EP1925346B1 - Game device for a parlour game - Google Patents

Game device for a parlour game Download PDF

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Publication number
EP1925346B1
EP1925346B1 EP07021453A EP07021453A EP1925346B1 EP 1925346 B1 EP1925346 B1 EP 1925346B1 EP 07021453 A EP07021453 A EP 07021453A EP 07021453 A EP07021453 A EP 07021453A EP 1925346 B1 EP1925346 B1 EP 1925346B1
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EP
European Patent Office
Prior art keywords
game
slots
game device
cube
shafts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP07021453A
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German (de)
French (fr)
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EP1925346A1 (en
Inventor
Claudia Herz
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0076Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00324Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
    • A63F2003/00331Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
    • A63F2003/00334Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel on different levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00324Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
    • A63F2003/00331Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
    • A63F2003/00337Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel in perpendicular directions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00359Modular units
    • A63F2003/00362Modular units with connections between modules
    • A63F2003/00388Modular units with connections between modules with an auxiliary connective element, e.g. clip or clamp
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00845Additional features of playing pieces; Playing pieces not assigned to one particular player
    • A63F2003/00848Barriers, obstacles or obstructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F2007/3005Obstacles, obstructions
    • A63F2007/3015The obstruction being a wall with apertures allowing the ball to pass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • A63F2007/341Ball collecting devices or dispensers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0023Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/042Three-dimensional labyrinths

Definitions

  • the invention relates to a game device for a parlor game, which should promote tactical skill, memory and the spatial imagination.
  • Such a device is of the prior art document US-A-3,709,497 known, which describes a game machine for a parlor game containing all summarized in the preamble of claim 1 technical features.
  • the device consists essentially of a cuboid, in particular approximately cube-shaped, a matrix of through shafts or holes and transversely extending recesses having game body (hereinafter also referred to as "cube” or “dice game”), which expediently on a matching, drawer-like Base plate can be placed, a set of differently perforated slides that can be inserted into the recesses ("slots") of the game body across the shafts, so that so that the shafts can be locked in different arrangements and at different heights, also at least two sets of differently colored, preferably designed as balls tokens and expediently a set of plugs o. ⁇ ., With which each individual shaft can be closed at the top.
  • To the equipment of the game further includes a game manual, which reproduces a possible game play in the form of rules of the game in a conventional manner, but as part of the present description, only an indication of the design of the device and is intended to limit the desired scope in any way.
  • An optional accessory is an envelope of opaque material for the dice if it is to be made of transparent material that can be used to conceal its interior except for the openings of the ducts and slots when playing "blind". It is an advantage of the device according to the invention that the rules of the game can certainly be modified by both the manufacturer and the user of the game if so desired, e.g. for didactic reasons or to specify different levels of difficulty of the game, for example for children of different ages.
  • FIG. 1 readily recognizes, the game body ("dice game") on a structure that allows it - especially from the manufacturer's point of view - to build it both in one piece and from correspondingly procured identical plates.
  • the game body (dice game) on a structure that allows it - especially from the manufacturer's point of view - to build it both in one piece and from correspondingly procured identical plates.
  • it is composed of superimposed plate-shaped elements of substantially identical structure.
  • the main body is penetrated from top to bottom of, for example, sixteen (ie 4X4 squarely arranged), equal sized shafts, (ie preferably cylindrical holes, b1, b2, b3, etc.).
  • the main body is further transversely to the holes interspersed by a number of slots, (sa1 ... sa4, sb1 ... sb4 .7) of preferably rectangular cross-section, in the small, with a cross-section of the slots corresponding cross section, slats can be inserted.
  • These slots can be alternately crossed the longitudinal and transverse rows of holes (as the FIG. 1 reproduces) or enforce in the same direction.
  • the number of holes is sixteen, with four slots on each of six levels of the game body, preferably three in each direction arranged slots in one direction and three in the transverse direction thereto.
  • For playing equipment also includes a set of slats, hereinafter also referred to as a slider (S1, S2, S3, etc. - see. FIG. 2 ), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube.
  • a slider which has no holes.
  • the slides are sized so that they can be easily inserted into the slots, ie they should be slightly narrower and slightly thinner than the width or height of the slots. They should be so long that they can be fully inserted into the dice, useful with a cam or the like, which limits the insertion.
  • the existing holes in the sliders must - when inserted - aligned with the associated slots of the cube, so that an inserted into a slot tokens (ball, see paragraph below) can fall so far, until he encounters a slider, which is not at this point pierced.
  • the slides should have a handle, ie in the inserted state at the end still stand out a bit.
  • the protruding end is expediently carried out as a handle and marked accordingly by appropriate design.
  • each slide as mentioned below the handle expediently on a cam, which limits the insertion.
  • the slider should gradually be able to be pulled out again by one hole spacing at a time. This makes it possible during the game to gradually drop all the pieces down again.
  • the slides may also have lateral indentations, in which, for example, can engage a present in the slot of the cube ball or locking spring.
  • the markers may be lines or dots that may be incised or painted.
  • each pit may only receive one ball if the game goal is to be achieved.
  • game pieces instead of spheres also differently shaped game pieces can be used, e.g. ellipsoidally flattened game pieces, so that, as a result, a lower box can be used when weight is to be saved, such as in a game that is suitable for use during a trip.
  • the aim of the game is, in short, that each party tries to send their suitably marked set of balls through the cube from top to bottom as fast as possible or quicker than the other party, with the dropping through the differently punched pushers being initially stopped the insertion of the balls have been inserted into the slots of the cube.
  • the game instructions should provide that the insertion is done alternately by one party and the other party, and each player must try to obtain from each slider that he or an opponent has plugged, the pattern of the holes, i. Remember their location in the dice if possible. It can be played in such a way that all players can always access all available shifters alternately until they are used up, ie.
  • each party may receive a proportionate number of pushers, which may be random or set, presupposing that each pusher hole is duplicated.
  • each party first casts their own balls one after the other into the still available chutes. The ball can only fall down to the bottom if it hits a hole on all sliders. On the other hand, where the slider is not pierced, it blocks the shaft. Each slot is closed after inserting a ball by one of the added stopper, so it is locked for the insertion of more balls.
  • the pushers When all the pushers are inserted and all the balls have been inserted, the pushers are then pulled out alternately by each party by a distance corresponding to the distance between two pits ("catch"), thus dropping the piles Gradually deeper and deeper into the shafts and finally come down again out of the dice, the drawer-like bottom plate (which should have a sloping bottom) picks up the released balls and roll out, won the party, the first all their Has regained balls. Alternatively, it can also be agreed that the party has won, which has in the end brought most (own and / or foreign) balls to fall out. Another variant may consist in that the sliders may also be pushed back into the cube by one notch at a time, when a player realizes that he is thus able to disturb a fellow player in his strategy.
  • the difficulty of the game increases significantly with the number of holes (e.g., 5x5), so a cube with only 16 holes is preferred.
  • the dice can be made in one piece if suitable tools (eg sufficiently accurate slot cutters) are available. Also for purely manufacturing reasons, it is expedient to make the dice dismantled, as exemplified in Figures 1 and 1b in that it consists of 6 identical, drilled and grooved plates ( FIG. 1a ) and a non - grooved and only drilled cover plate (plate A in FIG. 1b ) consists.
  • the cover plate only serves to ensure that a cover is also present above the uppermost grooved plate, which forms slots together with the grooved plate.
  • the plate stack can also be constructed so that the bottom plate has no grooves and the overlying plates are arranged with the grooves down.
  • the game cube is constructed from a stack of six stacked, approximately square plates (B, C, D, E, F, G) and the cover plate A, each having sixteen equal holes (b1, b2, b3, etc.) have identical locations, such that the holes of each plate in the stack are aligned with the corresponding holes of the other plates and thus form a common shaft.
  • the four grooves inserted into the upper and lower sides are slightly wider than the diameter of the holes and, as stated, together with the smooth side of the plate lying above or below, form the four slots mentioned (sa1 - sa4, sb1 - sb4. ...), each covering four of the holes.
  • the plates can be stacked on each other such that the direction of the slots or slots of successive plates are alternately along and parallel to a cube side, as shown in FIG. 1 readily apparent.
  • a crossed sequence of slots is to be specified, according to a special embodiment, a plate can have both on the top and on the bottom cross-arranged grooves, while the next plate has no grooves, but only holes and the thickness compensation is used. This facilitates the assembly of the game cube, but does not allow that all grooves / slots in the game body either take the same direction or are arranged crosswise.
  • each plate has a number of short dowel pins, which are assigned corresponding holes in the plates to be arranged above and below.
  • dowel pins or holes with each other By a suitable arrangement of the dowel pins or holes with each other can be achieved that the assignment of the plates can be clearly represented in the sense, for example so that when assembling the dice game the direction of the grooves automatically changes from one to the next plate.
  • the use of dowel pins also has the advantage over continuous pins that they are less likely to bend or even break off.
  • the thickness of a plate element in the stack i. the slot-to-slot distance should also be substantially equal to the diameter of the balls, i. it only needs to be slightly larger, but by no means so large that a plate bore can accommodate more than one ball.
  • a manhole cover e.g. be possible by means of the aforementioned plug as soon as the relevant shaft contains a ball.
  • the drawer-like bottom plate is not essential to achieve the game objective and only serves to absorb the falling through the holes during the game balls and roll out to the side. For this purpose, the bottom of the drawer should be inclined.
  • the typical course of the game is designed as follows for a cube with 16 slots and 24 slots: First, each party, for example, each 1 player or 2 players, which together form a team, 8 balls, each sorted by color. Depending on the rules of the game, the punched sliders can either be accessed by either team at will, or each party will receive its own sliders, which it will then insert into any slots, alternating with the other party. It can be additionally agreed that each team only from one or two pages may be introduced. For the players it is important to remember the arrangement of the holes in the sliders and their place in the dice. When all 24 pushers have been inserted, players now alternately drop a ball into a slot and then close the occupied slot with a stopper.
  • each player should remember, if possible, into which shafts he has thrown his balls. However, it can be advantageous if the player also notices the shafts in which enemy bullets are located.
  • the second part of the game starts.
  • each party alternately pulls a slide completely or partially out of the game cube, each at least one notch. You have to try to create a passage for your own ball downwards and possibly also to block the way an opponent's ball by bringing a point of the slide, where there is no opening, under the opponent's ball, assuming , one has memorized their position in the cube or can - with a transparent cube - recognize their position.
  • the goal of the game is to get as many of your own balls out of the die and vice versa, to block the opponent's balls if possible.
  • the winner is the party who has won back all her balls or - depending on the agreed rules - a multitude of balls of any color.

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Abstract

The device comprises a cylindrical or parallelepiped or cube-shaped game body having a matrix of vertical through-going shafts or holes, and a matrix of slots that extend at right-angles to the shafts. A set of bars or sliders with different holes in them are inserted into the slots to block the shafts in various arrangements and at different heights. Various differently-colored balls are provided for each respective hole.

Description

Die Erfindung betrifft ein Spielgerät für ein Gesellschaftsspiel, das taktisches Geschick, Erinnerungsvermögen sowie die räumliche Vorstellungskraft fördern soll.The invention relates to a game device for a parlor game, which should promote tactical skill, memory and the spatial imagination.

Ein solches Gerät is aus dem Stand der Technik gehürendem Dokument US-A-3 709 497 bekannt, das ein Spielgerät für ein Gesellschaftsspiel beschreibt, das alle im Oberbegriff des Anspruchs 1 zusammengefassten technischen Merkmale enthält.Such a device is of the prior art document US-A-3,709,497 known, which describes a game machine for a parlor game containing all summarized in the preamble of claim 1 technical features.

Das Gerät besteht im Wesentlichen aus einem quaderförmigen, insbesondere etwa würfelförmigen, eine Matrix von durchgehenden Schächten oder Bohrungen und quer dazu verlaufenden Aussparungen aufweisenden Spielkörper (nachstehend bequernerweise auch als "Würfel" oder "Spielwürfel" bezeichnet), der zweckmäßig auf eine hierzu passende, schubladenartige Bodenplatte aufgesetzt werden kann, einem Satz von unterschiedlich gelochten Schiebern, die in die Aussparungen ("Schlitze") des Spielkörpers quer zu den Schächten eingeschoben werden können, derart, dass damit die Schächte jeweils in unterschiedlicher Anordnung und in unterschiedlicher Höhe versperrt werden können, ferner mindestens zwei Sätzen von unterschiedlich gefärbten, vorzugsweise als Kugeln gestalteten Spielsteinen und zweckmäßigerweise einem Satz von Stöpseln o. Ä., mit denen jeder einzelne Schacht oben verschlossen werden kann.The device consists essentially of a cuboid, in particular approximately cube-shaped, a matrix of through shafts or holes and transversely extending recesses having game body (hereinafter also referred to as "cube" or "dice game"), which expediently on a matching, drawer-like Base plate can be placed, a set of differently perforated slides that can be inserted into the recesses ("slots") of the game body across the shafts, so that so that the shafts can be locked in different arrangements and at different heights, also at least two sets of differently colored, preferably designed as balls tokens and expediently a set of plugs o. Ä., With which each individual shaft can be closed at the top.

Zur Ausstattung des Spiels gehört weiterhin eine Spielanleitung, die in üblicher Weise einen möglichen Spielablauf in Gestalt von Spielregeln wiedergibt, jedoch als Bestandteil der vorliegenden Beschreibung lediglich einen Hinweis für die Gestaltung der Vorrichtung gibt und den angestrebten Schutzumfang in keiner Weise beschränken soll. Ein fakultatives weiteres Zubehörteil ist eine Hülle aus undurchsichtigem Material für den Spielwürfel, falls dieser aus durchsichtigem Material hergestellt sein sollte, mit der man dessen Inneres bis auf die Mündungen der Schächte und der Schlitze verbergen kann, wenn "blind" gespielt werden soll. Es ist ein Vorteil des erfindungsgemäßen Geräts, dass die Spielregeln sowohl vom Hersteller als auch vom Benutzer des Spiels durchaus modifiziert werden können, wenn dies gewünscht wird, z.B. aus didaktischen Gründen oder um, etwa für Kinder verschiedener Altersstufen, unterschiedliche Schwierigkeitsgrade des Spiels vorzugeben.To the equipment of the game further includes a game manual, which reproduces a possible game play in the form of rules of the game in a conventional manner, but as part of the present description, only an indication of the design of the device and is intended to limit the desired scope in any way. An optional accessory is an envelope of opaque material for the dice if it is to be made of transparent material that can be used to conceal its interior except for the openings of the ducts and slots when playing "blind". It is an advantage of the device according to the invention that the rules of the game can certainly be modified by both the manufacturer and the user of the game if so desired, e.g. for didactic reasons or to specify different levels of difficulty of the game, for example for children of different ages.

Der Aufbau des Spielgeräts ergibt sich aus der beigefügten Zeichnung. Wie man aus der als Beispiel für einen möglichen Aufbau wiedergegebenen Figur 1 ohne weiteres erkennt, weist der Spielkörper ("Spielwürfel") eine Struktur auf, die es - vor allem aus der Sicht des Herstellers - ermöglicht, ihn sowohl einstückig als auch aus entsprechend beschaffenen identischen Platten aufzubauen. Bevorzugt wird er aus aufeinander gelegten plattenförmigen Elementen von im Wesentlichen identischer Struktur zusammengesetzt. Der Grundkörper wird von oben nach unten durchsetzt von beispielsweise sechzehn (d.h. 4X4 im Geviert angeordneten), gleich großen Schächten, (also vorzugsweise zylindrischen Bohrungen, b1, b2, b3 usw.). Es können aber auch Spielkörper mit z.B, 3X3, 3X4, 4X5 oder 5X5 Schächten hergestellt werden, mit denen das gleiche Spielprinzip verwirklicht werden kann, wobei sich jeweils unterschiedliche Schwierigkeitsgrade oder Spielverläufe ergeben. Der Grundkörper wird weiterhin quer zu den Bohrungen durchsetzt von einer Anzahl Schlitze, (sa1...sa4, sb1...sb4 ....) von vorzugsweise rechteckigem Querschnitt, in die kleine, mit einem zum Querschnitt der Schlitze korrespondierenden Querschnitt, Latten eingeschoben werden können. Diese Schlitze können die Längs- und Querreihen der Bohrungen jeweils abwechselnd gekreuzt (wie dies die Figur 1 wiedergibt) oder gleichsinnig durchsetzen. Zur Veranschaulichung des Spielprinzips wird lediglich der Fall besprochen, bei dem die Zahl der Bohrungen sechzehn beträgt, wobei auf jeder von sechs Ebenen des Spielkörpers vier Schlitze vorhanden sind, bevorzugt jeweils drei gleichsinnig angeordnete Schlitze in einer Richtung und drei in der Querrichtung dazu.The structure of the game device is apparent from the accompanying drawings. As can be seen from the example given for a possible structure FIG. 1 readily recognizes, the game body ("dice game") on a structure that allows it - especially from the manufacturer's point of view - to build it both in one piece and from correspondingly procured identical plates. Preferably, it is composed of superimposed plate-shaped elements of substantially identical structure. The main body is penetrated from top to bottom of, for example, sixteen (ie 4X4 squarely arranged), equal sized shafts, (ie preferably cylindrical holes, b1, b2, b3, etc.). But you can also play with eg 3X3, 3X4, 4X5 or 5X5 slots are produced, with which the same game principle can be realized, each resulting in different levels of difficulty or game histories. The main body is further transversely to the holes interspersed by a number of slots, (sa1 ... sa4, sb1 ... sb4 ....) of preferably rectangular cross-section, in the small, with a cross-section of the slots corresponding cross section, slats can be inserted. These slots can be alternately crossed the longitudinal and transverse rows of holes (as the FIG. 1 reproduces) or enforce in the same direction. To illustrate the game principle, only the case is discussed in which the number of holes is sixteen, with four slots on each of six levels of the game body, preferably three in each direction arranged slots in one direction and three in the transverse direction thereto.

Zur Spielausstattung gehört weiterhin ein Satz von Latten, nachstehend auch als Schieber bezeichnet (S1, S2, S3 usw. - vgl. Figur 2), die in die Schlitze eingesteckt werden können und die unterschiedlich angeordnete Bohrungen vom Durchmesser der Schachtbohrungen des Würfels aufweisen. Bei einem Spiel, dessen Spielwürfel 16 Bohrungen aufweist, ergibt es sich, dass insgesamt 16 verschiedene Anordnungen von Bohrungen in den Schiebern möglich sind, einschließlich eines Schiebers, der keine Bohrungen aufweist. Um alle Schlitze mit Schiebern verschließen zu können, sind also fast zwei Sätze von Schiebern erforderlich, wenn jeweils 2 Schieber identische Bohrungsmuster aufweisen. Es bleibt dem Spielgestalter überlassen, ob Schieber mit allen Kombinationen von Bohrungen zur Verfügung gestellt werden (d.h. bis zu 32 Schieber) oder nur die Zahl von 24 Schiebern, die mindestens erforderlich sind. Die Schieber sind so zu bemessen, dass sie bequem in die Schlitze eingesteckt werden können, d.h. sie sollten etwas schmaler und etwas dünner als die Breite bzw. Höhe der Schlitze sein. Sie sollten so lang sein, dass sie vollständig in den Spielwürfel eingeschoben werden können, zweckmäßig mit einer Nocke oder Ähnlichem, die das Einschieben begrenzt. Die in den Schiebern vorhandenen Bohrungen müssen - in eingeschobenem Zustand - mit den zugeordneten Schächten des Würfels fluchten, damit eine in einen Schacht eingeworfener Spielstein (Kugel; siehe nachstehenden Absatz) soweit fallen kann, bis er auf einen Schieber trifft, der an dieser Stelle nicht durchbohrt ist. Die Schieber sollen einen Griff aufweisen, d.h. in eingeschobenem Zustand am Ende noch ein Stück weit herausstehen. Das herausstehende Ende wird zweckmäßig als Handgriff ausgeführt und durch entsprechende Formgestaltung entsprechend gekennzeichnet. Zur Begrenzung des Einschiebens weist jeder Schieber wie gesagt unterhalb des Griffstücks zweckmäßig eine Nocke auf, die das Einstecken begrenzt. Der Schieber soll sich nach dem vollständigen Einstecken nach und nach wieder um jeweils einen Bohrungsabstand herausziehen lassen. Damit ist es im Spielverlauf möglich, alle Spielsteine nach und nach wieder unten herausfallen zu lassen. Es ist zweckmäßig, auf jedem Schieber Markierungen anzubringen, damit beim teilweisen Herausziehen dessen Bohrungen jeweils wieder mit einer Schachtbohrung fluchten, In der Figur 2 sind diese Markierungen der Übersichtlichkeit halber fortgelassen, da sich ihre Anordnung aus der Zweckbestimmung ohne Weiteres ergibt, nämlich anzuzeigen, wenn sich nach teilweisem Herausziehen des Schiebers aus dem Würfel mindestens eine Schieberbohrung wieder genau unter einer Würfelbohrung, d.h. einem Schacht befindet. In einer besonders komfortablen Ausführungsform des Spiels können die Schieber auch seitliche Einkerbungen aufweisen, in die z.B. eine im Schlitz des Würfels vorhandene Sperrkugel oder Sperrfeder eingreifen kann. Bei den Markierungen kann es sich um Striche oder Punkte handeln, die eingeritzt oder aufgemalt sein können.For playing equipment also includes a set of slats, hereinafter also referred to as a slider (S1, S2, S3, etc. - see. FIG. 2 ), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube. In a game whose game cube has 16 holes, it turns out that a total of 16 different arrangements of holes in the slides are possible, including a slider which has no holes. In order to close all slots with sliders, so almost two sets of sliders are required when each two slides have identical bore patterns. It is up to the game designer to decide whether or not to provide gate valves with all combinations of holes (ie up to 32 gate valves) or only the number of 24 gate valves that are required at least. The slides are sized so that they can be easily inserted into the slots, ie they should be slightly narrower and slightly thinner than the width or height of the slots. They should be so long that they can be fully inserted into the dice, useful with a cam or the like, which limits the insertion. The existing holes in the sliders must - when inserted - aligned with the associated slots of the cube, so that an inserted into a slot tokens (ball, see paragraph below) can fall so far, until he encounters a slider, which is not at this point pierced. The slides should have a handle, ie in the inserted state at the end still stand out a bit. The protruding end is expediently carried out as a handle and marked accordingly by appropriate design. To limit the insertion, each slide as mentioned below the handle expediently on a cam, which limits the insertion. After the complete insertion, the slider should gradually be able to be pulled out again by one hole spacing at a time. This makes it possible during the game to gradually drop all the pieces down again. It is expedient to affix markings on each slide, so that when partially pulling out the holes are aligned again with a well bore, In the FIG. 2 these marks are omitted for clarity, since their arrangement of the purpose readily indicates, namely to indicate, if after partial withdrawal of the slide from the cube at least one slide bore again just below a cube bore, ie a shaft. In a particularly comfortable embodiment of the game, the slides may also have lateral indentations, in which, for example, can engage a present in the slot of the cube ball or locking spring. The markers may be lines or dots that may be incised or painted.

Schließlich werden mindestens zwei unterschiedlich eingefärbte Sätze von Spielsteinen benötigt, die vorzugsweise kugelig sind und deren Gesamtzahl der Anzahl der Schächte entspricht und deren Abmessungen so sein müssen, dass sie ohne weiteres durch die Schächte durchfallen können, sowie eine Anzahl von Stopfen, mit denen man jeden Schacht verschließen und damit anzeigen kann, wenn in diesen Schacht bereits ein Spielstein (Kugel) hineingeworfen wurde. Jeder Schacht darf schließlich nur eine Kugel erhalten, wenn das Spielziel erreicht werden soll. Es versteht sich, dass anstelle von Kugeln auch anders geformte Spielsteine verwendet werden können, z.B. ellipsoid abgeflachte Spielsteine, damit sich im Ergebnis ein niedrigerer Quader verwenden lässt, wenn Gewicht gespart werden soll, wie beispielsweise bei einem Spiel, dass sich zum Gebrauch während einer Reise eignet.Finally, at least two different colored sets of tiles are needed, which are preferably spherical and the total number of which corresponds to the number of shafts and the dimensions must be such that they can easily fall through the shafts, as well as a number of plugs, with which one each Closing the shaft and thus be able to indicate when a token (ball) has already been thrown into this shaft. Finally, each pit may only receive one ball if the game goal is to be achieved. It is understood that instead of spheres also differently shaped game pieces can be used, e.g. ellipsoidally flattened game pieces, so that, as a result, a lower box can be used when weight is to be saved, such as in a game that is suitable for use during a trip.

Das Spielziel besteht kurz gesagt darin, dass jede Partei versucht, ihren entsprechend gekennzeichneten Satz von Kugeln möglichst schnell bzw. schneller als die andere Partei von oben nach unten durch den Würfel hindurchzuschicken, wobei das Durchfallen durch die unterschiedlich gelochten Schieber zunächst aufgehalten wird, die vor dem Einwerfen der Kugeln in die Schlitze des Würfels eingesteckt worden sind. Die Spielanleitung sollte vorsehen, dass das Einstecken jeweils abwechseln durch die eine und die andere Partei geschieht, wobei jeder Mitspieler versuchen muss, sich von jedem Schieber, den er oder ein Gegenspieler gesteckt hat, sich das Muster der Bohrungen, d.h. deren Lage im Spielwürfel nach Möglichkeit zu merken. Es kann so gespielt werden, dass alle Mitspieler immer abwechselnd auf alle vorhandenen Schieber zugreifen können, solange bis diese aufgebraucht, d.h. eingesteckt sind oder es kann jede Partei eine anteilige Anzahl Schieber erhalten, wobei dies nach dem Zufallsprinzip oder satzweise geschehen kann, was voraussetzt, dass jede Schieberlochung doppelt vorhanden ist. Wenn alle Schieber eingesteckt sind, wirft jede Partei zunächst ihre eigenen Kugeln nach und nach von oben in die noch verfügbaren Schächte ein. Die Kugel kann nur dann bis unten durchfallen, wenn sie an allen Schiebern auf ein Loch trifft. An den Stellen, wo der Schieber nicht durchbohrt ist, versperrt er hingegen den Schacht. Jeder Schacht wird nach dem Einwerfen einer Kugel durch einen der beigegebenen Stopfen verschlossen, damit sie für den Einwurf weiterer Kugeln gesperrt wird.The aim of the game is, in short, that each party tries to send their suitably marked set of balls through the cube from top to bottom as fast as possible or quicker than the other party, with the dropping through the differently punched pushers being initially stopped the insertion of the balls have been inserted into the slots of the cube. The game instructions should provide that the insertion is done alternately by one party and the other party, and each player must try to obtain from each slider that he or an opponent has plugged, the pattern of the holes, i. Remember their location in the dice if possible. It can be played in such a way that all players can always access all available shifters alternately until they are used up, ie. or each party may receive a proportionate number of pushers, which may be random or set, presupposing that each pusher hole is duplicated. When all the sliders are inserted, each party first casts their own balls one after the other into the still available chutes. The ball can only fall down to the bottom if it hits a hole on all sliders. On the other hand, where the slider is not pierced, it blocks the shaft. Each slot is closed after inserting a ball by one of the added stopper, so it is locked for the insertion of more balls.

Wenn alle Schieber gesteckt und alle Kugeln eingeworfen sind, werden die Schieber dann immer im Wechsel von jeder Partei um eine Strecke herausgezogen, die dem Abstand zweier Schächte entspricht ("Raste"), Auf diese Weise fallen die eingeworfenen Kugeln nach und nach immer tiefer in die Schächte und kommen schließlich wieder unten aus dem Spielwürfel heraus, wobei die schubladenartige Bodenplatte (die einen geneigten Boden aufweisen sollte) die freigegebenen Kugeln aufnimmt und nach außen rollen lässt, Gewonnen hat die Partei, die zuerst alle ihre Kugeln wiedergewonnen hat. Alternativ kann auch vereinbart werden, dass die Partei gewonnen hat, die am Ende die meisten (eigenen und/oder fremden) Kugeln zum Herausfallen gebracht hat. Eine andere Variante kann darin bestehen, dass die Schieber auch wieder um jeweils eine Raste zurück in den Würfel geschoben werden dürfen, wenn ein Spieler erkennt, dass er damit einen Mitspieler in dessen Strategie stören kann.When all the pushers are inserted and all the balls have been inserted, the pushers are then pulled out alternately by each party by a distance corresponding to the distance between two pits ("catch"), thus dropping the piles Gradually deeper and deeper into the shafts and finally come down again out of the dice, the drawer-like bottom plate (which should have a sloping bottom) picks up the released balls and roll out, won the party, the first all their Has regained balls. Alternatively, it can also be agreed that the party has won, which has in the end brought most (own and / or foreign) balls to fall out. Another variant may consist in that the sliders may also be pushed back into the cube by one notch at a time, when a player realizes that he is thus able to disturb a fellow player in his strategy.

Das Herausziehen oder gegebenenfalls auch Wiedereinstecken der Schieber dient also dazu, sich einen Spielvorteil zu verschaffen und die eigenen Spielsteine so schnell als möglich bzw. so viele wie möglich zurück zu erobern. Die benötigte Anzahl Spielsteine entspricht der Anzahl der Schächte, d.h. sechzehn, wenn der Spielwürfel 16 (= 4 x 4) Bohrungen aufweist, in diesem Fall zweckmäßig in zwei unterschiedlichen Farben. Die Schwierigkeit des Spiels nimmt allerdings mit der Zahl der Bohrungen (z.B. 5 x 5) erheblich zu, weswegen ein Würfel mit nur 16 Bohrungen bevorzugt wird.Pulling out or, if necessary, reinserting the pusher thus serves to provide a game advantage and to recapture one's own tokens as fast as possible or as many as possible. The required number of tiles corresponds to the number of shafts, i. sixteen, if the game cube has 16 (= 4 x 4) holes, in this case useful in two different colors. The difficulty of the game, however, increases significantly with the number of holes (e.g., 5x5), so a cube with only 16 holes is preferred.

Der Spielwürfel kann einstückig hergestellt werden, wenn geeignete Werkzeuge (z.B. genügend genau arbeitende Schlitzfräser) vorhanden sind. Auch aus rein herstellungstechnischen Gründen ist es aber zweckmäßig, den Spielwürfel zerlegbar zu gestalten, wie dies beispielhaft in Figur 1 und 1b dargestellt ist, derart, dass er aus 6 identischen, gebohrten und genuteten Platten (Figur 1a) sowie einer nicht genuteten und lediglich gebohrten Deckplatte (Platte A in Figur 1b) besteht. Die Deckplatte dient lediglich dazu, dass auch über der obersten genuteten Platte noch eine Abdeckung vorhanden ist, die zusammen mit der genuteten Platte Schlitze bildet. Selbstverständlich kann der Plattenstapel auch so aufgebaut werden, dass die unterste Platte keine Nuten aufweist und die darüber liegenden Platten mit den Nuten nach unten angeordnet werden. Im Beispielsfall wird der Spielwürfel aus einem Stapel von sechs übereinander angeordneten, etwa quadratischen Platten (B, C, D, E, F, G) und der Deckplatte A aufgebaut, die jeweils sechzehn gleichgroße Bohrungen (b1, b2, b3 usw.) an identischen Stellen aufweisen, derart, dass die Bohrungen jeder Platte im Stapel mit den entsprechenden Bohrungen der anderen Platten fluchten und so einen gemeinsamen Schacht bilden. Die in die Ober- bzw. Unterseite eingelassenen vier Nuten sind etwas breiter, als dem Durchmesser der Bohrungen entspricht und bilden wie gesagt zusammen mit der glatten Seite der darüber- bzw. darunterliegenden Platte die erwähnten vier Schlitze (sa1 - sa4, sb1 - sb4 ....), die jeweils vier der Bohrungen überstreichen. Um den erläuterten Spielzweck zu erreichen, können die Platten derart aufeinander gestapelt werden, dass die Richtung der Schlitze bzw. Nuten aufeinanderfolgender Platten abwechselnd längs und parallel zu einer Würfelseite verlaufen, wie dies aus der Figur 1 ohne weiteres hervorgeht. Es spricht allerdings nichts dagegen, auch einen Aufbau zuzulassen, bei dem alle Schlitze parallel zueinander angeordnet sind. Wenn eine gekreuzte Abfolge von Schlitzen vorgegeben werden soll, kann nach in einer speziellen Ausführungsform eine Platte sowohl auf der Ober- wie auf der Unterseite über Kreuz angeordnete Nuten aufweisen, während die nächste Platte keine Nuten, sondern lediglich Bohrungen aufweist und dem Dickenausgleich dient. Dies erleichtert das Zusammensetzen des Spielwürfels, lässt aber nicht zu, dass alle Nuten/Schlitze im Spielkörper wahlweise die gleiche Richtung einnehmen oder über Kreuz angeordnet sind. Um zu verhindern, dass die Platten sich während der Benutzung gegeneinander verschieben, sind zweckmäßig Mittel vorhanden, die die Platten gegeneinander fixieren. Das Fixieren kann beispielsweise durch vier durchgehende Achsen im Eckbereich des Würfels geschehen, auf die die einzelnen Platten mittels entsprechender (kleiner) Bohrungen nacheinander aufgeschoben werden können. Solche Achsen sind zweckmäßig in die oben erwähnte schubladenartige Bodenplatte fest eingelassen. Nach einer bevorzugten anderen Ausführungsform der Erfindung weist aber jede Platte eine Anzahl von kurzen Passstiften auf, denen entsprechende Bohrungen in den darüber bzw. darunter anzuordnenden Platten zugeordnet sind. Durch eine geeignete Anordnung der Passstifte bzw. Bohrungen untereinander kann erreicht werden, dass die Zuordnung der Platten eindeutig dargestellt werden kann in dem Sinne, z.B. so, dass beim Zusammenbau des Spielwürfels die Richtung der Nuten automatisch jeweils von einer zur nächsten Platte wechselt. Die Verwendung von Passstiften hat gegenüber durchgehenden Stiften auch den Vorteil, dass diese sich weniger leicht verbiegen oder gar abbrechen.The dice can be made in one piece if suitable tools (eg sufficiently accurate slot cutters) are available. Also for purely manufacturing reasons, it is expedient to make the dice dismantled, as exemplified in Figures 1 and 1b in that it consists of 6 identical, drilled and grooved plates ( FIG. 1a ) and a non - grooved and only drilled cover plate (plate A in FIG. 1b ) consists. The cover plate only serves to ensure that a cover is also present above the uppermost grooved plate, which forms slots together with the grooved plate. Of course, the plate stack can also be constructed so that the bottom plate has no grooves and the overlying plates are arranged with the grooves down. In the example, the game cube is constructed from a stack of six stacked, approximately square plates (B, C, D, E, F, G) and the cover plate A, each having sixteen equal holes (b1, b2, b3, etc.) have identical locations, such that the holes of each plate in the stack are aligned with the corresponding holes of the other plates and thus form a common shaft. The four grooves inserted into the upper and lower sides are slightly wider than the diameter of the holes and, as stated, together with the smooth side of the plate lying above or below, form the four slots mentioned (sa1 - sa4, sb1 - sb4. ...), each covering four of the holes. In order to achieve the described purpose of play, the plates can be stacked on each other such that the direction of the slots or slots of successive plates are alternately along and parallel to a cube side, as shown in FIG FIG. 1 readily apparent. However, there is nothing wrong with allowing a structure in which all slots are arranged parallel to each other are. If a crossed sequence of slots is to be specified, according to a special embodiment, a plate can have both on the top and on the bottom cross-arranged grooves, while the next plate has no grooves, but only holes and the thickness compensation is used. This facilitates the assembly of the game cube, but does not allow that all grooves / slots in the game body either take the same direction or are arranged crosswise. In order to prevent that the plates move against each other during use, means are conveniently provided which fix the plates against each other. The fixing can be done for example by four continuous axes in the corner of the cube, to which the individual plates can be pushed one after the other by means of corresponding (smaller) holes. Such axes are suitably embedded in the above-mentioned drawer-like bottom plate. According to a preferred alternative embodiment of the invention, however, each plate has a number of short dowel pins, which are assigned corresponding holes in the plates to be arranged above and below. By a suitable arrangement of the dowel pins or holes with each other can be achieved that the assignment of the plates can be clearly represented in the sense, for example so that when assembling the dice game the direction of the grooves automatically changes from one to the next plate. The use of dowel pins also has the advantage over continuous pins that they are less likely to bend or even break off.

Aus dem Vorstehenden ergibt sich, dass die Bohrungen sowohl im Würfelkörper als auch in den Schiebern dem Durchmesser der Kugeln entsprechen müssen, derart, dass die Kugeln leicht, aber ohne überflüssiges Spiel durch diese Bohrungen fallen können. Die Dicke eines Plattenelements im Stapel, d.h. der Abstand von Schlitz zu Schlitz soll ebenfalls im Wesentlichen dem Durchmesser der Kugeln entsprechen, d.h. sie braucht nur geringfügig größer zu sein, keinesfalls aber so groß, dass eine Plattenbohrung mehr als eine Kugel aufnehmen kann, Um zu verhindern, dass versehentlich mehrere Kugeln in eine Bohrung eingeworfen werden, wonach das Spiel annulliert werden müsste, sollte eine Schachtabdeckung, z.B. mittels der erwähnten Stöpsel möglich sein, sobald der betreffende Schacht eine Kugel enthält. Die schubladenartige Bodenplatte ist zur Erreichung des Spielziels nicht unbedingt erforderlich und dient nur dazu, die im Verlauf des Spiels durch die Bohrungen fallenden Kugeln aufzunehmen und nach der Seite herausrollen zu lassen. Zu diesem Zweck sollte der Boden der Schublade geneigt sein.From the above it follows that the holes in both the cube body and in the sliders must correspond to the diameter of the balls, so that the balls can easily, but without unnecessary play through these holes fall. The thickness of a plate element in the stack, i. the slot-to-slot distance should also be substantially equal to the diameter of the balls, i. it only needs to be slightly larger, but by no means so large that a plate bore can accommodate more than one ball. In order to prevent inadvertently throwing several balls into a bore, after which the clearance would have to be canceled, a manhole cover, e.g. be possible by means of the aforementioned plug as soon as the relevant shaft contains a ball. The drawer-like bottom plate is not essential to achieve the game objective and only serves to absorb the falling through the holes during the game balls and roll out to the side. For this purpose, the bottom of the drawer should be inclined.

Der typische Spielverlauf gestaltet sich bei einem Würfel mit 16 Schächten und 24 Schlitzen z.B. wie folgt: Zunächst erhält jede Partei, also z.B. jeweils 1 Spieler oder 2 Spieler, die gemeinsam eine Mannschaft bilden, 8 Kugeln, jeweils sortiert nach Farbe. Auf die gelochten Schieber können wie gesagt je nach Spielregel entweder beide Mannschaften nach Belieben zugreifen oder jede Partei erhält ihre eigenen Schieber, die sie im Wechsel mit der anderen Partei in beliebige Schlitze einführt. Es kann zusätzlich vereinbart werden, dass jede Mannschaft nur von einer bzw. zwei Seiten her einführen darf. Für die Spielteilnehmer ist es wichtig, sich die Anordnung der Löcher in den Schiebern und deren Platz im Spielwürfel zu merken. Wenn alle 24 Schieber eingesteckt sind, lassen die Spieler nun jeweils abwechselnd eine Kugel in einen Schacht fallen und verschließen den besetzten Schacht anschließend mit einem Stopfen. Jeder Spieler soll sich nach Möglichkeit merken, in welche Schächte er seine Kugeln eingeworfen hat. Es kann aber von Vorteil sein, wenn der Spieler sich auch die Schächte merkt, in denen sich gegnerische Kugeln befinden. Wenn alle Kugeln untergebracht sind, beginnt der zweite Teil des Spiels. Dazu zieht jede Partei abwechselnd einen Schieber ganz oder teilweise aus dem Spielwürfel heraus, jeweils um (mindestens) eine Raste. Man muss dabei versuchen, möglichst für eine eigene Kugel einen Durchlass nach unten zu schaffen und dabei evt. auch einer gegnerischen Kugel den Weg zu versperren, indem man eine Stelle des Schiebers, an der sich keine Öffnung befindet, unter die gegnerische Kugel bringt, vorausgesetzt, man hat sich deren Lage im Würfel gemerkt bzw. kann - bei einem durchsichtigen Würfel - deren Position erkennen. Spielziel ist, möglichst viele der eigenen Kugeln wieder aus dem Spielwürfel herauszubekommen und umgekehrt, die gegnerischen Kugeln nach Möglichkeit zu blockieren. Gewonnen hat die Partei, die zuerst alle ihre Kugeln oder - je nach vereinbarter Spielregel - eine Mehrzahl von Kugeln beliebiger Farbe wiedergewonnen hat.The typical course of the game is designed as follows for a cube with 16 slots and 24 slots: First, each party, for example, each 1 player or 2 players, which together form a team, 8 balls, each sorted by color. Depending on the rules of the game, the punched sliders can either be accessed by either team at will, or each party will receive its own sliders, which it will then insert into any slots, alternating with the other party. It can be additionally agreed that each team only from one or two pages may be introduced. For the players it is important to remember the arrangement of the holes in the sliders and their place in the dice. When all 24 pushers have been inserted, players now alternately drop a ball into a slot and then close the occupied slot with a stopper. Each player should remember, if possible, into which shafts he has thrown his balls. However, it can be advantageous if the player also notices the shafts in which enemy bullets are located. When all the balls are in place, the second part of the game starts. For this purpose, each party alternately pulls a slide completely or partially out of the game cube, each at least one notch. You have to try to create a passage for your own ball downwards and possibly also to block the way an opponent's ball by bringing a point of the slide, where there is no opening, under the opponent's ball, assuming , one has memorized their position in the cube or can - with a transparent cube - recognize their position. The goal of the game is to get as many of your own balls out of the die and vice versa, to block the opponent's balls if possible. The winner is the party who has won back all her balls or - depending on the agreed rules - a multitude of balls of any color.

Man kann das Spiel mit einem durchsichtigen Spielwürfel spielen, sodass jeder Spieler jederzeit sieht, an welcher Stelle sich die Kugeln und die Schieber bzw. deren Stellung jeweils befinden. Eine erhebliche Erschwerung des Spielverlaufs, aber auch Steigerung des Reizes lässt sich dadurch erzielen, dass der Würfel undurchsichtig gestaltet wird. Um beide Möglichkeiten zu gestatten, ist es zweckmäßig, für eine durchsichtige Ausführung des Spielwürfels eine Hülle vorzusehen, die dem Würfel übergestülpt werden kann und die lediglich die Mündungen der Schlitze und der Bohrungen offen lässt.You can play the game with a transparent dice game, so that each player sees at any time, at which point the balls and the slide or their position are respectively. A considerable impediment to the course of the game, but also an increase in the stimulus, can be achieved by making the cube opaque. To allow both possibilities, it is expedient to provide for a transparent design of the dice game a shell that can be slipped over the cube and leaves only the mouths of the slots and holes open.

Claims (7)

  1. A game device for a parlour game, substantially comprising a cylindrical, for example parallelepipal or approximately cube-shaped, game body which has a matrix of vertical continuous shafts or bores and also a matrix of slots transverse to the shafts, a set of bars or sliders with different holes, which can be inserted into the slots in such a way that the shafts can each be blocked in a different arrangement and at a varied height, as well as at least as many differently coloured balls such that one ball is available for each bore, characterised in that the game body is assembled from board elements which can be stacked one upon the other and all of which, except one, have grooves which form slots together with a board element situated thereabove or therebelow, and in that one board element provided as an end board only has bores.
  2. A game device according to Claim 1, characterised in that the cube has sixteen bores, which together form a 4 x 4 matrix, and twenty-four slots, and in that the game is provided with sixteen balls sorted into at least two colours, as well as twenty-four sliders.
  3. A game device according to Claim 2, characterised in that a set of stopper-like elements is provided, with which each individual shaft can be closed at the top.
  4. A game device according to Claim 1, characterised in that a drawer-like bottom board is provided, which is to be arranged under the game body and which fits the game body.
  5. A game device according to Claim 1, characterised in that at least some of the slots are arranged rotated through 90° in relation to the remainder of the slots in the slot plane, the plane of movement of the sliders.
  6. A game device according to Claim 1, characterised in that the game body is made of transparent material.
  7. A game device according to Claim 6, characterised in that a game body of transparent material is provided with a cover, with which the game body can be selectively covered in such a way that only the shaft openings and the openings of the slots are exposed.
EP07021453A 2006-11-07 2007-11-05 Game device for a parlour game Not-in-force EP1925346B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE202006016982U DE202006016982U1 (en) 2006-11-07 2006-11-07 Parlor game device, comprises matrix of shafts with matrix of cross-wise slots into which sliders are inserted having different holes to block shafts to balls

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EP1925346A1 EP1925346A1 (en) 2008-05-28
EP1925346B1 true EP1925346B1 (en) 2009-10-28

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Application Number Title Priority Date Filing Date
EP07021453A Not-in-force EP1925346B1 (en) 2006-11-07 2007-11-05 Game device for a parlour game

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EP (1) EP1925346B1 (en)
AT (1) ATE446799T1 (en)
DE (2) DE202006016982U1 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3464701A (en) * 1966-12-06 1969-09-02 Sch Corp Game apparatus for playing threedimensional chess and tic-tac-toe
US3709497A (en) * 1971-03-25 1973-01-09 Marvin Glass & Associates Marble type board game apparatus
US3888487A (en) * 1974-11-05 1975-06-10 Daniel C Replogle Three dimensional tic-tac-toe device
US4066263A (en) * 1975-07-21 1978-01-03 Salman Heskel Balas Apparatus for playing a game
US5277419A (en) * 1992-09-23 1994-01-11 Lee W. Tower Method of playing a three dimensional game
DE9217712U1 (en) * 1992-12-24 1993-04-01 Piaskowy, Gerhard, 6100 Darmstadt, De
DE29918817U1 (en) * 1999-10-26 2000-03-30 Schitko Christof Three-dimensional board game
DE10303547A1 (en) * 2003-01-29 2004-08-05 Bauer, Jörg R. Device used as a game comprises an upper plate arranged over a lower plate to form an intermediate space, a pattern of holes, and cards for inserting in the intermediate space and provided in some cases with holes

Also Published As

Publication number Publication date
DE202006016982U1 (en) 2007-02-08
EP1925346A1 (en) 2008-05-28
DE502007001838D1 (en) 2009-12-10
ATE446799T1 (en) 2009-11-15

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