ES2151859B1 - Perfeccionamientos en la construccion de video-juegos - Google Patents
Perfeccionamientos en la construccion de video-juegosInfo
- Publication number
- ES2151859B1 ES2151859B1 ES009900699A ES9900699A ES2151859B1 ES 2151859 B1 ES2151859 B1 ES 2151859B1 ES 009900699 A ES009900699 A ES 009900699A ES 9900699 A ES9900699 A ES 9900699A ES 2151859 B1 ES2151859 B1 ES 2151859B1
- Authority
- ES
- Spain
- Prior art keywords
- real
- construction
- video games
- erectile
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01P—MEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
- G01P15/00—Measuring acceleration; Measuring deceleration; Measuring shock, i.e. sudden change of acceleration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/50—Force related parameters
- A63B2220/51—Force
- A63B2220/53—Force of an impact, e.g. blow or punch
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
El objeto de la presente patente se refiere a unos perfeccionamientos en la construcción de video-juegos, de los del tipo en que tienen un cuerpo elástico recibidor del impacto real efectuado por el jugador, caracterizados en que el cuerpo a golpear está por encima de la superficie del campo .de juego vinculado a un elemento eréctil, que tiene su extremo superior en voladizo, acodado en, ángulo recto y su punta está insertada en el cuerpo real que recibe el impacto efectuado por el jugador y en el interior del extremo acodado se dispone un ,módulo portador del transductor desplazable que detecta las reacciones de impactos contra el cuerpo real vinculado al soporte eréctil vertical, que mediante las conexiones oportunas pasa la señalización de las inclinaciones causadas por el movimiento del cuerpo al transductor, cuyos acelerómetros las convierten en señales analógicas/digitales y envían a la CPU.
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ES009900699A ES2151859B1 (es) | 1999-03-26 | 1999-03-26 | Perfeccionamientos en la construccion de video-juegos |
JP2000607713A JP2002539907A (ja) | 1999-03-26 | 2000-03-21 | ビデオゲーム構造の改良 |
AU32927/00A AU3292700A (en) | 1999-03-26 | 2000-03-21 | Improvements to the construction of video games |
EP00910880A EP1080748A1 (en) | 1999-03-26 | 2000-03-21 | Improvements to the construction of video games |
PCT/ES2000/000094 WO2000057966A1 (es) | 1999-03-26 | 2000-03-21 | Perfeccionamientos en la construccion de video-juegos |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ES009900699A ES2151859B1 (es) | 1999-03-26 | 1999-03-26 | Perfeccionamientos en la construccion de video-juegos |
Publications (2)
Publication Number | Publication Date |
---|---|
ES2151859A1 ES2151859A1 (es) | 2001-01-01 |
ES2151859B1 true ES2151859B1 (es) | 2001-06-16 |
Family
ID=8307921
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ES009900699A Expired - Lifetime ES2151859B1 (es) | 1999-03-26 | 1999-03-26 | Perfeccionamientos en la construccion de video-juegos |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1080748A1 (es) |
JP (1) | JP2002539907A (es) |
AU (1) | AU3292700A (es) |
ES (1) | ES2151859B1 (es) |
WO (1) | WO2000057966A1 (es) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ES2187297B1 (es) * | 2001-10-29 | 2004-10-16 | Gaelco, S.A. | Perfeccionamientos en la construccion de video-juegos. |
US7458893B2 (en) | 2001-11-22 | 2008-12-02 | Konami Corporation | Billiard game input device, billiard game system, game input device, and computer program |
KR101063877B1 (ko) * | 2009-05-28 | 2011-09-09 | (주)이오알지 | 발차기 운동기구 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4440400A (en) * | 1977-05-21 | 1984-04-03 | Conpaten, Ltd. | Playing or training device |
SU1750714A1 (ru) * | 1990-05-11 | 1992-07-30 | В.Н.Тарасенко, | Приемник ударов тренировочного снар да дл боксеров |
AU681758B2 (en) * | 1994-04-08 | 1997-09-04 | Wayne Russel Harbinson | Speed ball counter |
AU8870898A (en) * | 1997-08-26 | 1999-03-16 | Michael Barrett | Boxing monitoring device |
-
1999
- 1999-03-26 ES ES009900699A patent/ES2151859B1/es not_active Expired - Lifetime
-
2000
- 2000-03-21 AU AU32927/00A patent/AU3292700A/en not_active Abandoned
- 2000-03-21 EP EP00910880A patent/EP1080748A1/en not_active Withdrawn
- 2000-03-21 WO PCT/ES2000/000094 patent/WO2000057966A1/es not_active Application Discontinuation
- 2000-03-21 JP JP2000607713A patent/JP2002539907A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
JP2002539907A (ja) | 2002-11-26 |
AU3292700A (en) | 2000-10-16 |
ES2151859A1 (es) | 2001-01-01 |
EP1080748A1 (en) | 2001-03-07 |
WO2000057966A1 (es) | 2000-10-05 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EC2A | Search report published |
Date of ref document: 20010101 Kind code of ref document: A1 Effective date: 20010101 |