GB0715697D0 - Game system adn game process control method - Google Patents
Game system adn game process control methodInfo
- Publication number
- GB0715697D0 GB0715697D0 GBGB0715697.9A GB0715697A GB0715697D0 GB 0715697 D0 GB0715697 D0 GB 0715697D0 GB 0715697 A GB0715697 A GB 0715697A GB 0715697 D0 GB0715697 D0 GB 0715697D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- adn
- control method
- process control
- game system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
- A63F9/143—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A63F13/10—
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006220890A JP2008043484A (en) | 2006-08-14 | 2006-08-14 | Program, information storage medium and game system |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0715697D0 true GB0715697D0 (en) | 2007-09-19 |
GB2441042A GB2441042A (en) | 2008-02-20 |
Family
ID=38543438
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0715697A Withdrawn GB2441042A (en) | 2006-08-14 | 2007-08-13 | Relay race game system |
Country Status (3)
Country | Link |
---|---|
US (1) | US20080039164A1 (en) |
JP (1) | JP2008043484A (en) |
GB (1) | GB2441042A (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8353749B2 (en) * | 2007-09-04 | 2013-01-15 | Dean Sanders | Vehicle tracking system, method and game |
US8850342B2 (en) * | 2009-12-02 | 2014-09-30 | International Business Machines Corporation | Splitting avatars in a virtual world |
KR101421354B1 (en) | 2012-12-07 | 2014-07-18 | 주식회사 엔트리브소프트 | Method and apparatus for relay race game |
JP6335865B2 (en) * | 2015-12-01 | 2018-05-30 | 株式会社スクウェア・エニックス | Programs and systems |
US10758825B2 (en) * | 2017-10-31 | 2020-09-01 | King.Com Ltd. | Controlling a user interface of a computer device |
JP6423974B1 (en) * | 2018-03-29 | 2018-11-14 | 株式会社ドワンゴ | Content processing system, content processing method, timer control server, and timer control program |
US11173398B2 (en) * | 2018-05-21 | 2021-11-16 | Microsoft Technology Licensing, Llc | Virtual camera placement system |
JP6600395B1 (en) * | 2018-08-23 | 2019-10-30 | 株式会社バンダイ | PROGRAM, GAME DEVICE, AND GAME SYSTEM |
CN109925713B (en) * | 2019-02-28 | 2020-11-03 | 腾讯科技(深圳)有限公司 | Object control method and device, storage medium and electronic device |
CN110227254B (en) * | 2019-06-21 | 2020-07-07 | 腾讯科技(深圳)有限公司 | Visual angle switching control method and device, storage medium and electronic device |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2694580B2 (en) * | 1991-03-07 | 1997-12-24 | 富士写真フイルム株式会社 | Method for determining image points in subject image |
JP2000107448A (en) * | 1998-09-30 | 2000-04-18 | Koei:Kk | Control method for competing type race game device, and readable recording medium in which competing type race game program is recorded |
AU5935200A (en) * | 1999-07-15 | 2001-02-05 | Midway Games West Inc. | System and method of vehicle competition with enhanced ghosting features |
JP2002239246A (en) * | 2001-02-19 | 2002-08-27 | Square Co Ltd | Video game apparatus and its control method, and program of video game and computer-readable recording medium on which the program of video game is recorded |
US20040219980A1 (en) * | 2003-04-30 | 2004-11-04 | Nintendo Co., Ltd. | Method and apparatus for dynamically controlling camera parameters based on game play events |
CN100569326C (en) * | 2003-09-25 | 2009-12-16 | 世嘉股份有限公司 | Games system |
US7497776B1 (en) * | 2004-01-21 | 2009-03-03 | Microsoft Corporation | Multiplayer game mode with predator feature |
JP4821436B2 (en) * | 2006-05-25 | 2011-11-24 | 株式会社セガ | GAME DEVICE HAVING PLAYER CHANGE OPERATION FUNCTION |
-
2006
- 2006-08-14 JP JP2006220890A patent/JP2008043484A/en active Pending
-
2007
- 2007-08-09 US US11/889,136 patent/US20080039164A1/en not_active Abandoned
- 2007-08-13 GB GB0715697A patent/GB2441042A/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
GB2441042A (en) | 2008-02-20 |
JP2008043484A (en) | 2008-02-28 |
US20080039164A1 (en) | 2008-02-14 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |