FR2371835B3 - - Google Patents

Info

Publication number
FR2371835B3
FR2371835B3 FR7735240A FR7735240A FR2371835B3 FR 2371835 B3 FR2371835 B3 FR 2371835B3 FR 7735240 A FR7735240 A FR 7735240A FR 7735240 A FR7735240 A FR 7735240A FR 2371835 B3 FR2371835 B3 FR 2371835B3
Authority
FR
France
Prior art keywords
target detector
target
screen
detector
videogame
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
FR7735240A
Other languages
English (en)
Other versions
FR2371835A1 (fr
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Loewe Opta GmbH
Original Assignee
Loewe Opta GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Loewe Opta GmbH filed Critical Loewe Opta GmbH
Publication of FR2371835A1 publication Critical patent/FR2371835A1/fr
Application granted granted Critical
Publication of FR2371835B3 publication Critical patent/FR2371835B3/fr
Granted legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2627Cooperating with a motion picture projector
    • F41G3/2633Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target
    • F41G3/2638Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target giving hit coordinates by means of raster control signals, e.g. standard light pen
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
FR7735240A 1976-11-23 1977-11-23 Circuit pour jeu de television Granted FR2371835A1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE2653113A DE2653113C2 (de) 1976-11-23 1976-11-23 Fernsehspielschaltung

Publications (2)

Publication Number Publication Date
FR2371835A1 FR2371835A1 (fr) 1978-06-16
FR2371835B3 true FR2371835B3 (fr) 1980-09-05

Family

ID=5993748

Family Applications (1)

Application Number Title Priority Date Filing Date
FR7735240A Granted FR2371835A1 (fr) 1976-11-23 1977-11-23 Circuit pour jeu de television

Country Status (5)

Country Link
US (1) US4210329A (fr)
JP (1) JPS53105099A (fr)
DE (1) DE2653113C2 (fr)
FR (1) FR2371835A1 (fr)
GB (1) GB1572480A (fr)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
GB8309229D0 (en) * 1983-04-05 1983-05-11 Gilbertson P Simulated firearms
USRE33662E (en) * 1983-08-25 1991-08-13 TV animation interactively controlled by the viewer
JPS60254227A (ja) * 1984-05-30 1985-12-14 Ascii Corp デイスプレイコントロ−ラ
USRE33559E (en) * 1986-11-13 1991-03-26 James Fallacaro System for enhancing audio and/or visual presentation
US4807031A (en) * 1987-10-20 1989-02-21 Interactive Systems, Incorporated Interactive video method and apparatus
DE3850773D1 (de) * 1988-08-06 1994-08-25 Itt Ind Gmbh Deutsche Fernbedienungssystem.
JPH02199526A (ja) * 1988-10-14 1990-08-07 David G Capper 制御インターフェース装置
JP3181083B2 (ja) * 1991-12-28 2001-07-03 任天堂株式会社 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法
US5194008A (en) * 1992-03-26 1993-03-16 Spartanics, Ltd. Subliminal image modulation projection and detection system and method
US5359348A (en) * 1992-05-21 1994-10-25 Selectech, Ltd. Pointing device having improved automatic gain control and information reporting
US5351969A (en) * 1992-05-26 1994-10-04 Smith Engineering Remote control system for raster scanned video display
CA2146643A1 (fr) * 1992-10-19 1994-04-28 Jeffrey Scott Jani Dispositif mouvant parlant video- et radio-commande
US5880769A (en) * 1994-01-19 1999-03-09 Smarttv Co. Interactive smart card system for integrating the provision of remote and local services
US5594493A (en) * 1994-01-19 1997-01-14 Nemirofsky; Frank R. Television signal activated interactive smart card system
US5796387A (en) * 1994-08-16 1998-08-18 Smith Engineering Positioning system using infrared radiation
IL120186A (en) * 1997-02-09 2000-06-01 Raviv Roni Display pointing device and method
US6592461B1 (en) 2000-02-04 2003-07-15 Roni Raviv Multifunctional computer interactive play system
US9383814B1 (en) 2008-11-12 2016-07-05 David G. Capper Plug and play wireless video game
US9586135B1 (en) 2008-11-12 2017-03-07 David G. Capper Video motion capture for wireless gaming
US10086262B1 (en) 2008-11-12 2018-10-02 David G. Capper Video motion capture for wireless gaming
US8814686B2 (en) 2010-02-03 2014-08-26 Nintendo Co., Ltd. Display device, game system, and game method
US8339364B2 (en) 2010-02-03 2012-12-25 Nintendo Co., Ltd. Spatially-correlated multi-display human-machine interface
US8913009B2 (en) 2010-02-03 2014-12-16 Nintendo Co., Ltd. Spatially-correlated multi-display human-machine interface
EP2353677A3 (fr) * 2010-02-03 2014-01-22 Nintendo Co., Ltd. Système de jeu, dispositif de sortie d'images et procédé d'affichage d'images
EP2392389A4 (fr) 2010-02-03 2014-10-15 Nintendo Co Ltd Système de jeu, dispositif d'exploitation et procédé de traitement de jeu
JP6243586B2 (ja) 2010-08-06 2017-12-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
US10150033B2 (en) 2010-08-20 2018-12-11 Nintendo Co., Ltd. Position calculation system, position calculation device, storage medium storing position calculation program, and position calculation method
JP5840386B2 (ja) 2010-08-30 2016-01-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
JP5840385B2 (ja) 2010-08-30 2016-01-06 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
KR101492310B1 (ko) 2010-11-01 2015-02-11 닌텐도가부시키가이샤 조작 장치 및 정보 처리 장치
JP5689014B2 (ja) 2011-04-07 2015-03-25 任天堂株式会社 入力システム、情報処理装置、情報処理プログラム、および3次元位置算出方法

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NL217195A (fr) * 1957-05-11
US3151248A (en) * 1960-12-19 1964-09-29 Burroughs Corp Photosensitive light gun
US3189889A (en) * 1962-01-02 1965-06-15 Image Instr Inc System for modifying stored data
US3416243A (en) * 1965-04-19 1968-12-17 Gen Electronic Lab Inc Responding apparatus
GB1228143A (fr) * 1967-04-11 1971-04-15
US3599221A (en) * 1968-03-18 1971-08-10 Sanders Associates Inc Recording crt light gun and method
US3728480A (en) * 1969-03-18 1973-04-17 Sanders Associates Inc Television gaming and training apparatus
US3659285A (en) * 1969-08-21 1972-04-25 Sanders Associates Inc Television gaming apparatus and method
US3835553A (en) * 1973-01-12 1974-09-17 Res Enterprises Inc Apparatus for teaching
US3811204A (en) * 1973-03-22 1974-05-21 Us Navy Programmable laser marksmanship trainer
US3921161A (en) * 1973-05-29 1975-11-18 Sanders Associates Inc Preprogrammed television gaming system
US4026555A (en) * 1975-03-12 1977-05-31 Alpex Computer Corporation Television display control apparatus
US3993861A (en) * 1975-03-24 1976-11-23 Sanders Associates, Inc. Digital video modulation and demodulation system
DE2613435A1 (de) * 1976-03-30 1977-10-20 Itt Ind Gmbh Deutsche Fernsehempfaenger mit einer zusatzeinrichtung zur darstellung von spielsymbolen auf dem bildschirm
US4111421A (en) * 1976-12-09 1978-09-05 The Magnavox Company Optical linked remote control video game apparatus

Also Published As

Publication number Publication date
JPS53105099A (en) 1978-09-12
FR2371835A1 (fr) 1978-06-16
JPS5547916B2 (fr) 1980-12-03
GB1572480A (en) 1980-07-30
DE2653113B1 (de) 1977-10-13
US4210329A (en) 1980-07-01
DE2653113C2 (de) 1983-01-13

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