GB0419520D0 - Real-world interactive game apparatus and method - Google Patents

Real-world interactive game apparatus and method

Info

Publication number
GB0419520D0
GB0419520D0 GBGB0419520.2A GB0419520A GB0419520D0 GB 0419520 D0 GB0419520 D0 GB 0419520D0 GB 0419520 A GB0419520 A GB 0419520A GB 0419520 D0 GB0419520 D0 GB 0419520D0
Authority
GB
United Kingdom
Prior art keywords
real
game apparatus
interactive game
world interactive
world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0419520.2A
Other versions
GB2417694A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SEC DEP ACTING THROUGH ORDNANC
UK Secretary of State of
Original Assignee
SEC DEP ACTING THROUGH ORDNANC
UK Secretary of State of
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SEC DEP ACTING THROUGH ORDNANC, UK Secretary of State of filed Critical SEC DEP ACTING THROUGH ORDNANC
Priority to GB0419520A priority Critical patent/GB2417694A/en
Publication of GB0419520D0 publication Critical patent/GB0419520D0/en
Priority to PCT/GB2005/003401 priority patent/WO2006024866A1/en
Publication of GB2417694A publication Critical patent/GB2417694A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Position Fixing By Use Of Radio Waves (AREA)
  • Information Transfer Between Computers (AREA)
  • Mobile Radio Communication Systems (AREA)
GB0419520A 2004-09-02 2004-09-02 Real-world interactive game Withdrawn GB2417694A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB0419520A GB2417694A (en) 2004-09-02 2004-09-02 Real-world interactive game
PCT/GB2005/003401 WO2006024866A1 (en) 2004-09-02 2005-09-02 Real world interactive game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0419520A GB2417694A (en) 2004-09-02 2004-09-02 Real-world interactive game

Publications (2)

Publication Number Publication Date
GB0419520D0 true GB0419520D0 (en) 2004-10-06
GB2417694A GB2417694A (en) 2006-03-08

Family

ID=33155933

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0419520A Withdrawn GB2417694A (en) 2004-09-02 2004-09-02 Real-world interactive game

Country Status (2)

Country Link
GB (1) GB2417694A (en)
WO (1) WO2006024866A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101553290B (en) * 2006-12-13 2013-03-06 高通股份有限公司 System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

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JP4125764B2 (en) 2006-09-21 2008-07-30 株式会社スクウェア・エニックス Video game control system and video game control server
JP4137152B2 (en) * 2006-09-21 2008-08-20 株式会社スクウェア・エニックス Video game control system and video game control server
US8675017B2 (en) * 2007-06-26 2014-03-18 Qualcomm Incorporated Real world gaming framework
JP4240509B2 (en) * 2007-08-02 2009-03-18 株式会社コナミデジタルエンタテインメント GAME SYSTEM, TERMINAL, AND COMPUTER PROGRAM
JP5049713B2 (en) 2007-09-14 2012-10-17 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME DEVICE COMPRISING THE SAME, AND PROBLEM NOTIFICATION DEVICE
EP2245560A4 (en) * 2007-12-19 2015-03-04 Ivo Res Ltd Vehicle competition implementation system
US20090227374A1 (en) * 2008-03-05 2009-09-10 Motorola, Inc. Seamless mobility of location-based gaming across virtual and physical worlds
DE102008015339A1 (en) 2008-03-20 2009-10-01 Orbster Gmbh Interactive online- game i.e. role-playing game, implementing method, involves tracking positional change of terminal by server and comparing positional change information with threshold value
WO2010138344A2 (en) * 2009-05-27 2010-12-02 Lucid Ventures, Inc. System and method for control of a simulated object that is associated with a physical location in the real world environment
US20100306825A1 (en) 2009-05-27 2010-12-02 Lucid Ventures, Inc. System and method for facilitating user interaction with a simulated object associated with a physical location
US8303387B2 (en) 2009-05-27 2012-11-06 Zambala Lllp System and method of simulated objects and applications thereof
US20120122570A1 (en) * 2010-11-16 2012-05-17 David Michael Baronoff Augmented reality gaming experience
US8998722B2 (en) 2011-03-07 2015-04-07 Nant Holdings Ip, Llc Domain-based game interfaces and servers
TW201309370A (en) * 2011-08-25 2013-03-01 Moregeek Entertainment Inc A method of massively multi-player online game
US20130293580A1 (en) 2012-05-01 2013-11-07 Zambala Lllp System and method for selecting targets in an augmented reality environment
US9143897B2 (en) * 2012-11-05 2015-09-22 Nokia Technologies Oy Method and apparatus for providing an application engine based on real-time commute activity
US20140141889A1 (en) 2012-11-19 2014-05-22 2343127 Ontario Inc. Systems and Methods for Capture and Use of Local Elements in Gameplay
CN104243421A (en) * 2013-06-19 2014-12-24 腾讯科技(深圳)有限公司 Method and system for executing electronic game and device
TWI488052B (en) * 2013-08-30 2015-06-11 Ting Jia Chang Portable apparatus and method for playing interactive games by portable apparatus
US11452940B2 (en) 2020-06-09 2022-09-27 International Business Machines Corporation Real-world activity simulation augmentation with real-world data of the activity

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US6024655A (en) * 1997-03-31 2000-02-15 Leading Edge Technologies, Inc. Map-matching golf navigation system
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US20020026321A1 (en) * 1999-02-26 2002-02-28 Sadeg M. Faris Internet-based system and method for fairly and securely enabling timed-constrained competition using globally time-sychronized client subsystems and information servers having microsecond client-event resolution
US6287200B1 (en) * 1999-12-15 2001-09-11 Nokia Corporation Relative positioning and virtual objects for mobile devices
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Publication number Priority date Publication date Assignee Title
CN101553290B (en) * 2006-12-13 2013-03-06 高通股份有限公司 System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

Also Published As

Publication number Publication date
GB2417694A (en) 2006-03-08
WO2006024866A1 (en) 2006-03-09

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)