FR2994752B1 - Support a signature de figurine physique - Google Patents

Support a signature de figurine physique

Info

Publication number
FR2994752B1
FR2994752B1 FR1202283A FR1202283A FR2994752B1 FR 2994752 B1 FR2994752 B1 FR 2994752B1 FR 1202283 A FR1202283 A FR 1202283A FR 1202283 A FR1202283 A FR 1202283A FR 2994752 B1 FR2994752 B1 FR 2994752B1
Authority
FR
France
Prior art keywords
signature support
figurine
physical
physical figurine
signature
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
FR1202283A
Other languages
English (en)
Other versions
FR2994752A1 (fr
Inventor
Jean Etienne Mineur
Bertrand Duplat
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LES EDITIONS VOLUMIQUES
Original Assignee
LES EDITIONS VOLUMIQUES
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by LES EDITIONS VOLUMIQUES filed Critical LES EDITIONS VOLUMIQUES
Priority to FR1202283A priority Critical patent/FR2994752B1/fr
Publication of FR2994752A1 publication Critical patent/FR2994752A1/fr
Application granted granted Critical
Publication of FR2994752B1 publication Critical patent/FR2994752B1/fr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • G06F3/0393Accessories for touch pads or touch screens, e.g. mechanical guides added to touch screens for drawing straight lines, hard keys overlaying touch screens or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
FR1202283A 2012-08-23 2012-08-23 Support a signature de figurine physique Active FR2994752B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR1202283A FR2994752B1 (fr) 2012-08-23 2012-08-23 Support a signature de figurine physique

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR1202283A FR2994752B1 (fr) 2012-08-23 2012-08-23 Support a signature de figurine physique

Publications (2)

Publication Number Publication Date
FR2994752A1 FR2994752A1 (fr) 2014-02-28
FR2994752B1 true FR2994752B1 (fr) 2016-05-06

Family

ID=47989027

Family Applications (1)

Application Number Title Priority Date Filing Date
FR1202283A Active FR2994752B1 (fr) 2012-08-23 2012-08-23 Support a signature de figurine physique

Country Status (1)

Country Link
FR (1) FR2994752B1 (fr)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6899333B2 (en) * 2001-10-05 2005-05-31 Wizkids, Llc Game piece and method of playing a game and supplying the game piece
US8540569B2 (en) * 2008-09-05 2013-09-24 Eric Gustav Orlinsky Method and system for multiplayer multifunctional electronic surface gaming apparatus
FR2963247B1 (fr) * 2010-07-30 2017-09-01 Jean Etienne Mineur Ensemble interactif figurine materielle/plateau de jeu electronique multi joueur a authentification automatique de figurine
US8702512B2 (en) * 2010-06-02 2014-04-22 Jean Etienne Mineur Multi player material figure/electronic games board interactive assembly with automatic figure authentification
US20120007808A1 (en) * 2010-07-08 2012-01-12 Disney Enterprises, Inc. Interactive game pieces using touch screen devices for toy play
FR2970352B1 (fr) * 2011-01-12 2016-02-05 Jean Etienne Mineur Dispositif de reconnaissance de grille picot statique conductive sur ecran capacitif
FR2970353B1 (fr) * 2011-01-12 2013-09-27 Jean Etienne Mineur Pion a semelle picot emetteur de bit sur ecran capacitif
US20120194457A1 (en) * 2011-01-28 2012-08-02 Bruce Cannon Identifiable Object and a System for Identifying an Object by an Electronic Device

Also Published As

Publication number Publication date
FR2994752A1 (fr) 2014-02-28

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