EP2669809A4 - Système de traitement d'informations, procédé permettant de commander un système de traitement d'informations, programme et support de stockage d'informations - Google Patents

Système de traitement d'informations, procédé permettant de commander un système de traitement d'informations, programme et support de stockage d'informations

Info

Publication number
EP2669809A4
EP2669809A4 EP12739341.1A EP12739341A EP2669809A4 EP 2669809 A4 EP2669809 A4 EP 2669809A4 EP 12739341 A EP12739341 A EP 12739341A EP 2669809 A4 EP2669809 A4 EP 2669809A4
Authority
EP
European Patent Office
Prior art keywords
processing system
information processing
program
storage medium
controlling
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP12739341.1A
Other languages
German (de)
English (en)
Other versions
EP2669809A1 (fr
Inventor
Eiichi Nishina
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of EP2669809A1 publication Critical patent/EP2669809A1/fr
Publication of EP2669809A4 publication Critical patent/EP2669809A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • H04W4/021Services related to particular areas, e.g. point of interest [POI] services, venue services or geofences
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephonic Communication Services (AREA)
EP12739341.1A 2011-01-26 2012-01-25 Système de traitement d'informations, procédé permettant de commander un système de traitement d'informations, programme et support de stockage d'informations Withdrawn EP2669809A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2011014446A JP6032692B2 (ja) 2011-01-26 2011-01-26 情報処理システム、情報処理システムの制御方法、プログラム及び情報記憶媒体
PCT/JP2012/051502 WO2012102289A1 (fr) 2011-01-26 2012-01-25 Système de traitement d'informations, procédé permettant de commander un système de traitement d'informations, programme et support de stockage d'informations

Publications (2)

Publication Number Publication Date
EP2669809A1 EP2669809A1 (fr) 2013-12-04
EP2669809A4 true EP2669809A4 (fr) 2016-12-21

Family

ID=46580854

Family Applications (1)

Application Number Title Priority Date Filing Date
EP12739341.1A Withdrawn EP2669809A4 (fr) 2011-01-26 2012-01-25 Système de traitement d'informations, procédé permettant de commander un système de traitement d'informations, programme et support de stockage d'informations

Country Status (6)

Country Link
US (1) US9744447B2 (fr)
EP (1) EP2669809A4 (fr)
JP (1) JP6032692B2 (fr)
KR (1) KR20130132587A (fr)
CN (1) CN103458980B (fr)
WO (1) WO2012102289A1 (fr)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5475698B2 (ja) * 2011-01-26 2014-04-16 株式会社ソニー・コンピュータエンタテインメント 情報処理装置、表示制御方法、プログラム及び情報記憶媒体
JP5997540B2 (ja) * 2012-08-10 2016-09-28 株式会社ソニー・インタラクティブエンタテインメント 情報処理システム、情報処理方法、プログラム及び情報記憶媒体
US10031866B2 (en) 2012-08-10 2018-07-24 Sony Interactive Entertainment Inc. Information processing system, information processing device, information processing method, program and information storage medium for setting download permissions or settings
US9480926B2 (en) * 2013-04-19 2016-11-01 Gree, Inc. Game server item notification system and method
EP2899999A1 (fr) * 2014-01-23 2015-07-29 Rovio Entertainment Ltd Communication de données relatives à un emplacement
US9351107B2 (en) 2014-01-23 2016-05-24 Rovio Entertainment Ltd Location relevant data communication
JP6758820B2 (ja) 2015-11-18 2020-09-23 マクセル株式会社 情報処理装置、及びその画像データ制御方法
WO2023188104A1 (fr) * 2022-03-30 2023-10-05 三菱電機株式会社 Système d'expérience à distance, dispositif de traitement d'informations, procédé de traitement d'informations et programme

Citations (3)

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US20040219961A1 (en) * 2003-04-08 2004-11-04 Ellenby Thomas William Computer games having variable execution dependence with respect to spatial properties of a mobile unit.
US20100205242A1 (en) * 2009-02-12 2010-08-12 Garmin Ltd. Friend-finding system
US20100289739A1 (en) * 2009-05-18 2010-11-18 Nintendo Co., Ltd. Storage medium storing information processing program, information processing apparatus and information processing method

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CN1190106C (zh) * 1999-11-09 2005-02-16 索尼公司 信息通信系统和方法
US6650902B1 (en) * 1999-11-15 2003-11-18 Lucent Technologies Inc. Method and apparatus for wireless telecommunications system that provides location-based information delivery to a wireless mobile unit
GB0012445D0 (en) * 2000-05-24 2000-07-12 Hewlett Packard Co Location-based equipment control
JP3839680B2 (ja) * 2001-03-29 2006-11-01 株式会社エヌ・ティ・ティ・ドコモ 位置計測方法、移動通信端末、プログラム及び記録媒体
JP2003090728A (ja) * 2001-09-18 2003-03-28 Denso Corp 地図表示装置
JP3712381B2 (ja) 2002-04-18 2005-11-02 富士通株式会社 プッシュ配信サービス提供方法,情報提供サービスシステム,サーバシステムおよびユーザ端末
US7430671B2 (en) * 2004-03-31 2008-09-30 Nortel Networks Limited Systems and methods for preserving confidentiality of sensitive information in a point-of-care communications environment
JP4274925B2 (ja) * 2003-12-17 2009-06-10 株式会社ナビタイムジャパン 情報配信システムおよび情報配信サーバならびに携帯端末および情報配信方法
WO2007051223A1 (fr) * 2005-11-04 2007-05-10 Seeker Wireless Pty Limited Service de communication fonde sur des profils
US7519470B2 (en) * 2006-03-15 2009-04-14 Microsoft Corporation Location-based caching for mobile devices
US8565715B2 (en) 2006-05-19 2013-10-22 Alcatel Lucent Mobile-initiated location measurement
KR101321240B1 (ko) * 2007-01-16 2013-12-19 삼성전자주식회사 이동통신시스템에서 홈셀 또는 개인네트워크로 셀 선택하는 장치 및 방법
US20090063624A1 (en) * 2007-08-31 2009-03-05 Sony Ericsson Mobile Communications Ab Portable Electronic Devices and Methods for Downloading Applications or Events Based on Presence of Portable Electronic Devices Having a Common Element Being in a Defined Region at a Same Time
JP2009129002A (ja) * 2007-11-20 2009-06-11 Sharp Corp 情報処理装置、情報処理装置のプログラムおよび情報処理装置の情報報知方法
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US20040219961A1 (en) * 2003-04-08 2004-11-04 Ellenby Thomas William Computer games having variable execution dependence with respect to spatial properties of a mobile unit.
US20100205242A1 (en) * 2009-02-12 2010-08-12 Garmin Ltd. Friend-finding system
US20100289739A1 (en) * 2009-05-18 2010-11-18 Nintendo Co., Ltd. Storage medium storing information processing program, information processing apparatus and information processing method

Non-Patent Citations (1)

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Title
See also references of WO2012102289A1 *

Also Published As

Publication number Publication date
JP2012152395A (ja) 2012-08-16
CN103458980B (zh) 2015-12-09
WO2012102289A1 (fr) 2012-08-02
CN103458980A (zh) 2013-12-18
EP2669809A1 (fr) 2013-12-04
US9744447B2 (en) 2017-08-29
KR20130132587A (ko) 2013-12-04
JP6032692B2 (ja) 2016-11-30
US20130303187A1 (en) 2013-11-14

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