FR2908323B1 - Procede de definition d'un referentiel commun pour un systeme de jeux video - Google Patents

Procede de definition d'un referentiel commun pour un systeme de jeux video

Info

Publication number
FR2908323B1
FR2908323B1 FR0609775A FR0609775A FR2908323B1 FR 2908323 B1 FR2908323 B1 FR 2908323B1 FR 0609775 A FR0609775 A FR 0609775A FR 0609775 A FR0609775 A FR 0609775A FR 2908323 B1 FR2908323 B1 FR 2908323B1
Authority
FR
France
Prior art keywords
defining
gaming system
video gaming
common referential
referential
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
FR0609775A
Other languages
English (en)
French (fr)
Other versions
FR2908323A1 (fr
Inventor
Henri Seydoux
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Parrot SA
Original Assignee
Parrot SA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Parrot SA filed Critical Parrot SA
Priority to FR0609775A priority Critical patent/FR2908323B1/fr
Priority to US12/446,614 priority patent/US20100062817A1/en
Priority to JP2009535764A priority patent/JP2010508930A/ja
Priority to PCT/FR2007/001749 priority patent/WO2008056050A1/fr
Priority to EP07866423A priority patent/EP2079533A1/fr
Publication of FR2908323A1 publication Critical patent/FR2908323A1/fr
Application granted granted Critical
Publication of FR2908323B1 publication Critical patent/FR2908323B1/fr
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Toys (AREA)
  • Processing Or Creating Images (AREA)
  • Instructional Devices (AREA)
FR0609775A 2006-11-09 2006-11-09 Procede de definition d'un referentiel commun pour un systeme de jeux video Expired - Fee Related FR2908323B1 (fr)

Priority Applications (5)

Application Number Priority Date Filing Date Title
FR0609775A FR2908323B1 (fr) 2006-11-09 2006-11-09 Procede de definition d'un referentiel commun pour un systeme de jeux video
US12/446,614 US20100062817A1 (en) 2006-11-09 2007-10-24 method of defining a common frame of reference for a video game system
JP2009535764A JP2010508930A (ja) 2006-11-09 2007-10-24 ビデオゲームシステム用の共通基準系規定方法
PCT/FR2007/001749 WO2008056050A1 (fr) 2006-11-09 2007-10-24 Procédé de définition d'un référentiel commun pour un système de jeux vidéo
EP07866423A EP2079533A1 (fr) 2006-11-09 2007-10-24 Procédé de définition d'un référentiel commun pour un système de jeux vidéo

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR0609775A FR2908323B1 (fr) 2006-11-09 2006-11-09 Procede de definition d'un referentiel commun pour un systeme de jeux video

Publications (2)

Publication Number Publication Date
FR2908323A1 FR2908323A1 (fr) 2008-05-16
FR2908323B1 true FR2908323B1 (fr) 2009-01-16

Family

ID=37797514

Family Applications (1)

Application Number Title Priority Date Filing Date
FR0609775A Expired - Fee Related FR2908323B1 (fr) 2006-11-09 2006-11-09 Procede de definition d'un referentiel commun pour un systeme de jeux video

Country Status (5)

Country Link
US (1) US20100062817A1 (ja)
EP (1) EP2079533A1 (ja)
JP (1) JP2010508930A (ja)
FR (1) FR2908323B1 (ja)
WO (1) WO2008056050A1 (ja)

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US8698898B2 (en) 2008-12-11 2014-04-15 Lucasfilm Entertainment Company Ltd. Controlling robotic motion of camera
US8964052B1 (en) 2010-07-19 2015-02-24 Lucasfilm Entertainment Company, Ltd. Controlling a virtual camera
US9664518B2 (en) 2010-08-27 2017-05-30 Strava, Inc. Method and system for comparing performance statistics with respect to location
US9291713B2 (en) 2011-03-31 2016-03-22 Strava, Inc. Providing real-time segment performance information
US9116922B2 (en) 2011-03-31 2015-08-25 Strava, Inc. Defining and matching segments
US10238977B2 (en) * 2011-05-17 2019-03-26 Activision Publishing, Inc. Collection of marketing information developed during video game play
US8718927B2 (en) 2012-03-12 2014-05-06 Strava, Inc. GPS data repair
US9090348B2 (en) * 2012-03-21 2015-07-28 Sikorsky Aircraft Corporation Portable control system for rotary-wing aircraft load management
US10105616B2 (en) 2012-05-25 2018-10-23 Mattel, Inc. IR dongle with speaker for electronic device
US9068840B2 (en) * 2012-11-14 2015-06-30 Phillip M. Adams Pitot tube velocimeter system
US20140218524A1 (en) * 2013-02-07 2014-08-07 Yat Fu CHEUNG Remote control toy car with wireless real-time transmission of audio and video signals
CN104248844A (zh) * 2013-06-28 2014-12-31 林坤央 具有随行位移能力的装置
US20150174501A1 (en) * 2013-12-19 2015-06-25 Joshua Young Personal camera for a remote vehicle
EP3285148A1 (fr) 2016-08-19 2018-02-21 Bigben Interactive SA Procede de contrôle d'un element d'affichage par une console de jeux
US10493363B2 (en) * 2016-11-09 2019-12-03 Activision Publishing, Inc. Reality-based video game elements
EP3444016A1 (fr) * 2017-08-17 2019-02-20 Bigben Interactive SA Procede de contrôle d'un element d'affichage par une console de jeux
US10652719B2 (en) 2017-10-26 2020-05-12 Mattel, Inc. Toy vehicle accessory and related system
CN111045209A (zh) * 2018-10-11 2020-04-21 光宝电子(广州)有限公司 使用无人机的旅游系统与方法
US11312416B2 (en) * 2019-01-30 2022-04-26 Toyota Motor Engineering & Manufacturing North America, Inc. Three-dimensional vehicle path guidelines
US11471783B2 (en) 2019-04-16 2022-10-18 Mattel, Inc. Toy vehicle track system

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KR100305354B1 (ko) * 1997-10-28 2002-10-04 가부시끼가이샤 에스 엔 케이 게임장치및게임시스템
JP2000024160A (ja) * 1998-07-16 2000-01-25 Futaba Corp ゴルフ場運行管理システム
US6309306B1 (en) * 1999-03-03 2001-10-30 Disney Enterprises, Inc. Interactive entertainment attraction using telepresence vehicles
DE19921675A1 (de) * 1999-05-11 2000-11-16 Hornung Hans Georg Methode zur Erfassung von Kenn- und Meßgrößen von Batteriesätzen und dergleichen
US6752720B1 (en) * 2000-06-15 2004-06-22 Intel Corporation Mobile remote control video gaming system
US6439956B1 (en) * 2000-11-13 2002-08-27 Interact Accessories, Inc. RC car device
US6735435B2 (en) * 2001-03-30 2004-05-11 Motorola, Inc. Method for providing entertainment to portable device based upon predetermined parameters
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US7072792B2 (en) * 2002-12-24 2006-07-04 Daniel Freifeld Racecourse lap counter and racecourse for radio controlled vehicles
US7704119B2 (en) * 2004-02-19 2010-04-27 Evans Janet E Remote control game system with selective component disablement
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Also Published As

Publication number Publication date
US20100062817A1 (en) 2010-03-11
EP2079533A1 (fr) 2009-07-22
WO2008056050A1 (fr) 2008-05-15
FR2908323A1 (fr) 2008-05-16
JP2010508930A (ja) 2010-03-25

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Legal Events

Date Code Title Description
ST Notification of lapse

Effective date: 20120731