TW201309370A - A method of massively multi-player online game - Google Patents

A method of massively multi-player online game Download PDF

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TW201309370A
TW201309370A TW100130519A TW100130519A TW201309370A TW 201309370 A TW201309370 A TW 201309370A TW 100130519 A TW100130519 A TW 100130519A TW 100130519 A TW100130519 A TW 100130519A TW 201309370 A TW201309370 A TW 201309370A
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game
data
virtual
module
terminal device
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TW100130519A
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Chinese (zh)
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Yu-Cheng Su
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Moregeek Entertainment Inc
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Priority to TW100130519A priority Critical patent/TW201309370A/en
Priority to CN2011103708009A priority patent/CN102957685A/en
Publication of TW201309370A publication Critical patent/TW201309370A/en

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Abstract

A method of massively multi-player online game is disclosed. The method comprises a real-world data transmission step, a virtual-world data generation step and an updating step. The real-world data transmission step receives a signal of a positioning system by a terminal apparatus, and then delivers a real-world location data and a player identity data to a game-server. The virtual-world data generation step transforms the real-world location data into a virtual-world location data by the game-server and changes the player identity data into a virtual organization data having a domain parameter, with the virtual organization data and the virtual-world location data based on a determination rule to generate a response parameter to deliver to the terminal apparatus. The updating step updates at least one game-data based on the response parameter.

Description

連線遊戲方法Connection game method

本發明係關於一種連線遊戲方法,尤其是一種將實體世界之地理特徵轉換為虛擬世界之地理特徵,並提供玩家於虛擬世界組成公會去佔領領地之連線遊戲方法。The invention relates to a connection game method, in particular to a geographical feature of converting a geographical feature of a physical world into a virtual world, and providing a method for connecting a player in a virtual world to form a guild to occupy a territory.

在多人連線(Massively Multi-player Online)遊戲(或稱連線遊戲)中,分處不同位置的多位玩家(Player),可以藉由電腦週邊設備(例如:滑鼠、鍵盤或搖桿等)及網路同時登入遊戲伺服器(Game Server),而分別在連線遊戲之虛擬世界(Virtual World)中,操縱一個代表玩家的虛擬角色,依照遊戲規則進行探險、合作打怪或互動聊天等活動。惟,玩家長期坐在電腦前面進行連線遊戲,容易造成人際關係及身體健康不良等影響。In a Massively Multi-player Online game (or connected game), multiple players in different locations can be connected by computer peripherals (eg mouse, keyboard or joystick) Etc.) and the network simultaneously log in to the game server (Game Server), and in the virtual world (Virtual World) of the connected game, manipulate a virtual character representing the player, and explore, cooperate, or interact with the game according to the rules of the game. And other activities. However, players who sit in front of the computer for a long-term connection game are prone to interpersonal relationships and poor health.

為了提升玩家參與遊戲之臨場感並讓玩家走出室外,有許多遊戲業者將虛擬世界與實體世界(Real World)進一步結合。例如:中華民國公告第I300720號「真實世界之網路遊戲」、第I300358號「結合定位資訊的遊戲系統、裝置及其方法」、公開第201002403號「網路線上遊戲系統」及第200840622號「利用行動通訊與全球定位之網路連線方法及裝置」等專利案,上述案件均揭示一種習知連線遊戲方法,利用具有全球定位系統之行動通訊裝置結合適地性服務,讓玩家於實體世界移動時,藉由隨身所攜帶的行動通訊裝置,將實體世界之地理特徵(例如:位置座標、影像等)傳至虛擬世界之遊戲伺服器,讓線上遊戲之虛擬世界結合實體世界之特徵,供玩家配合實體世界的場景進行遊戲內容。藉此,使虛擬的遊戲可以更為逼真,並使玩家在進行遊戲時可以達到運動之效果。In order to enhance the player's participation in the game and let the player go out, many gamers further integrate the virtual world with Real World. For example: Republic of China Announcement No. I300720 "Real World Online Game", No. I300358 "Game System, Device and Method Combining Positioning Information", Public Publication No. 201002403 "Online Online Game System" and No. 200840622" In the patent cases such as the mobile communication method and the global positioning network connection method and device, the above cases all reveal a conventional connection game method, which uses a mobile communication device with a global positioning system to provide a suitable service to the player in the physical world. When moving, the physical characteristics of the physical world (such as position coordinates, images, etc.) are transmitted to the game server of the virtual world by the mobile communication device carried by the portable communication device, so that the virtual world of the online game is combined with the characteristics of the physical world. The player plays the game content in conjunction with the scene of the physical world. In this way, the virtual game can be made more realistic, and the player can achieve the effect of the game while playing the game.

習知連線遊戲方法雖已納入實體世界之地理特徵,惟,仍具有下列缺點尚待改善:Although the traditional online game method has been incorporated into the geographical features of the physical world, it still has the following shortcomings to be improved:

一、由於實體世界的特徵及虛擬世界的內容無法被有效地整合,且缺乏一個具體的遊戲玩法,使得遊戲企畫非常難以發揮。First, because the characteristics of the physical world and the content of the virtual world can not be effectively integrated, and the lack of a specific gameplay, making game planning very difficult to play.

二、從需求面來看,如果習知連線遊戲方法的趣味性不高,玩家為甚麼要採用具有適地性服務之遊戲,並不辭辛勞地到達一個定點玩遊戲?Second, from the demand side, if the familiar connection game method is not very interesting, why should the player use a game with appropriate service and do not hesitate to reach a fixed-point game?

三、其遊戲內容仍以虛擬世界的社交組織為主,玩家之間的互動僅止於聚在真實世界的同一地點進行虛擬世界的遊戲,並無法在虛擬世界中組成實體或虛擬世界中的社交組織(例如:公會、隊伍、團隊或任何組織的形式),更遑論社交組織間的互動,常此以往,玩家們對於真實世界難免會產生疏離感。Third, the game content is still based on the social organization of the virtual world. The interaction between players only ends in the virtual world in the same place in the real world, and can not form a social in the virtual world in the virtual world. Organizations (for example, in the form of guilds, teams, teams, or any organization), let alone interactions between social organizations, often in the past, players will inevitably feel alienated from the real world.

綜上所述,有必要提供一種連線遊戲方法,使玩家之間可以組成實體或虛擬世界中的社交組織,且可以由玩家創造遊戲內容,在虛擬世界中整合實體世界的特徵,而提供一個具體的遊戲玩法,讓玩家們在虛擬世界中組成實體或虛擬世界中的社交組織,進一步感受到採用適地性服務之遊戲的趣味性。In summary, it is necessary to provide a connection game method, so that players can form social organizations in a physical or virtual world, and the game content can be created by the player, and the characteristics of the physical world can be integrated in the virtual world, and a feature is provided. The specific gameplay method allows the players to form a social organization in the virtual or virtual world in the virtual world, and further feel the fun of the game using the appropriate service.

本發明的目的乃改良上述之缺點,以提供一種連線遊戲方法,使玩家可以由實體世界的地理特徵形成社交組織的據點,而在虛擬世界中進行社交組織間的互動遊戲者。It is an object of the present invention to improve the above-discussed shortcomings to provide a method of connecting games that allows a player to form a social organization's stronghold from the geographic features of the physical world, and to interact with the social organizer in the virtual world.

一種連線遊戲方法,係包含:一實體資料傳輸步驟,係由一終端設備接收一定位系統之訊號,並傳送一實體位置資料及一玩家身分資料至一遊戲伺服器;一虛擬資料產生步驟,係由該遊戲伺服器將該實體位置資料轉換為一虛擬位置資料,並將該玩家身分資料轉換為一虛擬社交組織資料,再由該虛擬社交組織資料及該虛擬位置資料依據一判斷準則產生一回應參數,再將該回應參數傳送至該終端設備,其中,該虛擬社交組織資料包含一領地參數;及一更新步驟,係由該終端設備依據該回應參數更新至少一遊戲資料。A connection game method includes: an entity data transmission step of receiving a signal of a positioning system by a terminal device, and transmitting a physical location data and a player identity data to a game server; a virtual data generation step, Converting the physical location data into a virtual location data by the game server, and converting the player identity data into a virtual social organization data, and then generating the virtual social organization data and the virtual location data according to a criterion Responding to the parameter, and transmitting the response parameter to the terminal device, wherein the virtual social organization data includes a territory parameter; and an updating step, wherein the terminal device updates the at least one game data according to the response parameter.

為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:The above and other objects, features and advantages of the present invention will become more <RTIgt;

本發明全文所述之「適地性服務」(Location Based Servies,LBS),又稱位基服務、移動定位服務、位置服務等,它是透過移動營運商的無線電通訊網路(例如:GSM或CDMA網路等)或外部定位方式(例如:GPS等)獲取移動終端使用者的位置訊息(地理座標),在地理資訊系統(GIS)的支援下,為使用者提供相應服務的一種增值業務。此服務可以被應用與不同的領域,例如:健康、工作、個人生活等。此服務可以用來辨認一個人或物的位置,例如:提供在地化的遊戲、廣告、導航、氣象或景點資訊等,係本發明所屬技術領域中具有通常知識者可以理解。The "Location Based Servies" (LBS), also known as the location-based services, mobile location services, location services, etc., is a radio communication network (such as GSM or CDMA network) through a mobile operator. Roads, etc.) or external positioning methods (eg, GPS, etc.) obtain location information (geographic coordinates) of mobile terminal users, and provide a value-added service for users to provide corresponding services with the support of Geographic Information System (GIS). This service can be applied to different areas such as health, work, personal life and more. This service can be used to identify the location of a person or thing, for example, to provide localized games, advertisements, navigation, weather or attraction information, etc., as will be understood by those of ordinary skill in the art to which the present invention pertains.

本發明全文所述之「耦接」(coupling),係指二裝置之間藉由實體線路電性連接、有線通訊連結(例如:網際網路等)、無線通訊存取(例如:3G等)或其組合等方式,而使該二裝置之資料可以相互傳遞,係本發明所屬技術領域中具有通常知識者可以理解。"Coupling" as used throughout the text of the present invention means that the two devices are electrically connected by physical lines, wired communication links (for example, the Internet, etc.), and wireless communication access (for example, 3G, etc.) The data of the two devices can be transmitted to each other in a manner such as a combination thereof, which can be understood by those having ordinary knowledge in the technical field to which the present invention pertains.

本發明全文所述之「電性連接」(electrically connect),係指二裝置之間藉由電性導體接觸(例如:焊接等),而使該二裝置之間的電性訊號可以相互傳遞,係本發明所屬技術領域中具有通常知識者可以理解。"Electrically connected" as used throughout the present invention means that electrical signals are contacted between two devices (eg, soldering, etc.) so that electrical signals between the two devices can be transmitted to each other. It will be understood by those of ordinary skill in the art to which the present invention pertains.

本發明全文所述之「控制命令」,係指玩家經由終端設備所輸入之命令,用以控制遊戲伺服器進行連線遊戲之方式,係本發明所屬技術領域中具有通常知識者可以理解。The "control command" described throughout the present invention refers to a manner in which a player inputs a command via a terminal device to control a game server to perform a connection game, which can be understood by those of ordinary skill in the art to which the present invention pertains.

本發明全文所述之「選擇命令」,係指玩家經由終端設備所輸入之命令,用以選擇遊戲伺服器進行連線遊戲之項目,係本發明所屬技術領域中具有通常知識者可以理解。The "selection command" described in the entire text of the present invention refers to an item for selecting a game server to perform a connection game by a command input by a player via a terminal device, which can be understood by those having ordinary knowledge in the technical field to which the present invention pertains.

本發明全文所述之「提示訊息」,係指遊戲伺服器經由終端設備所輸出之訊息,用以提示玩家選擇連線遊戲之方式,係本發明所屬技術領域中具有通常知識者可以理解。The "presentation message" described in the entire text of the present invention refers to a message output by the game server via the terminal device for prompting the player to select a connection game, which can be understood by those having ordinary knowledge in the technical field to which the present invention pertains.

本發明全文所述之「虛擬社交組織」,係指玩家們於虛擬世界所組成之組織,例如:遊戲公會、團隊、作戰隊伍、小組等,其中,形成組織之方式可以透過實體管道進行,例如:藉由社交活動(例如:遊戲競賽)社交平台(例如:Facebook網站)等,惟不以此為限,係本發明所屬技術領域中具有通常知識者可以理解。The "virtual social organization" as described in the full text of the present invention refers to an organization composed of players in a virtual world, such as a game guild, a team, a combat team, a group, etc., wherein the way of forming an organization can be performed through a physical pipeline, for example The social platform (for example, a game competition) social platform (for example, a Facebook website), etc., is not limited thereto, and can be understood by those having ordinary knowledge in the technical field to which the present invention pertains.

本發明全文所述之「虛擬社交組織資料」,係指虛擬社交組織之名稱、成員、領地、公共服務及狀態等資料,惟不以此為限,係本發明所屬技術領域中具有通常知識者可以理解。The term "virtual social organization data" as used throughout the text of the present invention refers to the name, member, territory, public service, and status of the virtual social organization, but is not limited thereto, and is generally known in the technical field to which the present invention pertains. Can understand.

本發明全文所述之「領地」,係指玩家進入遊戲後的虛擬社交組織或個人對於虛擬位置的經營場景,係本發明所屬技術領域中具有通常知識者可以理解。The term "territory" as used throughout the present invention refers to a virtual social organization or an individual's business scene for a virtual location after entering the game, which is understood by those of ordinary skill in the art to which the present invention pertains.

請參閱第1圖所示,其係本發明之連線遊戲方法較佳實施例之系統示意圖,其係包含一定位系統1、至少一終端設備2及一遊戲伺服器3,該定位系統1用以偵測該終端設備2於實體世界的位置資料(例如:經緯度等),並傳送訊號至該終端設備2。該終端設備2係供玩家隨身攜帶,且該終端設備2具有一定位模組21、一遊戲模組22及一傳輸模組23,該定位模組21耦接該定位系統1,用以取得該終端設備2於實體世界的位置資料;該遊戲模組22耦接該定位模組21,用以儲存該實體世界的位置資料及連線遊戲所需之資料(例如:遊戲程式及影像等),並供使用者輸入控制命令及輸出遊戲進行畫面,進一步產生需傳輸至該遊戲伺服器3之資料(例如:實體位置資料、玩家身分資料、控制命令及選擇命令等);該傳輸模組23耦接該遊戲模組22,並耦接該遊戲伺服器3,供該遊戲模組22與該遊戲伺服器3之間傳輸資料。該遊戲伺服器3具有一傳輸模組31、一處理模組32及一資料庫33,該傳輸模組31耦接該終端設備2之傳輸模組23,供該遊戲伺服器3與該遊戲模組22之間傳輸資料;該處理模組32耦接該傳輸模組31,用以將該終端設備2之實體位置資料轉換為連線遊戲之虛擬位置資料,及將玩家身分資料轉換為連線遊戲之虛擬社交組織資料(例如:虛擬社交組織之成員身分、領地等資料),同時,提供不同玩家進行連線遊戲時之資料處理作業;該資料庫33耦接該處理模組32,用以儲存數個遊戲資料(例如:位置資料及身分資料等),供該處理模組32進行資料處理作業。在此實施例中,該定位系統1為具有定位資料傳送功能之裝置,例如:全球定位系統(GPS)等;該終端設備2為具有定位資料接收、程式執行、資料輸入/輸出及資料傳輸功能之裝置,例如:智慧型手機(Smart Phone)等;該遊戲伺服器3為具有多人連線遊戲伺服功能及資料傳輸功能之裝置,例如:習知伺服器(Server)等,惟不以此為限。其中,該終端設備2之傳輸模組23與該遊戲伺服器3之傳輸模組31係為相對應的習知有線或無線資料傳輸模組。Please refer to FIG. 1 , which is a schematic diagram of a system for a preferred embodiment of the connection game method of the present invention. The system includes a positioning system 1 , at least one terminal device 2 and a game server 3 . The location information (for example, latitude and longitude, etc.) of the terminal device 2 in the physical world is detected, and the signal is transmitted to the terminal device 2. The terminal device 2 is provided for the player to carry, and the terminal device 2 has a positioning module 21, a game module 22 and a transmission module 23, and the positioning module 21 is coupled to the positioning system 1 for obtaining the The location information of the terminal device 2 in the physical world; the game module 22 is coupled to the positioning module 21 for storing location information of the physical world and information required for the connection game (eg, game programs and images, etc.) And the user inputs a control command and outputs a game play screen to further generate data to be transmitted to the game server 3 (for example: physical location data, player identity data, control commands, and selection commands, etc.); the transmission module 23 is coupled The game module 22 is coupled to the game server 3 for transferring data between the game module 22 and the game server 3. The game server 3 has a transmission module 31, a processing module 32 and a data library 33. The transmission module 31 is coupled to the transmission module 23 of the terminal device 2 for the game server 3 and the game module. The data is transmitted between the groups 22; the processing module 32 is coupled to the transmission module 31 for converting the physical location data of the terminal device 2 into virtual location data of the connection game, and converting the player identity data into a connection. The virtual social organization data of the game (for example, the membership of the virtual social organization, the territory, and the like), and the data processing operation when the different players perform the connection game; the database 33 is coupled to the processing module 32 for A plurality of game data (for example, location data and identity data) are stored for the processing module 32 to perform data processing operations. In this embodiment, the positioning system 1 is a device having a positioning data transmission function, such as a global positioning system (GPS), etc.; the terminal device 2 has positioning data receiving, program execution, data input/output, and data transmission functions. The device, for example, a smart phone (Smart Phone), etc.; the game server 3 is a device having a multi-player game servo function and a data transfer function, for example, a conventional server (Server), but not Limited. The transmission module 23 of the terminal device 2 and the transmission module 31 of the game server 3 are corresponding conventional wired or wireless data transmission modules.

請參閱第2圖所示,其係本發明之連線遊戲方法較佳實施例之流程圖,其係包含一實體資料傳輸步驟S1、一虛擬資料產生步驟S2及一更新步驟S3。該實體資料傳輸步驟S1係由該終端設備2接收該定位系統1之訊號,並傳送一實體位置資料及一玩家身分資料至該遊戲伺服器3。詳言之,該終端設備2係由該定位模組21接收該定位系統1之無線訊號,以取得該終端設備2於實體世界的位置資料(例如:經緯度等);再由該遊戲模組22將該實體位置之資料轉為該終端設備2及該遊戲伺服器3間的資料交換格式(例如:資料封包等),而形成該實體位置資料,且該遊戲模組22將有關玩家身分的資料(例如:玩家之帳號等)轉為該終端設備2及該遊戲伺服器3間的資料交換格式,而形成該玩家身分資料;再由該傳輸模組23將該實體位置資料及該玩家身分資料傳輸至該遊戲伺服器3。其中,玩家還可以經由該終端設備2輸入控制命令,並傳輸至該該遊戲伺服器3,用以進行連線遊戲。Referring to FIG. 2, it is a flowchart of a preferred embodiment of the connection game method of the present invention, which includes an entity data transmission step S1, a virtual data generation step S2, and an update step S3. The entity data transmission step S1 receives the signal of the positioning system 1 from the terminal device 2, and transmits an entity location data and a player identity data to the game server 3. In detail, the terminal device 2 receives the wireless signal of the positioning system 1 by the positioning module 21 to obtain location data (for example, latitude and longitude, etc.) of the terminal device 2 in the physical world; and further, the game module 22 Converting the information of the physical location into a data exchange format (for example, a data packet, etc.) between the terminal device 2 and the game server 3 to form the physical location data, and the game module 22 will be related to the player identity data. (for example, the player's account number, etc.) is converted into the data exchange format between the terminal device 2 and the game server 3 to form the player identity data; and the transmission module 23 uses the entity location data and the player identity data. Transfer to the game server 3. The player can also input a control command via the terminal device 2 and transmit it to the game server 3 for playing a connection game.

該虛擬資料產生步驟S2係由該遊戲伺服器3將該實體位置資料轉換為一虛擬位置資料,並將該玩家身分資料轉換為一虛擬社交組織資料,再由該虛擬社交組織資料及該虛擬位置資料依據一判斷準則產生一回應參數,再將該回應參數傳送至該終端設備2,其中,該虛擬社交組織資料包含一領地參數。詳言之,該遊戲伺服器3係由該傳輸模組31接收該實體位置資料及該玩家身分資料。再由該處理模組32將該實體位置資料轉換成該虛擬位置資料,其中,轉換方式可以依據該處理模組32預設之方式,例如:若該實體位置資料為某一實體世界之地理特徵參數,則該虛擬位置資料預設為某一虛擬世界之地理特徵參數,供玩家進行領地使用或爭奪等遊戲內容。或者,轉換方式可以由遊戲設計人員經由該終端設備2進行指定,例如:若該實體位置資料為某一實體世界之地理特徵參數,則該虛擬位置資料為遊戲設計人員所指定之某一虛擬世界地圖之某一地點的地理特徵參數。或者,轉換方式可以由該處理模組32進行實體虛擬化作業,在虛擬世界中呈現實體世界之地理特徵,惟不以此為限。The virtual data generating step S2 is to convert the physical location data into a virtual location data by the game server 3, and convert the player identity data into a virtual social organization data, and then the virtual social organization data and the virtual location. The data generates a response parameter according to a criterion, and then transmits the response parameter to the terminal device 2, wherein the virtual social organization data includes a territory parameter. In detail, the game server 3 receives the physical location data and the player identity data from the transmission module 31. The processing module 32 converts the physical location data into the virtual location data, wherein the conversion mode may be according to a preset manner of the processing module 32, for example, if the physical location data is a geographic feature of a physical world. The parameter, the virtual location data is preset as a geographic feature parameter of a virtual world, for the player to use the game content for territorial use or contention. Alternatively, the conversion mode may be specified by the game designer via the terminal device 2, for example, if the physical location data is a geographic feature parameter of a physical world, the virtual location data is a virtual world designated by the game designer. The geographic feature parameter of a location on the map. Alternatively, the conversion mode may be performed by the processing module 32 to perform physical virtualization operations, and the geographic features of the physical world are presented in the virtual world, but not limited thereto.

接著,該遊戲伺服器3係由該處理模組32將該玩家身分資料轉換為該虛擬社交組織資料,其轉換方式舉例如下所述:Then, the game server 3 converts the player identity data into the virtual social organization data by the processing module 32, and the conversion manner is as follows:

(一)若玩家選擇加入某一虛擬社交組織,則該處理模組32設定玩家之帳號屬於該某一虛擬社交組織作為該虛擬社交組織資料,並儲存於該資料庫33。(1) If the player chooses to join a virtual social organization, the processing module 32 sets the account of the player to belong to the virtual social organization as the virtual social organization data, and stores the data in the database 33.

(二)若玩家已加入某一虛擬社交組織,則該處理模組32由該資料庫33取得玩家所屬之虛擬社交組織的相關參數作為該玩家的虛擬社交組織資料。再由該處理模組32依據該虛擬位置資料與該虛擬社交組織資料之關係作為該判斷準則(例如:該虛擬位置資料與該虛擬社交組織資料之領地參數是否相同),而產生該回應參數(例如:該虛擬位置資料之相關參數或提示訊息等)。之後,再由該傳輸模組31將該回應參數傳送至該終端設備2之該傳輸模組23。其中,上述相關參數係非本發明欲著重之內容,在此容不贅述。(2) If the player has joined a virtual social organization, the processing module 32 obtains the relevant parameters of the virtual social organization to which the player belongs as the virtual social organization data of the player. The processing module 32 further generates the response parameter according to the relationship between the virtual location data and the virtual social organization data as the criterion (eg, whether the virtual location data and the virtual social organization data have the same territorial parameters). For example: related parameters or prompt messages of the virtual location data, etc.). Then, the transmission module 31 transmits the response parameter to the transmission module 23 of the terminal device 2. The above related parameters are not intended to be emphasized by the present invention, and are not described herein.

該更新步驟S3係由該終端設備2依據該回應參數更新至少一遊戲資料。詳言之,該終端設備2之遊戲模組22由該傳輸模組23取得該回應參數並儲存,並由該虛擬位置資料之相關參數及提示訊息形成遊戲畫面,以輸出遊戲畫面供玩家進行遊戲。其中,該遊戲資料係包含遊戲畫面所需的相關參數或有關玩家進行遊戲所需的參數等,上述相關參數係非本發明欲著重之內容,在此容不贅述。在此實施例中,僅以公會為例說明上述虛擬社交組織與該虛擬位置資料之運作情形,其中,係以數個玩家P分別隸屬於A公會、B公會、C公會及D公會作為實施態樣,進行領地爭奪之情形,相關說明係如後所述,惟不以此為限。The updating step S3 is to update at least one game material by the terminal device 2 according to the response parameter. In detail, the game module 22 of the terminal device 2 obtains the response parameter from the transmission module 23 and stores it, and forms a game screen by using related parameters and prompt information of the virtual location data to output a game screen for the player to play the game. . The game data includes related parameters required for the game screen or parameters required for the player to play the game, and the related parameters are not intended to be emphasized by the present invention, and are not described herein. In this embodiment, only the guild is used as an example to describe the operation of the virtual social organization and the virtual location data, wherein a plurality of players P belong to the A guild, the B guild, the C guild, and the D guild respectively. In the case of territorial competition, the relevant explanations are as follows, but not limited to this.

舉例而言,請參閱第3圖所示,其係本發明之連線遊戲方法較佳實施例之使用情形示意圖,請一併參閱第1圖所示,其中,數個玩家P各自隨身攜帶該終端設備2,個別由該定位模組21接收該定位系統1之訊號,以取得各該終端設備2所在之實體世界的位置資料(例如:台北車站方圓一公里的經緯度值),並產生該實體位置資料,例如:經緯度及地標資料封包等,待由該遊戲模組22個別取出已儲存之玩家身分資料(例如:各該玩家P之帳號及等級等)後,再由該傳輸模組23傳輸該實體位置資料及該玩家身分資料至該遊戲伺服器3之處理模組32。該處理模組32依據該實體位置資料搜尋該資料庫33所儲存之資料,而獲得該實體位置資料所對應之該虛擬位置資料時(例如:三國時代之赤壁資料或台北車站之實體虛擬化資料等),藉由該虛擬位置資料的多樣化,使玩家感覺更刺激,其中,若玩家選擇台北車站之實體虛擬化資料,則可以滿足玩家對於實體世界的占有慾,而提升遊戲的趣味性。反之,若該資料庫33中並無對應於該實體位置資料之虛擬位置資料,則由該處理模組32指定該虛擬位置資料(例如:三國時代之魏國首都資料或台北車站之實體虛擬化資料等),其中該處理模組32之指定方式可以由遊戲企畫人員所設計;或由該處理模組32提示各該玩家P指定該虛擬位置資料(例如:各該玩家P均共同指定為三國時代之吳國首都),使玩家們可以創造遊戲內容,以增加遊戲之趣味性,之後,再將該虛擬位置資料轉為該回應參數傳送至該終端設備2,使該終端設備2更新該遊戲畫面資料,並顯示該虛擬位置資料所對應之地圖(例如:三國時代之魏國首都、吳國首都、赤壁地圖或台北車站之實體虛擬化地圖)。For example, please refer to FIG. 3 , which is a schematic diagram of a use case of a preferred embodiment of the connection game method of the present invention. Please refer to FIG. 1 , where several players P carry the same. The terminal device 2 receives the signal of the positioning system 1 by the positioning module 21 to obtain the location data of the physical world in which the terminal device 2 is located (for example, the latitude and longitude value of one kilometer of the Taipei station square), and generates the entity. Location information, such as latitude and longitude and landmark data packets, etc., after the game module 22 individually retrieves the stored player identity data (for example, the account number and level of each player P), and then transmits the transmission module 23 The physical location information and the player identity data are sent to the processing module 32 of the game server 3. The processing module 32 searches for the data stored in the database 33 according to the physical location data, and obtains the virtual location data corresponding to the physical location data (for example, the Chibi data of the Three Kingdoms era or the physical virtualization data of the Taipei station) Etc.), by diversifying the virtual location data, the player feels more exciting. If the player selects the physical virtualization material of the Taipei station, the player's possessive desire for the physical world can be satisfied, and the game is more interesting. On the other hand, if there is no virtual location data corresponding to the physical location data in the database 33, the virtual location data is specified by the processing module 32 (for example, the Weiguo capital data of the Three Kingdoms era or the physical virtualization of the Taipei station). Data, etc., wherein the designation of the processing module 32 can be designed by a game planner; or the processing module 32 prompts each of the players P to specify the virtual location data (eg, each of the players P is collectively designated as In the era of the Three Kingdoms, the Wu national capital), the players can create game content to increase the interest of the game, and then transfer the virtual location data to the response parameter and transmit it to the terminal device 2, so that the terminal device 2 updates the Game screen data, and display the map corresponding to the virtual location data (for example: Weiguo Capital of the Three Kingdoms Period, Wu Guo Capital, Chibi Map or the physical virtualized map of Taipei Station).

接著,該處理模組32依據各該玩家P之玩家身分資料,向該資料庫33查詢該玩家身分資料之所屬公會及相關資料,而獲得該虛擬社交組織資料,此時,該處理模組32將以各該玩家身分資料判斷各該玩家P是否有所屬公會及相關資料,若判斷為「是」,則該遊戲伺服器3由該資料庫33取出該虛擬社交組織資料(例如:玩家P1所屬之A公會為三國時代之蜀國前鋒營,玩家P1之職稱為元帥,A公會之領地為蜀國首都;或者玩家P1所屬之A公會為日據時代之製糖會社,玩家P1之職稱為社長,A公會之領地為橋頭糖廠等),並由該傳輸模組31傳送至該終端設備2;若判斷為「否」,則該遊戲伺服器3由該處理模組32產生該回應參數(例如:〝加入公會〞訊息),並由該傳輸模組31傳送至該終端設備2,由該遊戲模組22顯示該〝加入公會〞訊息提示各該玩家P,詢問未加入公會之玩家P是否要加入公會,待未加入公會之玩家P輸入控制命令(例如:〝加入〞A公會、B公會、C公會或D公會等〝加入〞公會之控制命令)後,由該傳輸模組23傳送控制命令至該遊戲伺服器3,並由該資料庫33儲存各該玩家P之虛擬社交組織資料。Then, the processing module 32 queries the database 33 for the guild and related materials of the player identity data according to the player identity data of the player P, and obtains the virtual social organization data. At this time, the processing module 32 The player's identity data will be used to determine whether each player P has a guild and related materials. If the determination is YES, the game server 3 retrieves the virtual social organization data from the database 33 (for example, the player P1 belongs to The A guild is the squadron of the Three Kingdoms era. The player P1 is called the Marshal. The A guild is the capital of the country. Or the A guild of the player P1 is the sugar society of the Japanese era. The player P1 is called the president. The domain of the A Guild is the Qiaotou Sugar Factory, etc., and is transmitted by the transmission module 31 to the terminal device 2; if the determination is No, the game server 3 generates the response parameter by the processing module 32 (for example) : 〝 join the guild 〞 message), and transmitted by the transmission module 31 to the terminal device 2, the game module 22 displays the 〝 join guild 〞 message prompts each of the players P, asks whether the player P who has not joined the guild wants to Joining the guild, after the player P who has not joined the guild enters a control command (for example, 〝 join 〞A guild, B guild, C guild, or D guild, etc., joins the control command of the guild), the transmission command is transmitted by the transmission module 23. To the game server 3, the virtual social organization data of each player P is stored by the database 33.

另一方面,當該處理模組32依據各該玩家P之虛擬社交組織資料及該虛擬位置資料進行判斷時,若判斷該玩家P之虛擬社交組織資料的領地參數與該虛擬位置資料相同(例如:A公會之玩家P),則該遊戲伺服器3由該處理模組32產生該回應參數(例如:〝建設領地〞訊息),用以詢問A公會之玩家P是否要建設領地,並由該傳輸模組31傳送至該終端設備2,待A公會之玩家P輸入〝建設〞領地之控制命令後,由該遊戲模組22顯示該虛擬位置資料所對應之地圖,供A公會之玩家P進行〝建設領地〞之遊戲過程。On the other hand, when the processing module 32 determines the virtual social organization data of the player P and the virtual location data, the domain parameter of the virtual social organization data of the player P is determined to be the same as the virtual location data (for example, : The player P) of the A guild, the game server 3 generates the response parameter (for example, the 〝 construction territorial 〞 message) by the processing module 32, and asks whether the player P of the A guild wants to construct a territory, and The transmission module 31 is transmitted to the terminal device 2. After the player P of the A guild enters the control command of the construction site, the game module 22 displays the map corresponding to the virtual location data for the player P of the A guild. 〝 The process of building a territory.

或者,該遊戲伺服器3由該處理模組32產生該回應參數(例如:〝繳納稅金〞訊息),並由該傳輸模組31傳送該回應參數至A公會之玩家P的終端設備2,由該遊戲模組22顯示〝繳納稅金〞訊息,待A公會之玩家P輸入控制命令(例如:〝繳納稅金〞為800遊戲金幣)後,由該終端設備2之傳輸模組23傳送控制命令至該遊戲伺服器3,將A公會之玩家P所繳納之稅金儲存於該資料庫33。Alternatively, the game server 3 generates the response parameter (for example, the payment tax payment message) by the processing module 32, and the transmission module 31 transmits the response parameter to the terminal device 2 of the player P of the A guild. The game module 22 displays the payment tax payment message. After the player P of the A guild enters a control command (for example, the payment of the tax 〞 is 800 game coins), the transmission module 23 of the terminal device 2 transmits a control command to the The game server 3 stores the tax paid by the player P of the A guild in the database 33.

或者,該終端設備2由該遊戲模組22接受玩家輸入控制命令(例如:〝提供公共服務〞控制命令),並由該傳輸模組23傳送至該遊戲伺服器3,由該處理模組32產生該回應參數(例如:〝休息〞、〝回復〞、〝交友〞、〝舉辦活動〞、〝參與活動〞、〝採礦〞、〝捕魚〞、〝農耕〞、〝建宅〞或〝適地性服務〞等提示訊息),並由該傳輸模組31傳送至該終端設備2,待玩家輸入選擇命令(例如:〝休息〞、〝回復〞、〝交友〞、〝舉辦活動〞、〝參與活動〞、〝採礦〞、〝捕魚〞、〝農耕〞、〝建宅〞或〝適地性服務〞等公共服務項目)至該遊戲模組後,由該終端設備2之傳輸模組23傳送控制命令至該遊戲伺服器3,該處理模組32將後續遊戲相關參數儲存於該資料庫33,並由該遊戲伺服器3之傳輸模組31傳送至該終端設備2,由該遊戲模組22執行A公會之玩家P所選擇之公共服務項目所需之遊戲內容。其中,該終端設備2經由該傳輸模組23傳輸遊戲過程相關參數至資料庫33進行儲存。Alternatively, the terminal device 2 accepts a player input control command (for example, a public service/control command) from the game module 22, and transmits the same to the game server 3 by the transmission module 23, and the processing module 32 Generate this response parameter (for example: 〝 rest 〞, 〝 〞, 〝 〞 〞, 〝 〞 〞 〞 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 The service message (such as a message) is transmitted to the terminal device 2 by the transmission module 31, and the player inputs a selection command (for example, 〝 rest 〞, 〝 〞 〞, 〝 〝 〞 〝 〝 〝 〝 〝 〞 〝 〝 〝 〝 〝 〝 〝 〝 〝 〝 After the game module is delivered to the game module, the control module of the terminal device 2 transmits a control command to the public service item of the terminal device 2 to the game module. The game server 3, the processing module 32 stores the subsequent game related parameters in the database 33, and is transmitted to the terminal device 2 by the transmission module 31 of the game server 3, and the game module 22 executes A. The public chosen by the player P of the guild Service items required for the game content. The terminal device 2 transmits the game process related parameters to the data library 33 via the transmission module 23 for storage.

反之,當該處理模組32依據該虛擬社交組織資料及該虛擬位置資料進行判斷時,若判斷該虛擬社交組織資料之領地參數與該虛擬位置資料不同,則若該虛擬位置資料並無所屬公會,該處理模組32產生該回應參數(例如:是否佔領領地訊息,意即是否要〝佔領〞目前所在位置作為領地?),並由該傳輸模組31傳送至不同終端設備2。若該虛擬位置資料已有所屬公會(例如:A公會),則該處理模組32產生該回應參數,並由該傳輸模組31傳送至該終端設備2,例如:將「是否〝挑戰〞A公會」訊息傳送至B公會(即領地佔領者公會)之所屬玩家的終端設備2,待B公會之玩家P經由該終端設備2輸入控制命令(例如:〝挑戰〞A公會)至該遊戲伺服器3後,該遊戲伺服器3將「是否〝防禦〞B公會」訊息傳送至A公會(即領地擁有者公會)之所屬玩家的終端設備2,由該遊戲模組22顯示該虛擬位置資料所對應之地圖,並且,可以由其他公會(例如:C公會或D公會)之所屬玩家透過該傳輸模組23傳送「協助〝挑戰〞A公會」或「協助〝防禦〞B公會」訊息,以進行不同公會之間進行合作與攻防之遊戲過程。其中,該終端設備2經由該傳輸模組23傳輸遊戲過程相關參數至資料庫33進行儲存。On the other hand, when the processing module 32 determines the virtual social organization data and the virtual location data, if the domain parameter of the virtual social organization data is different from the virtual location data, if the virtual location data does not belong to the guild The processing module 32 generates the response parameter (for example, whether to occupy the territorial information, that is, whether to occupy the current location as the territory?), and transmit the same to the different terminal device 2 by the transmission module 31. If the virtual location data already has its own guild (for example, A guild), the processing module 32 generates the response parameter and transmits it to the terminal device 2 by the transmission module 31, for example, "Whether the challenge 〞A The guild message is transmitted to the terminal device 2 of the player belonging to the B guild (ie, the territorial occupier's guild), and the player P waiting for the B guild enters a control command (for example, 〝Challenging 〞A guild) via the terminal device 2 to the game server. After 3, the game server 3 transmits a message "Do you want to defend the 〞B guild" to the terminal device 2 of the player of the A guild (ie, the territorial owner's guild), and the game module 22 displays the corresponding virtual location data. Maps, and the players of other guilds (for example, C Guild or D Guild) can transmit "Assistance 〝 Challenge 〞 A Guild" or "Assist 〝 〞 公 B Guild" messages through the transmission module 23 to make different The game process of cooperation and offense and defense between the guilds. The terminal device 2 transmits the game process related parameters to the data library 33 via the transmission module 23 for storage.

除了上述以公會為例進行領地爭奪的實施態樣之外,玩家個人的經營場景也可以視為玩家個人的領地,玩家的〝個人領地〞與遊戲之關係係舉例說明如後所述,惟不以此為限。In addition to the above-mentioned implementation of the territorial competition for the guild as an example, the player's personal business scene can also be regarded as the player's personal territory. The relationship between the player's personal territory and the game is described as follows, but not This is limited to this.

玩家開始進行遊戲後,首先,該遊戲伺服器3會將玩家的〝個人領地〞資料傳送至玩家的終端設備2,用以顯示玩家的〝個人領地〞(例如:場景、功能建築群或操作介面等)。其中,每個玩家只能擁有一塊〝個人領地〞,無法拓展,亦無法被其他玩家佔領,〝個人領地〞可以協助玩家進行關卡戰鬥需求元素之成長與開發,遊戲中所需之資源流動、一切等級與能力的提昇成長、功能使用與新功能的獲取,皆需透過領地的經營操作來實現。詳言之,領地場景中除了地表、背景貼圖、裝飾物件外,會有數種功能性建築(例如:主城、英雄殿、水晶礦坑、鍛造廠、科技局、醫療所及聯盟殿等),供玩家進行不同遊戲內容,其中,各功能性建築可以是虛擬世界的建築或實體世界的實體虛擬化建築等;玩家可以進行「建築升級」、「徵收/儲藏金幣」、「產出/分配天賦點數」、「僱用英雄」、「解僱英雄」、「訓練英雄」、「治療英雄」、「建築駐紮」、「挖掘水晶」、「鍛造裝備」、「科技研發」、「創建聯盟」、「加入聯盟」、「買賣裝備/道具」、「好友交流」或「收送郵件」等作業,用以提升玩家的等級,各該作業過程並非本案敘述重點,在此容不贅述。其中,該功能性建築會隨著玩家等級成長而有不同外觀的成長變化,玩家進行上述用以提升等級的作業時,會隨作業型態而產生「等待時間」,「等待時間」會隨著玩家等級而增加,玩家若需縮短「等待時間」,則可以經由該終端設備2進行「購買服務」、「使用道具」或「轉嫁其他玩家」等作業。After the player starts playing the game, firstly, the game server 3 transmits the player's personal territory data to the player's terminal device 2 for displaying the player's personal territory (for example: scene, functional building group or operation interface) Wait). Among them, each player can only have one piece of personal territory, can not expand, and can not be occupied by other players, personal domain can help players to develop and develop the level of battle fighting elements, the resources required in the game, everything The growth of grades and abilities, the use of functions and the acquisition of new functions are all realized through the operation of the territory. In detail, in addition to the surface, background maps, and decorative objects, there are several functional buildings in the territory scene (for example, the main city, the heroic temple, the crystal pit, the forge, the science and technology bureau, the medical center, and the Union Hall). The player performs different game content, wherein each functional building may be a virtual world building or a physical virtual building of the physical world; the player may perform "building upgrade", "levy/storage gold coin", "output/distribution talent point" "," "hire hero", "dismissal hero", "training hero", "healing hero", "building station", "excavation crystal", "forging equipment", "technology research and development", "creation alliance", "joining "Affiliate", "buy equipment/props", "friend exchange" or "delivery mail" and other operations are used to enhance the player's level. Each of these operations is not the focus of this case, so I won't go into details here. Among them, the functional building will have different appearances and changes with the growth of the player's level. When the player performs the above-mentioned work for upgrading the level, the "waiting time" will be generated according to the work type, and the "waiting time" will follow The player level is increased, and if the player needs to shorten the "waiting time", the terminal device 2 can perform operations such as "purchase service", "use props" or "transfer to other players".

藉由前揭之技術手段,本發明所揭示之連線遊戲方法的主要特點列舉如下:由於本發明連線遊戲方法係於虛擬世界中組成實體或虛擬世界中的社交組織(例如:公會等),並以該社交組織進行領地佔領,其中,玩家可以爭奪實體世界或虛擬世界的領地,使得遊戲內容不僅具有趣味性,還可以滿足玩家們對於實體世界的佔有慾。因此,玩家之間可以由實體世界的地理特徵形成實體或虛擬世界的位置資料,而作為實體或虛擬社交組織的據點,並且在虛擬世界中進行社交組織間的領地爭奪等互動遊戲,而使玩家們感受到採用適地性服務之遊戲的趣味性,並達到不會對於真實世界產生疏離感之功效。The main features of the connection game method disclosed by the present invention are listed as follows: Since the connection game method of the present invention is a social organization that constitutes an entity or a virtual world in a virtual world (for example, a guild, etc.) The territorial occupation is carried out by the social organization, in which the player can compete for the territory of the physical world or the virtual world, so that the game content is not only interesting, but also satisfy the players' possessive desire for the physical world. Therefore, the player can form the location data of the entity or the virtual world from the geographical features of the physical world, and act as a base of the entity or the virtual social organization, and conduct interactive games such as territorial competition between the social organizations in the virtual world, and the player We feel the fun of games that use the right service and achieve the effect of not alienating the real world.

雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。While the invention has been described in connection with the preferred embodiments described above, it is not intended to limit the scope of the invention. The technical scope of the invention is protected, and therefore the scope of the invention is defined by the scope of the appended claims.

[本發明][this invention]

1...定位系統1. . . GPS

2...終端設備2. . . Terminal Equipment

21...定位模組twenty one. . . Positioning module

22...遊戲模組twenty two. . . Game module

23...傳輸模組twenty three. . . Transmission module

3...遊戲伺服器3. . . Game server

31...傳輸模組31. . . Transmission module

32...處理模組32. . . Processing module

33...資料庫33. . . database

P,P1...玩家P, P1. . . Player

S1...實體資料傳輸步驟S1. . . Entity data transfer step

S2...虛擬資料產生步驟S2. . . Virtual data generation step

S3...更新步驟S3. . . Update step

第1圖:本發明之連線遊戲方法較佳實施例之系統示意圖。BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a system diagram showing a preferred embodiment of the connection game method of the present invention.

第2圖:本發明之連線遊戲方法較佳實施例之流程圖。Figure 2 is a flow chart of a preferred embodiment of the connection game method of the present invention.

第3圖:本發明之連線遊戲方法較佳實施例之使用情形示意圖。Figure 3 is a schematic diagram showing the use of the preferred embodiment of the connection game method of the present invention.

S1...實體資料傳輸步驟S1. . . Entity data transfer step

S2...虛擬資料產生步驟S2. . . Virtual data generation step

S3...更新步驟S3. . . Update step

Claims (28)

一種連線遊戲方法,係包含:一實體資料傳輸步驟,係由一終端設備接收一定位系統之訊號,並傳送一實體位置資料及一玩家身分資料至一遊戲伺服器;一虛擬資料產生步驟,係由該遊戲伺服器將該實體位置資料轉換為一虛擬位置資料,並將該玩家身分資料轉換為一虛擬社交組織資料,再由該虛擬社交組織資料及該虛擬位置資料依據一判斷準則產生一回應參數,再將該回應參數傳送至該終端設備,其中,該虛擬社交組織資料包含一領地參數;及一更新步驟,係由該終端設備依據該回應參數更新至少一遊戲資料。A connection game method includes: an entity data transmission step of receiving a signal of a positioning system by a terminal device, and transmitting a physical location data and a player identity data to a game server; a virtual data generation step, Converting the physical location data into a virtual location data by the game server, and converting the player identity data into a virtual social organization data, and then generating the virtual social organization data and the virtual location data according to a criterion Responding to the parameter, and transmitting the response parameter to the terminal device, wherein the virtual social organization data includes a territory parameter; and an updating step, wherein the terminal device updates the at least one game data according to the response parameter. 依申請專利範圍第1項所述之連線遊戲方法,其中該實體位置資料轉換為該虛擬位置資料之方式係依據該遊戲伺服器預設之方式。According to the connection game method of claim 1, wherein the manner in which the physical location data is converted into the virtual location data is based on a preset manner of the game server. 依申請專利範圍第2項所述之連線遊戲方法,其中該遊戲伺服器預設之方式為若該實體位置資料為某一實體世界之地理特徵參數,則該虛擬位置資料預設為某一虛擬世界之地理特徵參數。According to the connection game method described in claim 2, wherein the game server presets that if the physical location data is a geographic feature parameter of a physical world, the virtual location data is preset to a certain Geographical characteristics of the virtual world. 依申請專利範圍第1項所述之連線遊戲方法,其中該實體位置資料轉換為該虛擬位置資料之方式係由遊戲設計人員經由該終端設備進行指定。The method of connecting games according to claim 1, wherein the manner in which the physical location data is converted into the virtual location data is specified by a game designer via the terminal device. 依申請專利範圍第4項所述之連線遊戲方法,其中該遊戲伺服器預設之方式為若該實體位置資料為某一實體世界之地理特徵參數,則該虛擬位置資料為遊戲設計人員所指定之某一虛擬世界地圖之某一地點的地理特徵參數。According to the connection game method described in claim 4, wherein the game server presets that if the physical location data is a geographic feature parameter of a physical world, the virtual location data is a game designer. The geographic feature parameter of a location of a specified virtual world map. 依申請專利範圍第1項所述之連線遊戲方法,其中該實體位置資料轉換為該虛擬位置資料之方式係由由該遊戲伺服器進行實體虛擬化作業,在虛擬世界中呈現實體世界之地理特徵。According to the connection game method of claim 1, wherein the manner in which the physical location data is converted into the virtual location data is performed by the game server for physical virtualization, and the physical world is presented in the virtual world. feature. 依申請專利範圍第1項所述之連線遊戲方法,其中該玩家身分資料轉換為該虛擬社交組織資料之方式為若玩家選擇加入某一公會,則該遊戲伺服器設定玩家之帳號屬於該某一公會作為該虛擬社交組織資料,並儲存於該遊戲伺服器。According to the connection game method of claim 1, wherein the player identity data is converted into the virtual social organization data, if the player chooses to join a certain guild, the game server sets the player's account to belong to the certain A guild is used as the virtual social organization data and stored in the game server. 依申請專利範圍第1項所述之連線遊戲方法,其中該玩家身分資料轉換為該虛擬社交組織資料之方式為若玩家已加入某一公會,則由該遊戲伺服器取得玩家所屬之公會的相關參數作為該虛擬社交組織資料。According to the connection game method of claim 1, wherein the player identity data is converted into the virtual social organization data, so that if the player has joined a certain guild, the game server obtains the guild to which the player belongs. Relevant parameters are used as the virtual social organization data. 依申請專利範圍第1項所述之連線遊戲方法,其中該遊戲伺服器係依據該虛擬位置資料與該虛擬社交組織資料之關係作為該判斷準則。The connection game method according to claim 1, wherein the game server determines the relationship between the virtual location data and the virtual social organization data as the criterion. 依申請專利範圍第1項所述之連線遊戲方法,其中該判斷準則係判斷該虛擬位置資料與該虛擬社交組織資料之領地參數是否相同。The method of connecting games according to claim 1, wherein the criterion is to determine whether the virtual location data and the territory parameter of the virtual social organization data are the same. 依申請專利範圍第1項所述之連線遊戲方法,其中該遊戲資料包含遊戲畫面所需的相關參數或有關玩家進行遊戲所需的參數。The method of connecting games according to claim 1, wherein the game material includes relevant parameters required for the game screen or parameters required for the player to play the game. 依申請專利範圍第1項所述之連線遊戲方法,其中該遊戲伺服器設有一處理模組耦接一傳輸模組及一資料庫,該處理模組依據該玩家身分資料,向該資料庫查詢該玩家身分資料之所屬公會及相關資料,而獲得該虛擬社交組織資料。According to the method of connecting the game according to the first aspect of the patent application, the game server is provided with a processing module coupled to a transmission module and a database, and the processing module is based on the player identity data to the database. The virtual society organization information is obtained by querying the guild and related materials of the player's identity data. 依申請專利範圍第12項所述之連線遊戲方法,其中該終端設備設有一遊戲模組耦接一定位模組及一傳輸模組,該遊戲伺服器之處理模組判斷該玩家身分資料是否有所屬公會及相關資料,若判斷為是,則該遊戲伺服器由該資料庫取出該虛擬社交組織資料,並由該遊戲伺服器之傳輸模組傳送至該終端設備,若判斷為否,則該遊戲伺服器由該處理模組產生該回應參數,並由該遊戲伺服器之傳輸模組傳送至該終端設備,由該遊戲模組顯示訊息,待玩家輸入控制命令至該遊戲模組後,由該終端設備之傳輸模組傳送控制命令至該遊戲伺服器,將該虛擬社交組織資料儲存於該資料庫。According to the method of the connection game of claim 12, the terminal device is provided with a game module coupled to a positioning module and a transmission module, and the processing module of the game server determines whether the player identity data is If there is a guild and related information, if the judgment is yes, the game server extracts the virtual social organization data from the database, and transmits the virtual social organization data to the terminal device by the transmission module of the game server, and if the determination is no, The game server generates the response parameter by the processing module, and transmits the response module to the terminal device by the transmission module of the game server, and the game module displays a message, after the player inputs a control command to the game module, The transmission module of the terminal device transmits a control command to the game server, and the virtual social organization data is stored in the database. 依申請專利範圍第13項所述之連線遊戲方法,其中該回應參數為加入公會訊息。According to the connection game method described in claim 13, wherein the response parameter is to join the guild message. 依申請專利範圍第13項所述之連線遊戲方法,其中該控制命令為加入公會。According to the connection game method described in claim 13, wherein the control command is to join the guild. 依申請專利範圍第12項所述之連線遊戲方法,其中該終端設備設有一遊戲模組耦接一定位模組及一傳輸模組,當該遊戲伺服器之處理模組依據該虛擬社交組織資料及該虛擬位置資料進行判斷時,若判斷該虛擬社交組織資料之領地參數與該虛擬位置資料相同,則該遊戲伺服器由該處理模組產生該回應參數,並由該遊戲伺服器之傳輸模組傳送至該終端設備,由該遊戲模組顯示該虛擬位置資料所對應之地圖。According to the method of the connection game of claim 12, the terminal device is provided with a game module coupled to a positioning module and a transmission module, and the processing module of the game server is based on the virtual social organization. When the data and the virtual location data are judged, if it is determined that the territory parameter of the virtual social organization data is the same as the virtual location data, the game server generates the response parameter by the processing module, and is transmitted by the game server. The module is transmitted to the terminal device, and the game module displays the map corresponding to the virtual location data. 依申請專利範圍第16項所述之連線遊戲方法,其中該回應參數為建設領地訊息。According to the connection game method described in claim 16, wherein the response parameter is a construction territory message. 依申請專利範圍第16項所述之連線遊戲方法,其中該控制命令為建設領地。The method of connecting games according to claim 16 of the patent application scope, wherein the control command is a construction territory. 依申請專利範圍第12項所述之連線遊戲方法,其中該終端設備設有一遊戲模組耦接一定位模組及一傳輸模組,該遊戲伺服器由該處理模組產生該回應參數,並由該遊戲伺服器之傳輸模組傳送該回應參數至該終端設備,由該遊戲模組顯示訊息,待玩家輸入控制命令至該遊戲模組後,由該終端設備之傳輸模組傳送控制命令至該遊戲伺服器,將玩家所繳納之稅金儲存於該資料庫。The connection game method of claim 12, wherein the terminal device is provided with a game module coupled to a positioning module and a transmission module, and the game server generates the response parameter by the processing module. And transmitting, by the transmission module of the game server, the response parameter to the terminal device, wherein the game module displays a message, and after the player inputs a control command to the game module, the transmission module of the terminal device transmits a control command. To the game server, the tax paid by the player is stored in the database. 依申請專利範圍第19項所述之連線遊戲方法,其中該回應參數為繳納稅金訊息。According to the connection game method described in claim 19, wherein the response parameter is a tax payment message. 依申請專利範圍第19項所述之連線遊戲方法,其中該控制命令為繳納稅金。The method of connecting games according to claim 19, wherein the control order is a tax payment. 依申請專利範圍第12項所述之連線遊戲方法,其中該終端設備設有一遊戲模組耦接一定位模組及一傳輸模組,該終端設備由該遊戲模組接受玩家輸入控制命令,並由該終端設備之傳輸模組傳送至該遊戲伺服器,由該遊戲伺服器之處理模組產生該回應參數,並由該遊戲伺服器之傳輸模組傳送至該終端設備,待玩家輸入選擇命令至該遊戲模組後,由該終端設備之傳輸模組傳送選擇命令至該遊戲伺服器,該處理模組將後續遊戲相關參數儲存於該資料庫,並由該遊戲伺服器之傳輸模組傳送至該終端設備,由該遊戲模組執行遊戲所需動作。According to the method of the connection game of claim 12, the terminal device is provided with a game module coupled to a positioning module and a transmission module, and the terminal device receives the player input control command by the game module. And transmitting, by the transmission module of the terminal device, to the game server, the response parameter generated by the processing module of the game server is transmitted to the terminal device by the transmission module of the game server, and the player inputs and selects After the command is sent to the game module, the transmission module of the terminal device transmits a selection command to the game server, and the processing module stores subsequent game related parameters in the database, and the transmission module of the game server Transferred to the terminal device, the game module performs the required actions of the game. 依申請專利範圍第22項所述之連線遊戲方法,其中該控制命令為提供公共服務。The method of connecting games according to claim 22, wherein the control command is to provide a public service. 依申請專利範圍第22項所述之連線遊戲方法,其中該回應參數為休息、回復、交友、舉辦活動、參與活動、採礦、捕魚、農耕、建宅或適地性服務之提示訊息。According to the connection game method described in claim 22, wherein the response parameter is a reminder message for rest, reply, friend, event, participation, mining, fishing, farming, building, or local service. 依申請專利範圍第22項所述之連線遊戲方法,其中該選擇命令為休息、回復、交友、舉辦活動、參與活動、採礦、捕魚、農耕、建宅或適地性服務之公共服務項目。The method of connecting games according to claim 22, wherein the selection command is a public service item for rest, reply, friend making, organizing an event, participating in activities, mining, fishing, farming, building, or local service. 依申請專利範圍第12項所述之連線遊戲方法,其中該終端設備設有一遊戲模組耦接一定位模組及一傳輸模組,當該遊戲伺服器之處理模組依據該虛擬社交組織資料及該虛擬位置資料進行判斷時,若判斷該虛擬社交組織資料之領地參數與該虛擬位置資料不同,則該處理模組產生該回應參數,並由該遊戲伺服器之傳輸模組傳送至該終端設備,由該遊戲模組顯示該虛擬位置資料所對應之地圖。According to the method of the connection game of claim 12, the terminal device is provided with a game module coupled to a positioning module and a transmission module, and the processing module of the game server is based on the virtual social organization. When the data and the virtual location data are determined, if the domain parameter of the virtual social organization data is different from the virtual location data, the processing module generates the response parameter, and the transmission module transmits the response parameter to the game server. The terminal device displays the map corresponding to the virtual location data by the game module. 依申請專利範圍第26項所述之連線遊戲方法,其中該回應參數為是否佔領領地訊息。According to the connection game method described in claim 26, wherein the response parameter is whether to occupy the territorial information. 依申請專利範圍第26項所述之連線遊戲方法,其中該終端設備包含領地佔領者公會之所屬玩家的終端設備及領地擁有者公會之所屬玩家的終端設備。The connection game method according to claim 26, wherein the terminal device comprises a terminal device of a player belonging to a territorial occupier's guild and a terminal device of a player belonging to the territorial owner guild.
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