EP4059586B1 - Interaktives spielzeug - Google Patents

Interaktives spielzeug Download PDF

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Publication number
EP4059586B1
EP4059586B1 EP22162368.9A EP22162368A EP4059586B1 EP 4059586 B1 EP4059586 B1 EP 4059586B1 EP 22162368 A EP22162368 A EP 22162368A EP 4059586 B1 EP4059586 B1 EP 4059586B1
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EP
European Patent Office
Prior art keywords
sensor
toy
information
collect
environmental
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EP22162368.9A
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English (en)
French (fr)
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EP4059586C0 (de
EP4059586A1 (de
Inventor
Regis Alexandre Hauwaerts
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Individual
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/003Convertible toys, e.g. robots convertible into rockets or vehicles convertible into planes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/006Dolls provided with electrical lighting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • A63H3/52Dolls' houses, furniture or other equipment; Dolls' clothing or footwear
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/26Magnetic or electric toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H9/00Special methods or compositions for the manufacture of dolls, toy animals, toy figures, or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present disclosure relates to the field of toys, especially to an interactive toy.
  • Interactive toys refer to toys that can respond to human actions (such as voice, body movements, etc.).
  • US 10 807 011 B2 discloses a toy assembly which includes a housing and an inner object inside the housing.
  • the inner object includes a breakout mechanism that is operable to break the housing to expose the inner object.
  • the breakout mechanism drives a portion of the inner object outwards towards an extended position relative to a remainder of the inner object.
  • the breakout mechanism urges the portion of the inner object towards the extended position through a biasing member, thereby limiting a force applied by the portion of the inner object based on the biasing member, so as to reduce a risk of a poking injury to a user of the toy assembly.
  • the present invention provides an interactive toy according to claim 1.
  • the present invention further provides an interaction method of playing an interactive toy according to claim 11.
  • a toy may include a toy body 10 including at least one sensor 12, and a toy environmental body 14.
  • the toy body is arranged in the toy environmental body 14.
  • the at least one sensor 12 may collect at least one toy environmental physical factor.
  • the toy body 10 may be controlled based on the at least one toy environmental physical factor collected by the at least one sensor 12, and the toy environmental body 14 changes in response to a change of the toy body 10 as controlled.
  • the toy body includes, but is not limited to, a puppet, a doll, an ornament, a building block, a handicraft, a model (e.g., an animal model such as dinosaur or a bird), and a picture(s) of the toy body may or may not be shown on the toy box.
  • the sensor 12 may be a vibration sensor, a light sensor, a temperature sensor, a resistive sensor, an inductive sensor, a capacitive sensor, a piezoelectric sensor, a magneto-electric sensor, an ultrasonic sensor, a thermal sensor, a humidity sensor, a gas sensor, a vacuum sensor, a biosensor, or the like.
  • the toy environmental body 14 may be made of particles, powder, paper, liquid, gas, foam or sticky substances, such as bonded sand, soil, powder, etc., cassia seeds or beans, foam particles, PPE (polypropylene) particles, slime, and the like.
  • the toy environmental body is made of a viscous and/or sticky substance, it may be removed from the toy body without a digging tool. For example, children may remove the sticky substance by hands.
  • the specific shape of the toy environmental body is not limited, which may be in a regular shape (such as sphere, cylinder, quadrangular prism, hexagonal prism, etc.), or an irregular shape (such as a pear, a mountain, an egg, etc.). Alternatively, it may be in a shape naturally formed within a container, a random shape, or a box (the box may be made of plastic, paper, or the like).
  • the physical factor of the toy environmental body may be a physical factor of the environment that can be collected by the at least one sensor.
  • the at least one sensor 12 may collect the physical factor of the toy environment in real time, at a preset frequency, or in response to a change of the environment.
  • the toy environmental physical factor may include, but is not limited to, force, displacement, light, temperature, humidity, electromagnet, resistance, inductance, capacitance, sound waves, ultrasonic waves, pressure, gas species information, biological determination information (for determining whether it is a biological substance, or determining the species of the biological substance), vibration, etc.
  • the physical factor may be a specific value, or a range.
  • the toy body of the interactive toy 10 may include at least one of a first sensor 20, or a second sensor 22, and may further include other sensors (not shown).
  • the collecting of the at least one toy environmental physical factor by the at least one sensor may include: the first sensor 20 collecting a vibration signal, and/or the second sensor collecting a light signal, and/or a third sensor collecting temperature information, and/or a fourth sensor collecting resistance change information, and/or a fifth sensor collecting inductance change information, and/or a sixth sensor collecting capacitance change information, and/or a seventh sensor collecting piezoelectric information, and/or an eighth sensor collecting electromagnetic induction information, and/or a ninth sensor collecting ultrasonic information, and/or a tenth sensor collecting thermal information, and/or an eleventh sensor collecting humidity information, and/or a twelfth sensor collecting gas concentration and/or composition information, and/or a thirteenth sensor collecting air pressure information, and/or a fourteenth sensor collecting the biological substance information.
  • the toy body may be controlled based on the at least one toy environmental physical factor collected by the at least one sensor, which may include: controlling the toy body 10 based on the vibration information, and/or the light information, and/or the temperature information, and/or the resistance change information, and/or the inductance change information, and/or the capacitance change information, and/or the piezoelectric information, and/or the electromagnetic induction information, and/or the ultrasonic information, and/or the thermal information, and/or the humidity information, and/or the gas concentration and/or composition information, and/or the air pressure information, and/or the biological substance information, collected by respective sensors.
  • the toy body 10 may include, but is not limited to, at least one of the following effect elements: a vibration motor 24, a light source 25, a buzzer 26, and a speaker 27, and may further include other devices that may cause changes of the toy body 10.
  • the toy body 10 may further include a circuit 28, which may be printed on a printed circuit board.
  • the toy body may be controlled based on the at least one toy environmental physical factor collected by the at least one sensor, which may include: the vibration information, and/or the light information, and/or the temperature information, and/or the resistance change information, and/or the inductance change information, and/or the capacitance change information, and/or the piezoelectric information, and/or the electromagnetic induction information, and/or the ultrasonic information, and/or the heat information, and/or the humidity information, and/or the gas concentration and/ or composition information, and/or the air pressure information, and/or the biology substance information may be transmitted to the circuit 28; the circuit 28 controls the at least one vibration motor 24, and/or at least one light source 25, and/or at least one buzzer 26, and/or at least one speaker 27 to work based on the vibration information, and/or the light information, and/or the temperature information, and/or the resistance change information, and/or the inductance change information, and/or the capacitance change information, and/or the piezoelectric
  • the toy body may be a dinosaur model
  • the at least one sensor of may be a vibration sensor.
  • the dinosaur model may be provided with a vibration motor.
  • the vibration sensor may collect vibration information, and the vibration motor may be controlled to vibrate based on the vibration information collected by the vibration sensor.
  • the toy environmental body is a block material formed by gypsum and/or sand; the vibration information may be generated by shaking or breaking of the block material.
  • the toy environmental body is a block material formed by gypsum and/or sand
  • the vibration information may be generated by shaking or breaking of the block material.
  • the sensor is a light sensor
  • the dinosaur model may be provided with a light source; the light sensor collects luminosity (light brightness) information; the light source of the dinosaur model may be controlled to emit light based on the luminosity information collected by the light sensor.
  • the vibration motor, the light source, the buzzer, and/or the speaker may be respectively controlled by the printed circuit board according to signals from different sensors,
  • the first sensor and the second sensor may be one sensor or multiple sensors.
  • the terms “first” and “second” are used herein to distinguish various sensors.
  • the toy body may be controlled to perform one or more of the vibrating, light emitting, and sounding operations. Moreover, these operations or some of them may be performed in a predetermined order.
  • the toy environmental body may change in response to a change of the toy body as controlled. This may include: the toy environmental body 14 (not shown in FIG. 2 ) responding to a physical change of the toy body 10 caused by a vibration control.
  • the physical change may be a spatial movement, such as moving, swaying, shaking, etc. (when the toy environmental body is a block material formed by gypsum or sand, etc.), or may flow naturally under gravity, etc. (when the toy environmental body is a material of cassia sand, sand, etc.).
  • the number of the vibration motor 24, the light source 25, the buzzer 26, and the speaker 27 may be one or more. Those elements may be arranged in right positions as needed, so that the vibration motor 24, the light source 25, the buzzer 26, and/or the speaker 27 may be triggered to vibrate, emit light, and/or sounds in response to the vibration signal and/or the light signal collected by the respective sensors, so as to achieve an effect of vibration, light emitting or sounding of a part or the entire toy body.
  • the toy body may be dinosaur model, and a vibration motor may be provided on a front paw(s) of the dinosaur model, so that it may be triggered to achieve an effect of the dinosaur model waving its front paw(s).
  • a speaker may be provided in the mouth of the dinosaur model, which may be triggered to achieve an effect of the dinosaur roaring or greeting.
  • the toy may further include at least one switch device in a circuit to control the toy to remain in a power-off state, until it is triggered to enter/turn to an power-on state. This may be implemented by removing the switch device from the circuit, or adjusting it to a switch-on state. There may be one or more switch devices to control the on/off state in different ways.
  • the toy may further include a tool for separating the toy environmental body from the toy body.
  • the tool may be a hand, a hand-shaped tool, or other tool that may facilitate separation of the toy environmental body from the toy body.
  • the toy may further include at least one toy body digging tool, and/or a peripheral tool of the toy.
  • the toy body digging tool includes, but is not limited to, a toy hammer, and/or toy brush, etc.
  • the toy body digging tool may be used to separate the toy environmental body from the toy body, and may also be used as a decoration of the toy body.
  • the peripheral tool may include, but is not limited to, paint, apron/covering (to prevent contamination), goggles, magnifying glasses, etc.
  • the toy body may be decorated by painting the toy body with the toy brush having the paint.
  • the peripheral tool may play a protective role, and improve the sense of participation and the fun to play the toy.
  • the present disclosure provides an interactive toy, by placing a doll, etc., in a specific environment, a specific response from the doll may be triggered when physical environment of the toy is changed. Accordingly, the specific environment is changed. It provides children with the opportunities to operate, feel and experience the toy by hands, and improves the fun of the toy.
  • the toy body may be a plastic panda doll with a vibration sensor inside the panda doll.
  • the panda doll may be hidden in the cassia sand in advance.
  • a child may tap the sand, and the vibration sensor in the panda doll may sense the tapping operation, and the panda doll is triggered to vibrate, so that the panda doll is exposed from the sand due to the vibration.
  • the toy may be played at home or in a children's entertainment venue. That is, it may be played by children with or without adults.
  • the toy body may be a model of a dinosaur (including dinosaur fossils), and the dinosaur model may be installed with a vibration sensor and a light sensor. Two light sources may be installed in dinosaur eyes, and an additional light source may be installed on the forehead or in the mouth of the dinosaur.
  • the toy environmental body may be a block material formed by gypsum or sand.
  • the dinosaur model may be placed in the block material formed by gypsum or sand.
  • a plastic tag for maintaining the toy in a power-off state exposed from the block material is removed.
  • the vibration sensor senses vibration information and the toy body is triggered to vibrate, which cause the vibration of the block material around the toy body.
  • the child may continue to remove the block material with a special archaeological tool(s) such as a toy hammer.
  • a toy hammer When the eyes of the dinosaur model are exposed, that is, when the light sensor detects the ambient light (lamp light, sunlight, etc.), the light source may be triggered to emit light, thus giving children the feeling that the eyes of the dinosaur are open, increasing the fun of the toy.
  • the toy hammer may be inserted into the toy environmental body as a decoration (the toy environmental body is broken plaster or scattered sand), which may be placed next to the dinosaur fossils.
  • the toy may also include paint, aprons, sponges, goggles, magnifying glasses, stickers (stickers with labels or patterns that may be attached to the toy hammer, toy body, etc. as decorations) etc. to increase the fun of the toy.
  • the toys described above need the coordination and participation of the children's hands, eyes, and brain, resulting in exercises in both touch sense and vision sense.
  • the interactivity and fun of the toys are improved.

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  • Toys (AREA)

Claims (15)

  1. Interaktives Spielzeug, umfassend:
    einen Spielzeug-Umgebungskörper (14); und
    einen Spielzeugkörper (10) zum Platzieren im Umgebungskörper, der mindestens einen Sensor (12) zum Erfassen mindestens eines physikalischen Spielzeug-Umgebungsfaktors beinhaltet, wobei
    der Spielzeugkörper (10) gesteuert wird, um sich basierend auf dem mindestens einen physikalischen Spielzeug-Umgebungsfaktor zu ändern, und
    der Spielzeug-Umgebungskörper (14) dazu konfiguriert ist, sich als Reaktion auf die Änderung des Spielzeugkörpers (10) zu ändern,
    dadurch gekennzeichnet, dass
    der mindestens eine Sensor (12) einen Vibrationssensor beinhaltet, wobei der Vibrationssensor dazu konfiguriert ist, Vibrationsinformationen zu erfassen, die durch Schütteln oder Brechen des Spielzeug-Umgebungskörpers (14) erzeugt werden, und
    der Spielzeugkörper (10) mindestens eines der folgenden Effektelemente beinhaltet: einen Vibrationsmotor (24), eine Lichtquelle (25), einen Summer (26) und einen Lautsprecher (27);
    als Reaktion auf die vom Vibrationssensor erfassten Vibrationsinformationen der Vibrationsmotor (24), die Lichtquelle (25), der Summer (26) und/oder der Lautsprecher (27) dazu konfiguriert sind, zum Vibrieren, zum Aussenden von Licht und/oder zum Aussenden von Ton aktiviert zu werden.
  2. Interaktives Spielzeug nach Anspruch 1, wobei
    der mindestens eine Sensor (12) ferner mindestens einen von einem Lichtsensor, einem Temperatursensor, einem Widerstandssensor, einem induktiven Sensor, einem kapazitiven Sensor, einem piezoelektrischen Sensor, einem magnetoelektrischen Sensor, einem Ultraschallsensor, einem thermischen Sensor, einem Feuchtigkeitssensor, einem Gassensor, einem Vakuumsensor oder einem Biosensor beinhaltet; und
    der mindestens eine physikalische Spielzeug-Umgebungsfaktor mindestens eine von Druckinformationen, einer Verlagerung, einer Helligkeit oder einer Temperatur beinhaltet.
  3. Interaktives Spielzeug nach Anspruch 2, wobei der mindestens eine Sensor beinhaltet:
    einen ersten Sensor, der dazu konfiguriert ist, Vibrationsinformationen zu erfassen;
    einen zweiten Sensor, der dazu konfiguriert ist, Lichtinformationen zu erfassen;
    einen dritten Sensor, der dazu konfiguriert ist, Temperaturinformationen zu erfassen;
    einen vierten Sensor, der dazu konfiguriert ist Informationen zu Widerstandsänderungen zu erfassen;
    einen fünften Sensor, der dazu konfiguriert ist, Informationen zu Induktivitätsänderungen zu erfassen;
    einen sechsten Sensor, der dazu konfiguriert ist Informationen zur Kapazitätsänderungen zu erfassen;
    einen siebten Sensor, der dazu konfiguriert ist, piezoelektrische Informationen zu erfassen;
    einen achten Sensor, der dazu konfiguriert ist, Informationen zur elektromagnetischen Induktion zu erfassen;
    einen neunten Sensor, der dazu konfiguriert ist Ultraschallinformationen zu erfassen;
    einen zehnten Sensor, der dazu konfiguriert ist, thermische Informationen zu erfassen;
    einen elften Sensor, der dazu konfiguriert ist, Feuchtigkeitsinformationen zu erfassen;
    einen zwölften Sensor, der dazu konfiguriert ist, mindestens eine von Gaskonzentrationsinformationen oder Gaszusammensetzungsinformationen zu erfassen;
    einen dreizehnten Sensor, der dazu konfiguriert ist Luftdruckinformationen zu erfassen; oder
    einen vierzehnten Sensor, der dazu konfiguriert ist, Informationen über biologische Substanzen zu erfassen.
  4. Interaktives Spielzeug nach Anspruch 3, wobei
    der Spielzeugkörper (10) ferner eine Schaltung (28) beinhaltet, wobei
    der mindestens eine Sensor (12) den mindestens einen physikalischen Spielzeug-Umgebungsfaktor an die Schaltung (28) überträgt, und
    die Schaltung das Effektelement so steuert (28), dass es basierend auf dem mindestens einen physikalischen Spielzeug-Umgebungsfaktor arbeitet.
  5. Interaktives Spielzeug nach Anspruch 4, wobei
    das Spielzeug ferner mindestens eine in der Schaltung angeordnete Schaltvorrichtung beinhaltet, um das interaktive Spielzeug zu steuern, das in einem ausgeschalteten Zustand verbleibt; und
    das Entfernen der Schaltvorrichtung aus der Schaltung das interaktive Spielzeug in einen Einschaltzustand aktiviert.
  6. Interaktives Spielzeug nach Anspruch 1, wobei der Spielzeug-Umgebungskörper (14) aus mindestens einem von Partikeln, Pulver, Papier, Flüssigkeit, Gas, Schaum oder einer klebrigen Substanz besteht.
  7. Interaktives Spielzeug nach Anspruch 1, wobei
    das interaktive Spielzeug ferner mindestens eines von einem Spielzeugkörper-Grabwerkzeug oder einem Spielzeug-Peripheriewerkzeug beinhaltet;
    das Spielzeugkörper-Grabwerkzeug mindestens einen von einem Spielzeughammer oder einer Spielzeugbürste beinhaltet; und
    das Spielzeug-Peripheriewerkzeug eine Farbe zum Bemalen des Spielzeugkörpers beinhaltet.
  8. Interaktives Spielzeug nach Anspruch 1, wobei
    der Spielzeugkörper ein Tiermodell ist;
    und
    das Tiermodell einen Vibrationsmotor (24) beinhaltet, der dazu konfiguriert ist, basierend auf vom Vibrationssensor (12) erfassten Vibrationsinformationen zu vibrieren.
  9. Interaktives Spielzeug nach Anspruch 8, wobei
    der Spielzeug-Umgebungskörper (14) ein Blockmaterial ist, das mindestens aus einem von Gips oder Sand gebildet ist.
  10. Interaktives Spielzeug nach Anspruch 9, wobei
    der mindestens eine Sensor (12) ferner einen Lichtsensor beinhaltet, der dazu konfiguriert ist, Helligkeitsinformationen zu erfassen;
    das Tiermodell eine Lichtquelle beinhaltet; und
    die Lichtquelle basierend auf den Helligkeitsinformationen so gesteuert wird, dass sie Licht aussendet.
  11. Interaktionsverfahren zum Spielen eines interaktiven Spielzeugs, umfassend:
    Bereitstellen eines Spielzeug-Umgebungskörpers (14) und eines Spielzeugkörpers (10) zum Platzieren in dem Umgebungskörper, der mindestens einen Sensor (12) beinhaltet und mindestens eines der folgenden Effektelemente beinhaltet: einen Vibrationsmotor (24), eine Lichtquelle (25), einen Summer (26) und einen Lautsprecher (27);
    Erfassen von mindestens einem physikalischen Spielzeug-Umgebungsfaktor durch den mindestens einen Sensor (12), wobei der mindestens eine Sensor (12) einen Vibrationssensor beinhaltet, wobei der
    Vibrationssensor Vibrationsinformationen erfasst, die durch Schütteln oder Brechen des Spielzeug-Umgebungskörpers (14) erzeugt werden;
    Steuern des Spielzeugkörpers, um sich basierend auf dem mindestens einen physikalischen Spielzeug-Umgebungsfaktor zu ändern,
    wobei als Reaktion auf die vom Vibrationssensor erfassten Vibrationsinformationen der Vibrationsmotor (24), die Lichtquelle (25), der Summer (26) und/oder der Lautsprecher (27) zum Vibrieren, zum Aussenden von Licht und/oder zum Aussenden von Ton aktiviert werden; und
    Ändern des Spielzeug-Umgebungskörpers als Reaktion auf die Änderung des Spielzeugkörpers.
  12. Verfahren nach Anspruch 11, wobei
    der mindestens eine Sensor (12) ferner mindestens einen von einem Lichtsensor, einem Temperatursensor, einem Widerstandssensor, einem induktiven Sensor, einem kapazitiven Sensor, einem piezoelektrischen Sensor, einem magnetoelektrischen Sensor, einem Ultraschallsensor, einem thermischen Sensor, einem Feuchtigkeitssensor, einem Gassensor, einem Vakuumsensor oder einem Biosensor beinhaltet; und
    der mindestens eine physikalische Spielzeug-Umgebungsfaktor mindestens eine von Druckinformationen, einer Verlagerung, einer Helligkeit oder einer Temperatur beinhaltet.
  13. Verfahren nach Anspruch 12, wobei der mindestens eine Sensor beinhaltet:
    einen ersten Sensor, der dazu konfiguriert ist, Vibrationsinformationen zu erfassen;
    einen zweiten Sensor, der dazu konfiguriert ist, Lichtinformationen zu erfassen;
    einen dritten Sensor, der dazu konfiguriert ist, Temperaturinformationen zu erfassen;
    einen vierten Sensor, der dazu konfiguriert ist Informationen zu Widerstandsänderungen zu erfassen;
    einen fünften Sensor, der dazu konfiguriert ist, Informationen zu Induktivitätsänderungen zu erfassen;
    einen sechsten Sensor, der dazu konfiguriert ist Informationen zur Kapazitätsänderungen zu erfassen;
    einen siebten Sensor, der dazu konfiguriert ist, piezoelektrische Informationen zu erfassen;
    einen achten Sensor, der dazu konfiguriert ist, Informationen zur elektromagnetischen Induktion zu erfassen;
    einen neunten Sensor, der dazu konfiguriert ist Ultraschallinformationen zu erfassen;
    einen zehnten Sensor, der dazu konfiguriert ist, thermische Informationen zu erfassen;
    einen elften Sensor, der dazu konfiguriert ist, Feuchtigkeitsinformationen zu erfassen;
    einen zwölften Sensor, der dazu konfiguriert ist, mindestens eine von Gaskonzentrationsinformationen oder Gaszusammensetzungsinformationen zu erfassen;
    einen dreizehnten Sensor, der dazu konfiguriert ist, Luftdruckinformationen zu erfassen; oder einen vierzehnter Sensor, der dazu konfiguriert ist, Informationen über biologische Substanzen zu erfassen.
  14. Verfahren nach Anspruch 13, wobei
    der Spielzeugkörper (10) ferner eine Schaltung (28) beinhaltet, wobei
    der mindestens eine Sensor (12) den mindestens einen physikalischen Spielzeug-Umgebungsfaktor an die Schaltung (28) überträgt, und
    die Schaltung (28) das Effektelement so steuert, dass es basierend auf dem mindestens einen physikalischen Spielzeug-Umgebungsfaktor arbeitet.
  15. Verfahren nach Anspruch 11, wobei der Spielzeug-Umgebungskörper (14) aus mindestens einem von Partikeln, Pulver, Papier, Flüssigkeit, Gas, Schaum oder einer klebrigen Substanz besteht.
EP22162368.9A 2021-03-17 2022-03-16 Interaktives spielzeug Active EP4059586B1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202120553565.8U CN215084849U (zh) 2021-03-17 2021-03-17 一种交互式玩具

Publications (3)

Publication Number Publication Date
EP4059586A1 EP4059586A1 (de) 2022-09-21
EP4059586C0 EP4059586C0 (de) 2024-08-14
EP4059586B1 true EP4059586B1 (de) 2024-08-14

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US (1) US20220297023A1 (de)
EP (1) EP4059586B1 (de)
CN (1) CN215084849U (de)
ES (1) ES2989038T3 (de)
PL (1) PL4059586T3 (de)

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Publication number Priority date Publication date Assignee Title
EP4626566A1 (de) * 2022-12-02 2025-10-08 Kids2, LLC Interaktives motorisiertes drehspielzeug

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KR102030937B1 (ko) * 2018-09-21 2019-10-10 주식회사 초이락컨텐츠팩토리 변신완구

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EP4059586C0 (de) 2024-08-14
CN215084849U (zh) 2021-12-10
PL4059586T3 (pl) 2024-12-16
EP4059586A1 (de) 2022-09-21
US20220297023A1 (en) 2022-09-22

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