FR2908323B1 - Procede de definition d'un referentiel commun pour un systeme de jeux video - Google Patents
Procede de definition d'un referentiel commun pour un systeme de jeux videoInfo
- Publication number
- FR2908323B1 FR2908323B1 FR0609775A FR0609775A FR2908323B1 FR 2908323 B1 FR2908323 B1 FR 2908323B1 FR 0609775 A FR0609775 A FR 0609775A FR 0609775 A FR0609775 A FR 0609775A FR 2908323 B1 FR2908323 B1 FR 2908323B1
- Authority
- FR
- France
- Prior art keywords
- defining
- gaming system
- video gaming
- common referential
- referential
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Toys (AREA)
- Processing Or Creating Images (AREA)
- Instructional Devices (AREA)
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0609775A FR2908323B1 (fr) | 2006-11-09 | 2006-11-09 | Procede de definition d'un referentiel commun pour un systeme de jeux video |
US12/446,614 US20100062817A1 (en) | 2006-11-09 | 2007-10-24 | method of defining a common frame of reference for a video game system |
JP2009535764A JP2010508930A (ja) | 2006-11-09 | 2007-10-24 | ビデオゲームシステム用の共通基準系規定方法 |
PCT/FR2007/001749 WO2008056050A1 (fr) | 2006-11-09 | 2007-10-24 | Procédé de définition d'un référentiel commun pour un système de jeux vidéo |
EP07866423A EP2079533A1 (fr) | 2006-11-09 | 2007-10-24 | Procédé de définition d'un référentiel commun pour un système de jeux vidéo |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0609775A FR2908323B1 (fr) | 2006-11-09 | 2006-11-09 | Procede de definition d'un referentiel commun pour un systeme de jeux video |
Publications (2)
Publication Number | Publication Date |
---|---|
FR2908323A1 FR2908323A1 (fr) | 2008-05-16 |
FR2908323B1 true FR2908323B1 (fr) | 2009-01-16 |
Family
ID=37797514
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR0609775A Expired - Fee Related FR2908323B1 (fr) | 2006-11-09 | 2006-11-09 | Procede de definition d'un referentiel commun pour un systeme de jeux video |
Country Status (5)
Country | Link |
---|---|
US (1) | US20100062817A1 (ja) |
EP (1) | EP2079533A1 (ja) |
JP (1) | JP2010508930A (ja) |
FR (1) | FR2908323B1 (ja) |
WO (1) | WO2008056050A1 (ja) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8698898B2 (en) | 2008-12-11 | 2014-04-15 | Lucasfilm Entertainment Company Ltd. | Controlling robotic motion of camera |
US8964052B1 (en) | 2010-07-19 | 2015-02-24 | Lucasfilm Entertainment Company, Ltd. | Controlling a virtual camera |
US9664518B2 (en) | 2010-08-27 | 2017-05-30 | Strava, Inc. | Method and system for comparing performance statistics with respect to location |
US9291713B2 (en) | 2011-03-31 | 2016-03-22 | Strava, Inc. | Providing real-time segment performance information |
US9116922B2 (en) | 2011-03-31 | 2015-08-25 | Strava, Inc. | Defining and matching segments |
US10238977B2 (en) * | 2011-05-17 | 2019-03-26 | Activision Publishing, Inc. | Collection of marketing information developed during video game play |
US8718927B2 (en) | 2012-03-12 | 2014-05-06 | Strava, Inc. | GPS data repair |
US9090348B2 (en) * | 2012-03-21 | 2015-07-28 | Sikorsky Aircraft Corporation | Portable control system for rotary-wing aircraft load management |
US10105616B2 (en) | 2012-05-25 | 2018-10-23 | Mattel, Inc. | IR dongle with speaker for electronic device |
US9068840B2 (en) * | 2012-11-14 | 2015-06-30 | Phillip M. Adams | Pitot tube velocimeter system |
US20140218524A1 (en) * | 2013-02-07 | 2014-08-07 | Yat Fu CHEUNG | Remote control toy car with wireless real-time transmission of audio and video signals |
CN104248844A (zh) * | 2013-06-28 | 2014-12-31 | 林坤央 | 具有随行位移能力的装置 |
US20150174501A1 (en) * | 2013-12-19 | 2015-06-25 | Joshua Young | Personal camera for a remote vehicle |
EP3285148A1 (fr) | 2016-08-19 | 2018-02-21 | Bigben Interactive SA | Procede de contrôle d'un element d'affichage par une console de jeux |
US10493363B2 (en) * | 2016-11-09 | 2019-12-03 | Activision Publishing, Inc. | Reality-based video game elements |
EP3444016A1 (fr) * | 2017-08-17 | 2019-02-20 | Bigben Interactive SA | Procede de contrôle d'un element d'affichage par une console de jeux |
US10652719B2 (en) | 2017-10-26 | 2020-05-12 | Mattel, Inc. | Toy vehicle accessory and related system |
CN111045209A (zh) * | 2018-10-11 | 2020-04-21 | 光宝电子(广州)有限公司 | 使用无人机的旅游系统与方法 |
US11312416B2 (en) * | 2019-01-30 | 2022-04-26 | Toyota Motor Engineering & Manufacturing North America, Inc. | Three-dimensional vehicle path guidelines |
US11471783B2 (en) | 2019-04-16 | 2022-10-18 | Mattel, Inc. | Toy vehicle track system |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100305354B1 (ko) * | 1997-10-28 | 2002-10-04 | 가부시끼가이샤 에스 엔 케이 | 게임장치및게임시스템 |
JP2000024160A (ja) * | 1998-07-16 | 2000-01-25 | Futaba Corp | ゴルフ場運行管理システム |
US6309306B1 (en) * | 1999-03-03 | 2001-10-30 | Disney Enterprises, Inc. | Interactive entertainment attraction using telepresence vehicles |
DE19921675A1 (de) * | 1999-05-11 | 2000-11-16 | Hornung Hans Georg | Methode zur Erfassung von Kenn- und Meßgrößen von Batteriesätzen und dergleichen |
US6752720B1 (en) * | 2000-06-15 | 2004-06-22 | Intel Corporation | Mobile remote control video gaming system |
US6439956B1 (en) * | 2000-11-13 | 2002-08-27 | Interact Accessories, Inc. | RC car device |
US6735435B2 (en) * | 2001-03-30 | 2004-05-11 | Motorola, Inc. | Method for providing entertainment to portable device based upon predetermined parameters |
US20040054481A1 (en) * | 2002-09-18 | 2004-03-18 | Lovett J. Timothy | Airspeed indicator with quantitative voice output |
US7072792B2 (en) * | 2002-12-24 | 2006-07-04 | Daniel Freifeld | Racecourse lap counter and racecourse for radio controlled vehicles |
US7704119B2 (en) * | 2004-02-19 | 2010-04-27 | Evans Janet E | Remote control game system with selective component disablement |
US7593821B2 (en) * | 2004-11-23 | 2009-09-22 | Lg Chem, Ltd. | Method and system for joint battery state and parameter estimation |
US7650207B2 (en) * | 2005-05-04 | 2010-01-19 | Lockheed Martin Corp. | Locomotive/train navigation system and method |
US7211980B1 (en) * | 2006-07-05 | 2007-05-01 | Battelle Energy Alliance, Llc | Robotic follow system and method |
-
2006
- 2006-11-09 FR FR0609775A patent/FR2908323B1/fr not_active Expired - Fee Related
-
2007
- 2007-10-24 WO PCT/FR2007/001749 patent/WO2008056050A1/fr active Application Filing
- 2007-10-24 EP EP07866423A patent/EP2079533A1/fr not_active Withdrawn
- 2007-10-24 US US12/446,614 patent/US20100062817A1/en not_active Abandoned
- 2007-10-24 JP JP2009535764A patent/JP2010508930A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
US20100062817A1 (en) | 2010-03-11 |
EP2079533A1 (fr) | 2009-07-22 |
WO2008056050A1 (fr) | 2008-05-15 |
FR2908323A1 (fr) | 2008-05-16 |
JP2010508930A (ja) | 2010-03-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
ST | Notification of lapse |
Effective date: 20120731 |