GB0610827D0 - Game controller - Google Patents

Game controller

Info

Publication number
GB0610827D0
GB0610827D0 GBGB0610827.8A GB0610827A GB0610827D0 GB 0610827 D0 GB0610827 D0 GB 0610827D0 GB 0610827 A GB0610827 A GB 0610827A GB 0610827 D0 GB0610827 D0 GB 0610827D0
Authority
GB
United Kingdom
Prior art keywords
game controller
game
controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0610827.8A
Other versions
GB2439553A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
New Concept Gaming Ltd
Original Assignee
New Concept Gaming Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by New Concept Gaming Ltd filed Critical New Concept Gaming Ltd
Priority to GB0610827A priority Critical patent/GB2439553A/en
Publication of GB0610827D0 publication Critical patent/GB0610827D0/en
Priority to JP2009512655A priority patent/JP2009538659A/en
Priority to CNA2007800272127A priority patent/CN101495203A/en
Priority to US12/302,662 priority patent/US20090186698A1/en
Priority to PCT/GB2007/001683 priority patent/WO2007138245A1/en
Priority to EP07732711A priority patent/EP2024044A1/en
Publication of GB2439553A publication Critical patent/GB2439553A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
GB0610827A 2006-06-01 2006-06-01 Video game control based on sensed gross body movements and a direction sensor Withdrawn GB2439553A (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
GB0610827A GB2439553A (en) 2006-06-01 2006-06-01 Video game control based on sensed gross body movements and a direction sensor
JP2009512655A JP2009538659A (en) 2006-06-01 2007-05-08 Game controller
CNA2007800272127A CN101495203A (en) 2006-06-01 2007-05-08 Game controller
US12/302,662 US20090186698A1 (en) 2006-06-01 2007-05-08 Game Controller
PCT/GB2007/001683 WO2007138245A1 (en) 2006-06-01 2007-05-08 Game controller
EP07732711A EP2024044A1 (en) 2006-06-01 2007-05-08 Game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0610827A GB2439553A (en) 2006-06-01 2006-06-01 Video game control based on sensed gross body movements and a direction sensor

Publications (2)

Publication Number Publication Date
GB0610827D0 true GB0610827D0 (en) 2006-07-12
GB2439553A GB2439553A (en) 2008-01-02

Family

ID=36694758

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0610827A Withdrawn GB2439553A (en) 2006-06-01 2006-06-01 Video game control based on sensed gross body movements and a direction sensor

Country Status (6)

Country Link
US (1) US20090186698A1 (en)
EP (1) EP2024044A1 (en)
JP (1) JP2009538659A (en)
CN (1) CN101495203A (en)
GB (1) GB2439553A (en)
WO (1) WO2007138245A1 (en)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US20090088249A1 (en) 2007-06-14 2009-04-02 Robert Kay Systems and methods for altering a video game experience based on a controller type
WO2010006054A1 (en) 2008-07-08 2010-01-14 Harmonix Music Systems, Inc. Systems and methods for simulating a rock and band experience
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
WO2011056657A2 (en) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8568234B2 (en) 2010-03-16 2013-10-29 Harmonix Music Systems, Inc. Simulating musical instruments
WO2011155958A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Dance game and tutorial
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
CN102008824A (en) * 2010-10-22 2011-04-13 东莞市常平永柏高电子贸易部 Game action sensing system
CN102641591B (en) * 2012-04-25 2014-07-16 浙江大学 Interactive game device
CN107153461B (en) * 2017-05-08 2020-01-31 联想(北京)有限公司 method for controlling motion mode of display object and motion control device
US11116343B2 (en) * 2018-03-15 2021-09-14 Thermogenesis Group, Inc. Standing desk mat
US11387004B2 (en) 2018-03-15 2022-07-12 Thermogenesis Group, Inc. Standing desk mat
JP7258956B2 (en) * 2018-08-20 2023-04-17 株式会社バンダイ game device

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4281734A (en) * 1979-10-29 1981-08-04 Johnston Gary D Multi-function control system
US5229756A (en) * 1989-02-07 1993-07-20 Yamaha Corporation Image control apparatus
US5718639A (en) * 1994-06-20 1998-02-17 Thrustmaster, Inc. Opto-electric golf club swing sensing system having vertically offset sensors
JPH08103568A (en) * 1994-10-04 1996-04-23 Utec:Kk Game machine with momentum input function
GB2311362A (en) * 1996-03-20 1997-09-24 Nigel Keith Bouchier Robertson Foot-operated cursor control
JP3592051B2 (en) * 1997-10-03 2004-11-24 任天堂株式会社 Pedometer
JP3580519B2 (en) * 1997-08-08 2004-10-27 株式会社ハドソン Auxiliary instrument for exercise
US6428449B1 (en) * 2000-05-17 2002-08-06 Stanford Apseloff Interactive video system responsive to motion and voice command
GB2376283B (en) * 2001-06-04 2005-03-16 Hewlett Packard Co Foot activated user input
FR2847689B1 (en) * 2002-11-27 2005-01-21 Commissariat Energie Atomique METHOD AND DEVICE FOR CAPTURING THE MOVEMENT OF A SOLID USING AT LEAST ONE CAMERA AND AN ANGULAR SENSOR
JP2004246445A (en) * 2003-02-12 2004-09-02 Japan Science & Technology Agency Pointing device
US7233316B2 (en) * 2003-05-01 2007-06-19 Thomson Licensing Multimedia user interface
US7542040B2 (en) * 2004-08-11 2009-06-02 The United States Of America As Represented By The Secretary Of The Navy Simulated locomotion method and apparatus
US20070109259A1 (en) * 2005-11-11 2007-05-17 Xin Liu Exploring platform for virtual environment
US7578505B2 (en) * 2006-01-25 2009-08-25 Mattel, Inc. Electronic game device with hand and foot controls

Also Published As

Publication number Publication date
JP2009538659A (en) 2009-11-12
US20090186698A1 (en) 2009-07-23
CN101495203A (en) 2009-07-29
WO2007138245A1 (en) 2007-12-06
EP2024044A1 (en) 2009-02-18
GB2439553A (en) 2008-01-02

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)