EP1785958A1 - Machine de jeu, procédé de contrôle du jeu et système de jeu - Google Patents

Machine de jeu, procédé de contrôle du jeu et système de jeu Download PDF

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Publication number
EP1785958A1
EP1785958A1 EP06290591A EP06290591A EP1785958A1 EP 1785958 A1 EP1785958 A1 EP 1785958A1 EP 06290591 A EP06290591 A EP 06290591A EP 06290591 A EP06290591 A EP 06290591A EP 1785958 A1 EP1785958 A1 EP 1785958A1
Authority
EP
European Patent Office
Prior art keywords
game
program
processing
game state
storage device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP06290591A
Other languages
German (de)
English (en)
Inventor
Kazuo Okada
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2005322313A external-priority patent/JP2007125298A/ja
Priority claimed from JP2005322312A external-priority patent/JP2007125297A/ja
Priority claimed from JP2005322314A external-priority patent/JP2007125299A/ja
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of EP1785958A1 publication Critical patent/EP1785958A1/fr
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • a credit spent in each slot machine is partly reserved and in a case where the reservation reaches a predetermined amount, one of the slot machines provides a so-called "jackpot" paying out abigamount, which is not paid out in an ordinary hit (for example, see Patent Document 1).
  • a hit in each machine usually occurs on a preset probability and a player advances a game with expectation of the hit to be encountered.
  • One of the slot machines has a chance to hit a jackpot at a timing in a lottery different from a common lottery in which a hit based on the above-mentioned probability is set in the slot machines.
  • plural casinos are interconnected in a network in order to increase a payout amount in a jackpot.
  • the game mode is shifted from a without-insurance mode to a with-insurance mode on condition that a specific number of game media (for example, coins, credits corresponding to coins) have been inserted.
  • the player is provided with a predetermined profit when a predetermined variable, accumulatively counted every time a game is played after the game mode has been shifted to the with-insurance mode, reaches a set value that is an object of comparison with the predetermined variable. It is therefore possible for the player to shift the game mode from the without-insurance mode to the with-insurance mode by inserting a specific number of game media.
  • a condition has been set for continuation of the with-insurance mode such that, when a winning combination determined in the with-insurance mode is a predetermined winning combination, the game state is shifted from the with-insurance mode to the without-insurance mode so as to prevent generation of the second special game state, thereby allowing an increase in player's interest in or concern on the second special game state. Therefore, it can be prevented for a player who has spent many of the game media from feeling unpleasant against the game, building up distrust thereto, or losing interest in or a concern on the game.
  • the card slot 53S is configured so that the memory card 53 can be inserted therein or drawn out therefrom, and connected to a mother board 40 through IDE bus. Therefore, a kind or contents of a game played in the gaming machine 10 can be changed by drawing out the memory card 53 from the card slot 53S, writing a different game program and game system program thereon, and inserting the memory card 53 into the card slot 53S thereafter. Moreover, a kind or contents of a game played in the gaming machine 10 can also be changed by changing a memory card 53 on which a game program and a game system program are stored to a different memory card 53 on which a different game program and game system program are stored.
  • the authentication program is a program to authenticate a game program and a game system program (an alteration check program).
  • the authentication program is stated along a procedure for confirmation and certification that the game program and the game system program that are objects of an authentication capture processing are not altered, that is, a procedure for conducting authentication of the game program and the game system program (an authentication procedure).
  • the preliminary authentication program is a program for authenticating the above-mentioned authentication program.
  • the preliminary authentication program is stated along a procedure for certification that an authentication program that is an object of an authentication processing is not altered, that is, a procedure for authenticating the authentication program (an authentication procedure).
  • ROM 42 is constituted of a memory device such as a flash memory and stores thereon a program such as BIOS (Basic Input/Output System) executed by the main CPU 41 and permanent data.
  • BIOS Basic Input/Output System
  • BIOS Basic Input/Output System
  • BIOS Basic Input/Output System
  • main CPU 41 not only is an initialization processing for predetermined peripheral devices conducted, but a capture processing for the game program and the game system program stored on the memory card 53 is also started via the gaming board 50.
  • contents of ROM 42 may be rewritable or not rewritable.
  • RAM 43 stores data and a program used at the time of operation of the main CPU 41.
  • RAM 43 can store the authentication program read through the gaming board 50 together with the game program and the game system program.
  • RAM 43 is the storage device of the present invention.
  • the note identifier 22 not only discriminates a true note from a false note, but also accepts the true note into the cabinet 11.
  • the main CPU 41 stores the number of credits corresponding to the amount of the note transmitted with the input signal into RAM 43.
  • Fig. 6 is a figure schematically showing an example of correspondence table between a gaming machine identification number and a game history.
  • Each of the gaming machine identification numbers correspond to a game history based on the number of games, an accumulative number of coin-in, an accumulative number of coin-out, a payment balance in terms of the coins and a return rate of coin-out.
  • a processing of displaying the help image is performed (step S114).
  • the main CPU 41 transmits a depiction command of the help image to the graphic board 68.
  • the graphic board 68 performs the processing of displaying images on the upper image display panel 33 and the lower image display panel 16 based upon the above-mentioned depiction command. As a result, images as shown in Fig. 12 are for example displayed on the upper image display panel 33 and the lower image display panel 16.
  • Fig. 13 is a figure showing one example of images displayed on the upper image display panel and the lower image display panel in the with-insurance mode.
  • An image 90' showing "INSURANCE BEING CONTINUED, TOUCH TO SEE HELP" is displayed on the right lower part of the lower image display panel 16 in place of the image 90 (see Fig. 11).
  • the image 90' is an image showing that the current game state is the with-insurance mode as well as an image for inputting the command for displaying the help image.
  • the player can input the command for displaying the help image by touching the predetermined part of the touch panel 69 corresponding to the display region of the image 90'.
  • Fig. 26 is a figure showing one example of images displayed on the upper image display panel and the lower image display panel during transition to the return mode (during generation of the second special game state).
  • An image 96 showing "WINNER 500 CREDITS” is displayed on the upper image display panel 33.
  • a representation image 97 is displayed on a lower part of the lower image display panel 16.
  • the representation image 97 is an image showing a message "INSURANCE BECOMES DUE" and a goddess who pays out coins.
  • the main CPU 41 thereby stops drive of the hopper 66, to complete the coin-out processing.
  • the ticket 39 with a bar code may be issued in step S82.
  • the main CPU 41 supplies the ticket printer 35 with data such as a specific number of credits (500 credits in the present embodiment), a date, time, an identification number of the gaming machine 10 and of the like data, and the ticket printer 35 issues the ticket 39 with a bar code based upon the above-mentioned data.
  • the main CPU 41 sets the return mode flag to "OFF" (step S83) to complete the present subroutine.
  • the main CPU 41 determines sound to be outputted from the speaker 29 based upon the remaining number.
  • the main CPU 41 extracts sound data from the RAM 43 based upon the determination result, and converts thesounddatatoasoundsignal to be supplied to the speaker 29. As a result, the sound for providing preliminary announcement that the game state will be shifted to the return mode after the displayed remaining number of games are played is output from the speaker 29.
  • the gaming machine 10 may include a gaming machine which comprises themainCPU41 (processing device), theRAM43 (storage device), and the upper image display panel 33 and the lower image display panel 16 (output device); and connected through a communication line with a control device which accumulatively counts a payment balance in terms of coins at each of a plurality of gaming machines 10, wherein the main CPU 41 performs: a processing of executing a lottery program stored in the RAM 43 to determine one winning combination selected from a plurality of winning combinations determined in advance; a processing of reading from the RAM 43 a program for generating a bonus game (first special game state) when the determined winning combination is a special winning combination, "bonus game trigger", and then executing the program; a processing of reading from the RAM 43 a program for shifting the game mode from a without-insurance mode to a with-insurance mode on condition that a specific number of credits have been inserted, and then executing the program; a processing of reading notification data for notifying that the game mode has been

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
EP06290591A 2005-11-07 2006-04-12 Machine de jeu, procédé de contrôle du jeu et système de jeu Withdrawn EP1785958A1 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2005322313A JP2007125298A (ja) 2005-11-07 2005-11-07 遊技機、遊技制御方法及び遊技システム
JP2005322312A JP2007125297A (ja) 2005-11-07 2005-11-07 遊技機、遊技制御方法及び遊技システム
JP2005322314A JP2007125299A (ja) 2005-11-07 2005-11-07 遊技機、遊技制御方法及び遊技システム

Publications (1)

Publication Number Publication Date
EP1785958A1 true EP1785958A1 (fr) 2007-05-16

Family

ID=37668184

Family Applications (1)

Application Number Title Priority Date Filing Date
EP06290591A Withdrawn EP1785958A1 (fr) 2005-11-07 2006-04-12 Machine de jeu, procédé de contrôle du jeu et système de jeu

Country Status (4)

Country Link
EP (1) EP1785958A1 (fr)
AU (1) AU2006201506B2 (fr)
EA (1) EA010954B1 (fr)
ZA (1) ZA200603162B (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030119585A1 (en) * 1997-02-21 2003-06-26 Walker Jay S. Method and apparatus for providing insurance policies for gambling losses
US20030220138A1 (en) * 2002-04-19 2003-11-27 Walker Jay S. Method and apparatus for employing flat rate play
WO2004095383A1 (fr) * 2003-03-25 2004-11-04 Igt Procedes et appareil pour la limitation d'acces a des jeux au moyen de donnees biometriques

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4624459A (en) * 1985-09-12 1986-11-25 Bally Manufacturing Corporation Gaming device having random multiple payouts
JP2719450B2 (ja) * 1991-01-28 1998-02-25 ユニバーサル販売株式会社 スロットマシン
US20050143169A1 (en) * 2001-09-20 2005-06-30 Igt Direction interfaces and services on a gaming machine
EP1725311A4 (fr) * 2004-03-05 2009-08-05 Gamelogic Inc Systeme et procede de garantie des paris

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030119585A1 (en) * 1997-02-21 2003-06-26 Walker Jay S. Method and apparatus for providing insurance policies for gambling losses
US20030220138A1 (en) * 2002-04-19 2003-11-27 Walker Jay S. Method and apparatus for employing flat rate play
WO2004095383A1 (fr) * 2003-03-25 2004-11-04 Igt Procedes et appareil pour la limitation d'acces a des jeux au moyen de donnees biometriques

Also Published As

Publication number Publication date
ZA200603162B (en) 2006-12-27
AU2006201506A1 (en) 2007-05-24
AU2006201506B2 (en) 2012-02-02
EA200601163A1 (ru) 2007-06-29
EA010954B1 (ru) 2008-12-30

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