CN101495203A - Game controller - Google Patents

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Publication number
CN101495203A
CN101495203A CNA2007800272127A CN200780027212A CN101495203A CN 101495203 A CN101495203 A CN 101495203A CN A2007800272127 A CNA2007800272127 A CN A2007800272127A CN 200780027212 A CN200780027212 A CN 200780027212A CN 101495203 A CN101495203 A CN 101495203A
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China
Prior art keywords
sensed
motion
input
game
action
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CNA2007800272127A
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Chinese (zh)
Inventor
布伦丹·帕特里克·勒登
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New Concept Gaming Ltd
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New Concept Gaming Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

There is described a system for a user to control the movement of an object in a video game, comprising: a direction sensor arranged to sense a directional input by the user; a movement sensor arranged to sense gross movement of the user; and a processor arranged to combine the sensed directional input and the sensed movement to provide an output signal for controlling the movement of the game object, the output signal being provided such that a direction of movement of the game object varies in dependence upon the sensed directional input and a magnitude of movement of the game object varies in dependence upon the sensed movement . A method for a user to control the movement of an object in a video game is also described.

Description

Game console
Technical field
The present invention relates to be used for the system and method that the user controls the motion of objects of video-game.
Background technology
Multiple game console can be used to make the player to control computer game, arcade game, Console Game or the like.For example, traditional computer keyboard can be used for controlling many recreation.Alternatively, multiple control stick can be used to control play sport and action.Some traditional game console comprises will be by two thumb-actuated control sticks of player, with the control play sport.Also have more special game console, for example be used for, and be used for being used to the gun controller that aims at and shoot at shooting game at the steering wheel controller of driving the recreation steering.All these game consoles all can have one or more buttons, and this button can be pressed to carry out required movement (for example shooting or jump) by the player in recreation.
But the present invention seeks to provide a kind of Gamecontrol system of alternative, and it has multiple advantage for the Gamecontrol system of prior art.
Summary of the invention
According to a first aspect of the invention, the system that provides a kind of user of being used for that the motion of objects of video-game is controlled, this system comprises: direction sensor, the direction that is set for sensing user is imported; Motion sensor is set for the big-movement (gross movement) of sensing user; And processor, be set for direction input that to be sensed and the motion combination that is sensed, output signal with the motion that is provided for controlling game object, the direction input that described output signal is provided as making the direction of motion of game object to depend on being sensed and changing, and the motion amplitude of game object depends on the action that is sensed and changes.
Carry out the significantly big-movement (for example move one's steps, walk, run, jump etc.) of its health according to user's needs of system of the present invention, with the motion of abundant control game object.Therefore, the user takes exercise when playing games.In addition, this system compares with prior art system and can realize more real game experiencing.
According to a second aspect of the invention, the method that provides a kind of user of being used for that the motion of objects of video-game is controlled, this method may further comprise the steps: direction sensor and motion sensor are provided; The service orientation sensor comes the direction input of sensing user; Use motion sensor to come the big-movement of sensing user; And the input of the direction that sensed combined with the action that is sensed, output signal with the motion that is provided for controlling game object, the direction input that this output signal is provided as making the direction of motion of game object to depend on being sensed and changing, and the motion amplitude of game object depends on the action that is sensed and changes.
Other preferred feature of the present invention has been proposed in the appended claims.
Description of drawings
Now with reference to accompanying drawing embodiments of the invention are described by way of example, in the accompanying drawings:
Fig. 1 schematically shows the system according to first embodiment of the invention; And
Fig. 2 schematically shows an embodiment of the motion sensor that comprises two pressure pads.
The specific embodiment
Fig. 1 schematically shows the system 10 that controls according to the motion of objects first embodiment of the present invention, that be used for 12 pairs of video-games of user.System 10 comprises direction sensor 14, motion sensor 16 and processor 18.Also show game console 20 and screen 22.
Direction sensor 14 is set for the direction input of sensing user 12.In one embodiment, direction sensor 14 comprises control stick.Therefore, user 12 direction input is moved control stick in mode as known in the art along specific direction by user 12 and is finished.Alternatively, direction sensor 14 can comprise game mat or steering wheel.Other known direction sensor embodiment also is to be considered within the scope of the invention.
Motion sensor 16 is set for the big-movement of sensing user 12.User's big-movement is intended to distinguish mutually with user action by a small margin.The example of user action by a small margin comprises uses user's opposing thumb to the manipulation of game mat controller or hand normally the moving control stick of using the user.And user's big-movement comprise move one's steps, walking, original place are walked, jog, jog in place, run, run in the original place, beat, beat in the original place, jump, dancing, kicking etc.Therefore, user's big-movement generally include in user's four limbs at least one action or the action of user's trunk.In addition, user's big-movement is associated with user's exercising with oxygen usually.
Processor 18 be set for will be sensed the direction input combine with the action that is sensed, with the output signal of the motion that is provided for controlling game object.The example of game object is the mankind or animal character, perhaps the vehicle such as racing car.
In the embodiment in figure 1, direction sensor 14, motion sensor 16 and processor 18 all are located in the discrete independent unit.Alternatively, direction sensor 14 and motion sensor 16 can be located in the same unit.Similarly, processor 18 and direction sensor 14 or motion sensor 16 or these two can be located in the same unit.Alternatively, processor 18 can be used as hardware or software and is provided in the game console 20.
Between direction sensor 14 and processor 18, there is link 24, is used to make processor 18 to receive and depends on the direction input that is sensed and the signal that changes.Similarly, between motion sensor 16 and processor 18, there is link 26, is used to make processor 18 to receive and depends on the action that is sensed and the signal that changes.In addition, between processor 18 and game console 20, there is link, is used to make the output signal that game console 20 can receiving processor 18.With dashed lines schematically shows link 24,26 and 28 in Fig. 1.In the link 24,26 and 28 each can be or can not be wireless.
The direction input that the output signal of processor 18 is provided as making the direction of motion of game object to depend on being sensed and changing, and the motion amplitude of game object depends on the action that is sensed and changes.
Game console 20 is set for the output signal of receiving processor 18, and screen 22 is set for the 12 display video game graphs to the user.
Table 1 shows preferred embodiment, and wherein said system is used to the motion of the game object in the typical video-game (waiting to the right forward, backward, left) is controlled.In this embodiment, use single direction sensor (for example control stick or steering wheel) to come the direction of rotation and the translation direction of the motion of game object are jointly controlled.For example, recreation may be football game or drive recreation that game object wherein is respectively footballer character or racing car.In this type of recreation, when having the translation of game object, game object towards with the motion the identical direction of rotation (that is, the sportsman is towards the direction identical with its direction of running, and perhaps racing car is towards the direction identical with its direction of travelling) of translation direction.
Table 1
Figure A20078002721200081
With reference to table 1,, there is not the motion of game object when the direction that is sensed is input as zero and the action that sensed when being zero (null).For example, when user 12 stand still and not via the direction sensor provider to when input, it is motionless that footballer character will keep.
On the contrary, when the direction that is sensed is input as non-zero (non-zero) and the action that sensed when being non-zero, there is the translational motion of game object.The direction of described translational motion depends on the direction input that is sensed and changes.For example, when running in user 12 original places and provides along the input of the direction of specific direction, footballer character will be run and pass game environment (for example football field) along the direction relevant with this specific direction.
In addition, when the direction that is sensed is input as non-zero and the action that sensed when being zero, there be rotatablely moving of game object.This direction that rotatablely moves depends on the direction input that is sensed and changes.For example, when user 12 stands still and provide along the input of the direction of specific direction, footballer character will turn to towards the direction relevant with this specific direction.
When table 1 shows and wherein works as the direction that is sensed and be input as zero,, there is not the embodiment of the motion of game object even the action that is sensed is a non-zero yet.Therefore, the original place run but not the provider to the input user 12 will be associated with the footballer character that stands still.But in the embodiment of alternative, when the direction that is sensed is input as zero,, also can there be some motion of game object even the action that is sensed is a non-zero.For example, the original place run but not the provider may be associated with the footballer character of running in also original place to the user 12 of input.
Therefore, according to the present invention, move through game environment in order to make game object, user 12 self must carry out they self big-movement (for example run or walk in the original place).Like this, user 12 takes exercise when playing games.In addition, because the motion of game object more closely is associated with user's motion, so game experiencing is more true.
But table 2 shows the preferred embodiment of alternative, and wherein, the direction input comprises direction of rotation input and translation direction input.In this embodiment, use bilateral transducer (game mat that for example, comprises two control sticks) to control the direction of rotation and the translation direction of the motion of game object respectively.For example, recreation may be that game object is ejaculator role's a shooting game, and wherein said ejaculator's role movement can pass game environment towards the direction (direction of rotation) different with his travel direction (translation direction).This recreation normally utilizes game mat to control: a game mat control stick (usually in the left side) is used to control the translation direction that this role passes the motion of game environment, another game mat control stick is used to control the direction of rotation (for example, this role towards/direction of watching attentively/shooting) of this role's motion.
Table 2
Figure A20078002721200091
In table 2, as in the table 1, when the direction that is sensed was input as zero, the action that no matter is sensed why, do not have the motion (translation or rotation) of game object.Similarly, be input as zero and the action that sensed when being zero, do not have the motion of game object when translation direction is input as non-zero, direction of rotation.
In table 2,, just there be rotatablely moving of game object as long as there is the direction of rotation input that is sensed.This direction that rotatablely moves depends on the direction of rotation input that is sensed and changes.Depend on direction of rotation input that is sensed and the action that is sensed, game object described rotatablely move can with or can not combine with the translational motion of game object.
In table 2,, there is the translational motion of game object when the translation direction that is sensed is input as non-zero and the action that sensed when being non-zero.The direction of described translational motion depends on the translation direction input that is sensed and changes.
The movement velocity of game object also can be controlled by system according to the present invention (for example system of describing in table 1 or table 2).
In one embodiment, the amplitude of the output signal of the processor 18 direction input that is provided as making the movement velocity of game object to depend on being sensed and changing.For example, consider to comprise the sensing direction device 14 of standard analog control stick.Specific direction that not only can the sensing control lever movement, how far this system can also move along this specific direction by the sensing control stick.Therefore, suppose the action that is sensed be non-zero (promptly, player's positive original place walking), if control stick just has been moved short distance along specific direction, then game role may be walked in game environment at leisure, if and control stick is moved to it to greatest extent along specific direction, then game role may be to run in game environment.
But in the embodiment of alternative, the output signal of processor 18 is provided as making the speed dependent of motion of game object in the speed of the action that is sensed and change.For example, suppose that the direction that is sensed is input as non-zero, then the user 12 of original place walking may be walking in game environment, and the user 12 who runs in the original place runs.
In a preferred embodiment, motion sensing device 16 is set for the action event of sense discrete.The example of this motion sensing device is a pedometer.Pedometer is dressed by user 12, the step (that is, in this embodiment, described discrete event is the step that user 12 advances) of advancing with sensing user 12.
The output signal of processor 18 is provided as making: when the direction that is sensed is input as non-zero, and when having sensed discrete action event by the motion sensing device in scheduled time slot, have the translational motion of game object.The direction of described translational motion depends on the direction input that is sensed and changes.
Therefore, consider that scheduled time slot T is set to the embodiment of 1 second pedometer.In this case, suppose that direction is input as non-zero, then the user 12 who moves one's steps with per second 1 step or above speed will be associated with the game role of continuous walking in game environment.Be lower than 1 step of per second if user's leg speed drops to, then game role will the mode with discontinuous jerking movement be walked in game environment.If user 12 stops to move one's steps fully, then game role will stop walking.Preferably, time T is configurable, so that provide different experience grades for user 12.
Therefore, in this embodiment, the discrete action event that motion sensor 16 can sensing user 12 is with simulation role's continuous motion.
Will be appreciated that, pedometer can provide daily exercise with based on specific common connection the between the exercise of video-game.For example, reach target step number every day, utilize pedometer to make the user can monitor the step number of advancing every day usually as its of customary part of taking exercise in order to make the user.If the user has just partly reached the target of walking its every day by dressing pedometer as usual during by day, then the user can utilize system of the present invention to come playing video game subsequently, reaches target step number up to it.
As indicated above, motion sensor 16 can comprise pedometer.Alternatively, motion sensor 16 can comprise at least one pressure pad, and described at least one pressure pad is set for the impact of sensing user 12 on this at least one pressure pad.Described at least one pressure pad can comprise the dancing pad.The motion sensor 16 that comprises at least one pressure pad is another examples of discrete movement event sensor.
But in another alternative embodiment, motion sensor 16 can comprise video camera.In this embodiment, described video camera is intended to be directed to towards the user, to watch user's big-movement.
In a preferred embodiment, this system can also comprise the motion control device with opening and closed condition.Described motion control device is preferably mutually integrated with direction sensor 14.This motion control device comprises the action sensor of the state that is set for the sensor operation control device.In addition, motion sensor 16 is set for a plurality of predetermined actions incidents of sensing.Output signal is provided as making game object to sense at action sensor and carries out predetermined action when motion control device is in opening then.The predetermined action incident that described predetermined action is sensed corresponding to motion sensor 16.
The example of game action be jump, shoot, impact, kick, squat down, stealthy or the like.
Motion control device can comprise the button that is positioned on the direction sensor 14.When this button was pressed by user 12, the state of this button was " unlatching ".When this button was not pressed by user 12, the state of this button was " closing ".Alternatively, motion control device can comprise switch.
Consider that wherein direction sensor is the embodiment of standard game pad, wherein, described standard game spacer has as the control stick of direction sensor 14 with as the button of motion control device.In addition, making motion sensor 12 is two pressure pads, that is, and and the left pressure pad 30 of the left foot that is used for the user 34 as shown in Figure 2 and the right pressure pad 32 that is used for user's right crus of diaphragm 36.The example set of predetermined actions incident and corresponding game action has been shown in table 3.
Table 3
Action event Game action
(a) two pads all are not activated Jump
(b) two pads all are activated Squat down
(c) have only left side pad 30 to be activated Left side kicking
(d) have only right pad 32 to be activated Right kicking
With reference to table 3, when button is pressed, will take place and the corresponding game action of action event that is sensed.For example, if 12 of users stand on the left side pad 30 when button is pressed, then game role will carry out left side kicking in game environment.
Will be appreciated that, can imagine many other set of action event and corresponding game action at the various embodiments of motion sensor 16.In a further embodiment, Shun Xu user's big-movement can limit action event.For example, can limit action event in the following manner: left side pad 30 is carried out first activate, subsequently left side pad 30 is carried out second and activate, then right side pad 32 is activated.This order will be with relevant specific to the action of recreation.
Although described the preferred embodiments of the present invention, should be appreciated that these embodiment are the mode by means of example, and it is contemplated that various modifications.

Claims (23)

1. one kind is used for the system that the user controls the motion of objects of video-game, comprising:
Direction sensor, the direction that is set for sensing user is imported;
Motion sensor is set for the big-movement of sensing user; And
Processor, being set for the direction input that will be sensed combines with the action that is sensed, output signal with the motion that is provided for controlling game object, the direction input that described output signal is provided as making the direction of motion of described game object to depend on being sensed and changing, and make the motion amplitude of described game object depend on the action that is sensed and change.
2. system according to claim 1, wherein said direction sensor is provided in the direction sensor unit, and described motion sensor is provided in the motion sensor unit, and described direction sensor unit and described motion sensor unit are discrete.
3. system according to claim 1, wherein said direction sensor is provided in the direction sensor unit, and described motion sensor is provided in the motion sensor unit, and described direction sensor unit is mutually integrated with described motion sensor unit.
4. according to claim 2 or 3 described systems, at least one in wherein said processor and described direction sensor unit and the described motion sensor unit is mutually integrated.
5. according to claim 2 or 3 described systems, wherein said processor and described direction sensor unit and described motion sensor unit are discrete.
6. according to the described system of aforementioned arbitrary claim, wherein said output signal is provided as making the movement velocity of described game object to depend on the amplitude of the direction input that is sensed and changes.
7. according to each described system among the claim 1-5, wherein said output signal is provided as making the movement velocity of described game object to depend on the speed of the action that is sensed and changes.
8. according to the described system of aforementioned arbitrary claim, wherein said output signal is provided as making:
(a) be input as zero and the action that sensed when being zero when the direction that is sensed, do not have the motion of game object;
(b) be input as non-zero and the action that sensed when being non-zero when the direction that is sensed, have the translational motion of game object, the direction of described translational motion depends on the direction input that is sensed and changes; And
(c) be input as non-zero and the action that sensed when being zero when the direction that is sensed, have rotatablely moving of game object, the described direction that rotatablely moves depends on the direction input that is sensed and changes.
9. according to each described system among the claim 1-7, the input of wherein said user's direction comprises direction of rotation input and translation direction input.
10. system according to claim 9, wherein said output signal is provided as making:
(a) be input as zero and the direction of rotation that sensed when being input as zero when the translation direction that is sensed, do not have the motion of game object;
(b) when the action that the direction of rotation that is sensed is input as zero, the translation direction that sensed is input as non-zero and sensed is zero, there is not the motion of game object;
(c) be input as non-zero and the action that sensed when being non-zero when the translation direction that is sensed, have the translational motion of game object, the direction of described translational motion depends on the translation direction input that is sensed and changes; And
(d) when the direction of rotation that is sensed is input as non-zero, there be rotatablely moving of game object, the described direction that rotatablely moves depends on the direction of rotation input that is sensed and changes.
11. according to the described system of aforementioned arbitrary claim, wherein:
Described motion sensor is set for the sense discrete action event; And
Described output signal is provided as making: when the direction that is sensed is input as non-zero and sensed discrete action event by described motion sensor in scheduled time slot, have the translational motion of game object, the direction of described translational motion depends on the direction input that is sensed and changes.
12. according to the described system of aforementioned arbitrary claim, wherein:
Described system also comprises the motion control device with opening and closed condition, and described motion control device comprises the action sensor of the state that is set for the sensor operation control device;
Described motion sensor also is set for a plurality of predetermined actions incidents of sensing; And
Described output signal is provided as making described game object to sense at described action sensor and carries out predetermined action when motion control device is in opening that described predetermined action is corresponding to the predetermined actions incident that is sensed by described motion sensor.
13. according to the described system of aforementioned arbitrary claim, wherein said direction sensor one of comprises in control stick, game mat and the steering wheel.
14. according to the described system of aforementioned arbitrary claim, wherein said motion sensor comprises the pedometer that is used for the step that sensing user advances.
15. according to each described system among the claim 1-13, wherein said motion sensor comprises at least one pressure pad, described at least one pressure pad is set for the impact of sensing user on described at least one pressure pad.
16. system according to claim 15, wherein said motion sensor comprises the dancing pad.
17. according to each described system among the claim 1-13, wherein said motion sensor comprises video camera.
18., also comprise being set for the game console that receives described output signal according to the described system of aforementioned arbitrary claim.
19. the described system of claim 18 during according in being subordinated to claim 1-3 or 5-7 each, wherein said processor is mutually integrated with described game console.
20., also comprise the screen that is set for the display video game graph according to the described system of aforementioned arbitrary claim.
21. one kind is used for the method that the user controls the motion of objects of video-game, may further comprise the steps:
Direction sensor and motion sensor are provided;
Use described direction sensor to come the direction input of sensing user;
Use described motion sensor to come the big-movement of sensing user; And
The direction input that is sensed is combined with the action that is sensed, output signal with the motion that is provided for controlling game object, the direction input that described output signal is provided as making the direction of motion of described game object to depend on being sensed and changing, and make the motion amplitude of described game object depend on the action that is sensed and change.
22. one kind is used for the system that the user controls the motion of objects of video-game, described system in fact as at this with reference to the described system of the Fig. 1 and 2 in the accompanying drawing.
23. one kind is used for the method that the user controls the motion of objects of video-game, described method in fact as at this with reference to the described method of the Fig. 1 and 2 in the accompanying drawing.
CNA2007800272127A 2006-06-01 2007-05-08 Game controller Pending CN101495203A (en)

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GB0610827A GB2439553A (en) 2006-06-01 2006-06-01 Video game control based on sensed gross body movements and a direction sensor

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JP2009538659A (en) 2009-11-12
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EP2024044A1 (en) 2009-02-18
GB2439553A (en) 2008-01-02
US20090186698A1 (en) 2009-07-23

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