EP3009173B1 - System und verfahren für unterstütztes billiard-training - Google Patents

System und verfahren für unterstütztes billiard-training Download PDF

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Publication number
EP3009173B1
EP3009173B1 EP14885419.3A EP14885419A EP3009173B1 EP 3009173 B1 EP3009173 B1 EP 3009173B1 EP 14885419 A EP14885419 A EP 14885419A EP 3009173 B1 EP3009173 B1 EP 3009173B1
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Prior art keywords
billiard
training
ball
module
shooting
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EP14885419.3A
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English (en)
French (fr)
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EP3009173A1 (de
EP3009173A4 (de
Inventor
Zheng Liu
Zhongxian XING
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Beijing Rigour Tech Ltd Co
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Beijing Rigour Tech Ltd Co
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Priority claimed from CN201410085750.3A external-priority patent/CN103877721B/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/006Training or aiming arrangements on billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/20Scoring or registering devices

Definitions

  • the present invention relates to a billiard training aiding system, which pertains to the field of sport training.
  • a billiard training system is proposed in order to train a player to practice billiard shooting accurately, and improve the level of other aspects of the player's game including but not limited to safety skills, cue techniques etc.
  • US2011/0053688A1 discloses an entertainment system providing dynamically augmented game surfaces, which can be used to augment a table for billiard sports.
  • Its augmentation system has modules for tracking game objects, modules for processing the mapping/tracking data, and modules for generating and projecting images/text/data to be displayed on game surfaces in an overlaying manner, wherein, its scoring module 158 determines a game score and/or which player should have a next turn in the game, its training module 160 retrieves training tips/guides to be displayed via the video generator 154, its record/replay module 162 records play images for later replay, and its predictive game action module generates one or more next plays and a likely outcome or result.
  • its user interface module 152 a user can only select a game 130, a game template 132 and game mode 136.
  • US2011/0021256A1 discloses an automated enhancement system for billiard sports.
  • the automated enhancement system has modules for imaging and tracking game objects, modules for processing image data and generating graphical and audio enhancement contents, and modules for displaying the graphical and audio enhancement contents.
  • CN102327697A discloses a projection mode billiard training system that has an imaging device, modules for analyzing image data to generate a shooting advice for the next shot, and a projection device.
  • JP2002/186702A discloses a billiard ball practicing device that has modules for collecting images, modules for analyzing image data, and modules for projecting rendered contents.
  • JP2006/043017A discloses a display device that has modules for imaging billiard balls, modules for processing the image data, and modules for projecting the generated images.
  • RU2310490C2 discloses a game teaching apparatus that has modules for imaging and tracking billiard balls, modules for processing the billiard ball images, as well as modules for carrying out a remote competition or a remote teaching activity where two parties are at different location.
  • Chinese patent literature CN102327697A discloses a projection-type billiard training system and its implementing method.
  • the system includes a billiard table, an image collecting device, a billiard lamp, and a projector.
  • a head end of the image collecting device mounted inside the billiard lamp is aligned with a lower end of the lamp, and is hung at a predetermined height above the billiard table while directly facing the center of the billiard table.
  • the projector is hung adjacent to the billiard lamp and is controlled by a computer.
  • the implementing method of this system is as follows: establishing a standard database of training courses and related image files; when the system program is running, by selecting junior to senior training courses, the above-mentioned data and files are retrieved, the required demonstrating videos and images of auxiliary lines, billiard ball positions, aiming points, simulated motion trajectories of a cue ball and an object ball, etc. are displayed on the billiard table by the projector; when training according to images, videos of billiard shooting are captured by the image collecting device and transmitted to a computer for analysis, so as to present advice for the next shooting.
  • this patent achieved guidance of the billiard shooting direction and trajectory of billiard balls by means of projection and improved billiard shooting accuracy and cue ball control ability, however, because the use of the projector has a certain light requirement, if the readings of the lights are too low or too high, the projection effect will be affected and the system may not be able to provide accurate data, furthermore, projection by the projector also forms certain shadows on the table which adversely affect viewing effects during a billiard shooting seen by a player, therefore, this scheme can hardly revivify a real environment of billiard matches.
  • a technical problem to be solved by the present application is to provide a billiard training aiding system which overcomes the defects that the billiard training system of prior art cannot revivify a real environment of billiard training or matches and thus adversely affects the viewing effects seen by a player.
  • the present invention provides a billiard training aiding system according to claim 1 and a billiard training aiding method according to claim 9.
  • the billiard training subject includes a first position for placement of a cue ball and a second position for placement of an object ball
  • the evaluation standard includes a motion trajectory of the cue ball, a motion trajectory of the object ball, status information of the object ball, stop positions of the billiard balls, and bouncing spots.
  • the status information of the object ball refers to whether the object ball is being pocketed.
  • analysis and evaluation data includes billiard shooting scores, a comparing image between an actual billiard shooting trajectory and the standard trajectory, as well as a detailed analysis of a billiard shot.
  • the client end further comprises a training selection module which selects from a free training mode and a class training mode, wherein,
  • the client end further comprises a user management module adapted for storing analysis and evaluation data, class schedule, user privilege, as well as shooting times for each billiard training subject, of each user.
  • a user management module adapted for storing analysis and evaluation data, class schedule, user privilege, as well as shooting times for each billiard training subject, of each user.
  • the client end further comprises a match module adapted for selecting two users from all the users, collecting match data of the two users in real time, analyzing the collected match data, and obtaining user match scores after the match is over.
  • a match module adapted for selecting two users from all the users, collecting match data of the two users in real time, analyzing the collected match data, and obtaining user match scores after the match is over.
  • the client end further comprises a remote match module adapted for arranging a remote match between two users.
  • the present embodiment provides a billiard training aiding system, as shown in FIG. 1 , comprising:
  • the billiard training aiding system of the present embodiment comprises a camera, a client end, and a server, wherein a user can select a training subject according to requirements, and then the motion trajectory of each billiard ball is compared with an evaluation standard correlated to the billiard training subject and analyzed to obtain a training result.
  • This system overcomes the disadvantage that a billiard training system of prior art only provides a shooting advice while obtaining a level of a trainee.
  • the technical solution of the present embodiment accurately determines whether a current billiard shooting of a player has been successful based on billiard shooting data, thereby aiding in performing a scientific classification of the level of a player and an accurate analysis of the billiard shooting of the player, so as to provide specific pertinent guidance towards the shooting practice of the player as well as detailed suggestions on rectification, thereby improving the training effects.
  • the present embodiment provides another billiard training aiding system on the basis of Embodiment 1.
  • the billiard training aiding system of the present embodiment the billiard training subject includes a first position for placement of a cue ball and a second position for placement of an object ball
  • the evaluation standard includes a motion trajectory of the cue ball, a motion trajectory of the object ball, status information of the object ball, stop positions of the billiard balls, and bouncing spots.
  • the status information of the object ball refers to whether the object ball is being pocketed.
  • a video showing a standard shooting done by a real person with the stop positions of the billiard balls shown by means of shadows, so as to provide reference for the trainee.
  • analysis and evaluation data includes billiard shooting scores, a comparing image between an actual billiard shooting trajectory and the standard trajectory, as well as a detailed analysis of a billiard shot.
  • the server further comprises a reality enhancing module which provides an analysis assisting function for a user by measuring a distance between billiard balls, displaying an area blocked by an object ball in front of a cue ball, determining an existence of snookering, displaying a shooting passage, drawing a folded line trajectory, replaying the shooting, and locally zooming the images.
  • a reality enhancing module which provides an analysis assisting function for a user by measuring a distance between billiard balls, displaying an area blocked by an object ball in front of a cue ball, determining an existence of snookering, displaying a shooting passage, drawing a folded line trajectory, replaying the shooting, and locally zooming the images.
  • the client end further comprises a training selection module which selects from a free training mode and a class training mode, wherein,
  • the client end further comprises a user management module adapted for storing analysis and evaluation data, class schedule, user privilege, as well as shooting times for each billiard training subject, of each user. For instance, a higher user privilege may be able to edit the billiard training subjects, adding or deleting users, etc.
  • the client end further comprises a match module adapted for selecting two users from all the users, collecting match data of the two users in real time, analyzing the collected match data, and obtaining user match scores after the match is over.
  • a match module adapted for selecting two users from all the users, collecting match data of the two users in real time, analyzing the collected match data, and obtaining user match scores after the match is over.
  • the client end further comprises a remote match module adapted for arranging a remote match between two users.
  • analysis and evaluation data includes billiard shooting scores, a comparing image between an actual billiard shooting trajectory and the standard trajectory, as well as a detailed analysis of a billiard shot. Therefore, a better guidance can be given after a user's training.
  • the server further comprises a reality enhancing module which provides an analysis assisting function for a user by measuring a distance between billiard balls, displaying an area blocked by an object ball in front of a cue ball, determining an existence of snookering, displaying a shooting passage, drawing a folded line trajectory, replaying the shooting, and locally zooming the images.
  • the assistance analysis the user can be aware of his/her defects, so as to facilitate timely rectification to increase his/her playing level.
  • the client end further comprises a training selection module.
  • a training selection module By using the training selection module, a user can select from various training modes according to requirements, so that the application scope of this system is widened to facilitate popularization.
  • the client end further comprises a user management module.
  • the user management module manages user information so as to facilitate subsequent recording and inquiring, thereby increasing the utilization rate of information.
  • the present embodiment provides a billiard training aiding system comprising client ends, node servers, and a main server.
  • client ends may be a plurality of client ends connected to a centric node server through communication network in a manner of star connection, and the node server is provided with a branch database.
  • node servers may be a plurality of node servers connected to a centric main server through communication network in a manner of star connection, and the main server is provided with a main server database.
  • the main server database stores games to be used in the game module, test subjects to be used in various evaluation and training, as well as determination standards for determining whether a billiard shooting of a player has been successful, so that the node servers can download these test subjects and key information of a billiard shooting into the branch database of the node servers.
  • the key information of a billiard shooting includes: whether an object ball has been pocketed, stop positions of the billiard balls, common areas that the billiard balls must pass through, and bouncing spots (spots where a billiard ball bounce on an edge of the billiard table).
  • the functional modules of the billiard training aiding and billiard shooting evaluation system includes an evaluation module, a game module, a training module, a match module, a management module, a reality enhancing module, and a billiard trajectory determination module.
  • the evaluation module is used for evaluating the level of a player. During evaluation, a user first selects a serial number of a test subject, and then the evaluation module plays corresponding demonstration video and introduction information of the test subject according to the serial number selected by the user. After the cue ball is shot by the user, the system determines the trajectory of the cue ball during the current billiard shooting as well as key information of the billiard shooting by means of the billiard trajectory determination module, and compares the collected trajectory of the cue ball and key information of the billiard shooting with the trajectory and related key information preset in the test subject, so as to comprehensively determine whether the current billiard shooting of the player has been successful.
  • the determination result is outputted to the reality enhancing module, meanwhile the total number of times that the user has played this type of test subject as well as the remaining number of times to play the current test subject are displayed, and the total success ratio of billiard shooting of the user in the present system is recorded and displayed.
  • the game module is used for increasing interestingness of billiard training.
  • the user first selects a game that he/she wants to play, and then the game module loads the game progress according to the game name selected by the user, and plays an animation demonstration of the game stage according to the game name and the user's game progress.
  • the user shoots the billiard ball according to the animation demonstration.
  • the system determines the trajectory of the cue ball during the current billiard shooting as well as key information of the billiard shooting by means of the billiard trajectory determination module, calculates the preparation time of the user before the billiard shooting, and compares the collected trajectory of the cue ball and key information of the billiard shooting with the trajectory and related key information preset in the game, so as to comprehensively determine whether the current billiard shooting of the player has been successful, and subsequently, according to whether the billiard shooting has been successful as well as the length of the preparation time of the user before the billiard shooting, adds to or subtracts from the life value and the score of the user based on predetermined rules.
  • the game progress is saved, the score of the user id uploaded onto the node server to be stored in a game score list of the node server, and then the node server updates the score of the user into the main server database of the main server.
  • the training module is used for daily training of a player, including two training modes of free training and class training.
  • free training mode a user can freely select a subject suitable for him/her to do training, and can select multiple subjects to do training.
  • class training mode a user can select from a class schedule preset in the system to do training.
  • the user first selects a serial number of a subject that he/she wants to practice, and then the training module plays corresponding demonstration video and introduction information of the subject according to the serial number selected by the user, and after the cue ball is shot by the user, the system determines the trajectory of the cue ball during the current billiard shooting as well as key information of the billiard shooting by means of the billiard trajectory determination module, compares the collected trajectory of the cue ball and key information of the billiard shooting with the trajectory and related key information preset in the subject, so as to comprehensively determine whether the current billiard shooting of the player has been successful, and then, the determination result is outputted to the reality enhancing module, meanwhile the total number of times that the user has practiced this type of subject as well as the remaining number of times to practice the current subject are displayed, and the total success ratio of billiard shooting of the user in the present system is recorded and displayed, and at the same time, a detailed training record of the player is generated.
  • the training module first reads a training record of the user and retrieves a serial number of a subject according to the training record, and then the training module plays corresponding demonstration video and introduction information of the subject, and after the cue ball is shot by the user, the system determines the trajectory of the cue ball during the current billiard shooting as well as key information of the billiard shooting by means of the billiard trajectory determination module, and compares the collected trajectory of the cue ball and key information of the billiard shooting with the trajectory and related key information preset in the subject, so as to comprehensively determine whether the current billiard shooting of the player has been successful, and then, the determination result is outputted to the reality enhancing module, meanwhile the total number of times that the user has practiced this type of subject as well as the remaining number of times to practice the current subject are displayed, and the total success ratio of billiard shooting of the user in the present system is recorded and displayed, and at the same time, a detailed training record of the player is generated.
  • the match module is used for organizing training matches or entertainment matches. During a match, the match module randomly selects two users from those who choose to take part in the match and pairs them with each other, performs interaction between the paired two user terminals by means of a VEN system, collects data of every billiard shooting of the users in real time so as to realize a whole-process monitoring of the two-player billiard match status, and then, according to the match result, a total score of each user in the system is calculated.
  • the management module is used for managing user privileges, as well as managing game resources, test subject resources, class schedule data, etc. in the database.
  • the adding, deleting, editing and managing operations of user privileges can be performed on users, and the game resources, test subject resources, class schedule data, etc. can be uploaded onto the branch servers or the main server.
  • the reality enhancing module is used for providing an analysis assisting function for a player.
  • the reality enhancing module is able to achieve functions such as measuring a distance between billiard balls, displaying an area blocked by an object ball in front of a cue ball, determining an existence of snookering, displaying a shooting passage, drawing a folded line trajectory, replaying the shooting, and locally zooming the images.
  • the function of measuring a distance between billiard balls is performed by means of the aforementioned billiard trajectory determination module to obtain actual coordinates of two billiard balls, and to calculate the actual distance between the two billiard balls according to the formula of
  • x 1 ⁇ x 2 2 + y 1 ⁇ y 2 2 wherein, (x 1 , y 1 ) and (x 2 , y 2 ) are the actual coordinates of the two billiard balls,
  • is the distance between the two billiard balls.
  • the function of displaying a blocked area is performed by means of the aforementioned billiard trajectory determination module to obtain actual coordinates of the cue ball and the object ball, and to obtain two tangent lines that extend through the sphere center of the cue ball and being tangent to the object ball by solving the equation set of ⁇
  • (x, y) represents a physical coordinate of the cue ball and the object ball
  • r is the diameter of the billiard ball which is 26mm
  • k and b are unknown parameters.
  • the area of the quadrilateral formed by these tangent lines with the edges of the billiard table represents the blocked area.
  • the operation of determining an existence of snookering is performed, with the help of the aforementioned function of displaying a blocked area, to calculate a blocked area formed by the blocking object ball in front of the cue ball, and to determine whether the object ball that needs to be shot is completely positioned within the blocked area. If the object ball that needs to be shot is completely within the blocked area, then it is determined that a creation of snookering is successful. Otherwise, it is determined that a creation of snookering is failed.
  • the present embodiment provides a billiard training aiding method, the flow chart of which is as shown in FIG. 2 , comprising the following steps:
  • a user selects a billiard training subject from a database with a training mode selection unit of a client end, and then the user performs a billiard shooting training according to the billiard training subject, and a camera is used to collect motion information of billiard balls during the training and the collected motion information is analyzed by an analysis and evaluation module, so as to obtain a training result.
  • the training is made more pertinent, thereby facilitating improvement of the user's playing level.
  • the aforementioned billiard training aiding method also may further include the following aspects: Analysis and evaluation data includes billiard shooting scores, a comparing image between an actual billiard shooting trajectory and the standard trajectory, as well as a detailed analysis of a current billiard shot.
  • an analysis assisting function is provided for a user by measuring a distance between billiard balls, displaying an area blocked by an object ball in front of a cue ball, determining an existence of snookering, displaying a shooting passage, drawing a folded line trajectory, replaying the shooting, and locally zooming the images.
  • the training selection module is able to select from a free training mode and a class training mode, wherein, the free training mode is adapted for freely selecting a billiard training subject form the database, and the class training mode is adapted for retrieving a billiard training subject form the database according to a class schedule.
  • a user management module stores analysis and evaluation data, class schedule, user privilege, as well as shooting times for each billiard training subject, of each user
  • Two users are selected from all the users through a match module, and the match data of the two users are collected in real time and then analyzed, so as to obtain user match scores after the match is over.
  • the above-mentioned aspects further broadens the functionality of the billiard training aiding system, provides a trainee with more pertinent training, and at the same time makes the training more diversified and more interesting, so that the billiard training aiding method is able to achieve excellent training results.
  • these embodiments of the present invention can be provided as a method, a system, or a computer program product. Therefore, the present invention can adopt the forms of a complete hardware embodiment, a complete software embodiment, or an embodiment with both software and hardware combined. Furthermore, the present invention can adopt the form of a computer program product implemented on one or more computer readable storage media (including but not limited to magnetic disk, CD-ROM, optical storage device, etc.) containing computer usable program codes therein.
  • computer readable storage media including but not limited to magnetic disk, CD-ROM, optical storage device, etc.
  • the present invention is described according to a flow chart and/or a block diagram of methods, devices (systems), and computer program products of embodiments of the present invention.
  • computer program instructions can implement each step and/or block of the flow charts and/or block diagrams, as well as combinations of steps and/or blocks of the flow charts and/or block diagrams.
  • These computer program instructions can be encoded on a general-purpose computer, a special-purpose computer, an embedded processor, or a processor of other programmable data processing devices so as to produce a machine, thereby a device is formed which is able to realize the functionality defined in one or more steps of the flow chart and/or one or more blocks of the block diagram by means of instructions executed by a computer or a processor of other programmable data processing devices.
  • These computer program instructions can also be stored in a computer readable storage medium which is able to guide a computer or other programmable data processing devices to operate in a certain manner, so that a manufacture product comprising a command device is produced by means of the instructions stored in the computer readable storage medium, wherein the command device is able to realize the functionality defined in one or more steps of the flow chart and/or one or more blocks of the block diagram.
  • These computer program instructions can also be loaded on a computer or other programmable data processing devices, thereby a computer executable process is generated by means of a series of operating steps executed on the computer or other programmable devices, so that the instructions executed on the computer or other programmable devices provide steps used for realizing the functionality defined in one or more steps of the flow chart and/or one or more blocks of the block diagram.

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Claims (10)

  1. Billardtraining-Unterstützungssystem, das Folgendes umfasst:
    eine Kamera, die über einem Billardtisch montiert ist und ausgelegt ist, Billardbilder zu sammeln und die gesammelten Billardbilder zu übertragen;
    ein Client-Endgerät, das eine Trainingsart-Auswahleinheit und eine Bildschirmanzeigeeinheit umfasst, wobei die Trainingsart-Auswahleinheit ausgelegt ist, ein Billardtraining-Element aus einer Datenbank auf dem Server auszuwählen, und wobei die Bildschirmanzeigeeinheit ausgelegt ist, das ausgewählte Billardtraining-Element und ein Trainingsergebnis anzuzeigen;
    einen Server, der jeweils mit der Kamera und dem Client-Endgerät verbunden ist, der ein Bahnerzeugungsmodul, eine Datenbank, ein Analyse- und Bewertungsmodul und ein Modul für eine erweiterte Realität umfasst,
    wobei
    das Bahnerzeugungsmodul ausgelegt ist, die gesammelten Billardbilder, die durch die Kamera übertragen werden, zu empfangen, eine Bewegungsbahn für jede Billardkugel in Übereinstimmung mit jedem Rahmen der gesammelten Billardbilder zu erzeugen und die Bewegungsbahn jeder Billardkugel zu dem Analyse- und Bewertungsmodul zu senden;
    die Datenbank ausgelegt ist, Billardtraining-Elemente und Bewertungsstandards zu speichern, wobei jedes Billardtraining-Element zu einem Bewertungsstandard gehört, wobei im Einsatz
    die Datenbank eine ID eines Billardtraining-Elements empfängt, das durch die Trainingsart-Auswahleinheit gesendet wurde, und dann das entsprechende Billardtraining-Element sowie den zugehörigen Bewertungsstandard zu dem Analyse- und Bewertungsmodul sendet;
    das Analyse- und Bewertungsmodul ausgelegt ist, das Billardtraining-Element und den zugehörigen Bewertungsstandard, die von der Datenbank gesendet werden, zu empfangen und im Einsatz
    außerdem die Bewegungsbahn jeder Billardkugel, die durch das Bahnerzeugungsmodul gesendet wird, zu empfangen, durch Vergleichen der Bewegungsbahn jeder Billardkugel mit dem Bewertungsstandard, der zu dem Billardtraining-Element gehört, zu analysieren, um so ein Trainingsergebnis zu erhalten, und dann im Einsatz
    das Trainingsergebnis zu der Bildschirmanzeigeeinheit zum Anzeigen zu senden;
    das Modul für eine erweiterte Realität ausgelegt ist, eine Analyseunterstützungsfunktion für einen Benutzer durch Messen eines Abstands zwischen Billardkugeln, Anzeigen eines Bereichs, der durch eine Objektkugel vor einer Spielkugel blockiert ist, Feststellen des Vorhandenseins einer Behinderung, Anzeigen einer Stoßpassage, Zeichnen einer Faltlinienbahn, erneutes Spielen des Stoßes und lokales Zoomen der Bilder bereitzustellen.
  2. Billardtraining-Unterstützungssystem nach Anspruch 1, dadurch gekennzeichnet, dass das Billardtraining-Element eine erste Position zum Anordnen einer Spielkugel und eine zweite Position zum Anordnen einer Objektkugel umfasst, wobei der Bewertungsstandard eine Bewegungsbahn der Spielkugel, eine Bewegungsbahn der Objektkugel, Statusinformationen der Objektkugel, Stopp-Positionen der Billardkugeln und Aufprallpunkte umfasst.
  3. Billardtraining-Unterstützungssystem nach Anspruch 1 oder 2, dadurch gekennzeichnet, dass die Analyse- und Bewertungsdaten Billardstoßpunkte, ein Vergleichsbild zwischen einer tatsächlichen Billardstoßbahn und der Standardbahn sowie eine detaillierte Analyse eines Billardstoßes umfassen.
  4. Billardtraining-Unterstützungssystem nach einem der Ansprüche 1-3, dadurch gekennzeichnet, dass
    das Messen eines Abstands zwischen Billardkugeln durch Erhalten tatsächlicher Koordinaten (x1, y1) und (x2, y2) von zwei Billardkugeln und Berechnen des tatsächlichen Abstands zwischen den zwei Billardkugeln nach der Formel: | AB | = x 1 x 2 2 + y 1 y 2 2
    Figure imgb0007
    durchgeführt wird, wobei |AB| der Abstand zwischen den zwei Billardkugeln ist;
    das Anzeigen eines Bereichs, der durch eine Objektkugel vor einer Spielkugel blockiert ist, durch das Erhalten von tatsächlichen Koordinaten der Spielkugel und der Objektkugel und das Erhalten von zwei tangential verlaufenden Linien, die sich durch den Kugelmittelpunkt der Spielkugel erstrecken und tangential zu der Objektkugel verlaufen, durchgeführt wird, indem das Gleichungssystem { | x k y + b | k 2 + 1 = r y = kx + b
    Figure imgb0008
    gelöst wird, wobei (x, y) eine physische Koordinate der Spielkugel und der Objektkugel darstellt und r der Durchmesser der Billardkugel ist und dann die Fläche des Vierecks, das durch diese Tangentiallinien mit den Kanten des Billardtischs gebildet wird, als der blockierte Bereich angezeigt wird;
    das Feststellen des Vorliegens einer Behinderung durch Berechnen eines blockierten Bereichs, der durch die blockierende Objektkugel vor der Spielkugel gebildet wird, und das Feststellen, ob die Objektkugel, die gestoßen werden muss, vollständig in dem blockierten Bereich positioniert ist, durchgeführt wird, und dann, falls die Objektkugel, die gestoßen werden muss, vollständig in dem blockierten Bereich liegt, festgestellt wird, dass das Erzeugen einer Behinderung erfolgreich ist; wobei andernfalls festgestellt wird, dass das Erzeugen einer Behinderung fehlgeschlagen ist;
    das Anzeigen einer Stoßpassage durchgeführt wird, indem tatsächliche Koordinaten der Spielkugel und der Objektkugel erhalten werden und indem unter Verwendung der Formel y = kx + b überprüft wird, ob die tatsächliche Koordinate der Taschenöffnung auf der Geraden liegt, die durch die Spielkugel und die Objektkugel gebildet wird, wobei (x, y) die Koordinate der Taschenöffnung darstellt und k und b die Steigung und der Schnittpunkt der Geraden sind, die gebildet wird, in dem sie durch die Koordinaten der Spielkugel und der Objektkugel verläuft.
  5. Billardtraining-Unterstützungssystem nach einem der Ansprüche 1-4, dadurch gekennzeichnet, dass das Client-Endgerät ferner ein Trainingsauswahlmodul umfasst, das aus einer Betriebsart zum freien Training und einer Betriebsart zum klassischen Training auswählt, wobei
    die Betriebsart zum freien Training ausgelegt ist, ein Billardtraining-Element aus der Datenbank frei auszuwählen;
    die Betriebsart zum klassischen Training ausgelegt ist, ein Billardtraining-Element aus der Datenbank nach einem Stundenplan abzurufen.
  6. Billardtraining-Unterstützungssystem nach einem der Ansprüche 1-5, dadurch gekennzeichnet, dass das Client-Endgerät ferner ein Benutzermanagementmodul umfasst, das ausgelegt ist, Analyse- und Bewertungsdaten, einen Stundenplan, ein Benutzerrecht sowie Stoßzeiten für jedes Billardtraining-Element von jedem Benutzer zu speichern.
  7. Billardtraining-Unterstützungssystem nach einem der Ansprüche 1-6, dadurch gekennzeichnet, dass das Client-Endgerät ferner ein Spielmodul umfasst, das ausgelegt ist, zwei Benutzer aus allen Benutzern auszuwählen, Spieldaten der zwei Benutzer in Echtzeit zu sammeln, die gesammelten Spieldaten zu analysieren und Benutzerspielstände zu erhalten, nachdem das Spiel beendet ist.
  8. Billardtraining-Unterstützungssystem nach einem der Ansprüche 1-6, dadurch gekennzeichnet, dass das Client-Endgerät ferner ein Modul für ein entfernt durchgeführtes Spiel umfasst, das ausgelegt ist, ein entfernt durchgeführtes Spiel zwischen zwei Benutzern einzurichten.
  9. Billardtraining-Unterstützungsverfahren zur Verwendung mit dem Billardtraining-Unterstützungssystem nach Anspruch 1, wobei das Verfahren die folgenden Schritte umfasst:
    Auswählen eines Billardtraining-Elements aus einer Datenbank durch eine Trainingsart-Auswahleinheit eines Client-Endgeräts und Anzeigen des ausgewählten Billardtraining-Elements durch eine Bildschirmanzeigeeinheit, während das ausgewählte Billardtraining-Element sowie der zugehörige Bewertungsstandard zu einem Analyse- und Bewertungsmodul gesendet werden;
    Durchführen eines Billardstoßtrainings in Übereinstimmung mit dem Billardtraining-Element;
    Sammeln von Billardbildern durch eine Kamera und Übertragen der gesammelten Billardbilder zu einem Server, Empfangen der gesammelten Billardbilder, die durch die Kamera gesendet werden, und Erzeugen einer Bewegungsbahn für jede Billardkugel in Übereinstimmung mit jedem Rahmen der gesammelten Billardbilder durch ein Bahnerzeugungsmodul des Servers, Senden der Bewegungsbahn jeder Billardkugel zu dem Analyse- und Bewertungsmodul, Analysieren und Vergleichen der Bewegungsbahn jeder Billardkugel mit dem Bewertungsstandard, der zu dem Billardtraining-Element gehört, um so ein Trainingsergebnis durch das Analyse- und Bewertungsmodul zu erhalten, und Senden des Trainingsergebnisses zu der Bildschirmanzeigeeinheit zum Anzeigen,
    wobei ein Verfahren für eine erweiterte Realität ferner durch den Server durch Messen eines Abstands zwischen Billardkugeln, Anzeigen eines Bereichs, der durch eine Objektkugel vor einer Spielkugel blockiert ist, Feststellen des Vorhandenseins einer Behinderung, Anzeigen einer Stoßpassage, Zeichnen einer Faltlinienbahn, erneutes Spielen des Stoßes und lokales Zoomen der Bilder durchgeführt wird, um so eine Analyseunterstützungsfunktion für einen Benutzer bereitzustellen.
  10. Billardtraining-Unterstützungsverfahren nach Anspruch 9, dadurch gekennzeichnet, dass
    das Messen eines Abstands zwischen Billardkugeln durch Erhalten tatsächlicher Koordinaten (x1, y1) und (x2, y2) von zwei Billardkugeln und Berechnen des tatsächlichen Abstands zwischen den zwei Billardkugeln nach der Formel: | AB | = x 1 x 2 2 + y 1 y 2 2
    Figure imgb0009
    durchgeführt wird, wobei |AB| der Abstand zwischen den zwei Billardkugeln ist;
    das Anzeigen eines Bereichs, der durch eine Objektkugel vor einer Spielkugel blockiert ist, durch das Erhalten von tatsächlichen Koordinaten der Spielkugel und der Objektkugel und das Erhalten von zwei tangential verlaufenden Linien, die sich durch den Kugelmittelpunkt der Spielkugel erstrecken und tangential zu der Objektkugel verlaufen, durchgeführt wird, indem das Gleichungssystem { | x k y + b | k 2 + 1 = r y = kx + b
    Figure imgb0010
    gelöst wird, wobei (x, y) eine physische Koordinate der Spielkugel und der Objektkugel darstellt, r der Durchmesser der Billardkugel ist und dann der Bereich des Vierecks, das durch diese Tangentiallinien mit den Kanten des Billardtischs gebildet wird, als der blockierte Bereich dargestellt wird;
    das Feststellen eines Vorhandenseins einer Behinderung durch Berechnen eines blockierten Bereichs, der durch die blockierende Objektkugel vor der Spielkugel gebildet wird, und das Feststellen, ob die Objektkugel, die gestoßen werden muss, vollständig in dem blockierten Bereich positioniert ist, durchgeführt wird, und woraufhin dann, falls die Objektkugel, die gestoßen werden muss, vollständig in dem blockierten Bereich liegt, festgestellt wird, dass das Erzeugen einer Behinderung erfolgreich ist; wohingegen andernfalls festgestellt wird, dass das Erzeugen einer Behinderung fehlgeschlagen ist;
    das Anzeigen einer Stoßpassage durchgeführt wird, indem tatsächliche Koordinaten der Spielkugel und der Objektkugel erhalten werden und unter Verwendung der Formel y = kx + b überprüft wird, ob die tatsächliche Koordinate der Taschenöffnung auf der Geraden liegt, die durch die Spielkugel und die Objektkugel gebildet wird, wobei (x, y) die Koordinate der Taschenöffnung darstellt und k und b die Steigung und der Schnittpunkt der Geraden sind, die gebildet wird, in dem sie durch die Koordinaten der Spielkugel und der Objektkugel verläuft.
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