GB0419520D0 - Real-world interactive game apparatus and method - Google Patents
Real-world interactive game apparatus and methodInfo
- Publication number
- GB0419520D0 GB0419520D0 GBGB0419520.2A GB0419520A GB0419520D0 GB 0419520 D0 GB0419520 D0 GB 0419520D0 GB 0419520 A GB0419520 A GB 0419520A GB 0419520 D0 GB0419520 D0 GB 0419520D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- real
- game apparatus
- interactive game
- world interactive
- world
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Position Fixing By Use Of Radio Waves (AREA)
- Information Transfer Between Computers (AREA)
- Mobile Radio Communication Systems (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0419520A GB2417694A (en) | 2004-09-02 | 2004-09-02 | Real-world interactive game |
PCT/GB2005/003401 WO2006024866A1 (en) | 2004-09-02 | 2005-09-02 | Real world interactive game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0419520A GB2417694A (en) | 2004-09-02 | 2004-09-02 | Real-world interactive game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0419520D0 true GB0419520D0 (en) | 2004-10-06 |
GB2417694A GB2417694A (en) | 2006-03-08 |
Family
ID=33155933
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0419520A Withdrawn GB2417694A (en) | 2004-09-02 | 2004-09-02 | Real-world interactive game |
Country Status (2)
Country | Link |
---|---|
GB (1) | GB2417694A (en) |
WO (1) | WO2006024866A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101553290B (en) * | 2006-12-13 | 2013-03-06 | 高通股份有限公司 | System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4137151B2 (en) | 2006-09-21 | 2008-08-20 | 株式会社スクウェア・エニックス | Video game control system and video game control server |
JP4125764B2 (en) | 2006-09-21 | 2008-07-30 | 株式会社スクウェア・エニックス | Video game control system and video game control server |
JP4137152B2 (en) * | 2006-09-21 | 2008-08-20 | 株式会社スクウェア・エニックス | Video game control system and video game control server |
US8675017B2 (en) * | 2007-06-26 | 2014-03-18 | Qualcomm Incorporated | Real world gaming framework |
JP4240509B2 (en) * | 2007-08-02 | 2009-03-18 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, TERMINAL, AND COMPUTER PROGRAM |
JP5049713B2 (en) | 2007-09-14 | 2012-10-17 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME DEVICE COMPRISING THE SAME, AND PROBLEM NOTIFICATION DEVICE |
EP2245560A4 (en) * | 2007-12-19 | 2015-03-04 | Ivo Res Ltd | Vehicle competition implementation system |
US20090227374A1 (en) * | 2008-03-05 | 2009-09-10 | Motorola, Inc. | Seamless mobility of location-based gaming across virtual and physical worlds |
DE102008015339A1 (en) | 2008-03-20 | 2009-10-01 | Orbster Gmbh | Interactive online- game i.e. role-playing game, implementing method, involves tracking positional change of terminal by server and comparing positional change information with threshold value |
WO2010138344A2 (en) * | 2009-05-27 | 2010-12-02 | Lucid Ventures, Inc. | System and method for control of a simulated object that is associated with a physical location in the real world environment |
US20100306825A1 (en) | 2009-05-27 | 2010-12-02 | Lucid Ventures, Inc. | System and method for facilitating user interaction with a simulated object associated with a physical location |
US8303387B2 (en) | 2009-05-27 | 2012-11-06 | Zambala Lllp | System and method of simulated objects and applications thereof |
US20120122570A1 (en) * | 2010-11-16 | 2012-05-17 | David Michael Baronoff | Augmented reality gaming experience |
US8998722B2 (en) | 2011-03-07 | 2015-04-07 | Nant Holdings Ip, Llc | Domain-based game interfaces and servers |
TW201309370A (en) * | 2011-08-25 | 2013-03-01 | Moregeek Entertainment Inc | A method of massively multi-player online game |
US20130293580A1 (en) | 2012-05-01 | 2013-11-07 | Zambala Lllp | System and method for selecting targets in an augmented reality environment |
US9143897B2 (en) * | 2012-11-05 | 2015-09-22 | Nokia Technologies Oy | Method and apparatus for providing an application engine based on real-time commute activity |
US20140141889A1 (en) | 2012-11-19 | 2014-05-22 | 2343127 Ontario Inc. | Systems and Methods for Capture and Use of Local Elements in Gameplay |
CN104243421A (en) * | 2013-06-19 | 2014-12-24 | 腾讯科技(深圳)有限公司 | Method and system for executing electronic game and device |
TWI488052B (en) * | 2013-08-30 | 2015-06-11 | Ting Jia Chang | Portable apparatus and method for playing interactive games by portable apparatus |
US11452940B2 (en) | 2020-06-09 | 2022-09-27 | International Business Machines Corporation | Real-world activity simulation augmentation with real-world data of the activity |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5364093A (en) * | 1991-12-10 | 1994-11-15 | Huston Charles D | Golf distance measuring system and method |
US5354057A (en) * | 1992-09-28 | 1994-10-11 | Pruitt Ralph T | Simulated combat entertainment system |
US6024655A (en) * | 1997-03-31 | 2000-02-15 | Leading Edge Technologies, Inc. | Map-matching golf navigation system |
US6104337A (en) * | 1998-11-20 | 2000-08-15 | Coutts; Gordon | Distance indicator system for golf |
US20020026321A1 (en) * | 1999-02-26 | 2002-02-28 | Sadeg M. Faris | Internet-based system and method for fairly and securely enabling timed-constrained competition using globally time-sychronized client subsystems and information servers having microsecond client-event resolution |
US6287200B1 (en) * | 1999-12-15 | 2001-09-11 | Nokia Corporation | Relative positioning and virtual objects for mobile devices |
JP2001221841A (en) * | 2000-02-09 | 2001-08-17 | Hiromoto Ando | Position data detection system and game machine using the same |
US6320495B1 (en) * | 2000-03-24 | 2001-11-20 | Peter Sporgis | Treasure hunt game utilizing GPS equipped wireless communications devices |
US6752720B1 (en) * | 2000-06-15 | 2004-06-22 | Intel Corporation | Mobile remote control video gaming system |
JP2002017929A (en) * | 2000-07-11 | 2002-01-22 | Jatco Transtechnology Ltd | Game system |
JP2002017927A (en) * | 2000-07-11 | 2002-01-22 | Jatco Transtechnology Ltd | Game system |
AU2001284375A1 (en) * | 2000-09-07 | 2002-03-22 | Omnisky Corporation | Coexistent interaction between a virtual character and the real world |
JP2002159742A (en) * | 2000-11-27 | 2002-06-04 | Jatco Transtechnology Ltd | Navigation device |
US20020111201A1 (en) * | 2001-02-13 | 2002-08-15 | Lang Brook W. | Location-based game system |
JP2002273034A (en) * | 2001-03-16 | 2002-09-24 | Namco Ltd | Game device using location detecting device, and storage medium |
US6735435B2 (en) * | 2001-03-30 | 2004-05-11 | Motorola, Inc. | Method for providing entertainment to portable device based upon predetermined parameters |
US20030036428A1 (en) * | 2001-08-20 | 2003-02-20 | Christian Aasland | Method and apparatus for implementing multiplayer PDA games |
US6932698B2 (en) * | 2002-01-31 | 2005-08-23 | Peter Sprogis | Treasure hunt game utilizing wireless communications devices and location positioning technology |
US20030224855A1 (en) * | 2002-05-31 | 2003-12-04 | Robert Cunningham | Optimizing location-based mobile gaming applications |
US6691032B1 (en) * | 2002-09-09 | 2004-02-10 | Groundspeak, Inc. | System and method for executing user-definable events triggered through geolocational data describing zones of influence |
-
2004
- 2004-09-02 GB GB0419520A patent/GB2417694A/en not_active Withdrawn
-
2005
- 2005-09-02 WO PCT/GB2005/003401 patent/WO2006024866A1/en active Application Filing
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101553290B (en) * | 2006-12-13 | 2013-03-06 | 高通股份有限公司 | System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg) |
Also Published As
Publication number | Publication date |
---|---|
GB2417694A (en) | 2006-03-08 |
WO2006024866A1 (en) | 2006-03-09 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |