FR2965652A1 - Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel - Google Patents

Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel Download PDF

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Publication number
FR2965652A1
FR2965652A1 FR1057903A FR1057903A FR2965652A1 FR 2965652 A1 FR2965652 A1 FR 2965652A1 FR 1057903 A FR1057903 A FR 1057903A FR 1057903 A FR1057903 A FR 1057903A FR 2965652 A1 FR2965652 A1 FR 2965652A1
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FR
France
Prior art keywords
points
point
group
virtual environment
groups
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
FR1057903A
Other languages
English (en)
French (fr)
Inventor
Pascal Gautron
Jean-Eudes Marvie
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Thomson Licensing SAS
Original Assignee
Thomson Licensing SAS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Thomson Licensing SAS filed Critical Thomson Licensing SAS
Priority to FR1057903A priority Critical patent/FR2965652A1/fr
Priority to EP11182544.4A priority patent/EP2437219B1/en
Priority to US13/200,626 priority patent/US9082230B2/en
Priority to JP2011212801A priority patent/JP5873672B2/ja
Priority to CN201110293777.8A priority patent/CN102446365B/zh
Priority to KR1020110099026A priority patent/KR20120034024A/ko
Publication of FR2965652A1 publication Critical patent/FR2965652A1/fr
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/50Lighting effects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Image Generation (AREA)
  • Processing Or Creating Images (AREA)
FR1057903A 2010-09-30 2010-09-30 Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel Pending FR2965652A1 (fr)

Priority Applications (6)

Application Number Priority Date Filing Date Title
FR1057903A FR2965652A1 (fr) 2010-09-30 2010-09-30 Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel
EP11182544.4A EP2437219B1 (en) 2010-09-30 2011-09-23 Method for estimating the quantity of light received at a point of a virtual environment
US13/200,626 US9082230B2 (en) 2010-09-30 2011-09-27 Method for estimation of the quantity of light received at a point of a virtual environment
JP2011212801A JP5873672B2 (ja) 2010-09-30 2011-09-28 仮想環境のポイントにおいて受光された光の量の推定方法
CN201110293777.8A CN102446365B (zh) 2010-09-30 2011-09-29 估计在虚拟环境的一点上接收的光量的方法
KR1020110099026A KR20120034024A (ko) 2010-09-30 2011-09-29 가상 환경의 한 지점에 수신된 광량의 평가 방법

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR1057903A FR2965652A1 (fr) 2010-09-30 2010-09-30 Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel

Publications (1)

Publication Number Publication Date
FR2965652A1 true FR2965652A1 (fr) 2012-04-06

Family

ID=44169007

Family Applications (1)

Application Number Title Priority Date Filing Date
FR1057903A Pending FR2965652A1 (fr) 2010-09-30 2010-09-30 Procede d’estimation de la quantite de lumiere recue en un point d’un environnement virtuel

Country Status (6)

Country Link
US (1) US9082230B2 (https=)
EP (1) EP2437219B1 (https=)
JP (1) JP5873672B2 (https=)
KR (1) KR20120034024A (https=)
CN (1) CN102446365B (https=)
FR (1) FR2965652A1 (https=)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013106145A (ja) * 2011-11-11 2013-05-30 Fuji Xerox Co Ltd 読取装置
US10713838B2 (en) * 2013-05-03 2020-07-14 Nvidia Corporation Image illumination rendering system and method
EP3057067B1 (en) * 2015-02-16 2017-08-23 Thomson Licensing Device and method for estimating a glossy part of radiation
KR102399686B1 (ko) * 2015-07-28 2022-05-19 삼성전자주식회사 3d 렌더링 방법 및 장치
JP6202118B2 (ja) * 2016-03-09 2017-09-27 日本電気株式会社 描画装置、描画方法およびプログラム
CN108961372B (zh) * 2018-03-27 2022-10-14 北京大学 一种基于统计模型检验的渐进式光子映射方法
EP3827415A1 (en) * 2018-07-26 2021-06-02 NVIDIA Corporation Global illumination using shared lighting contributions for interactions in path tracing
US11790594B2 (en) * 2019-08-18 2023-10-17 Nvidia Corporation Ray-tracing with irradiance caches
US12067667B2 (en) 2020-05-15 2024-08-20 Nvidia Corporation Using directional radiance for interactions in path tracing
KR20230092514A (ko) * 2021-12-17 2023-06-26 삼성전자주식회사 렌더링 방법 및 장치
US20240371073A1 (en) * 2023-05-02 2024-11-07 Nvidia Corporation Ray offsetting for numerical imprecision compensation in content generation systems and applications

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JP3554616B2 (ja) * 1994-12-13 2004-08-18 富士通株式会社 ラジオシティ法を用いる描画方法および装置
DE19606357A1 (de) * 1996-02-12 1997-08-14 Gmd Gmbh Bildverarbeitungsverfahren zur Darstellung von spiegelnden Objekten und zugehörige Vorrichtung
US6476805B1 (en) * 1999-12-23 2002-11-05 Microsoft Corporation Techniques for spatial displacement estimation and multi-resolution operations on light fields
US7262770B2 (en) * 2002-03-21 2007-08-28 Microsoft Corporation Graphics image rendering with radiance self-transfer for low-frequency lighting environments
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GARLAND M ET AL: "HIERARCHICAL FACE CLUSTERING ON POLYGONAL SURFACES", PROCEEDINGS OF THE 2001 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS. RESEARCH TRIANGLE PARK, NC, MARCH 19 - 21, 2001; [PROCEEDINGS OF THE SYMPOSIUM ON INTERACTIVE 3D GRAPHICS], NEW YORK, NY : ACM, US, 19 March 2001 (2001-03-19), pages 49 - 58, XP001113624, ISBN: 978-1-58113-292-2, DOI: DOI:10.1145/364338.364345 *
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Also Published As

Publication number Publication date
JP2012089121A (ja) 2012-05-10
US20130176313A1 (en) 2013-07-11
US9082230B2 (en) 2015-07-14
EP2437219A1 (en) 2012-04-04
CN102446365A (zh) 2012-05-09
EP2437219B1 (en) 2015-08-12
CN102446365B (zh) 2016-01-13
JP5873672B2 (ja) 2016-03-01
KR20120034024A (ko) 2012-04-09

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