FR2853559B1 - Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede - Google Patents

Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede

Info

Publication number
FR2853559B1
FR2853559B1 FR0304488A FR0304488A FR2853559B1 FR 2853559 B1 FR2853559 B1 FR 2853559B1 FR 0304488 A FR0304488 A FR 0304488A FR 0304488 A FR0304488 A FR 0304488A FR 2853559 B1 FR2853559 B1 FR 2853559B1
Authority
FR
France
Prior art keywords
implementing
information recording
recording media
multiple remote
controlling multiple
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
FR0304488A
Other languages
English (en)
Other versions
FR2853559A1 (fr
Inventor
Adrien Bruno
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Orange SA
Original Assignee
France Telecom SA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by France Telecom SA filed Critical France Telecom SA
Priority to FR0304488A priority Critical patent/FR2853559B1/fr
Publication of FR2853559A1 publication Critical patent/FR2853559A1/fr
Application granted granted Critical
Publication of FR2853559B1 publication Critical patent/FR2853559B1/fr
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H23/00Toy boats; Floating toys; Other aquatic toy devices

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Selective Calling Equipment (AREA)
FR0304488A 2003-04-10 2003-04-10 Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede Expired - Fee Related FR2853559B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR0304488A FR2853559B1 (fr) 2003-04-10 2003-04-10 Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR0304488A FR2853559B1 (fr) 2003-04-10 2003-04-10 Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede

Publications (2)

Publication Number Publication Date
FR2853559A1 FR2853559A1 (fr) 2004-10-15
FR2853559B1 true FR2853559B1 (fr) 2006-02-17

Family

ID=33041770

Family Applications (1)

Application Number Title Priority Date Filing Date
FR0304488A Expired - Fee Related FR2853559B1 (fr) 2003-04-10 2003-04-10 Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede

Country Status (1)

Country Link
FR (1) FR2853559B1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR3027815B1 (fr) * 2014-10-31 2017-12-08 De Luzinais Christophe Guibourd Dispositif destine a empecher automatiquement l'intrusion d'engins volants sans pilote embarque, ou autonomes, dans des volumes aeriens interdits, reactualises par radio, et a en informer le pilote

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994024652A1 (fr) * 1993-04-20 1994-10-27 Kabushiki Kaisha Ace Denken Systeme simulateur de conduite
AU1593401A (en) * 1999-11-16 2001-05-30 Sony Electronics Inc. System and method for leveraging data into a game platform
CA2406000A1 (fr) * 2000-04-12 2001-10-25 Thomas D. Laing Dispositif video interactif et procede d'utilisation associe
JP2002218572A (ja) * 2001-01-24 2002-08-02 Index:Kk リモート制御システム、及びマイクロサーバ

Also Published As

Publication number Publication date
FR2853559A1 (fr) 2004-10-15

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Legal Events

Date Code Title Description
ST Notification of lapse

Effective date: 20121228