ES255220U - Electronic tennis game - Google Patents
Electronic tennis gameInfo
- Publication number
- ES255220U ES255220U ES1980255220U ES255220U ES255220U ES 255220 U ES255220 U ES 255220U ES 1980255220 U ES1980255220 U ES 1980255220U ES 255220 U ES255220 U ES 255220U ES 255220 U ES255220 U ES 255220U
- Authority
- ES
- Spain
- Prior art keywords
- player
- ball
- racket
- segments
- tennis
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0664—Electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0604—Type of ball game
- A63F7/0652—Tennis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0291—Shooting or hurling games with a simulated projectile, e.g. an image on a screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Illuminated Signs And Luminous Advertising (AREA)
Abstract
An electronic tennis game has a display panel 130 with ball segments 174 to 215 which are illuminated in different sequences to simulate a tennis ball which can move from one side of the tennis court to the other along different trajectories. Player elements 216 to 240 are provided on each side of the display panel 130 at positions which intercept the trajectories, each player element including a body portion 242 to 249 and racket segments 250, 252, 254 which can be sequentially illuminated to simulate a tennis player swinging his racket. The racket segments of each player include one returning segment 252 disposed adjacent a corresponding returnable ball segment, e.g. 174. Corresponding to each player element 216 to 240 is a volley button. A game operator attempts to ascertain the trajectory of an approaching ball and depress the volley button corresponding to a player element positioned to intercept it. If the volley button is depressed at the right time, the sequentially illuminated racket segments of the selected player element appear to hit the ball back to the other side of the tennis court.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP232780A JPS56100082A (en) | 1980-01-12 | 1980-01-12 | Ball game device |
Publications (2)
Publication Number | Publication Date |
---|---|
ES255220U true ES255220U (en) | 1981-09-16 |
ES255220Y ES255220Y (en) | 1982-03-01 |
Family
ID=11526212
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ES1980255220U Expired ES255220Y (en) | 1980-01-12 | 1980-12-23 | GAME DEVICE |
Country Status (7)
Country | Link |
---|---|
JP (1) | JPS56100082A (en) |
CA (1) | CA1165883A (en) |
DE (2) | DE8100135U1 (en) |
ES (1) | ES255220Y (en) |
FR (1) | FR2473330A1 (en) |
GB (1) | GB2067081B (en) |
IT (2) | IT1134948B (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5734880A (en) * | 1980-08-12 | 1982-02-25 | Nintendo Co Ltd | Figure display game device |
SE8201706L (en) * | 1982-03-17 | 1983-09-18 | Denev Martin | APPLICATION OF IDENTICAL (OR SIMILAR) IMAGES OF CANCER CELLS AND IDENTICAL (OR SIMILAR) IMAGES OF THEIR NATURAL FIGHTERS, Lymphocyte CELLS, IN DYNAMIC VISUAL GAME GAMES |
JPS58157185U (en) * | 1982-04-14 | 1983-10-20 | カシオ計算機株式会社 | Baseball game display device |
JPS58177681A (en) * | 1982-04-14 | 1983-10-18 | カシオ計算機株式会社 | Display control system of moving display |
JPS58185284U (en) * | 1982-06-01 | 1983-12-09 | 株式会社学習研究社 | two player game device |
DE19946014A1 (en) | 1999-09-25 | 2001-03-29 | Bayerische Motoren Werke Ag | Fastening device for hinges of doors, flaps or the like of vehicles |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3337218A (en) * | 1964-09-08 | 1967-08-22 | Elliott & Evans Inc | Amusement apparatus |
US3583538A (en) * | 1969-03-24 | 1971-06-08 | Funtronics Inc | Electric ping-pong game and the like |
US3860239A (en) * | 1973-08-08 | 1975-01-14 | Peter R Feuer | Electronic baseball game |
JPS51122527A (en) * | 1975-04-18 | 1976-10-26 | Waaren Furiidoman Deeibitsuto | Game device |
US4215861A (en) * | 1978-11-29 | 1980-08-05 | Nemeth Joseph J | Electronic tennis game |
-
1980
- 1980-01-12 JP JP232780A patent/JPS56100082A/en active Pending
- 1980-12-23 ES ES1980255220U patent/ES255220Y/en not_active Expired
- 1980-12-31 GB GB8041556A patent/GB2067081B/en not_active Expired
-
1981
- 1981-01-06 IT IT19017/81A patent/IT1134948B/en active
- 1981-01-06 IT IT8120418U patent/IT8120418V0/en unknown
- 1981-01-07 FR FR8100165A patent/FR2473330A1/en not_active Withdrawn
- 1981-01-07 DE DE19818100135U patent/DE8100135U1/en not_active Expired
- 1981-01-07 DE DE19813100183 patent/DE3100183A1/en not_active Withdrawn
- 1981-01-12 CA CA000368321A patent/CA1165883A/en not_active Expired
Also Published As
Publication number | Publication date |
---|---|
IT1134948B (en) | 1986-08-20 |
GB2067081A (en) | 1981-07-22 |
CA1165883A (en) | 1984-04-17 |
DE8100135U1 (en) | 1981-09-24 |
FR2473330A1 (en) | 1981-07-17 |
JPS56100082A (en) | 1981-08-11 |
GB2067081B (en) | 1983-06-22 |
DE3100183A1 (en) | 1981-11-19 |
IT8120418V0 (en) | 1981-01-06 |
ES255220Y (en) | 1982-03-01 |
IT8119017A0 (en) | 1981-01-06 |
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