EP1933959A2 - Using information from user video game interactions to target advertisements, such as advertisements to be served in video games for example - Google Patents
Using information from user video game interactions to target advertisements, such as advertisements to be served in video games for exampleInfo
- Publication number
- EP1933959A2 EP1933959A2 EP06815881A EP06815881A EP1933959A2 EP 1933959 A2 EP1933959 A2 EP 1933959A2 EP 06815881 A EP06815881 A EP 06815881A EP 06815881 A EP06815881 A EP 06815881A EP 1933959 A2 EP1933959 A2 EP 1933959A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- video game
- information
- user
- computer
- request
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
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- A63F13/10—
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
Definitions
- the present invention concerns targeting the serving of advertisements, such as advertisements to be rendered in virtual environments like video games for example.
- the present invention concerns determining user information for use in targeting ads, and determining and serving relevant ads in virtual environments such as video games.
- in-game advertising is becoming extremely popular. This trend is expected to continue since the 18 to 34 year old male demographic in the U.S. is watching less TV and spending more time playing video games than ever before.
- the video game industry is becoming a media force on par with the television and motion picture industries. Consequently, ad agencies and game producers are collaborating to introduce more ads into video games.
- in-game ads are used to advertise real products and services in a manner analogous to product placement in movies and television shows. For example, a decal on a virtual race car may advertise a product or service. As another example, a banner in a stadium or on a race track may advertise a product or service.
- Embodiments consistent with the present invention allow information about a person's interests and gaming behavior to be determined by monitoring their online gaming activities (and perhaps making inferences from such activities). Such information may be used to improve ad targeting. For example, such information may used to target ads to be rendered in a video game being played by the person.
- Figure 1 is a bubble diagram of exemplary operations that may be performed in a manner consistent with the present invention, as well as information that may be used and/or generated by such operations.
- Figure 2 is a flow diagram of an exemplary method for performing video game selection and play (e.g., user-video game interaction) tracking operations in a manner consistent with the present invention.
- video game selection and play e.g., user-video game interaction
- Figure 3 is a flow diagram of an exemplary method for performing ad spot filling operations in a manner consistent with the present invention.
- Figure 4 is a flow diagram of an exemplary system for performing ad serve operations in a manner consistent with the present invention.
- Figure 5 is a block diagram of an exemplary apparatus that may perform various operations in a manner consistent with the present invention.
- Figure 6 is a messaging diagram illustrating operations of an exemplary system consistent with the present invention. ⁇ 4. DETAILED DESCRIPTION
- the present invention may involve novel methods, apparatus, message formats, and/or data structures for improving ads, such as ads served in video games for example, using information about a video game player determined from their interactions with a video game.
- the following description is presented to enable one skilled in the art to make and use the invention, and is provided in the context of particular applications and their requirements.
- the following description of embodiments consistent with the present invention provides illustration and description, but is not intended to be exhaustive or to limit the present invention to the precise form disclosed.
- Various modifications to the disclosed embodiments will be apparent to those skilled in the art, and the general principles set forth below may be applied to other embodiments and applications.
- Online ads may have various intrinsic features. Such features may be specified by an application and/or an advertiser. These features are referred to as "ad features" below.
- ad features may include a title line, ad text, and an embedded link.
- ad features may include images, executable code, and an embedded link.
- ad features may include one or more of the following: text, a link, an audio file, a video file, an image file, executable code, embedded information, etc.
- An image ad may be scaled, rotated, skewed, etc., as needed, to fit within an ad spot.
- Serving parameters may include, for example, one or more of the following: features of (including information on) a video game or video game console (or more generally, "video game apparatus") on which, or with which, the ad was served, or of a document on which, or with which, the ad was served, information in an ad request associated with the serving of the ad, a user characteristic (e.g., their geographic location, the language used by the user, the type of browser used, previous page views, previous behavior, user account, Web cookies, user device characteristics, etc.), a host or affiliate site (e.g., America Online, Google, Yahoo) that initiated the request, an absolute position of the ad on a screen or page on which it was served, position of the ad within a video game in which the ad was served, a position
- a user characteristic e.g., their geographic location, the language used by the user, the type of browser used, previous page views, previous behavior, user account, Web cookies, user device characteristics, etc.
- serving parameters may be extrinsic to ad features, they may be associated with an ad as serving conditions or constraints. When used as serving conditions or constraints, such serving parameters are referred to simply as “serving constraints" (or “targeting criteria"). For example, in some systems, an advertiser may be able to target the serving of its ad by specifying that it is only to be served on weekdays, no lower than a certain position, only to users in a certain location, etc. As another example, in some systems, an advertiser might specify that its ad is to be served in certain video games, or on certain video game apparatus.
- an advertiser might specify that its ad is to be served only to a certain type of user, or a user having certain attributes.
- an advertiser may specify that its ad is to be served only if a page or search query includes certain keywords or phrases.
- an advertiser may specify that its ad is to be served only if a document, on which, or with which, the ad is to be served, includes certain topics or concepts, or falls under a particular cluster or clusters, or some other classification or classifications (e.g., verticals).
- an advertiser may specify that its ad is to be served only to (or is not to be served to) user devices having certain characteristics.
- an ad might be targeted so that it is served in response to a request sourced from a particular location, or in response to a request concerning a particular location.
- Ad information may include any combination of ad features, ad serving constraints, information derivable from ad features or ad serving constraints (referred to as “ad derived information”), and/or information related to the ad (referred to as “ad related information”), as well as an extension of such information (e.g., information derived from ad related information).
- the ratio of the number of selections (e.g., clickthroughs) of an ad to the number of impressions of the ad (i.e., the number of times an ad is rendered) is defined as the "selection rate" (or "clickthrough rate” or "CTR" of the ad.
- a "conversion" is said to occur when a user consummates a transaction related to a previously served ad. What constitutes a conversion may vary from case to case and can be determined in a variety of ways. For example, it may be the case that a conversion occurs when a user clicks on an ad, is referred to the advertiser's Web page, and consummates a purchase there before leaving that Web page. Alternatively, a conversion may be defined as a user being shown an ad, and making a purchase on the advertiser's Web page within a predetermined time (e.g., seven days).
- a conversion may be defined by an advertiser to be any measurable/observable user action such as, for example, downloading a white paper, navigating to at least a given depth of a Website, viewing at least a certain number of Web pages, spending at least a predetermined amount of time on a Website or Web page, registering on a Website, etc.
- user actions don't indicate a consummated purchase, they may indicate a sales lead, although user actions constituting a conversion are not limited to this. Indeed, many other definitions of what constitutes a conversion are possible.
- conversion rate The ratio of the number of conversions to the number of impressions of the ad (i.e., the number of times an ad is rendered) and the ratio of the number of conversions to the number of selections (or the number of some other earlier event) are both referred to as the "conversion rate" or "CR.”
- conversion rate The type of conversion rate will be apparent from the context in which it is used. If a conversion is defined to be able to occur within a predetermined time since the serving of an ad, one possible definition of the conversion rate might only consider ads that have been served more than the predetermined time in the past.
- a "property” is something on which ads can be presented.
- a property may include online content (e.g., a Website, an MP3 audio program, online (e.g., video) games, etc.), offline content (e.g., a video game played in a video game apparatus that is not online, a newspaper, a magazine, a theatrical production, a concert, a sports event, etc.), and/or offline objects (e.g., a billboard, a stadium score board, and outfield wall, the side of truck trailer, etc.).
- online content e.g., a Website, an MP3 audio program, online (e.g., video) games, etc.
- offline content e.g., a video game played in a video game apparatus that is not online, a newspaper, a magazine, a theatrical production, a concert, a sports event, etc.
- offline objects e.g., a billboard, a stadium score board, and outfield wall, the side of truck trailer,
- Properties with content may be referred to as "media properties.”
- properties may themselves be offline, pertinent information about a property (e.g., attribute(s), topic(s), concept(s), category(ies), keyword(s), relevancy information, type(s) of ads supported, etc.) may be available online.
- pertinent information about a property e.g., attribute(s), topic(s), concept(s), category(ies), keyword(s), relevancy information, type(s) of ads supported, etc.
- attributes of a property e.g., attribute(s), topic(s), concept(s), category(ies), keyword(s), relevancy information, type(s) of ads supported, etc.
- ad spots e.g., spots in a printed program, spots on a stage, spots on seat backs, audio announcements of sponsors, etc.
- a "document” is to be broadly interpreted to include any machine-readable and machine-storable work product.
- a document may be a file, a combination of files, one or more files with embedded links to other files, a display screen or a video sequence (e.g., of a video game), etc.
- the files may be of any type, such as text, audio, image, video, etc.
- Parts of a document to be rendered to an end user can be thought of as "content” of the document.
- a document may include "structured data” containing both content (words, pictures, etc.) and some indication of the meaning of that content (for example, e-mail fields and associated data, HTML tags and associated data, etc.)
- Ad spots in the document may be defined by embedded information or instructions.
- a common document is a Web page.
- Web pages often include content and may include embedded information (such as meta information, hyperlinks, etc.) and/or embedded instructions (such as JavaScript, etc.).
- embedded information such as meta information, hyperlinks, etc.
- embedded instructions such as JavaScript, etc.
- a document has an addressable storage location and can therefore be uniquely identified by this addressable location.
- a universal resource locator (URL) is an address used to access information on the Internet.
- a "Web document” includes any document published on the Web. Examples of Web documents include, for example, a Website or a Web page.
- Document information may include any information included in the document, information derivable from information included in the document (referred to as “document derived information”), and/or information related to the document (referred to as “document related information”), as well as an extensions of such information (e.g., information derived from related information).
- document derived information is a classification based on textual content of a document.
- document related information include document information from other documents with links to the instant document, as well as document information from other documents to which the instant document links.
- Content from a document may be rendered on a "content rendering application or device".
- content rendering applications include an Internet browser (e.g., Explorer, Netscape, Opera, Firefox, etc.), a media player (e.g., an MP3 player, a Realnetworks streaming audio file player, etc.), a viewer (e.g., an Abobe Acrobat pdf reader), a video game apparatus (e.g., a video game console such as PlayStation2 from Sony, XBox from Microsoft, GameCube from Nintendo, etc., a personal computer, a mobile telephone, a personal digital assistant, etc.) etc.
- an Internet browser e.g., Explorer, Netscape, Opera, Firefox, etc.
- a media player e.g., an MP3 player, a Realnetworks streaming audio file player, etc.
- a viewer e.g., an Abobe Acrobat pdf reader
- a video game apparatus e.g., a video game console such as PlayStation2 from Sony, XBox from Microsoft, Game
- a "content owner” is a person or entity that has some property right in the content of a media property (e.g., document).
- a content owner may be an author of the content.
- a content owner may have rights to reproduce the content, rights to prepare derivative works of the content, rights to display or perform the content publicly, and/or other proscribed rights in the content.
- a content server might be a content owner in the content of the documents it serves, this is not necessary.
- a "Web publisher” is an example of a content owner.
- User information may include user behavior information and/or user profile information.
- Figure 1 is a bubble diagram of exemplary operations that may be performed in a manner consistent with the present invention, as well as information that may be used and/or generated by such operations.
- the environment 100 depicted in Figure 1 may be used to determine relevant ads and/or select relevant ad creatives to be shown in or with video games. Alternatively, or in addition, the environment 100 depicted in Figure 1 may be used to track user- video game interaction information, where such user information may be used to help select relevant ads shown to a user, but not in a video game.
- the environment 100 may include game play tracking operations 114, ad spot filling operations 138 and ad serving operations 170.
- the game play tracking operations 114 may collect user input information 118 and provide it to the ad spot filling operations 138. Furthermore, game state-based information 130 may also be provided to the ad spot filling operations 138. Moreover, user information inference operations 122 may be used to generate additional user information 126. Such inferences may be made using user input information 118 and/or game state-based information 130. Finally, the video game apparatus 110 may store other game information 134 such as console name or brand, a console identifier, a console location, (currently loaded) game identifier, etc.
- the ad spot filling operations 138 may (i) generate a request for relevant ads, (ii) forward the request to ad serving operations 172 (through one or more networks 140) when an advertisement is to be displayed in the game, and (iii) render the ad(s) in one or more ad spots within the video game.
- Advertisers 150 may interact with an ad server 160 via ad information entry and management operations 164 and networks 140 in order to submit their advertisements and ad information.
- This information is stored as ad information 168 and may include ad creatives, serving constraints, offer information, etc.
- the ad information entry and management operations 164 may inform the advertisers 150 of various game attributes to which their ads can be targeted.
- the ad serving operations 172 may accept requests for ads from the ad spot filling operations 138. Such requests may include game state-based information 130, user input information 118, user information (local) 126, and/or other game information 134, as well as other pertinent information (e.g., ad size, ad type, when the ad will be needed, etc.) necessary for proper ad selection and rendering (e.g., display, text dialog, audio segment, etc.). Using the request information from the gaming system, the ad serving operations 172 may select relevant ads and/or ad creatives from the ad informationl68.
- the ad serving operations 172 may run an arbitration to select the best ad or ads. Subsequently, the ad serving operations 172 may provide the ad spot filling operations 138 with the selected ad(s) so that these ad(s) may be rendered in the appropriate ad spots within the video game.
- the ad server may include accounting and/or billing operations 176 in addition to the ad serving operations 172 and the ad information entry and management operations 164.
- a user information server 180 may be provided to accept, perhaps generate, and store user information (remote) 188.
- User game registration operations 192 may accept and store user information provided in a game or game console product registration, or provided in an online gaming subscription registration.
- User information inference and storage operations 196 may infer certain attributes or characteristics of a user from user input information 118.
- the user information serving operations 184 may be used to provide user information 188 to a requesting entity.
- the ad server 160 might have a user identifier, but no information (or incomplete information) about a user. It may forward a request to the user information server 180, where the request includes a user identifier.
- the user information server 180 may use the user identifier to look up pertinent user information (remote) 188 and return it to the ad server 160.
- the game play tracking operations 114 may track game player (also referred to as a "user") input (e.g., play, selection, etc.) information 118.
- game player also referred to as a "user”
- input e.g., play, selection, etc.
- a user may select a real world make/team of a car (e.g., Ferrari, Williams-BMW, McLaren-Mercedes, BMW, etc.), a particular driver (e.g., Michael Schumacher, Fernando Alonso, Rubens Barrichello, etc.) as well as the racing track desired to compete in (e.g. , Monte Carlo/Monaco, Nurburgring/Europe, Indianapolis/USA, etc.), car color, type of tires, etc.
- a real world make/team of a car e.g., Ferrari, Williams-BMW, McLaren-Mercedes, Renault, etc.
- a particular driver e.g., Michael Schumacher, Fernando Alonso, Rubens Barrichello
- users may select their character's role such as a medic, a mercenary, an engineer, a warrior, a thief, a wizard, an alien, etc.
- the user may select a team, a stadium, or even a player from real team player rosters.
- users may select the sex of their character, pre-defined personalities of their characters, attire for their player(s), physical attributes of their players (fat, thin, muscular, tall, short, hair color and style, ethnicity, eye color, etc.), soundtrack and other sound/visual properties, and many other customizable features.
- Such selection inputs may be tracked by the game play tracking operations 114 and stored as user input information 118, which are then available to the ad spot filling operations 138.
- Such user input information 118 may be used to help select relevant ads.
- the system may show a Dodge ad or something related.
- the system may show ads for tickets for events in Miami.
- the system may suggest ads for rap/hip hop and other related music, not Britney Spears.
- the system may show ads with black cars, instead of car in other colors.
- the system may show ads tailored to males. If the user has been playing for over two hours continuously, the system may display ads for pizza-hut, coke, coffee and other related goods.
- Game state-based information 120 may include information about the user's game-play. For example it may include, how fast the players are going through the levels, how familiar the players are with the game, what level are the players in (i.e., in many games players attain levels of skill as they play along and become more experienced; for example a 99 th level wizard in a role playing game), how long have the players been playing the game, how frequently the user plays various games, play-pause habits, game information stored to non-volatile memory, etc.
- the game state-based information 130 may include session information (start time, play duration, etc.). This game state-based information 130 is then available to the ad spot filling operations 138. For example, if the user has been playing for over two hours continuously, the system may display ads for pizza-hut, coke, coffee and other related goods.
- the user information inference operations (local and/or remote) 122 and/or 184 may use user input information 118 to infer attributes of the user 126 and/or 188. Such inferred user information 126 and/or 188 may then be used when selecting eligible ad(s) in accordance with targeting attributes of the ads.
- the play characteristics of users may be particularly useful.
- User input information may be useful to help infer information about a user. Some other examples user information that may be inferred includes familiarity with a game(s), time spent playing a game(s), how fast is the user advancing and/or skill level, etc.
- Inferences drawn from such user input information may be made using known classification means such as neural networks, Bayesian networks, support vector machines, etc.
- Such inferred user information may be useful to help target ads. For instance, users that spend a long time bartering instead of stealing in a game may suggests that they are interested in the best deals rather than the flashiest items so the system may show ads reflecting value. As another example, users that spend a lot of time exploring suggest that they maybe interested in vacations, so the system may show ads for vacations. As another example, users that spend a lot of time chatting instead of fighting or performing other activities in online games suggest that they like to chat, so the system may show ads for cell phones, ads for long distance plans, chat messengers, etc.
- the ad spot filling operations 138 are responsible for requesting ads by the ad server and subsequently providing the ad for rendering on the ad spot.
- the ad spot filling operations 138 may submit a request an ad serving operations 172.
- the request may include user information (Recall, e.g., 118 and 126.), game information (Recall, e.g., 130 and 134.), characteristics (e.g., type, size, etc.) of the ad that is to be delivered, an identifier for the game console 110, etc.
- user information e.g., 118 and 126.
- game information Recall, e.g., 130 and 134.
- characteristics e.g., type, size, etc.
- Instances where ads may be displayed or otherwise rendered in video games are numerous.
- ads could be displayed at vending machines, billboards, posters on walls, a TV screen that the character walks by, etc.
- advertisements could be placed on the car or on signage or billboards along the streets and racetracks, or maybe even announced on the virtual radio of the car that the player is driving.
- advertisements may be displayed on score boards and along the sidelines of the court/field.
- Ads may be inserted as textual or spoke dialog, as an audio clip in a virtual radio, etc.
- RPGs online action-adventure and role playing games
- gamers may roam and interact through large city markets (e.g., stop for food at a McDonalds, get a haircut, go to a night club for drinks, buy a car, buy property, move through the city using a cab/bus/subway, buy goods from various stores, play a video game in an arcade, etc.), thus providing many potential spots where ads might be displayed just as in real city markets.
- large city markets e.g., stop for food at a McDonalds, get a haircut, go to a night club for drinks, buy a car, buy property, move through the city using a cab/bus/subway, buy goods from various stores, play a video game in an arcade, etc.
- the ad serving operations 172 may be used to select appropriate, relevant, ads and may use attributes and pertinent information gathered during game play. Such ad serving operation 172 may also use offer information (e.g., bids) submitted by the advertisers 160 along with their ads to select winning ads when multiple eligible ads compete for an ad spot (or too few ad spots). Once the winning ad(s) has been selected, the ad serving operations 172 may return the ads back to the ad spot filling operations 138 for rendering in the video game. ⁇ 4.3 EXEMPLARYEMBODIMENTS
- FIG. 2 is a flow diagram of an exemplary method 200 for performing selection and play tracking operations in a manner consistent with the present invention.
- the method 200 may be used to monitor and store information about how a user plays and interacts with a video game(s).
- FIG 1, 130. Various actions may be performed by the method 200 depending on various events that may occur.
- Block 210 When a gaming system (e.g., Sony PlayStation, Nintendo GameCube, Microsoft Xbox, a PC, etc.) is powered on, the method 200 may start session tracking. (Block 220) Conversely, when a gaming system is powered off or shut down, the method 200 may end the session tracking (Block 230) and store and/or transmit the session information (Block 240).
- a gaming system e.g., Sony PlayStation, Nintendo GameCube, Microsoft Xbox, a PC, etc.
- the method 200 may start session tracking.
- Block 220 Conversely, when a gaming system is powered off or shut down, the method 200 may end the session tracking (Block 230)
- the method 200 may track such user input. (Block 250) The method may use the user input to infer user information. (Block 260) Subsequently, the method 200 may store and/or transmit the information about the user input and/or inferred user information for further use. (Block 270)
- the method 200 may monitor the user's selections and game play every time a gaming system is in operation. Specifically, the method 200 may start a session tracking (begin monitoring and collecting user information) every time a gaming system is powered on. When a player turns off the gaming system, the method 200 may end the session tracking and store/transmit the session information collected during the operation of the gaming system. Session information may include, for example, a game identifier, a start time, a pause time(s), etc.
- the method 200 may simply track user inputs, but may also use the inputs of the user to infer user information/characteristics.
- User input may include user selections, user dialog, user play, etc.
- User selections may include, for example, one or more of characters, vehicles (e.g., a specific make of an automobile, car color, engine modifications, car modifications, etc.), tracks, courses or fields (e.g., a specific racetrack, a specific stadium, etc.), teams, players, attire, physical attributes, etc.
- User dialog e.g., from role playing games, simulation games, etc.
- user play may be used to characterize the user (e.g., cautious, strategic, risk-taker, aggressive, non-confrontational, stealthy, honest, dishonest, cooperative, uncooperative, etc.).
- the user input and/or inferred user information may be used to select ads more relevant to the user.
- FIG. 3 is a flow diagram of an exemplary method 300 for performing ad spot filling operations in a manner consistent with the present invention.
- the ad spot filling operations are responsible for requesting in-game ad(s) as well as receiving the requested ad(s) and rendering them in the appropriate spots within the video game.
- Different branches of the method 300 are performed in response to different events. (Block 310) Specifically, if an ad (or ads) is desired (to be rendered in the game), the method 300 may obtain the ad spot information (Block 320) and at least one of (A) game state-based information, (B) user input information, (C) user information, and (D) other game information.
- the method 300 may generate a request for one or more ads.
- the request may include the ad spot information, and at least one of (A) game state-based information, (B) user input information, (C) user information, and (D) other game information.
- the method 300 may also receive one or more requested ad(s) (e.g., from the ad server). If so, the method 300 may proceed to place the ad(s) in the appropriate ad spot(s) for rendering.
- ads may be desired at various times. For example, ads may be desired at one or more of (a) at power up, (b) at game load, (c) during play, (d) as need, (e) prior to predicted need, etc.
- the ad spot information may include an ad spot identifier, ad size, ad type, ad duration, etc.
- the game state-based information may include information such as that described above with reference to 130 of Figure 1
- the user input information may include information such as that described above with reference to 118 of Figure 1
- the user information may include information such as that described above with reference to 126 of Figure 1
- the other game information may include information such as that described above with reference to 134 of Figure 1.
- the method 300 may proceed to request ads from an ad server.
- the ad server uses the information included in the request to determine eligible, relevant ads. If there are too many eligible, relevant ads for a given ad spot(s), the ad server may arbitrate among the competing ads (e.g., using an auction). The determined ad(s) is returned back to method 300 wherein it is subsequently rendered in the appropriate ad spot.
- FIG. 4 is a flow diagram of an exemplary method 400 for performing ad serving operations in a manner consistent with the present invention.
- the method 400 is responsible for providing requested ads to gaming systems. Specifically, the method 400 may accept an ad request from a gaming system. (Block 420) Upon receiving such a request, the method 400 may determine one or more ads using at least one of (A) user information, (B) game state-based information, (C) user input information, (D) other information, and (E) ad spot information, perhaps in connection with ad serving constraints. Once the ad or ads have been determined, the method 400 may forward the ad(s) back to the gaming system. (Block 460)
- the user information may include user information stored on the game system. Alternatively, or in addition user information from another source may be used. (Recall, e.g., 188 of Figure 1). That is, the ad server might have sent a request for user information, where the request includes a user identifier, or a gaming system identifier.
- the method 400 may perform arbitration operations in order to determine winning ads among a number of competing ads since there may be too many ads contending for too few ad spots.
- advertisers may submit offer information (e.g., bids) along with their ads.
- the method 400 may consider the user information, game state-based information, user input information, ad spot information and/or other information to determine relevant ads, and then use offer information, perhaps in addition to other factors, to score or rank the relevant ads.
- FIG. 5 is high-level block diagram of a machine 500 that may perform one or more of the operations discussed above.
- the machine 500 basically includes one or more processors 510, one or more input/output interface units 530, one or more storage devices 520, and one or more system buses and/or networks 540 for facilitating the communication of information among the coupled elements.
- One or more input devices 532 and one or more output devices 534 may be coupled with the one or more input/output interfaces 530.
- the one or more processors 510 may execute machine-executable instructions (e.g., C or C++ running on the Solaris operating system available from Sun Microsystems Inc. of Palo Alto, California or the Linux operating system widely available from a number of vendors such as Red Hat, Inc. of Durham, North Carolina) to effect one or more aspects of the present invention. At least a portion of the machine executable instructions may be stored (temporarily or more permanently) on the one or more storage devices 520 and/or may be received from an external source via one or more input interface units 530.
- machine-executable instructions e.g., C or C++ running on the Solaris operating system available from Sun Microsystems Inc. of Palo Alto, California or the Linux operating system widely available from a number of vendors such as Red Hat, Inc. of Durham, North Carolina
- the machine 500 may be one or more conventional personal computers, and/or one or more video game apparatus (i.e., any device on which a video game may be played such as, for example, a video game console, a personal computer, a mobile phone, a personal digital assistant, etc.).
- the processing units 510 may be one or more microprocessors.
- the bus 540 may include a system bus.
- the storage devices 520 may include system memory, such as read only memory (ROM) and/or random access memory (RAM).
- the storage devices 520 may also include a hard disk drive for reading from and writing to a hard disk, a magnetic disk drive for reading from or writing to a (e.g., removable) magnetic disk, and an optical disk drive for reading from or writing to a removable (magneto-) optical disk such as a compact disk or other (magneto-) optical media.
- a hard disk drive for reading from and writing to a hard disk
- a magnetic disk drive for reading from or writing to a (e.g., removable) magnetic disk
- an optical disk drive for reading from or writing to a removable (magneto-) optical disk such as a compact disk or other (magneto-) optical media.
- a user may enter commands and information into the personal computer through input devices 532, such as a keyboard and pointing device (e.g., a mouse) for example.
- Other input devices such as a microphone, a joystick, a game pad, a satellite dish, a scanner, or the like, may also (or alternatively) be included.
- These and other input devices are often connected to the processing unit(s) 510 through an appropriate interface 530 coupled to the system bus 540.
- the output devices 534 may include a monitor or other type of display device, which may also be connected to the system bus 540 via an appropriate interface.
- the personal computer may include other (peripheral) output devices (not shown), such as speakers and printers for example.
- the methods for targeting online in-game ads is not limited by the methods described above. There could be a number of different ways and variations to the aforementioned for targeting online in-game ads. For instance, one could just simply target ads based on the type of the game and the expected demographics. Eligible ads could be selected using an arbitration process, such as an auction for example.
- embodiments consistent with the present invention need not perform all of these functions. Indeed, various embodiments consistent with the present invention may employ only one or perhaps two of these features. For example, at least some embodiments consistent with the present invention may track user video game inputs (and perhaps infer use information from such user input) and use such user information for other purposes, such as targeting ads not rendered in the video game. As another example, user information gathered or inferred from video game inputs or interactions need not be considered when determining an ad(s) relevant to an ad spot in a video game.
- some embodiments consistent with the present invention may only dynamically determine ads for a video game (or an instance thereof) without any relevance information provided from a particular video game console.
- user information from some other source may be used to target ads to ad spots in a video game being played on a gaming system associated with the user. Other combinations of these features are possible.
- the system may collect information about a user's game-play behavior.
- Examples of information that could be useful, particularly in massive multiplayer online RPG' s, may be the specific dialogue entered by the users while chatting or interacting with other players/characters within the game.
- the dialogue could indicate that the player is aggressive, profane, polite, literate, illiterate, influenced by current culture or subculture, etc.
- decisions made by the players may provide more information such as whether the player is a risk taker, risk averse, aggressive, passive, intelligent, follower, leader, etc. This information may be used and analyzed in order to help select and deliver more relevant ads to users.
- ad creatives may be images akin to banner ads
- the system may use ad creatives that are text and speech of a character that the player may interact with.
- a character that a user interacts with may suggest (as an advertisement) to listen to the newly released Coldplay album. The user may reply positively (if given a choice) and listen to clips from the new Coldplay album.
- an announcer could be used to advertise by saying for instance "if he had a Hummer, he would have gotten the better of that altercation", etc.
- Users' inputs may imply a positive or negative response to an advertisement.
- the ad might be a character saying "What to listen to the new Coldplay album.”
- a ' response such as "yes”, “sure”, “absolutely”, “you bet”, etc. could indicate a positive user response to the ad (like a selection of a text or banner ad on a Webpage), while a response such as "no", "nah”, etc. could indicate a negative user response to the ad (like clicking the close box of an ad on a Webpage).
- Such user-ad actions may be tracked and used for various purposes such as billing, billing conditions, ad scoring, etc. For example, a rate of a particular user action or group of actions with respect to ad impressions can be tracked and used in a manner similar to ad selection rates, and/or ad conversion rates.
- Games may already have ads in place. For example, games may come with hundred or even thousand of ads of all different types already installed or loaded. This may be used to ensure that there will always be available ads to display in the game and not interfere with gameplay since there could be circumstances wherein, ads may not be returned soon enough, the gaming system is offline, a desired degree of relevancy could not be determined, etc.
- These ads may be shipped with targeting criteria and may be selected for ad display by a "lightweight" virtual ad server running on the user's gaming system to emulate how ads would be selected by a real ad server from a gaming system connected online.
- ads, and perhaps targeting criteria and other ad information may be provided on the same storage media (e.g., CD, ROM, DVD, etc.) as the video game.
- All popular current generation video consoles i.e., Playstation, Xbox, Gamecube, etc
- games shipped on non-writable optical disk media i.e., CD, DVD, BD, etc
- game state-based information and user information are saved onto memory cards (or some other non-volatile, readable and writable memory means) utilized by the consoles.
- memory cards or some other non-volatile, readable and writable memory means
- the present invention may examine the player's gaming history and stored status information. This may provide a large amount of information that may be used to better target ads to the user. Games the user is currently active and interested in can be determined. For instance, if a user has saved information from ten games and eight out of the ten games are racing games, then it may be inferred that the player is a racing fanatic and might find car-related ads, ads for other racing games the player might not have played already, etc., useful. The system could even examine the game state-based and user information of the various games saved on the memory card.
- FIG. 6 is a messaging diagram illustrating operations of an exemplary system consistent with the present invention.
- ad spot filling operations 138 may accept game information 610 as indicated by 620.
- the game information 610 may include one or more of user input information 118, game state-based information 130, other game information 134 and user information (local) 126.
- the ad spot filling operations 138 may generate an ad request including at least some of the ad information 610.
- the request may include other pertinent information about the ad spot to be filled (e.g., ad type, number of ads, when needed, etc.).
- the ad request is forwarded to ad serving operations 172.
- the ad serving operations 172 may simply use the information included in the request 630, as well as ad information 168, as indicated by 670 and 680, to generate one or more relevant ads.
- the ad(s) may then be returned to the ad spot filling operations 138 as indicated by 690.
- the ad serving operations 172 may also query the user information serving operations 184 as indicated by 640.
- User information serving operations 184 may obtain requested user information (remote) 188 as indicated by 650 and provide the requested user information (remote) back to the ad serving operations 172 as indicated by 660.
- the game information may be different for different users.
- a virtual racing video game used by three (3) users — A, B, and C.
- user A selects an outdoor, dirt, 4x4 course, selects a yellow H2 Hummer, selects a male driver, and drives aggressively during the race.
- user B selects a city race, selects a tuned Toyota Supra in multi-color with a pink base, selects a female driver, and drives in a neutral manner during the race.
- user C selects a World Cup Race track in Madrid Spain, selects an Audi R8R in multi-color, selects a male driver, and drives in a strategic manner during the race.
- Dodge wants to place an advertisement. It may have various alternative ads with different serving constraints or targeting criteria. Suppose further that it has a variable color, with a default value. Thus, the system may show a "Dodge RAM-Tough Truck" ad creative with a yellow truck to user A, a "Dodge Neon Sport” ad creative with a pink car to user B, and a "Dodge Viper” ad creative with a Dodge Viper in a default color to user C.
- a ticket broker wants to advertise tickets for various events.
- Three ads for three events may be ⁇ tickets for an NFL football game, tickets for a Gwen Steffani concert, and tickets for the US Open Golf Tournament.
- the system may show the ad creative for the NFL football game tickets to user A, the ad creative for the Gwen Steffani concert tickets to user B, and the ad creative for tickets for the US Open Golf Tournament to user C.
- ad creatives for different television shows suppose that there are different ad creatives for different television shows.
- An ad creative for the TV show "Fear Factor” may be shown to user A
- an ad creative for the TV show "American Idol” may be shown to user B
- an ad creative for the "Nightly Business Report” may be shown to user C.
- embodiments consistent with the present invention may be used to serve more relevant and more useful ads to video game players. Such ads may be rendered on ad spots within the video games, though they may be rendered on ad spots on other documents instead or in addition.
- embodiments consistent with the present invention may be used to target in-game ads and serve more relevant and useful ads.
- Embodiments consistent with the present invention may monitor user video game inputs to improve ad targeting and provide more relevant and useful ads to the users.
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Abstract
Description
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- 2006-09-28 EP EP06815881A patent/EP1933959A4/en not_active Withdrawn
- 2006-09-28 CA CA002624126A patent/CA2624126A1/en not_active Abandoned
- 2006-09-28 KR KR1020087010349A patent/KR20080054428A/en not_active Withdrawn
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| EP2528863A1 (en) | 2010-01-28 | 2012-12-05 | Süd-Chemie IP GmbH & Co. KG | Substituted lithium-manganese metal phosphate |
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| KR20080054428A (en) | 2008-06-17 |
| WO2007041371A3 (en) | 2007-11-29 |
| US20070072676A1 (en) | 2007-03-29 |
| CA2624126A1 (en) | 2007-04-12 |
| WO2007041371A2 (en) | 2007-04-12 |
| CN101313323A (en) | 2008-11-26 |
| EP1933959A4 (en) | 2011-04-13 |
| JP2009509680A (en) | 2009-03-12 |
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