the drums as when a laser symbol 1 3 reaches line 4; it is a matter of his judgment as to when to stop nudging a particular drum, provided of course the associated monsters are stiil advancing. If he obtains a normal winning combination, a prize will be awarded.
With this game, there will be no 'ordinary' nudge feature all nudging will be done in association with the monsters.

Claims (16)

1. A coin-operated or coin-freed gaming or amusement-with-prizes machine of the kind defined, wherein each drum capable of being nudged has associated therewith, on separate indicator means, a series of separately distinguishable symbols, and wherein when a particular nudge feature is randomly available the separate distinguishing of these symbols is progressed through each series, nudging of the associated drum being possible only during such progress.
2. A machine as claimed in claim 1, wherein the distinguishing of the symbols of the indicator means is achieved by illumination.
3. A machine as claimed in claim 2, wherein the currently distinguished symbol has flashing illumination.
4. A machine as claimed in claim 3, wherein each symbol previously distinguished in a progress has steady illumination.
5. A machine as claimed in any preceding claim, wherein the occurrence of said particular feature is further indicated by a pulsing tone.
6. A machine as claimed in any preceding claim, wherein each progress is at a nonuniform rate.
7. A machine as claimed in claim 6, wherein the rate increases throughout at least a substantial part of the progress.
8. A machine as claimed in claim 5 and claim 6 or 7, wherein the pulsing tone has a frequency related to said rate.
9. A machine as claimed in any preceding claim, wherein two or more drums have associated series on said indicator means, and wherein progress through the two or more series is not synchronised at the same rate.
10. A machine as claimed in any preceding claim, wherein c "lection can be made for nudging the drums in either direction.
11. A machine as claimed in any preceding claim, wherein there are one or more special drum symbols on each drum, and only they will generate a prize on occurrence of said particular feature.
1 2. A machine as claimed in claim 11, wherein said special symbols generate different prizes according to the number and arrangement of such symbols finally displayed, not necessarily on the combination line.
13. A machine as claimed in claim 10 or 11, wherein progress through any one series is stopped and further nudging of the associated drum is prevented when one of the special drum symbols on that drum appears on the combination line.
14. A machine as claimed in any preceding claim, wherein a nudge feature independent of said particular feature is randomly available.
1 5. A machine as claimed in claim 14, wherein the particular feature takes precedence over any other feature.
16. A machine as claimed in any one of claims 1 to 10, wherein the particular feature is the sole feature offering nudging, and prizes are awarded or not according to the same principles as apply during normal or non-feature play.
1 7. A coin-operated or coin-freed gaming or amusement-with-prizes machine substantially as hereinbefore described with reference to the accompanying drawing.
GB7937338A 1979-10-27 1979-10-27 Coin-operated or coin-feed gaming or amusement machines Expired GB2062922B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB7937338A GB2062922B (en) 1979-10-27 1979-10-27 Coin-operated or coin-feed gaming or amusement machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB7937338A GB2062922B (en) 1979-10-27 1979-10-27 Coin-operated or coin-feed gaming or amusement machines

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GB2062922A true GB2062922A (en) 1981-05-28
GB2062922B GB2062922B (en) 1983-12-07

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EP0238289A2 (en) * 1986-03-17 1987-09-23 Kabushiki Kaisha Universal Slot machine
US4790537A (en) * 1986-07-25 1988-12-13 Ainsworth Nominees Pty. Ltd. Multi-size reel symbols
EP0414427A2 (en) * 1989-08-21 1991-02-27 Kabushiki Kaisha Universal Slot machine
EP0414428A2 (en) * 1989-08-23 1991-02-27 Kabushiki Kaisha Universal Slot machine
US5472195A (en) * 1991-12-25 1995-12-05 Kabushiki Kaisha Ace Denken Display system at a game machine island
EP0753331A2 (en) * 1995-07-11 1997-01-15 Anchor Gaming Game-playing apparatus
US5720662A (en) * 1996-05-01 1998-02-24 Holmes, Jr.; Verne F. Slot machine method
US6322078B1 (en) 1994-09-23 2001-11-27 D D Stud, Inc. Game with reservable wild indicia
US6383073B1 (en) * 1998-10-05 2002-05-07 Aruze Corporation Gaming machine
GB2379789A (en) * 2001-07-03 2003-03-19 Igt Uk Ltd Entertainment machine with supplementary feature concurrent with main game
US6837793B2 (en) 2001-12-19 2005-01-04 Igt Method and apparatus for gaming machines with a quasi-competition play bonus feature
WO2005013211A2 (en) * 2003-07-29 2005-02-10 Igt Gaming device having a rotatable mechanical award indicator partially covered by a mask
US6855054B2 (en) 2001-11-09 2005-02-15 Igt Gaming methods and apparatus using interchangeable symbols
US6869360B2 (en) * 2001-09-20 2005-03-22 Konami Gaming, Inc. Gaming apparatus and method including a multiplier feature and bonus features
US6902478B2 (en) * 2001-12-19 2005-06-07 Igt Method and apparatus for an interactive bonus game
US7052392B2 (en) 2001-12-31 2006-05-30 Igt Method and apparatus for providing an advantage to a player in a bonus game
US7198569B2 (en) * 2002-09-26 2007-04-03 Igt Gaming device with optimal auto-hold tables
US7357713B2 (en) 2001-11-06 2008-04-15 Igt Electronic game and method for playing a game based upon removal and replacing symbols in the game metrix
US7465229B2 (en) * 2002-03-26 2008-12-16 Hoshiko Llc Slot-machine game with adjusting payout table
US7491121B2 (en) * 2002-07-10 2009-02-17 Atlantic City Coin & Slot Service Company, Inc. Gaming device and method
US20090075720A1 (en) * 2007-09-17 2009-03-19 Mathis Richard M Skill game playable on a casino type display with game ending features including spinning reel up/down capability and a bonus game
US7713122B2 (en) 2005-02-23 2010-05-11 Wms Gaming Inc. Wagering game with bonus game elements dictated by basic game
US7862422B2 (en) 2005-09-07 2011-01-04 Igt Gaming device having a display device having multiple rotatable members
US7993196B2 (en) 2006-01-20 2011-08-09 Wms Gaming Inc. Wagering game with symbol strings dictating winning outcomes
US8096877B2 (en) 2007-11-07 2012-01-17 Igt Gaming system, gaming device and gaming method providing stacking symbols
US8152623B2 (en) 2004-06-18 2012-04-10 Wms Gaming Inc. Wagering game with two-way cascading reel
US8162741B2 (en) 2007-11-09 2012-04-24 Igt Gaming system, gaming device, and gaming method for transferring symbols between linked reels in multiple reel sets
US8419519B2 (en) 2006-05-04 2013-04-16 Wms Gaming Inc. Wagering game with symbols forming an altered array or secondary array
US8556708B2 (en) 2005-01-14 2013-10-15 Wms Gaming Inc. Wagering game with player-determined symbol function
US9640039B2 (en) 2013-09-17 2017-05-02 Igt Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices
US9679434B2 (en) 2004-01-02 2017-06-13 Igt Gaming system including wild symbols
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US9905073B2 (en) 2013-09-17 2018-02-27 Igt Gaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices
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US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10055944B2 (en) 2013-09-17 2018-08-21 Igt Gaming system and method for providing a cascading symbol game with multiple symbol display position elements
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US10217313B2 (en) 2013-09-17 2019-02-26 Igt Gaming system and method for providing a cascading symbol game with multiple symbol display position symbols
US10304279B2 (en) 2007-11-09 2019-05-28 Igt Gaming system, gaming device and gaming method providing stacking symbols and convertible reels
US10347074B2 (en) 2012-02-22 2019-07-09 Igt Gaming system and method displaying one or more additional symbols of a group of designated symbols when less than all of the designated symbols of the group are displayed
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EP0238289A3 (en) * 1986-03-17 1988-07-06 Kabushiki Kaisha Universal Slot machine
EP0238289A2 (en) * 1986-03-17 1987-09-23 Kabushiki Kaisha Universal Slot machine
US4790537A (en) * 1986-07-25 1988-12-13 Ainsworth Nominees Pty. Ltd. Multi-size reel symbols
EP0414427A2 (en) * 1989-08-21 1991-02-27 Kabushiki Kaisha Universal Slot machine
EP0414427A3 (en) * 1989-08-21 1991-07-24 Kabushiki Kaisha Universal Slot machine
EP0414428A2 (en) * 1989-08-23 1991-02-27 Kabushiki Kaisha Universal Slot machine
EP0414428A3 (en) * 1989-08-23 1991-07-03 Kabushiki Kaisha Universal Slot machine
US5472195A (en) * 1991-12-25 1995-12-05 Kabushiki Kaisha Ace Denken Display system at a game machine island
US6322078B1 (en) 1994-09-23 2001-11-27 D D Stud, Inc. Game with reservable wild indicia
US7048275B2 (en) 1994-09-23 2006-05-23 Igt System to provide a player with the ability to reserve a wild indicia for use in one or more subsequent games
US6494454B2 (en) 1994-09-23 2002-12-17 Anchor Gaming Game with reservable wild indicia
EP0753331A2 (en) * 1995-07-11 1997-01-15 Anchor Gaming Game-playing apparatus
EP0753331A3 (en) * 1995-07-11 1997-05-14 Anchor Gaming Game-playing apparatus
US5720662A (en) * 1996-05-01 1998-02-24 Holmes, Jr.; Verne F. Slot machine method
US6383073B1 (en) * 1998-10-05 2002-05-07 Aruze Corporation Gaming machine
GB2379789A (en) * 2001-07-03 2003-03-19 Igt Uk Ltd Entertainment machine with supplementary feature concurrent with main game
US6869360B2 (en) * 2001-09-20 2005-03-22 Konami Gaming, Inc. Gaming apparatus and method including a multiplier feature and bonus features
US7357713B2 (en) 2001-11-06 2008-04-15 Igt Electronic game and method for playing a game based upon removal and replacing symbols in the game metrix
US9542808B2 (en) 2001-11-06 2017-01-10 Igt Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix
US10115272B2 (en) 2001-11-06 2018-10-30 Igt Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix
US8083581B2 (en) 2001-11-06 2011-12-27 Igt Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix
US10417870B2 (en) 2001-11-06 2019-09-17 Igt Electronic game and method for playing a game based upon symbols in a game matrix
US6855054B2 (en) 2001-11-09 2005-02-15 Igt Gaming methods and apparatus using interchangeable symbols
US6902478B2 (en) * 2001-12-19 2005-06-07 Igt Method and apparatus for an interactive bonus game
US6837793B2 (en) 2001-12-19 2005-01-04 Igt Method and apparatus for gaming machines with a quasi-competition play bonus feature
US7052392B2 (en) 2001-12-31 2006-05-30 Igt Method and apparatus for providing an advantage to a player in a bonus game
US7465229B2 (en) * 2002-03-26 2008-12-16 Hoshiko Llc Slot-machine game with adjusting payout table
US8636585B2 (en) 2002-03-26 2014-01-28 Intellectual Ventures I Llc Method and apparatus for slot-machine gaming
US7491121B2 (en) * 2002-07-10 2009-02-17 Atlantic City Coin & Slot Service Company, Inc. Gaming device and method
US7198569B2 (en) * 2002-09-26 2007-04-03 Igt Gaming device with optimal auto-hold tables
US7217189B2 (en) * 2003-07-29 2007-05-15 Igt Gaming device having a rotatable mechanical award indicator partially covered by a mask
WO2005013211A2 (en) * 2003-07-29 2005-02-10 Igt Gaming device having a rotatable mechanical award indicator partially covered by a mask
WO2005013211A3 (en) * 2003-07-29 2006-03-02 Igt Reno Nev Gaming device having a rotatable mechanical award indicator partially covered by a mask
US9679434B2 (en) 2004-01-02 2017-06-13 Igt Gaming system including wild symbols
US8152623B2 (en) 2004-06-18 2012-04-10 Wms Gaming Inc. Wagering game with two-way cascading reel
US8556708B2 (en) 2005-01-14 2013-10-15 Wms Gaming Inc. Wagering game with player-determined symbol function
US7713122B2 (en) 2005-02-23 2010-05-11 Wms Gaming Inc. Wagering game with bonus game elements dictated by basic game
US7862422B2 (en) 2005-09-07 2011-01-04 Igt Gaming device having a display device having multiple rotatable members
US7993196B2 (en) 2006-01-20 2011-08-09 Wms Gaming Inc. Wagering game with symbol strings dictating winning outcomes
US8419519B2 (en) 2006-05-04 2013-04-16 Wms Gaming Inc. Wagering game with symbols forming an altered array or secondary array
US20090075720A1 (en) * 2007-09-17 2009-03-19 Mathis Richard M Skill game playable on a casino type display with game ending features including spinning reel up/down capability and a bonus game
US8096877B2 (en) 2007-11-07 2012-01-17 Igt Gaming system, gaming device and gaming method providing stacking symbols
US10304279B2 (en) 2007-11-09 2019-05-28 Igt Gaming system, gaming device and gaming method providing stacking symbols and convertible reels
US8162741B2 (en) 2007-11-09 2012-04-24 Igt Gaming system, gaming device, and gaming method for transferring symbols between linked reels in multiple reel sets
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US8602871B2 (en) 2007-11-09 2013-12-10 Igt Gaming system, gaming device, and gaming method for transferring symbols between linked reels in multiple reel sets
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US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10217315B2 (en) 2008-11-13 2019-02-26 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
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