EP3090787B1 - Poupée et ensemble comprenant une poupée et un récepteur - Google Patents

Poupée et ensemble comprenant une poupée et un récepteur Download PDF

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Publication number
EP3090787B1
EP3090787B1 EP15001357.1A EP15001357A EP3090787B1 EP 3090787 B1 EP3090787 B1 EP 3090787B1 EP 15001357 A EP15001357 A EP 15001357A EP 3090787 B1 EP3090787 B1 EP 3090787B1
Authority
EP
European Patent Office
Prior art keywords
toy doll
data
doll
elements
sensor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP15001357.1A
Other languages
German (de)
English (en)
Other versions
EP3090787A1 (fr
Inventor
Michael Schmidt-Gabriel
Sebastian Heinz
Andreas Beer
Jörg Windheuser
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Deutsche Telekom AG
Original Assignee
Deutsche Telekom AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Deutsche Telekom AG filed Critical Deutsche Telekom AG
Priority to EP15001357.1A priority Critical patent/EP3090787B1/fr
Publication of EP3090787A1 publication Critical patent/EP3090787A1/fr
Application granted granted Critical
Publication of EP3090787B1 publication Critical patent/EP3090787B1/fr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/04Dolls with deformable framework
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/16Dolls made of parts that can be put together
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the invention relates to a set comprising at least one toy doll and a receiver, wherein the toy doll comprises a body with torso, head, arms and legs.
  • Toy dolls are known in the art in a variety of designs and are suitably preferred preferably used by children for playing.
  • Toy dolls also offer the gambling user, no matter whether child or adult, no way to gain experience from the game situations, as feedback from toy dolls of any kind to the gambling users are not regularly provided.
  • WO-A-0169829 discloses a kit comprising a toy doll and a receiver.
  • It is thus an object of the invention to provide a kit comprising at least a toy doll and a receiver which provides the opportunity for a user to gain or learn personal experiences from events acting on the body of the toy doll.
  • Acting events within the meaning of the invention are not only those that act mechanically, in particular by contact with the doll, but also non-physical effects, such. through noises or light.
  • a set comprising at least one toy doll and a receiver is also to be provided, which makes it possible to make the environment of the doll from the sphere of a toy doll perceptible to the user of the toy doll, in particular as if the playing user were himself instead of the user Toy doll involved in the game.
  • a set comprising at least one toy doll and a receiving device with which it is possible to serve the curiosity of gambling users regarding the effect of events that a user may not want to experience on their own body, eg Falls or looking for places where a user does not want to stop himself or because of his size practically can not stop.
  • the essential core idea of the invention is to equip a toy doll of the type generally known in the prior art with a sensor comprising at least one sensor, and with at least one such sensor measurements or other data of the at least one sensor as data from the play sphere of the toy doll during a Capture game with a user and make this data accessible to the user, for example, the fact that in a first embodiment of the invention, the data is stored for later retrieval and use by the gambling user or in another second training, if necessary, even directly be made available to the user during the game with the doll to integrate the user in the game and in particular in the sphere of the toy doll by means of the data and resulting actions via a receiver.
  • a gaming user with a toy doll and with the at least one sensor arranged thereon or preferably a multiplicity of sensors to capture game situations by means of the use of the data either directly in the game situation or at least subsequently Use or evaluate the data to learn from the game situations.
  • the invention provides that the toy doll has a height measured from the head to the foot, which is smaller than 25 cm, preferably smaller than 20 cm and preferably still smaller than 15 cm.
  • the toy sphere of a toy doll differs significantly from that of a gambling user.
  • the sphere of play essentially means the environment and the events that act on the toy doll and would be perceived by a human if the human being himself were as small as the toy doll.
  • a toy doll of the type according to the invention may be used to be used in combination with other toys, for example by inserting the toy doll into the other toy and sensing sensory impressions as if a human were sitting in the toy instead of the toy doll ,
  • An example application may be seen, for example, as putting a toy doll of this named type into a remotely controlled toy car controlled remotely by a playing user.
  • the toy doll due to their sensory design can capture and store impressions from the environment and / or transmitted to a receiver of the user to provide these impressions metrologically available and learn from this or to be involved in the game.
  • the invention may provide to equip the toy doll in particular for robust design with an inner skeletal element, preferably a metallic skeleton element which is embedded in plastic, for example, further wherein the skeleton element of bendable wire and / or articulated interconnected, for example, metallic elements is formed.
  • an inner skeletal element preferably a metallic skeleton element which is embedded in plastic, for example, further wherein the skeleton element of bendable wire and / or articulated interconnected, for example, metallic elements is formed.
  • the invention may further provide that the body of the toy doll comprises outer body elements, in particular made of plastic, which are flexibly connected to one another.
  • the flexible connections of the outer body elements may be formed for example by elastomeric connecting elements, such as rubber elements, preferably waisted rubber elements.
  • This embodiment may preferably be combined with the aforesaid, i. H. with the formation of an inner skeletal element, wherein preferably bendable points of the wire or articulated joints, the articulated elements of the skeleton element are arranged corresponding to the locations at which the outer body elements are connected to elastomeric connecting elements.
  • the invention may further provide that hand and / or foot elements of the toy doll are detachably attachable to the body extremities of the toy doll.
  • the invention can provide to offer a set of different hand and / or foot elements, these hand and / or foot elements are application-specific selectable and attachable to the extremities. Depending on the game situation, a gambling user can therefore choose from various hand or foot elements.
  • hand or foot elements may be formed, for example, as the human hands and / or feet imitated elements, for example, when the toy doll should be formed as realistic as possible or as staple elements with staple jaws which are biased toward each other with a closing force to open the clamp elements against the closing force with hands or feet to be securely attached to any other elements and thereby, for example, any movements of another element, such as another toy to transfer directly to the toy doll and make detectable via the sensor.
  • Hand or foot elements may also be designed as suction cups for attachment to smooth surfaces or as two opposed rigid gripping jaws, e.g. which delimit a partial circle cross-section, so that such hand and / or foot elements are, for example, connected to corresponding elements with e.g. circular cross-section can be clipped.
  • any other designs are conceivable in order to be able to adapt the doll to a wide variety of game situations.
  • the invention may provide in a preferred embodiment that the at least one sensor is formed on or in the toy doll as an acceleration sensor, for example, to detect local or total acting on the body accelerations with the toy doll.
  • the at least one sensor can furthermore be designed as a force / pressure sensor for detecting forces or pressures acting on the body at the location of the sensor.
  • a further preferred embodiment may provide that the at least one sensor is designed as a microphone for detecting sounds originating from the environment of the doll's body or in yet another embodiment as a camera for optically detecting the surroundings of the body of the toy doll.
  • a toy doll may also include a plurality of sensors of the same type, such as a plurality of acceleration sensors disposed at different locations in or on the body of the toy doll, to allow for and detect the fact that in game situations the sensory impressions are distributed throughout the body of the doll can be different.
  • sensors of the same type such as a plurality of acceleration sensors disposed at different locations in or on the body of the toy doll, to allow for and detect the fact that in game situations the sensory impressions are distributed throughout the body of the doll can be different.
  • sensors for detecting acceleration and / or force or pressure on the body extremities of the toy doll such as in forearms and / or upper arms and / or lower legs and / or thighs and / or abdomen and / or breast. and / or back area and / or buttocks area, possibly also in the head area.
  • At least one sensor designed as a camera can be provided in particular in the head of such a toy doll, possibly in conjunction with a lighting unit and / or at least one microphone can be arranged on the head, more preferably on the ear positions.
  • positions that correspond to the position of the corresponding sensory organs in humans can be selected on the body of the toy doll for the individual sensors.
  • the invention can provide that in a possible embodiment by means of a data logger, the measured values or acquired data originating from the at least one sensor preferably several sensors are internally stored in the toy doll for later retrieval and later use.
  • such a pump may comprise a standardized data interface with which, for example, a wired or radio-based read-out of the data can be carried out.
  • a data interface can be designed, for example, wired according to the USB standard or wirelessly via Bluetooth or WLAN or radio-bound via mobile radio (for example GSM).
  • GSM mobile radio
  • via a cable interface can also take place charging an internal power supply. It is also possible to make the power supply inductive.
  • a user can read out the stored data of possibly several sensors of the toy doll via such a standardized data interface and, for example, graphically visualize it on his computer and draw conclusions therefrom. Indicates e.g. If a doll has damage after the game, the data can be correlated therewith, e.g. a metrologically detected force at the appropriate place.
  • the invention may further provide that a toy doll of the type according to the invention comprises a locating module, for example for locating by means of global satellite-based position data.
  • a locating module for example for locating by means of global satellite-based position data.
  • the invention can provide that such position data as well as the other sensor data are stored internally in a doll, for example at to be able to subsequently visualize the places that a toy doll has taken.
  • a toy doll may comprise a mobile radio unit which either automatically sends the position data, or after interrogation, for example, an external triggering by a received request message. So there is also the possibility of a toy doll, if it has been lost during the game to locate and find again.
  • this can enable the user to get an idea of what forces or other events have affected the doll at which specific location, if he observes the captured data after the game, on the other hand, the Users are better placed to position a toy doll application-specific so that the best possible transmission of external events on the sensors arranged in the doll is possible.
  • the invention provides for a toy doll of the type mentioned above to be used in combination with a receiving device by means of which the data sent by the electronics of the toy doll can be received by radio communication, which has been detected by the at least one, preferably a plurality of sensors Receiving device is set up depending on the received data to act on a user of the receiving device by means of at least one signaling unit arranged in the receiving device.
  • such an action can be optical and / or acoustic and / or tactile / haptic to the user by a signaling unit of the receiving device.
  • the main senses of the person can be addressed out of the game with such a toy doll, characterized in that the toy doll data sensory detected with its possibly multiple sensors, this data is transmitted to the receiving device and the receiving device directly this data or from the received data calculated other user data for the impact on the user uses, eg activates actuators with these data / user data.
  • the receiving device may be configured as a screen unit, for example in the manner of a pair of glasses with at least one screen preferably two screens for generating a visual presentation of the data directly or depending on the data from at least one camera, which serves as a sensor in the toy doll is arranged, for example, in the head.
  • the receiving device may also be designed as a speaker unit, for example as headphones or earplugs with at least one preferred two speakers for generating an acoustic presentation of the data directly or in dependence on the data of at least one microphone of the toy doll, which is arranged for example in the head.
  • a speaker unit for example as headphones or earplugs with at least one preferred two speakers for generating an acoustic presentation of the data directly or in dependence on the data of at least one microphone of the toy doll, which is arranged for example in the head.
  • a doll traveling with a remotely controlled vehicle may detect the sound of the electric or gasoline engine of the controlled vehicle and, in response thereto, simulate the playing user with an engine sound corresponding to a real engine.
  • the invention can also provide for simulating general user-directed signaling, which is calculated from sensor data of one or more sensors.
  • signaling and sensor data can also be fundamentally different, ie, for example, sounds or noises to be signaled can be simulated from acceleration data and signaled to the user.
  • the noise of an accelerating motor may be formed out of acceleration data of an acceleration sensor.
  • the invention may provide for arranging in a receiver also the aforementioned screen unit or speaker unit in combination.
  • a receiving device can therefore be designed in the manner of a helmet.
  • the inventive receiving device is formed by or in a wearable on the body of a user garment, such as a shirt, a jacket, pants or a suit.
  • such a wearable garment may comprise, in addition to a receiving unit for the data, at least one actuator, such as a vibration actuator, the actor being intended to produce a tactile effect on the user and wearer of the garment depending on the data from at least one sensor Acceleration and / or force and / or pressure sensor of the toy doll.
  • at least one actuator such as a vibration actuator
  • the data acquired with a toy doll and its sensors e.g. in terms of acceleration and / or forces and / or pressures can thus be implemented in an experience tangible to the user and wearer of such a garment.
  • the invention may also provide for coupling several receivers with one and the same toy doll, such as the aforementioned garment and / or a screen unit or loudspeaker unit.
  • receivers such as the aforementioned garment and / or a screen unit or loudspeaker unit.
  • the Fig. 1 shows a toy doll of the type mentioned above with a body which here comprises a two-part torso of the upper body and hip area, two-piece arms and two-part legs and a head.
  • the flexible connecting elements are arranged here essentially at those positions of the body of the doll, which also correspond to a substantially anatomically correct joint position on the human body.
  • the hands 3 which are designed here as rigid opposing gripping elements and comprise a partial circle cross-section, may be interchangeable in a preferred embodiment and exchanged for other hand elements, which are not shown here.
  • the foot elements 4 can be exchanged, so as to be able to adapt the doll as a whole to different situations of play, for example to fasten the toy doll to other objects.
  • the head 5 has in the embodiment shown here, a camera 6 and a lighting unit 7.
  • the camera 6 may be formed as a conventional CCD camera and the lighting 7, for example as an LED light.
  • the camera 6 forms one of possible several sensors here in the toy doll shown.
  • the invention can provide here that the lens of the camera 6 and the lighting device 7 are arranged at the head of the doll as if these two elements form a pair of eyes of the doll, here with different size, which gives the doll a pleasing unusual appearance.
  • the doll can have one or two opposing microphones in the area 8, which corresponds to the ear area at the head, in order to detect sensory impressions of the surroundings of the doll.
  • sensors for example acceleration sensors or force or pressure sensors can be arranged at different locations, for example in the extremities and / or the torso. These sensors are here due to the internal arrangement in the body in the Fig. 1 not visualized.
  • the invention may provide that all data collected by the sensors of the type described above in the doll are processed by means of electronics arranged in the doll.
  • Such electronics may include, for example, a data logger that captures the individual data and stores or transmits by radio communication to an external receiver to the toy doll.
  • the Fig. 2 visualizes schematically the internal structure of a toy doll, which in Fig. 1 It can be seen here that the toy doll may have an internal, for example, metallic skeleton 9, wherein the skeleton may for example be formed of flexible wire or individual elements which are hinged together.
  • an electronic system 10 is arranged, by means of which the data from the individual sensors 11 and the camera 6 data collected and stored or transmitted by radio to a not shown here receiving device.
  • the hands 3 and feet 4 of the toy doll are formed in the manner of suction cups.
  • the toy doll may have any visual appearance other than the one shown concretely here, and may be used by a gambling user to play in a conventional manner, but opens many more use cases and possibilities from the sensory data of the doll during play compared to conventional dolls to learn or play into the sphere of the doll and to become more involved in the game.
  • FIG. 3 This visualizes the Fig. 3 with reference to a specific example in which a user 10 controls a radio-controlled car 12 by means of a remote control 11.
  • a doll according to the invention was first inserted, the doll due to its flexibility and / or flexibility occupying a driver's seating position in the car, as if a person would sit in the car and control this.
  • the receiving device is formed as a garment, essentially as a suit worn by the user 10.
  • This suit comprises actuators embedded in the suit at several points, which are arranged, for example, in the region of the extremities and in particular the joint regions, these actuators 13 being able to be designed, for example, as vibration actuators.
  • these vibration actuators can emit vibrations depending on the data received from the doll, thus simulating for the user 10 how the car passes over a bumpy surface and thereby transfers impacts to the doll caused by the acceleration and / or pressure sensors metrologically detected and signaled by the actuators 13 in the device designed as a garment receiving device.
  • the user 10 has thus immediately gained a tactile impression that comes from the sphere of the toy doll in the moving car, so that the user is more involved in the game.
  • the doll here as it is for Fig. 1 is explained, also includes a camera 6 and then opens up the possibility of the user 10 by wearing a visualization goggles also represent the visually perceptible environment from the sphere of the doll.
  • Fig. 3 merely visualizes an application which does not limit the invention, in which a data transmission of the data between doll and receiver is provided for the integration of the user into the game. According to a possible embodiment of the invention, it may also merely be provided to store the measurement data, which are recorded in the doll by means of electronics arranged therein, in the doll for a later retrieval in order, for example, to visualize this data.

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  • Toys (AREA)

Claims (13)

  1. Ensemble comprenant
    a. au moins un groupe de jouets comprenant un corps avec un torse, une tête, des bras et des jambes, au moins un capteur (6, 11) étant disposé sur ou dans le corps, au moyen duquel peuvent être détecté des événements agissant sur le groupe de jouets et une électronique (10) étant disposée dans le corps du groupe de jouets, laquelle est conçue pour transmettre des données de l'au moins un capteur (6, 11) correspondant aux événements à un récepteur externe au corps du groupe de jouets au moyen d'une communication radioélectrique, et
    b. un récepteur au moyen duquel peuvent être reçues les données reçues par l'au moins un capteur (6, 11) et envoyées par l'électronique (10) du groupe de jouets, le récepteur étant conçu pour, en fonction des données reçues, agir sur un utilisateur du récepteur au moyen d'au moins une unité de signalisation disposée dans/sur le récepteur,
    caractérisé en ce que
    c. le récepteur est configuré en tant que pièce de vêtement pouvant être portée sur le corps d'un utilisateur, comprenant au moins un actionneur destiné à générer un effet perceptible sur l'utilisateur en fonction des données d'au moins un capteur d'accélération et/ou de force et/ou de pression du groupe de jouets.
  2. Ensemble selon la revendication 1, caractérisé en ce que la pièce de vêtement possède plusieurs actionneurs, exactement un capteur sur le groupe de jouets étant associé à chaque actionneur sur le récepteur et une signalisation des données ou une signalisation en fonction des données uniquement du capteur associé pouvant être effectuée avec chaque actionneur.
  3. Ensemble selon la revendication 2, caractérisé en ce que les capteurs et les actionneurs associés les uns aux autres sont respectivement disposés au niveau des mêmes zones du corps de la poupée et du corps de l'utilisateur.
  4. Ensemble selon l'une des revendications précédentes, caractérisé en ce que la taille du corps du groupe de jouets de la tête au pied est inférieur à 25 cm, de préférence inférieure à 20 cm, encore de préférence inférieure à 15 cm.
  5. Ensemble selon l'une des revendications précédentes, caractérisé en ce que le groupe de jouets comporte un élément de squelette (9) interne, notamment un élément de squelette (9) métallique qui est enrobé dans une matière plastique.
  6. Ensemble selon l'une des revendications précédentes, caractérisé en ce que le corps du groupe de jouets comporte des éléments corporels (1) externes, notamment en matière plastique, qui sont reliés ensemble de manière flexible, les liaisons flexibles étant notamment formées par des éléments de liaison (2) en élastomère, notamment des éléments en caoutchouc (2) taillés.
  7. Ensemble selon l'une des revendications précédentes, caractérisé en ce que les éléments de main et/ou de pied (3, 4) du groupe de jouets sont fixés de manière amovible aux extrémités du corps, les éléments de main et/ou de pied (3, 4) pouvant notamment être sélectionnés à partir d'un ensemble de différents éléments de main et/ou de pied (3, 4) en fonction de l'application et pouvant être fixés aux extrémités.
  8. Ensemble selon la revendication 7, caractérisé en ce que les éléments de main et/ou de pied (3, 4) sont réalisés sous la forme de
    a. éléments imitant les mains et/ou les pieds humains ou
    b. éléments à pinces avec des mâchoires de pince qui sont précontraintes l'une sur l'autre avec une force de fermeture ou
    c. ventouses destinées à être fixées à des surfaces lisses ou
    d. deux mâchoires de préhension rigides mutuellement opposées qui délimitent une section transversale partiellement circulaire.
  9. Ensemble selon l'une des revendications précédentes, caractérisé en ce que l'au moins un capteur (6, 11) est réalisé sous la forme
    a. d'un capteur d'accélération destiné à détecter les accélérations agissant localement ou globalement sur le corps
    b. d'un capteur de force/pression destiné à détecter les forces/pressions qui agissent sur le corps à l'endroit du capteur
    c. d'un microphone destiné à acquérir les bruits issus de l'environnement du corps
    d. d'une caméra destinée à acquérir l'environnement du corps.
  10. Ensemble selon l'une des revendications précédentes, caractérisé en ce que le groupe de jouets comporte plusieurs capteurs (6, 1) du même type, lesquels sont disposés en différents endroits dans/sur le corps.
  11. Ensemble selon l'une des revendications précédentes, caractérisé en ce que le groupe de jouets comporte une interface de données de préférence normalisée, notamment destinée à lire les données de l'électronique, notamment de l'enregistreur de données.
  12. Ensemble selon l'une des revendications précédentes, caractérisé en ce que le groupe de jouets comporte un module de localisation, notamment destiné à la localisation au moyen de données de position globales assistées par satellite, de préférence avec un module radioélectrique servant à l'émission des données de localisation par le biais d'un réseau de radiocommunication mobile.
  13. Ensemble selon l'une des revendications précédentes, caractérisé en ce que les emplacements des capteurs (6, 11) disposés dans le groupe de jouets sont visualisés sur la surface du corps.
EP15001357.1A 2015-05-07 2015-05-07 Poupée et ensemble comprenant une poupée et un récepteur Active EP3090787B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP15001357.1A EP3090787B1 (fr) 2015-05-07 2015-05-07 Poupée et ensemble comprenant une poupée et un récepteur

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP15001357.1A EP3090787B1 (fr) 2015-05-07 2015-05-07 Poupée et ensemble comprenant une poupée et un récepteur

Publications (2)

Publication Number Publication Date
EP3090787A1 EP3090787A1 (fr) 2016-11-09
EP3090787B1 true EP3090787B1 (fr) 2019-07-03

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Family Applications (1)

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU1122200A (en) * 1998-10-19 2000-05-08 Golden Kids Toys & Entertainment Inc. Interchangeable and interactive play figures
GB2357243A (en) * 1999-12-15 2001-06-20 Chen Chao Yang Flexible toy doll and clothes rack/hanger assembly
WO2001069829A2 (fr) * 2000-03-16 2001-09-20 Creator Ltd. Appareil a jouets interactifs connecte a un reseau et fonctionnant de maniere a stimuler les ventes
WO2003043709A1 (fr) * 2001-11-14 2003-05-30 4Kids Entertainment Licensing, Inc. Jouets et jeux a reconnaissance d'objets
IL155553A0 (en) * 2003-04-24 2003-11-23 Interactive system for generating local and remote response
TWM258789U (en) * 2004-06-09 2005-03-11 Ming-Hsiang Yeh Interactive toy
GB2508347A (en) * 2012-11-28 2014-06-04 Paul Nathan Location-Aware Doll

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
None *

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