EP1779215A2 - Procede de stockage et de lecture de contenu multimedia numerique - Google Patents

Procede de stockage et de lecture de contenu multimedia numerique

Info

Publication number
EP1779215A2
EP1779215A2 EP05767902A EP05767902A EP1779215A2 EP 1779215 A2 EP1779215 A2 EP 1779215A2 EP 05767902 A EP05767902 A EP 05767902A EP 05767902 A EP05767902 A EP 05767902A EP 1779215 A2 EP1779215 A2 EP 1779215A2
Authority
EP
European Patent Office
Prior art keywords
player
media content
content
digital media
stored
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP05767902A
Other languages
German (de)
English (en)
Inventor
Andrew Dewhurst
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
RadioScape Ltd
Original Assignee
RadioScape Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB0416968.6A external-priority patent/GB0416968D0/en
Application filed by RadioScape Ltd filed Critical RadioScape Ltd
Publication of EP1779215A2 publication Critical patent/EP1779215A2/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/28Arrangements for simultaneous broadcast of plural pieces of information
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/40Arrangements for broadcast specially adapted for accumulation-type receivers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/09Arrangements for device control with a direct linkage to broadcast information or to broadcast space-time; Arrangements for control of broadcast-related services
    • H04H60/14Arrangements for conditional access to broadcast information or to broadcast-related services
    • H04H60/16Arrangements for conditional access to broadcast information or to broadcast-related services on playing information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/27Arrangements for recording or accumulating broadcast information or broadcast-related information

Definitions

  • This invention relates to a method of storing and playing back digital media content; in particular, it relates to a method that enables digital audio or video to be stored and played back on digital media players only if defined access control requirements are met.
  • the music industry is facing a major change to its traditional business model.
  • the sales channel is no longer tied to the handling of the media, as was previously the case with CDs and cassettes.
  • the content (i.e. the song) and the physical media on which it is stored (i.e. the CD) are no longer inextricably Linked.
  • CD sales are falling dramatically, as the internet, PCs and personal music players (such as the Apple iPod®) become the user equipment of choice and distribution channel for music data.
  • Digital rights management technologies such as file level encryption that ties a downloaded music track to a particular PC or personal player, are now commonplace.
  • the basic premise behind these technologies is to prevent a digital copy of content from being stored 'in the clear'; if it were stored in the clear, then mass scale, illegal replication could occur.
  • the aim is to encourage music fans to purchase digital copies of content from legitimate sources, such as the Apple iTunes® web site, over the internet.
  • the link between music as data and the internet as the distribution channel relies on a transaction (e-commerce) to buy an album or song through specialist web sites, download the music file, store it, and transfer it to a player of some kind.
  • a transaction e-commerce
  • the mobile solution requires a "back channel” to perform the purchase transaction, making equipment expensive and reliant on the network service provider.
  • the point-to-point nature of mobile phone networks means that widespread distribution of content will be both slow and require huge bandwidth;
  • a method of storing and playing back digital media content comprises the steps of:
  • music tracks could be received and stored at a digital media player, but only when the player was receiving and playing advertisements is it possible to playback stored tracks.
  • An end-user could therefore build up a large library of music tracks over time, stored on the player, knowing that he could listen to any so long as he was prepared also to listen to advertisements .
  • An implementation of the present invention addresses these technical problems by automaticalyl sending a large library of music tracks to an end-user's media player and causing those tracks to be stored on the media player: the user does not have to individually select a particular track/album to download, nor specifically initiate a download or burning or that track or album. • Hence, this is not copy on demand or a conventional streaming delivery system. Instead, the library is built up automatically and with minimal user intervention; the user might simply need to tune to a particular radio station that he likes anyway — for example his favourite jazz radio station. Then, in background and entirely automatically, a large body of jazz tracks will be automatically broadcast to his media player. The end-user may hence be unaware of the receipt if each track — i.e. the tracks may not be played out by the player during receipt, although it is also possible that the tracks sent to the media player and stored as a library are merely those tracks actually broadcast for receipt by conventional radio receivers.
  • the capacity of the broadcast network can be far more efficiently and effectively managed since it can be the broadcasters themselves that determine when and what to broadcast, rather than responding to specific requests from users. Hence, broadcasters can ensure that data broadcasts makes good use of the available bandwidth.
  • a broadcaster transmits the advertisements and determines for how long or to what extent, in terms of the amount or extent of data or files, a decryption key will decrypt media content stored on the player. This allows the broadcaster control over how decryption operates on players.
  • the stored media content can also be protected by a unique encryption layer that allows a further decryption key to permanently decrypt that content. End-users therefore have the flexibility to purchase content, allowing them to play it back without the need for advertisement interruptions. The user need only purchase the further decryption key and use it.
  • the digital media content that is sent to the player is labelled so that the player is able to generate and display a UI that enables an end-user to browse the stored encrypted media content and select the media content to be played back.
  • the kind of media content received by the player can be determined by an end-user selecting a particular channel, broadcast station or internet based stream.
  • the user wishing to build up a library of jazz music could have the player tune into a jazz music distribution channel.
  • the player could use wireless or wire-based connections (or some combination of the two) to connect to the remote server hosting the jazz tracks.
  • the player could be a digital radio, mobile telephone or internet connected appliance.
  • the media content received by the player can be encrypted prior to transmission to the player.
  • it is not encrypted prior to transmission to the player but encrypted by the player itself prior to storage so that real-time playback does not require any decryption but subsequent playback of stored media content does require decryption.
  • the jazz music fan obtains his jazz tracks from a jazz channel that also broadcasts advertisements with decryption keys.
  • the jazz channel may indirectly assess
  • players may have a back channel of some manner that directly informs the channel or some central registry which advertisement is being listened to, enabling advertising revenue to be calculated and a fair proportion fed back to content owners. How that proportion is calculated depends on the player sophistication; if the player is able to report back to the registry what tracks have been downloaded to a player and/or what tracks are being replayed on a player, then there can be a direct path linking the content owner of a track to the advertising revenue that enabled that track to be replayed. For less sophisticated players, then the normal techniques deployed by copyright collection agencies can be used.
  • the kind of advertisements required by a player to decrypt stored media content can also be determined by characteristics of the stored media content; hence, if the player has stored predominantly classical music, then audience research may indicate that the user would be more interested in advertising for financial products than fashion items; hence targeted advertising is possible.
  • the advertisements received by the player can be played either when received or temporarily stored on the player and played back subsequently.
  • the subsequent playback can be at a predetermined time in relation to the media content being played, such as at the end of a music track.
  • the stored media content may contain information regarding the source of the media content, permitting the player to select the source of the advertisement containing the decryption key. Hence, all content received and stored originating from a specific broadcaster may require the advertisements to be sourced from that same broadcaster's services.
  • One advantage of this approach is that the encrypted media content stored on the player can be distributed to another digital media player but decrypted in part by that other player only if a decryption key transmitted over a wireless network in conjunction with a broadcast commercial or advertisement is received and played back by that player. Hence, friends can freely share entire music/video etc. libraries.
  • the received digital media content can be a digital audio or video stream or file.
  • a digital media player that can receive and play digital media content and advertisements; the player comprising:
  • a communications receiver adapted to receive (i) digital media content without a user of that player specifically selecting any given item of that content or specifically initiating the delivery of any item of that content and (ii) a decryption key that is transmitted in conjunction with an advertisement; b) a memory for storing the digital media content as a library of multiple items of encrypted content;
  • a processor adapted to use the decryption key for temporary or limited decryption of a limited amount of some of the stored digital media content for playback by the player.
  • Figure 1 is a schematic depiction of the 'transmission' side of an implementation of the present invention, called the eScape system;
  • FIG. 2 shows the construction of the UEL (Unique Encryption Layer) used in eScape;
  • FIG. 3 shows the construction of the TEL (Temporary Encryption Layer) used in eScape;
  • FIG. 4 shows the components of the Temporary Decryption Key (TDK)used in eScape;
  • Figure 5 shows the configuration of a player in the eScape system.
  • eScape is a novel digital radio broadcast and reception scheme that provides for secure distribution of media content and flexible end-user access to that media content. Provision is made for encryption and decryption techniques to protect the perpetual 'rights' of the media content, both in the first instance of the media broadcast, and in the further duplication and distribution of the media.
  • the eScape system obviates the requirement for a back-channel, typically required in the commercial protection of electronically distributed media content.
  • the eScape system will typically operate as follows:
  • a 'broadcaster' is responsible for collating and distributing source media content.
  • the distribution means may be wired (e.g. internet based) or wireless.
  • Broadcasters such as the BBC may use the established digital radio infrastructure (such as DAB) to transmit media content;
  • the media content is received by player devices, comprising receiver and data storage means.
  • Players may be capable of playing audio or video or displaying textual data;
  • the player stores the content in its encrypted format, thus building up a library of media content
  • users may manipulate the stored media content within their player, such as deleting, indexing, making compilations, copying and transferring to other players;
  • the player when the user chooses to play back stored media content, the player must obtain an unlocking key to temporarily decrypt the content.
  • the broadcaster may make provision in the encryption scheme such that limited playback is possible prior to receiving an initial decryption key, allowing, for immediate playback of broadcast media content; i) the broadcaster transmits advertisements, in addition to encrypted media content, that contain an embedded key(s) necessary to decrypt stored media content, typically valid for a limited period.
  • the player equipment may incorporate a means to store received keys to allow for scheduling of received media content and decryption keys to allow for uninterrupted play-back;
  • a typical user experience of the system starts therefore with the selection of the stored media content, perhaps using the menu system on his player, and then activating play ⁇ back.
  • the player then plays the content, interspersed with advertisements which are received from time to time and provide the necessary decryption key(s);
  • play-back is permitted until such time as the advertisements are no longer received or the player equipment is configured to omit the advertisements (which could be in the form of audio, video or data ). At this time, play back will cease in accordance with the limited decryption rights last received, typically a time period of a few minutes;
  • broadcasters may derive revenue through advertising, or other "forced" reception of content such as reviews, previews or bulletins, which may also contain decryption keys.
  • the broadcaster that provided the source media content will have applied encryption rights to the source such that decryption keys, via advertisements etc, must be sourced from that same broadcaster;
  • broadcasters may replace traditional radio and TV services with streaming services, intended for storage at the user equipment (prior to play-back), obviating the need for program scheduling, programme announcements and introductions, disc jockey functions etc by the broadcaster, in favour of a scheme broadly conforming to the description above;
  • broadcasters and network service providers may organize the distribution of content in such a manner as to provide dedicated media content streams and dedicated advertisement streams.
  • Figure 1 shows the 'transmission' side of an eScape system
  • Item 1.0 of Fig ⁇ re 1 shows a grouping of the components of the system associated with the owner or provider of the media content. This component comprises:
  • item 1.1 the previously recorded or compiled media content, for instance CD master tapes
  • the Media rights is a machine readable file containing information about the media content, such as song title, artist name, record label etc, together with specific rights of use. These rights will include a flag to determine if the material has been authorised by the owner for broadcast under the eScape system and any limitations of use, such as to be playable for a specific time period, or a specific number of uses. These rights also include information allowing future purchase of the media content for unencumbered use;
  • the media key is a unique encryption key, generated by the owner/provider, used to force a disclosed relationship between owner and broadcaster (typically this will use a public/private keying method such as tripleDES);
  • the encryption engine compiles media content and media rights to an encrypted form, thereby creating the Unique Encryption Layer (UEL) content. It is envisaged that the encryption engine is implemented in a software program form, running on computer hardware;
  • item 1.5 a library of media content comprising UEL content. This could be a in the form of computer files or physical media.
  • Item 1.16 groups the broadcaster components of the system. Provided that the broadcaster has applied for and received the media decryption key, complementary to item 1.3, he is able to decrypt and make use of the UEL content.
  • the broadcaster is responsible for providing the advertising content, item 1.6, and for defining the broadcaster information file, item 1.7.
  • This file includes information such as the broadcasters name, IP address or radio frequency, together -with the rights of use for each element of media content. These rights may include content classification data used to aid automatic advert selection. These rights are appended to the Media rights, item 1.2.
  • the broadcaster information file will include information such as the period of time that temporary decryption remains valid for, the maximum number of uses of the media content, content expiry date, the source address(es) for advertisements containing the decryption keys and a placeholder for end user rights. These placeholders may be populated by the player as part of an electronic transaction to purchase the media content, typically storing a permanent decryption key, unique content ID and unique player ID.
  • the Embedded Decryption Key (TDK) Engine combines advertisement content, broadcaster information and rights and media content information (extracted from the ULE content) to produce the appropriate decryption content, which is stored in the advertisement content library, item 1.11.
  • the associated encryption keys, item 1.10 are passed to the Temporary Layer Encryption (TLE) Engine, item 1.9, where encryption of the media content takes place, the output of which is stored in the media content library, item 1.12. This process will be under the control of item 1.13, the schedule controller, which ensures that valid TDKs are available for the media content. This may require the TDK Engine to 'refresh' temporary keys stored in the advertisement content library from time to time. In cases where updated media, 1.5, becomes available, or should the broadcast information be updated, item 1.7, the media content library, item 1.12, may also be 'refreshed' under the control of the schedule controller.
  • Item 1.13 the schedule controller, and schedule content selectors, item 1.14, interoperate to ensure the media content is broadcast in a timely manner with associated advertisements to ensure the availability of suitable temporary decryption keys at any given instant.
  • advertisement content library and media content library are shown distributed over the same channel, item 1.15, though this need not be the case.
  • a typical example of this distribution could be using DAB digital radio transmissions.
  • Figure 2 shows the construction of the UEL, a sequence of digital information, comprising: (i) item 2.1, the Owner ID, an identification number unique to the content provider;
  • item 2.2 the broadcaster ID (or other distributor) of the media content.
  • Content providers may appoint multiple broadcasters. Items 2.1 and 2.2 remain unencrypted, whilst the remainder of the UEL is encrypted. Items 2.1 and 2.2 identify the required decryption key. This key would typically only be available to the content provider and the broadcaster. This permits secure distribution of the UEL (from group item T.O to group item 1.16 in Figure 1.);
  • item 2.5 the Maximum Use Period, describes the time period (or life) over which the UEL may be exploited by the user. This information is used by the player;
  • item 2.7 the Withdrawn Flag, indicates if the UEL has been withdrawn from use by the owner. It is envisaged that UEL data would be distributed in the form of a library, and successive releases of such a library would include both new material, withdrawn material, or material no longer for distribution. In these respects items 2.3 allows for content to be omitted from further distribution by the broadcaster, and item 2.7 allows for content stored on players (i.e. previously distributed) to be deleted from players. It is likely that players will be configured in such a manner as to allow stored content to be overwritten by more recent versions, and to allow for broadcast instructions to instigate automatic deletion of content;
  • Item 2.8 the Content Header, contains information specific to the content, such as song title, artist, duration etc;
  • Item 2.9 the Data, is a sequence of information containing the media content, typically in an encoded format (such as AAC for audio, JPEG for pictures etc).
  • Figure 3 shows the Temporary Encryption Layer.
  • TEL Temporary Encryption Layer
  • item 3.1 the Content ID, a unique identification number for the media content. This may be assigned by the broadcaster or be extracted from the Content Header (item 2.8) if the Owner has provided one;
  • item 3.2 the Content Type
  • This may be used to assign different decryption keys ( Figure 4) and to allow for automated content recording/playing according to users selection of content type;
  • the Temporary Key ID is an identifying number, unique amongst distributors (a distributor may also choose to implement multiple keys) that is used by the player to correctly select the correct decryption key for the content.
  • item 3.3 will typically include information regarding the source of keys. E.g. a specific radio channel or a web address, where the keys will be broadcast. There may be multiple sources of keys listed in the Temporary Key ID;
  • Items 3.8 and 3.9 comprise the re-encrypted UEL.
  • Item 3.8 is the unencrypted payload of the original UEL.
  • Item 3.9 is the media content of the UEL, first decrypted to original form, then encrypted by the broadcaster (therefore requiring the temporary decryption key prior to play back). Whilst distributing various media content, in TEL form, the broadcaster must also distribute, at appropriate intervals, the Temporary Decryption Key(s), Figure 4, necessary to decrypt and authorize the use of the stored media content.
  • Temporary Decryption Keys will include embedded advertisement broadcast data (Other required content, i.e. content that the broadcaster has a commercial interest in ensuring the user receives and plays the content, could equally carry the embedded key).
  • the player equipment will enforce the use of the embedded content within the TDK. An example of this would be for media content such as MP3 files, distributed over DAB digital radio, to be accompanied by audio adverts embedded in the TDKs, thus ensuring that listeners of stored content from a specific radio station would be forced to also listen to advertisements broadcast by that station.
  • the components of the Temporary Decryption Key (TDK) include:
  • item 4.3 is the Temporary Key, the key that will decrypt the media content in the TEL;
  • item 4.5 is the Temporary Key Period. This is a number representing a period of time for which the user is authorized to use the temporary key. It is assumed that broadcasts will contain time and date information, and together with date stamps in data and keys, and the date and time as per the player, keys can be validated by the player equipment;
  • (i) item 4.6 is the Temporary Key Number. This defines the maximum number of times that the Temporary Decryption Key may be used to decrypt media content before the key expires.
  • the player will have received and stored numerous TDKs from different sources during normal operation, in addition to the media content.
  • keys from the same source, with the same content type will overwrite older stored versions, as will newer versions of content overwrite older ones.
  • the player may use the Temporary Key ID (items 4.1 or 3.3) to automatically connect to the appropriate source in readiness to receive an updated key.
  • the player may request a new TDK.
  • a typical player will include such components as a data receiver (such as a digital radio tuner), a storage means (such as a hard disc drive or memory card), a user interface (such as an LCD display, touch pad and buttons), a processing means (such as a microprocessor) and a play back means (such as a colour display, loud speaker).
  • a data receiver such as a digital radio tuner
  • a storage means such as a hard disc drive or memory card
  • a user interface such as an LCD display, touch pad and buttons
  • a processing means such as a microprocessor
  • a play back means such as a colour display, loud speaker
  • (i) item 5.1, a data channel may be a single or multiple channels feeding in TEL and
  • the receiver will select appropriate sources of data from the channels, according to the users (or factory default) selection, which may be input using the human interface (HMI), item 5.3;
  • HMI human interface
  • the decryption key library stores selectively received TDK data. (The player will compute which source and type of TDKs are necessary in order to use the stored media content, and continually add or update necessary keys);
  • the HMI is also used to select the content for play back. This selection process generates a suitable addressing scheme (using the temporary key ID and content type etc) to extract the media content from the TEL and the appropriate TDK to feed to the decryption engine (item 5.9);
  • item 5.10 the key requirement data
  • item 5.11 is the media content codec, typically required to decompress or decode the decrypted content using the appropriate algorithm (eg H.264 for video).
  • broadcast music data could be received and stored at the user's discretion, but before it can be used (viewed, listened to, read, transferred, copied, modified) the player must receive, from time to time, an unlocking instruction broadcast at the broadcasters or content owner's discretion, thus controlling the use of the content. This could be via a digital radio broadcast, over the internet, digital TV, mobile phone.
  • Targeted commercials It is envisaged that stored content would contain linking information identifying the source of the unlocking data. This may include the broadcasters' identity, station name, service provider ID, IP addresses, frequency, multiplexer, channel, artist, record company, distributor and may also include profile information that may be used to associate the stored content with the characteristics, preferences, life style, stereotype, statistical data or buying trends that may be used by the player to automatically select a specific type or selection of unlocking data that also contains such profile information or superset thereof, that most closely matches the profile of the content being played. (It is reasonable to assume that some broadcasters may find the majority of their listeners are actually making use of stored content, played according to the listeners' personally programmed play list, and therefore more broadcast time (or bandwidth) may be devoted to commercials. In such a situation, more targeted adverts could be broadcast, containing profile information that ensures listeners hear adverts that are most likely to influence their buying decisions.)
  • Unlocking Key Types It may also be the case that the future adverts and commercials take multiple forms, depending on the capabilities of players. It is envisaged that the (encrypted) content may be broadcast including information as to the "type" of advert to be played at such time as is required. This principle may be extended to describe the "preferred" priority of unlocking data type. For instance, if the player is equipped with a high resolution display, then select a "video clip” advert, otherwise if there is a multi-line LCD display, then select a "Banner ad” otherwise select an "audio clip". This unlocking "Type” may be determined by the "content” but could equally be a configuration of the player itself.
  • Service provider linking Along with content being broadcast, add "rights" data that can include play and record control but also Links the source with the identity of the provider in such a way that during use of the content (recorded, live or otherwise) the "player” must adhere to the "rights", for instance displaying banner adverts on a display, tuning in to adverts, instructing the player to go to another source (recorder, internet, another channel etc) to recover other material, such as an advert or web page, or other material.
  • a possible use here is in advertising — i.e. when playing a recorded track the radio knows the identity of the broadcaster and can retrieve data from that broadcaster whilst playing, so that adverts, pictures, sound clips, text, etc can be interleaved with the playing process) 8.

Abstract

Selon cette invention, des plages musicales sont reçues sur une radio numérique sans fil et stockées sous forme chiffrée dans un lecteur multimédia numérique. Par ailleurs, la lecture des plages chiffrées mémorisées n'est possible que lorsque le lecteur reçoit et lit des annonces publicitaires. Un utilisateur peut ainsi créer, avec le temps, une grande bibliothèque de plages musicales stockées sur le lecteur, sachant qu'il peut écouter n'importe quelle plage tant qu'il est également prêt à écouter des annonces publicitaires. Aucun paiement n'est requis pour commencer à recevoir et à stocker les plages, les distributeurs du contenu et les propriétaires de contenu pouvant plutôt être rémunérés grâce aux revenus générés par la publicité. Le déchiffrage du contenu multimédia stocké, au-delà de la quantité limitée déchiffrée une fois que la clé de déchiffrage associée à une annonce publicitaire donnée a été reçue puis traitée, n'est possible que tant que des annonces publicitaires ultérieures continues d'être reçues et lues par le lecteur.
EP05767902A 2004-07-29 2005-07-29 Procede de stockage et de lecture de contenu multimedia numerique Withdrawn EP1779215A2 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GBGB0416968.6A GB0416968D0 (en) 2004-07-29 2004-07-29 Digital radio as a media channel & freeview style music player
GB0510332A GB2416881A (en) 2004-07-29 2005-05-20 Method of distributing digital media content
PCT/GB2005/003000 WO2006010950A2 (fr) 2004-07-29 2005-07-29 Procede de stockage et de lecture de contenu multimedia numerique

Publications (1)

Publication Number Publication Date
EP1779215A2 true EP1779215A2 (fr) 2007-05-02

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EP05767902A Withdrawn EP1779215A2 (fr) 2004-07-29 2005-07-29 Procede de stockage et de lecture de contenu multimedia numerique

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EP (1) EP1779215A2 (fr)
GB (1) GB2416887A (fr)
WO (1) WO2006010950A2 (fr)

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GB0515639D0 (en) 2005-09-07
GB2416887A (en) 2006-02-08
WO2006010950A3 (fr) 2006-04-27

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