EP2775462A1 - Système et procédé permettant de commander un dispositif de jeu électronique - Google Patents
Système et procédé permettant de commander un dispositif de jeu électronique Download PDFInfo
- Publication number
- EP2775462A1 EP2775462A1 EP13158466.6A EP13158466A EP2775462A1 EP 2775462 A1 EP2775462 A1 EP 2775462A1 EP 13158466 A EP13158466 A EP 13158466A EP 2775462 A1 EP2775462 A1 EP 2775462A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- egm
- mobile device
- player
- remote access
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
- 238000000034 method Methods 0.000 title claims abstract description 12
- 238000004891 communication Methods 0.000 claims description 19
- 230000000977 initiatory effect Effects 0.000 claims description 2
- 230000003213 activating effect Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 13
- 230000006870 function Effects 0.000 description 7
- 230000005540 biological transmission Effects 0.000 description 5
- 230000003993 interaction Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 238000009987 spinning Methods 0.000 description 3
- 230000000644 propagated effect Effects 0.000 description 2
- 238000009795 derivation Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000008054 signal transmission Effects 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/3218—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
Definitions
- EGMs Electronic gaming machines
- games such as mechanical spinning reel games, video spinning reel games, video poker games, roulette games, keno games and other types of wagering games that are commonly deployed at a casino for use by players.
- Playing a particular EGM requires the player to physically sit at the machine and place a wager on the outcome of the game. The player then interacts with the game during the game cycle to make selections as directed for different options until the game cycle ends with the game outcome being selected and displayed to the player. If the outcome is a winner, the player receives an award corresponding to the outcome.
- the publication provides a description of an EGM configured to receive at least game outcomes from a remote device (server) where the EGM itself does not use a random number generator (“RNG”) to generate game outcomes locally.
- the game outcomes are instead generated remotely (from the server) in response to inputs made on the mobile device such as an input indicating a wager amount and/or an input to initiate the game.
- the wager amount or initiation information can be sent from the mobile device to a remote device such as from a mobile gaming device to a server.
- a game presentation for the game outcomes generated remotely can be generated and displayed on the mobile device.
- the game presentation can also be generated remotely (from the server) and then streamed for display to the mobile device.
- the prior art fails to show the use of a mobile device to remotely control an EGM where control may be switched between: (a) local control of the EGM by a player physically present at the EGM interacting with the EGM through the inputs on the EGM; and (b) remote control of the EGM by a player using a mobile device such as a smartphone or tablet computing device.
- the present invention provides a system and method that allows for switching of control between local operation of the EGM and remote operation of an EGM from a mobile device.
- FIGURE 1 shows an electronic gaming machine for playing a game of chance
- FIGURE 2 shows a block diagram of an electronic gaming machine for playing a game and connected to a network controlled by a central server based system with an external system also connected to the network;
- FIGURE 3 shows a block diagram of a group of electronic gaming machines on a network connected to a server based system and an external system;
- FIGURES 4A-4B show examples of mobile devices
- FIGURE 5 is a block diagram with communication signals between a mobile device and an EGM
- FIGURE 6A is a block diagram of an EGM showing local and remote access options
- FIGURE 6B is a block diagram of mobile device and an EGM connected using a remote gaming gateway;
- FIGURE 6C is a block diagram of an EGM that may be switched between remote access using a mobile device and local access by physically playing at the EGM;
- FIGURE 7 is a flowchart of a hierarchy of actions available on the EGM
- FIGURE 8 is a flowchart of the states that an EGM may be in during operation
- FIGURE 9 is a block diagram showing a mobile device in parallel play on multiple EGMs
- FIGURE 10 is a block diagram showing the capture and transmission of screenshots from an EGM to a mobile device during remote play.
- FIGURE 11 shows a block diagram of a group of electronic gaming machines on a network connected to a group of remote access devices through a group of gateways.
- FIG. 1 shows an electronic gaming machine (“EGM”) 100 with a number of components.
- a primary display 105 is used to show game play and resulting outcomes, and may be in the form of a video display (shown), or alternatively, physical reels.
- Touch screen displays are included on most EGMs and provide a flexible interface for operation of EGM 100, including displaying symbols during game play.
- Other components include a bill validator (see Fig. 2 ) housed inside EGM 100 into which bills may be inserted through bill slot 110.
- Buttons 115 on the exterior of EGM 100 are used to initiate and control EGM operations in conjunction with touch screen display 105 by the player.
- EGMs may further include a secondary display 120 for displaying other game functions including bonus screens.
- Either of primary display 105 or secondary display 120 may be used to show information to the player such as pay tables, messages, advertising, entertainment screens or other types of information.
- Multiple meters 125 on display 105 are used for tracking credits available for play, amount won on a particular play, number of coins bet and other amounts are typically positioned near the bottom of screen 105.
- EGM 100 may also accept coins. In those cases, a coin tray 130 at the bottom of EGM 100 is used to catch coins as they are dispensed to a player.
- EGM 100 it is common for EGM 100 to include a ticket-in, ticket-out (“TITO") component that includes a ticket reader and ticket printer housed inside of EGM 100 that may accept bar coded credits printed on a ticket through slot 110 and for which the value of the credits is displayed on meters 125 upon a ticket being inserted.
- TITO ticket-in, ticket-out
- FIG. 2 is a block diagram of EGM 100 connected to a central server based system 200 and showing certain internal components of EGM 100. All operational functions of EGM 100 are controlled by a controller 135 such as a microprocessor housed inside EGM 100 that is resident on a game board 140. The controller executes instructions that include operation of an EGM based random number generator 145 (“RNG") that is typically implemented in software and stored in a memory 150. Alternatively, a true hardware random number generator may be used. The internal components of EGM 100 are well known to those of ordinary skill in the art. Game outcomes are determined based on the random numbers selected by RNG 145. A bill validator 155 for accepting paper currency is shown integrated with a ticket reader and ticket printer. Bill validator 155 accepts currency in the form of bills or tickets from a player and adds credit to meters 125 on EGM 100.
- RNG EGM based random number generator
- An external system 205 such as a player tracking system, a slot accounting system or a bonusing system may also be connected to EGM 100. These types of systems are typically connected to EGM 100 either through a separate interface board (not shown) or directly to different components of EGM 100 including but not limited to game board 140.
- a player tracking system may also include other components installed in EGM 100 such as a player tracking display 210, a keypad 215 and a card reader 220. These components allow for direct interaction between external system 205 and the player to receive information from the player on keypad 215 or through information on a card inserted into card reader 220, and to display information to the player on display 210.
- a network is established between external system 205 and EGM 100 by network connection 225. The network may be connected to all EGMs 100 in a casino or any smaller subset of EGMs 100.
- Server based system 200 is also connected to EGMs 100 by a network connection 230 which may be a separate connection or the same connection as the network connecting EGM 100 to external system 205.
- Server based system 200 may be a single server or it may represent a group of interconnected servers that are configured to be a single system interfacing with a group of EGMs.
- the type of network 230 over which data is communicated can be one of several different types of networks. These include a Local Area Network (LAN), Wide Area Network (WAN), an intranet, the internet or other classes of networks. Any type of network technology could be used without departing from the principles of the invention. This would include communication via any protocol on any of the layers of the OSI model (ISO/IEC 7498-1) with or without encryption (e.g. SSL encryption, VPN, etc).
- the time is synchronized on all components of the system via a network protocol such as, for example, network time protocol (“NTP”) to ensure that time stamps may be reliably compared.
- NTP network time protocol
- FIG. 3 is a block diagram showing a group of EGMs 100 a-x on a network connection 230 between central server based system 200 and each of EGMs 100 ax. It should be understood that the network may be set up with any number of EGMs that may number into the thousands of machines. Each of EGMs 100 a-x is also connected to external system 205 that may be a player tracking, slot accounting, bonusing or other type of system.
- FIG. 4A and FIG. 4B show mobile devices that may be used to remotely control EGM 100.
- Fig. 4A is a smartphone 405 such as an iPhone ® sold by Apple ® while
- Fig. 4B is a tablet computing device 410 such as an iPad ® sold by Apple ® . Either of these devices as well as other mobile handheld devices may be used to remotely access and control EGM 100 once EGM 100 is placed in a remote access mode.
- a mobile device will be generally referred to as mobile device 405.
- mobile device 405 may be substituted with mobile device 410, or any other electronic device with communicative connection capabilities that is remotely located from EGM 100 and from which EGM 100 may be controlled.
- Such devices may include a dedicated remote electronic gaming device specially designed and produced for remote gaming purposes, a laptop computer, a portable video gaming device such as an PlayStation Portable, or PSP ® , sold by Sony ® , or any other general computing device that may be programmed or loaded with application software to provide the necessary capabilities for remotely controlling EGM 100.
- a dedicated remote electronic gaming device specially designed and produced for remote gaming purposes
- a laptop computer a portable video gaming device such as an PlayStation Portable, or PSP ® , sold by Sony ®
- any other general computing device that may be programmed or loaded with application software to provide the necessary capabilities for remotely controlling EGM 100.
- a player interacts with EGM 100 on mobile device 405 using multi-channel communication.
- Actions are performed using physical buttons such as touchscreen 105 or buttons 115 on EGM 100 and the touchscreen or buttons on mobile device 405.
- Actions include, but are not limited to the transfer of funds, game selection, switch to activate remote control by the mobile device and return local control to the EGM, along with all other functions required to play a game and receive credit for player loyalty rewards.
- the multi-channel communication allows for transmission of game content including streaming video screen states, individual JPEG screen states, and/or text messaging, as well as audio to be transmitted between EGM 100 and mobile device 405. Throughout the process, all gaming functions are performed by EGM 100 with status of those actions transmitted to mobile device 405 for display to the player.
- the player interacts with EGM 100 by responding when necessary using inputs on mobile device 405. Since the gaming functions are performed on EGM 100, there is not an opportunity for a compromise of data or security on mobile device 405, which merely acts to display information to the player and provide responses from the player when necessary and is in physical lock-out mode while EGM 100 is under remote control by mobile device 405.
- Critical gaming functions such as running the RNG and determining game outcomes are handled exclusively by the internal components of EGM 100 irrespective of whether EGM is in local mode or remote access mode.
- a mobile device 405 is able to identify a particular EGM by, for example, scanning a quick response code (“QR") code displayed physically on the exterior surface of EGM or on one of the screens 105, 120 of EGM 100. Once mobile device 405 has the QR code, it can specify the particular EGM with which to establish communication.
- the identification code representing respective EGMs may be provided by means of an RFID tag attached to the EGM from which the mobile device may be adapted to read or detect identification information using an RFID communication protocol. It should be understood that other techniques for identifying EGM 100 are also available including but not limited t near field communication ("NFC").
- the protocol is used to format transmissions which include video, images and audio.
- the protocol may be any standard protocol such as real-time transport protocol ("RTP") over user data protocol (“UDP”) or an MPEG protocol such as MPEG2 video encoder. Any other codecs or protocol may be used including a proprietary protocol specifically designed for EGM-mobile device communication.
- RTP real-time transport protocol
- UDP user data protocol
- MPEG MPEG2 video encoder
- Any other codecs or protocol may be used including a proprietary protocol specifically designed for EGM-mobile device communication.
- an encoder known as VideoLAN x264 encoder may be used in view of this protocol having very low latency for video streaming.
- Transmission of the state of EGM 510 is also transmitted from EGM 100 to mobile device 405. This may include messaging related to the availability of EGM 100 for play, the timing of game play, a waiting state indicating that EGM 100 is awaiting an input from the user or other messages related to EGM components such as acceptor/printer 155, buttons 115, screens 105, 120, doors 520, keys 525, or hopper/dispenser 530 on EGM 100. Operational instructions 515 are sent from mobile device 405 to EGM 100 to provide user input, a request to use EGM in remote mode, request to terminate remote mode or other user instructions.
- EGM 100 may switch between local access by a player physically playing EGM 100 directly at EGM 100 and remote access by a player playing through mobile device 405. This concept is shown in FIG. 6A showing the options of local access 600 and remote access 601.
- a gateway 605 (or a proprietary connection service referred to as LightBridge tm or LightBridge tm service developed by the assignee of this application) as shown in FIG. 6B is deployed to switch modes between local access on EGM 100 and remote access on mobile device 405.
- Gateway 605 is controlled by EGM controller 135, or a separate controller 135 as shown in FIG. 6C that is used for the purpose of running gateway 605 and controlling the connection between EGM 100 and mobile device 405.
- EGM controller 135 or a separate controller 135 as shown in FIG. 6C that is used for the purpose of running gateway 605 and controlling the connection between EGM 100 and mobile device 405.
- the QR code is scanned by mobile device 405 and a signal is sent to EGM 100 to switch from local operation mode to remote access mode at step 1.
- Gateway 605 is then notified of the switch after receiving a signal from mobile device 405 at step 2, and mobile device 405 then initiates a play session at step 3 that establishes two-communications between EGM 100 and gateway 605 at step 4, and between mobile device 405 and gateway 605 at step 5.
- a hierarchy of actions 705 becomes available, an example of which is shown in FIG. 7 , where actions can be executed by the player on mobile device 405 which are propagated to EGM 100.
- Screen actions 710 on mobile device 405 are activated by touchscreen clicks 715 and use of the mechanical button actions 720 performed by pressing button 725 on mobile device 405 are implemented during game play by EGM 100.
- Using software applications developed for a smartphone, tablet or other mobile device for use with the gateway it is possible to specify any button functionality on a touchscreen or physical buttons on mobile device 405. Key actions 730 performed on a keyboard (not shown) on mobile device 405 can turn on 735 or turn off 740 a particular functionality.
- access control 745 can be turned on 750 or turned off 755 using any of the user interface options previously described (e.g. touchscreen clicks, button depressions, keyboard actions).
- the states 800 may be propogated from EGM 100 to mobile device 405, which is adjusted according to the states. This may happen at any time appropriate within the session.
- a set of touchscreen buttons displayed on the touchscreen of mobile device 405 reflect the particular screen state 805 as being screen 1 (810) to screen n (815) at any given time provide the player with the opportunity to make selections with respect to input and interaction with EGM 100.
- the states of these buttons are configured to simulate the states of EGM buttons 115 during play. It should be understood, that for smaller screens, it may be required or desirable to show only certain subgroups of buttons on the touchscreen of a mobile device at any given time, particularly if the mobile device is a smartphone.
- buttons may be shown, while some may be operational or not depending on the input required at that point in the game play cycle.
- state 820 on EGM 100 is also propogated to mobile device 405.
- state 820 in the present case is simply whether there is audio being played or not without any additional states.
- messages related to other functionality on EGM 100 may also be communicated to mobile device 405.
- the state of the cabinet 825 may provide indications related to the state of buttons 830, doors 835, keys 840 and any other components 845 on EGM 100.
- FIG. 9 shows an embodiment in which multiple EGMs 100 may be controlled simultaneously, or in parallel.
- the display of screens from each controlled EGM would be alternated on mobile device 405 as player input and the display of game outcomes is required.
- a selection screen may be provided on the mobile device 405 on which are arranged a number of icons, each icon representing a respective EGM being controlled.
- a thumbnail picture may be shown at each icon to represent a screen state of the respective EGM. Alternatively a miniaturized video stream may be shown.
- FIG. 10 is an embodiment where captured still image screenshots or streaming video of game play content may be in use.
- EGM 100 sends screenshots of the particular game play screen to mobile device 405.
- the image of a screenshot that in local operation mode would be shown on screen 105 is captured by a screengrabber program or hardware 1005.
- the captured screenshot image is encoded by encoder 1010 and input to a multiplexer 1015 before it is transmitted to mobile device 405.
- the image Upon being received by mobile device 405, the image is input to a demultiplexer 1020 and decoded by a decoder 1025 before it is displayed to the player on screen 1030 of mobile device 405.
- the screenshot image for a video screen may be captured using a program to freeze the needed screenshot.
- a host of freely available screenshot programs are available for this purpose, or a proprietary program may be used.
- a program for handling multimedia such as FFmpeg may be used to handle the image during processing while a media player such as FFmpeg+ may be used to display the image on screen 1030 of mobile device 405.
- a camera (not shown) positioned inside of the EGM cabinet may be used for this purpose.
- screenshots may be captured sixty times per second.
- the individual frames are encoded into video using a video format such as mpeg2 video stream, h264 or any other video encoding format.
- the video is input to multiplexer 1015 which may split video streams into a group of different streams that are then merged by demultiplexer 1020 when the streams are received at mobile device 405.
- FIG. 11 shows a block diagram of a group of EGMs 100a-f on a network connected to a group of remote access devices 405 a-f through a group of gateways a- n .
- This diagram shows the scalability and flexibility of a system of EGMs connecting to remote access devices while routing communications through a set of gateways 605a-n.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Telephone Function (AREA)
- Telephonic Communication Services (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
- User Interface Of Digital Computer (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Selective Calling Equipment (AREA)
- Computer And Data Communications (AREA)
Priority Applications (16)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP13158466.6A EP2775462A1 (fr) | 2013-03-08 | 2013-03-08 | Système et procédé permettant de commander un dispositif de jeu électronique |
CA2904123A CA2904123A1 (fr) | 2013-03-08 | 2014-03-07 | Systeme et procede de commande a distance d'un dispositif de jeu electronique a partir d'un dispositif mobile |
PCT/EP2014/054483 WO2014135692A1 (fr) | 2013-03-08 | 2014-03-07 | Système et procédé de commande à distance d'un dispositif de jeu électronique à partir d'un dispositif mobile |
UAA201509130A UA119639C2 (uk) | 2013-03-08 | 2014-03-07 | Система та спосіб для віддаленого керування електронним гральним пристроєм з мобільного пристрою |
PE2015001883A PE20151856A1 (es) | 2013-03-08 | 2014-03-07 | Sistema y metodo para control a distancia de un dispositivo para juegos electronicos desde un dispositivo movil |
CN201480016693.1A CN105190714B (zh) | 2013-03-08 | 2014-03-07 | 用于由移动设备远程控制电子游戏设备的系统和方法 |
KR1020157027613A KR102171741B1 (ko) | 2013-03-08 | 2014-03-07 | 이동 장치로부터 전자 게임 장치를 원격 제어하기 위한 시스템 및 방법 |
MX2015011795A MX350497B (es) | 2013-03-08 | 2014-03-07 | Sistema y metodo para control a distancia de un dispositivo para juegos electronicos desde un dispositivo movil. |
RU2015140223A RU2648624C2 (ru) | 2013-03-08 | 2014-03-07 | Система и способ для дистанционного управления электронным игровым автоматом с мобильного устройства |
EP14708870.2A EP3001874A1 (fr) | 2013-03-08 | 2014-03-07 | Système et procédé de commande à distance d'un dispositif de jeu électronique à partir d'un dispositif mobile |
AU2014224597A AU2014224597B2 (en) | 2013-03-08 | 2014-03-07 | System and method for remotely controlling an electronic gaming device from a mobile device |
SG11201506970TA SG11201506970TA (en) | 2013-03-08 | 2014-03-07 | System and method for remotely controlling an electronic gaming device from a mobile device |
PH12015501968A PH12015501968B1 (en) | 2013-03-08 | 2015-09-04 | System and method for remotely controlling an electronic gaming device from a mobile device |
CL2015002505A CL2015002505A1 (es) | 2013-03-08 | 2015-09-07 | Sistema y método para control a distancia de un dispositivo para juegos electrónicos desde un dispositivo móvil |
ZA2015/07406A ZA201507406B (en) | 2013-03-08 | 2015-10-06 | System and method for remotely controlling an electronic gaming device from a mobile device |
AU2018203755A AU2018203755B2 (en) | 2013-03-08 | 2018-05-29 | System and method for remotely controlling an electronic gaming device from a mobile device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP13158466.6A EP2775462A1 (fr) | 2013-03-08 | 2013-03-08 | Système et procédé permettant de commander un dispositif de jeu électronique |
Publications (1)
Publication Number | Publication Date |
---|---|
EP2775462A1 true EP2775462A1 (fr) | 2014-09-10 |
Family
ID=47845797
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP13158466.6A Ceased EP2775462A1 (fr) | 2013-03-08 | 2013-03-08 | Système et procédé permettant de commander un dispositif de jeu électronique |
EP14708870.2A Ceased EP3001874A1 (fr) | 2013-03-08 | 2014-03-07 | Système et procédé de commande à distance d'un dispositif de jeu électronique à partir d'un dispositif mobile |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP14708870.2A Ceased EP3001874A1 (fr) | 2013-03-08 | 2014-03-07 | Système et procédé de commande à distance d'un dispositif de jeu électronique à partir d'un dispositif mobile |
Country Status (11)
Country | Link |
---|---|
EP (2) | EP2775462A1 (fr) |
KR (1) | KR102171741B1 (fr) |
CN (1) | CN105190714B (fr) |
AU (2) | AU2014224597B2 (fr) |
CA (1) | CA2904123A1 (fr) |
MX (1) | MX350497B (fr) |
PE (1) | PE20151856A1 (fr) |
RU (1) | RU2648624C2 (fr) |
SG (1) | SG11201506970TA (fr) |
UA (1) | UA119639C2 (fr) |
WO (1) | WO2014135692A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9911273B2 (en) | 2014-08-06 | 2018-03-06 | Kenny Phan | Facilitating access to a target device |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10092836B2 (en) | 2015-07-21 | 2018-10-09 | Ippasa, Llc | System for storing display spatial data template created during video game play |
CN105357312B (zh) * | 2015-11-23 | 2018-08-24 | 杭州神采飞扬娱乐有限公司 | 远程控制游艺方法及装置 |
ES2626310B1 (es) * | 2016-01-22 | 2018-03-21 | Marcoype, S.L. | Disposición de control de la operación de al menos una máquina de juego física e instalación de juego que comprende la disposición |
US10621825B2 (en) * | 2017-04-07 | 2020-04-14 | Japan Cash Machine Co., Ltd. | Device, system, and method for facilitating communications between electronic gaming machines and mobile devices |
CN111615087A (zh) * | 2019-02-26 | 2020-09-01 | 北京奇虎科技有限公司 | 联网对战可移动设备控制方法和装置 |
US10926169B2 (en) * | 2019-04-04 | 2021-02-23 | Microsoft Technology Licensing, Llc | Cross-device accessory input and output for enhanced gaming experience |
EP3937143A1 (fr) | 2020-07-08 | 2022-01-12 | Play'n Go Marks Ltd | Procédé de fonctionnement d'un système de jeu |
CN112767615B (zh) * | 2021-01-14 | 2022-06-14 | 广州乐摇摇信息科技有限公司 | 游乐设备启动方法和装置 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003027970A2 (fr) * | 2001-09-28 | 2003-04-03 | Igt | Systeme de jeu sans fil |
US20080311971A1 (en) * | 2007-06-14 | 2008-12-18 | Atronic International Gmbh | Hand Held Tablet Communicating with Gaming Machine |
US20120315984A1 (en) | 2011-06-09 | 2012-12-13 | Igt | Graphic capture in a mobile loyalty network |
EP2549449A2 (fr) * | 2011-07-20 | 2013-01-23 | Igt | Procédés et appareil pour fournir une connexion sécurisée sur une machine de jeu à l'aide d'un dispositif portable |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060252530A1 (en) * | 2003-01-08 | 2006-11-09 | Igt | Mobile device for providing filtered casino information based on real time data |
US8949369B2 (en) * | 2007-06-12 | 2015-02-03 | Ux Ltd. | Two-tier architecture for remote access service |
US20120165101A1 (en) * | 2010-11-15 | 2012-06-28 | Venu Krishnamoorthy | Remote Gaming Systems |
CN101997578A (zh) * | 2010-11-16 | 2011-03-30 | 上海以太软件有限公司 | 一种嵌入式设备实现蓝牙无线网络游戏的方法 |
CN102360210A (zh) * | 2011-10-27 | 2012-02-22 | 深圳拓邦股份有限公司 | 一种智能家电的控制系统及方法 |
US8827813B2 (en) * | 2011-12-21 | 2014-09-09 | Igt | Screen capture to a mobile device |
US8613668B2 (en) * | 2011-12-22 | 2013-12-24 | Igt | Directional wireless communication |
US20130337878A1 (en) * | 2012-06-13 | 2013-12-19 | Igt | Project egm display onto mobile device |
-
2013
- 2013-03-08 EP EP13158466.6A patent/EP2775462A1/fr not_active Ceased
-
2014
- 2014-03-07 EP EP14708870.2A patent/EP3001874A1/fr not_active Ceased
- 2014-03-07 PE PE2015001883A patent/PE20151856A1/es unknown
- 2014-03-07 UA UAA201509130A patent/UA119639C2/uk unknown
- 2014-03-07 AU AU2014224597A patent/AU2014224597B2/en active Active
- 2014-03-07 MX MX2015011795A patent/MX350497B/es active IP Right Grant
- 2014-03-07 SG SG11201506970TA patent/SG11201506970TA/en unknown
- 2014-03-07 KR KR1020157027613A patent/KR102171741B1/ko active IP Right Grant
- 2014-03-07 CA CA2904123A patent/CA2904123A1/fr not_active Abandoned
- 2014-03-07 RU RU2015140223A patent/RU2648624C2/ru active
- 2014-03-07 CN CN201480016693.1A patent/CN105190714B/zh active Active
- 2014-03-07 WO PCT/EP2014/054483 patent/WO2014135692A1/fr active Application Filing
-
2018
- 2018-05-29 AU AU2018203755A patent/AU2018203755B2/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003027970A2 (fr) * | 2001-09-28 | 2003-04-03 | Igt | Systeme de jeu sans fil |
US20080311971A1 (en) * | 2007-06-14 | 2008-12-18 | Atronic International Gmbh | Hand Held Tablet Communicating with Gaming Machine |
US20120315984A1 (en) | 2011-06-09 | 2012-12-13 | Igt | Graphic capture in a mobile loyalty network |
EP2549449A2 (fr) * | 2011-07-20 | 2013-01-23 | Igt | Procédés et appareil pour fournir une connexion sécurisée sur une machine de jeu à l'aide d'un dispositif portable |
Non-Patent Citations (1)
Title |
---|
ANONYMOUS: "Thumbnail - Wikipedia", 25 February 2013 (2013-02-25), XP055530090, Retrieved from the Internet <URL:https://en.wikipedia.org/w/index.php?title=Thumbnail&oldid=540382226> [retrieved on 20181204] * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9911273B2 (en) | 2014-08-06 | 2018-03-06 | Kenny Phan | Facilitating access to a target device |
Also Published As
Publication number | Publication date |
---|---|
KR20150126912A (ko) | 2015-11-13 |
SG11201506970TA (en) | 2015-10-29 |
AU2018203755A1 (en) | 2018-06-21 |
RU2648624C2 (ru) | 2018-03-26 |
CN105190714A (zh) | 2015-12-23 |
CA2904123A1 (fr) | 2014-09-12 |
AU2014224597B2 (en) | 2018-03-29 |
AU2014224597A1 (en) | 2015-09-24 |
EP3001874A1 (fr) | 2016-04-06 |
MX2015011795A (es) | 2016-05-16 |
RU2015140223A (ru) | 2017-04-11 |
PE20151856A1 (es) | 2016-01-10 |
WO2014135692A1 (fr) | 2014-09-12 |
MX350497B (es) | 2017-09-06 |
CN105190714B (zh) | 2019-05-28 |
UA119639C2 (uk) | 2019-07-25 |
AU2018203755B2 (en) | 2020-04-16 |
KR102171741B1 (ko) | 2020-10-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10810836B2 (en) | System and method for remotely controlling an electronic gaming device from a mobile device | |
AU2018203755B2 (en) | System and method for remotely controlling an electronic gaming device from a mobile device | |
US10204481B2 (en) | System and method for remote rendering of content on an electronic gaming machine | |
US9129489B2 (en) | Remote gaming method where venue's system suggests different games to remote player using a mobile gaming device | |
US8475283B2 (en) | Player incentives for wagering game transfers | |
US20130273998A1 (en) | Mobile gaming device carrying out uninterrupted game despite communications link disruption | |
US10134225B2 (en) | Controlling wagering game peripherals | |
US11087584B2 (en) | Gaming systems and methods for alternating the presentation of live events | |
US9208641B2 (en) | Remote gaming method allowing temporary inactivation without terminating playing session due to game inactivity | |
US9269222B2 (en) | Remote gaming system using separate terminal to set up remote play with a gaming terminal | |
US11514749B2 (en) | Using mobile devices to operate gaming machines | |
WO2013156848A1 (fr) | Architecture pour système de machine de jeu de casino basé sur un serveur | |
US9123200B2 (en) | Remote gaming using game recommender system and generic mobile gaming device | |
US20130267327A1 (en) | Remote gaming system allowing adjustment of original 3d images for a mobile gaming device | |
CA2791117C (fr) | Systeme et methode pour rendu a distance d'un contenu sur un appareil de jeux de hazard electronique | |
US10223865B2 (en) | Synchronous betting in wagering game systems |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20130308 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
AX | Request for extension of the european patent |
Extension state: BA ME |
|
R17P | Request for examination filed (corrected) |
Effective date: 20150310 |
|
RAX | Requested extension states of the european patent have changed |
Extension state: BA Payment date: 20150310 Extension state: ME Payment date: 20150310 |
|
RBV | Designated contracting states (corrected) |
Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
17Q | First examination report despatched |
Effective date: 20160129 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION HAS BEEN REFUSED |
|
18R | Application refused |
Effective date: 20190919 |