EP1772831A1 - An electronic gaming machine game and an electronic gaming method - Google Patents

An electronic gaming machine game and an electronic gaming method Download PDF

Info

Publication number
EP1772831A1
EP1772831A1 EP06255128A EP06255128A EP1772831A1 EP 1772831 A1 EP1772831 A1 EP 1772831A1 EP 06255128 A EP06255128 A EP 06255128A EP 06255128 A EP06255128 A EP 06255128A EP 1772831 A1 EP1772831 A1 EP 1772831A1
Authority
EP
European Patent Office
Prior art keywords
tokens
game
prize
flipped
multiplier
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP06255128A
Other languages
German (de)
English (en)
French (fr)
Inventor
Peter Wilkins
Andrew Masen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Stargames Corp Pty Ltd
Original Assignee
Stargames Corp Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2005905495A external-priority patent/AU2005905495A0/en
Application filed by Stargames Corp Pty Ltd filed Critical Stargames Corp Pty Ltd
Publication of EP1772831A1 publication Critical patent/EP1772831A1/en
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • This invention relates to an electronic gaming system game, a method of implementing such a game and an arrangement for implementing the game.
  • images representing cards or other tokens are displayed on a screen and caused to appear to roll on virtual reels. Generally there 5 virtual reels, and 3 rows of tokens are displayed.
  • the term "flipped" will be used to refer to a token which has been selected by the random selection process to make that token a potential contributor to a prize result.
  • the term “flipped” is used as some of the embodiments refer to a game which uses tokens representing dominoes.
  • the concept of falling dominos can be used to illustrate a change in the status of a token.
  • the randomly selected dominos can be considered as fallen dominos.
  • these can be represented on the display as blank tiles.
  • the selected tokens can be "removed” from the display. A hidden image can be revealed behind the selected tokens.
  • tokens representing other items may also be used without departing from the spirit of the invention.
  • the tokens may be balloons and they may be selected by bursting.
  • Other options for the tokens include crackers, bombs, or keno balls which can also burst when selected.
  • the invention is applicable to the selection of a number of tokens from a plurality of tokens.
  • the term "flipped" should be understood to encompass the various methods of indicating selection of a token.
  • the invention provides a display including plurality of tokens, and a game involves the random or pseudo-random selection of a second plurality of the tokens.
  • the selected tokens can be a subset of the first plurality of tokens selected on the basis of a characteristic of the tokens.
  • the characteristic can be a colour.
  • the subset can be a number.
  • the tokens which are selected can be removed from the display.
  • the tokens which are selected can be altered to provide a distinct visual appearance to distinguish them from the tokens which were not selected.
  • the flipped tokens can form a pattern.
  • the unflipped tokens can form a pattern.
  • the prize can be determined by the pattern of the flipped tokens.
  • the tokens can be displayed on a screen in a matrix.
  • the matrix can be a first row and column array.
  • the tokens can represent dominos.
  • the display can be arranged so that the tokens appear to fall.
  • the tokens can fall in sequence during the play period, and the randomly chosen tokens can remain fallen while the other tokens revert to the upright orientation to show the result of the game.
  • the tokens can fall in sequence during the play period, and the randomly chosen tokens can remain upright while the other tokens remain fallen.
  • the tokens can start to fall at the centre of the array and fall to an adjacent domino [left, right, up, down, diagonal upper left, diagonal upper right, diagonal lower left, diagonal lower right].
  • the tokens can start to fall at a corner and fall sequentially.
  • the tokens can start to fall at random point and fall to an adjacent token.
  • the tokens can be balloons.
  • the first plurality of tokens in the array includes 49 tokens.
  • the tokens can be arranged in a 7*7 array.
  • a winning combination can comprise at least 3 flipped tokens in sequence in a row.
  • a winning combination can comprise at least 3 flipped tokens in sequence in a column.
  • a winning combination can comprise 7 flipped tokens in sequence in a row
  • a winning combination can comprise 7 flipped tokens in sequence in a column
  • the third plurality of tokens not in the array serve as prize multipliers.
  • the multiplier tokens can be arranged in a multiplier array.
  • the multiplier can be determined by the number of multiplier tokens flipped in the multiplier array.
  • the multiplier can be determined by the number of sequential multiplier tokens flipped.
  • the tokens in the first array can be "shuffled" before the random selection process.
  • a prize can be awarded when a hidden image is uncovered.
  • the image is behind two or more tokens.
  • the invention also provides a method of implementing a game on an electronic gaming machine including the steps of:
  • the invention can be implemented on an electronic gaming machine programmed to implement the above method to produce the various game options described herein.
  • Figure 1 represents a screen display showing an array of dominos according to an embodiment of the invention
  • Figure 2 represents an array of dominos with a first winning selection
  • Figure 3 represents an array of dominos with a second winning selection
  • Figures 4, 5, and 6 illustrate additional methods of awarding prizes according to a further embodiment of the invention
  • Figure 7 illustrates an electronic gaming machine adapted to implement the invention.
  • Figure 8 is s pictorial illustration of falling tokens.
  • a screen 102 displays a number of tokens 110 representing dominos.
  • a set of dominos includes a tile which is blank on one side and carries two sets of dots on the other side, the number of dots in each set representing that number.
  • the values of the sets of dots can range from 0 to 9. Thus there can be 55 different tiles ranging from 0/0 to 9/9.
  • the tokens can display either the dots or the actual numbers.
  • the dominos are arranged in a spiral starting from 0/1 in the centre and spiralling out along dotted line 112 to 7/7 to form a 7*7 array.
  • the columns have been labelled C1 to C7 and the rows are labelled R1 to R7.
  • the remaining tiles are shown arranged in a separate column 108.
  • the tokens can be arranged in any suitable arrangement, including a pseudo random or random sequence arrangement.
  • the array of 7*7 tokens includes 49 tokens. As a set of dominos contains 55 tiles, there are thus 6 additional tokens. As shown in Figure 1, the additional 6 tokens are arranged in a column 108 to the right of the main array.
  • additional tokens can be utilized to provide additional game features.
  • the additional tokens can be used as prize multipliers.
  • the result can be a prize multiplier of 2
  • 4 of the additional tokens flip the multiplier can be 3.
  • 5 additional tiles in column 108 being flipped could provide a multiplier of 5
  • flipping 6 additional tiles could provide a multiplier of 10.
  • 15 dominos can be selected at random and the screen display of each selected token flipped or turned. If the flipped tokens form a prize winning sequence, the player wins the corresponding prize.
  • a prize winning play is predetermined to include, for example, a sequence of four or more flipped tokens. Larger prizes can be awarded for longer sequences of flipped tokens, up to an entire row of 7 tokens. Thus, in Figure 2, all the tokens on row R4 have been flipped. R4, being the central row, is the default prize row.
  • tokens corresponding to R1C2 and R6C5 have also been flipped. However, these two tokens may not be associated with a prize award as they are isolated tokens.
  • Figure 3 shows another representative result with 15 tokens selected.
  • tokens R2[C1, C2], R3[C3, C4, C6], R4[C4, C5, C6, C7], R5[C4, C6], R6[C2], and R7[C4] have been selected in the main array, and tokens 1 and 5 in column 308 have been selected.
  • a player can choose to play more than one row and one or more columns.
  • the order in which the lines are "purchased” can be: - R4, C4, R1, C1, R7, C7, R3, C3, R5, C5, R2, C2, R6, C6.
  • the player can win only if the default prize line, in this case R4, contains a prize winning sequence.
  • the player can win if either R4 or C4 contains a prize winning sequence.
  • By wagering 5 units a player may play 6 lines.
  • By wagering 10 units a player may play 10 lines, a line being either a row or a column.
  • By wagering 25 units a player may play 14 lines.
  • FIGS 4, 5, and 6 illustrate additional methods of awarding prizes according to a further embodiment of the invention.
  • a "scatter prize” may be provided by having an image or prize logo which is revealed as the tokens in that part of the array above the scatter prize fall. The prize is only awarded if all the tokens, e.g., 4 tokens, "covering" the scatter prize fall, but if one or more of the covering tokens fall, part of the scatter prize is revealed, to provide a "near miss" element.
  • the scatter prize can be multiplied by the number of units wagered by the player.
  • scatter prizes are located under the blocks of 4 tokens 402, 404, 406, and 408, located at the corners of the main array.
  • scatter prize values can be awarded in inverse proportion to the probability of the particular scatter prize being uncovered.
  • a 2*2 scatter prize 504 in the upper right corner may have a prize value of 10 units
  • a 2*2 scatter prize 502 in the upper left corner of the array may provide a prize of 15 units
  • a 2*2 scatter prize 508 in the bottom left corner may provide a prize of 35 units
  • a 2*2 scatter prize 506 in the lower right corner of the array may pay 50 units
  • a 3*3 scatter prize 510 in the middle of the array may pay 1000 units.
  • the 3*3 scatter prize in 510 the centre may be a jackpot size bonus prize as the probability of a larger block of tokens being flipped can be sufficiently small to ensure that it rarely occurs.
  • the array of tokens can be arranged so that all the absolute pairs [1/1], [2/2], up to [9/9], except [0/0], are in the central 3*3 sub-array.
  • the absolute pairs can be provided with the least probability of being selected.
  • the probability of each tile being selected can be weighted individually.
  • the selection software may be designed so that there is a range of probabilities for various subsets of tokens. This can be exemplified by postulating a set of numbers including 4 subsets of numbers of decreasing probability. The numbers in the first subset appear 4 times in the overall set, the numbers of the next most common subset appear 3 times, those of the next subset appear twice, and those in the least probable subset appear only once. The selection can then be made by random selection from within such a set.
  • This example is illustrative of a method of weighting the tokens. For example, the tokens could be numbered 1 to 55. However, there are various means of weighting selection of individual tokens.
  • One method of choosing the tokens is to randomly select a subset of the symbols or numbers displayed on the face of the tokens and then each token displaying that member of that subset as part of their representation is flipped.
  • the subset can be any suitable characteristic of the tokens, for example, the colour of the token, or a number on the token. In one embodiment, a digit between 0 and 9 may be selected, and each domino token with the digit on its face will be flipped.
  • a further method of awarding a prize can be for some of the unflipped tokens to form a predetermined pattern.
  • the faces some of the tokens may form part of a prize image. If all the tokens forming the image remain unflipped, the prize is awarded.
  • the selection of a token can be indicated in various ways.
  • the dominos can be flipped by causing the domino to appear to bhe subject to rotation about an axis in the plane of the screen, rotation about an axis perpendicular to the screen, or rotation about an axis inclined at an angle to the plane of the screen.
  • the token can be subject to apparent rotation about more than one axis.
  • 90° rotation about a vertical axis in the plane of the screen will result in the thickness dimension of the domino being displayed along the height of the domino.
  • the domino can be made to appear to fall into or out of the screen.
  • the dominos are displayed at a skew angle, they can be made to appear to fall at an angle apparently perpendicular to the transverse direction of the domino.
  • Figure 8 shows three tokens 802, 804, 806 arranged to appear to be at an angle to the plane of the screen.
  • the plane of the screen is defined by the XY coordinates 812, 814.
  • Line 810 represents the perpendicular to the major face of token 802.
  • Token 802 can thus be made to topple along the dotted arrow 816.
  • Token 804 is within the arc of curve 816 and will be “struck” by token 802 so the cascading fall of tokens can be simulated.
  • token 802 "strikes” token 804, an appropriate "click” sound can be produced.
  • Player participation can be enhanced in a number of ways. For example, the player can choose a subset of tokens before the commencement of a game, and a prize is awarded if the subset chosen by the player is flipped.
  • a further feature is that a hidden image can change its position and /or the image displayed.
  • Figure 6 includes additional free game prizes if any one pair of the centre two tokens, 650, 652; 654, 656; 658, 660; 662, 664, along each edge in the outer and next inner ring are flipped. If all 4 pairs are flipped, the prize could be 100 free games, if 3 pairs are flipped, the prize can be 15 free games, if 2 pairs are flipped the prize can be 5 free games, and if 1 pair is flipped, 2 free games can be awarded.
  • the free games can also be multiplied in accordance with the number of tokens flipped in the additional column 108.
  • a further feature which can be implemented is the drawing of additional tokens in response to a particular event, for example, when a specific "underlying" image is revealed or a particular pattern of tokens is flipped. This feature increases the probability of a prize winning play.
  • a random mechanism can be used to cause additional tokens to flip.
  • a further feature is the provision of an option for the player to "lock in” tokens which flipped in a previous game for one or more subsequent games.
  • FIG. 7 illustrates an electronic gaming machine (EGM) 700 on which the game can be implemented.
  • the EGM 700 includes a display screen 702 and associated electronics 704 which may include display controls and either a "dumb" terminal or a processor with associated memory to implement the game.
  • the EGM 700 may be connected to a central management system 708 via a communications link, which may include a communication network 706.
  • the central management system can be used to update game software on the EGM. It can also maintain audit and other information relating to operation of the EGM.
  • Several EGMs can be connected to the central control via communication links.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP06255128A 2005-10-05 2006-10-04 An electronic gaming machine game and an electronic gaming method Withdrawn EP1772831A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AU2005905495A AU2005905495A0 (en) 2005-10-05 An electronic gaming machine game and an electronic gaming method

Publications (1)

Publication Number Publication Date
EP1772831A1 true EP1772831A1 (en) 2007-04-11

Family

ID=37616410

Family Applications (1)

Application Number Title Priority Date Filing Date
EP06255128A Withdrawn EP1772831A1 (en) 2005-10-05 2006-10-04 An electronic gaming machine game and an electronic gaming method

Country Status (5)

Country Link
US (1) US20070082728A1 (zh)
EP (1) EP1772831A1 (zh)
CN (1) CN1943834A (zh)
CA (1) CA2562324A1 (zh)
NZ (1) NZ550208A (zh)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7976025B2 (en) * 2006-05-04 2011-07-12 Waterleaf Limited Domino roulette
US20080018049A1 (en) * 2006-07-19 2008-01-24 Waterleaf Limited Domino Blackjack
WO2008157837A1 (en) * 2007-06-21 2008-12-24 Global Vr Domino tower electronic video game
AU2008202819A1 (en) 2007-07-20 2009-02-05 Aristocrat Technologies Australia Pty Limited A method of gaming and gaming system
JP2009095455A (ja) 2007-10-16 2009-05-07 Aruze Corp ゲーミングマシン
AU2009200384A1 (en) 2008-02-04 2009-08-20 Aristocrat Technologies Australia Pty Limited A method of gaming, a gaming system and a game controller
US20100124975A1 (en) * 2008-11-17 2010-05-20 Bally Gaming, Inc. Wagering Game With Orientable Indicia and Method
US9811975B2 (en) * 2013-09-20 2017-11-07 Sg Gaming Anz Pty Ltd Methods and apparatuses for electronic gaming including stacks and blocks of symbols
AU2017396543A1 (en) * 2017-02-22 2018-09-06 Harold P. Moret Domino wagering event
AU2018202101A1 (en) 2018-03-23 2019-10-10 Aristocrat Technologies Australia Pty Limited A gaming device

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002032521A1 (en) * 2000-10-16 2002-04-25 Next Generation Entertainment (Aust) Pty Ltd Electronic game for computer or slot machine
US20020119818A1 (en) * 2000-11-28 2002-08-29 Konami Gaming, Inc. Apparatus and method for playing a video slot gaming machine having a bonus game
US20030232645A1 (en) * 2002-06-14 2003-12-18 Konami Corporation Gaming machine and method of controlling the same

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4443012A (en) * 1981-03-02 1984-04-17 Makovic Edward M Combination card and dice game
US4530499A (en) * 1982-09-30 1985-07-23 Marvin Glass & Associates Domino, or the like, placing video game
US5770533A (en) * 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
US5725409A (en) * 1995-02-08 1998-03-10 Brunton; Scott R. Sound-emitting toppling game element and method for playing a game
US5624119A (en) * 1995-04-24 1997-04-29 Prisms, Llc Multiple variable game equipment and system for generating game faces
US6561898B2 (en) * 1995-06-28 2003-05-13 Moody Ernest W Electronic multi-hand stud poker games
US5833536A (en) * 1995-11-15 1998-11-10 International Game Technology System for playing electronics card game with player selection of cards in motion on display
AUPO194396A0 (en) * 1996-08-28 1996-09-19 Aristocrat Leisure Industries Pty Ltd Slot machine game - hidden object
US5938528A (en) * 1997-06-09 1999-08-17 Glapion; Andre Electronic domino game
US5927714A (en) * 1998-02-10 1999-07-27 Kaplan; Edward Interactive tic-tac-toe slot machine
US6457714B1 (en) * 1999-05-14 2002-10-01 John Feola Poker-type game of chance
US6572472B1 (en) * 2000-10-04 2003-06-03 Igt Gaming device having a random directional bonus scheme
DE10143864C1 (de) * 2001-09-07 2003-04-17 Atronic Int Gmbh Verfahren und Vorrichtung zur Ermittlung eines Spielergebnisses an einem münzbetätigten Unterhaltungsautomaten
US7335099B2 (en) * 2001-10-15 2008-02-26 Olympian Gaming Llc Method for playing wagering games
US7175523B2 (en) * 2002-01-09 2007-02-13 Wms Gaming Inc. Gaming machine with chain reaction selection feature
US20040033829A1 (en) * 2002-08-19 2004-02-19 Pacey Larry J. Symbol matching gaming machine
US6942218B2 (en) * 2003-06-06 2005-09-13 Dalton W. Davis Domino and dice game
US7247092B2 (en) * 2003-06-09 2007-07-24 Igt Gaming device having a multiplier poker game
US7416186B2 (en) * 2004-01-20 2008-08-26 Walker Digital, Llc Methods and system for facilitating a secondary card game
US20050181852A1 (en) * 2004-02-13 2005-08-18 Reginald Groves Method and system for playing a card game
US7104544B2 (en) * 2004-04-29 2006-09-12 Reiner Daniel E Casino style wagering game
US7431645B2 (en) * 2005-04-21 2008-10-07 Wms Gaming Inc. Wagering game with award based on sequencing of connected features

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002032521A1 (en) * 2000-10-16 2002-04-25 Next Generation Entertainment (Aust) Pty Ltd Electronic game for computer or slot machine
US20020119818A1 (en) * 2000-11-28 2002-08-29 Konami Gaming, Inc. Apparatus and method for playing a video slot gaming machine having a bonus game
US20030232645A1 (en) * 2002-06-14 2003-12-18 Konami Corporation Gaming machine and method of controlling the same

Also Published As

Publication number Publication date
CN1943834A (zh) 2007-04-11
US20070082728A1 (en) 2007-04-12
CA2562324A1 (en) 2007-04-05
NZ550208A (en) 2008-02-29

Similar Documents

Publication Publication Date Title
EP1772831A1 (en) An electronic gaming machine game and an electronic gaming method
USRE44801E1 (en) Gaming machine with multiple reel matrix
US20020094857A1 (en) Gaming machine
US6840858B2 (en) Method of playing a wagering game and gaming devices with a bingo-type secondary game
AU2001100679A4 (en) Electronic Video Gambling Device with Player Controlled Amusement Feature
US8808084B2 (en) Gaming apparatus and method including hidden objects
US7690984B2 (en) Feature game with random population feature
US20050159208A1 (en) Gaming machine with expandable array
US20060183534A1 (en) Gaming machine with runs of symbols
US20040072610A1 (en) Gaming machine and method having symbols capable of displaying movement
US8721428B2 (en) Gaming machine with random symbol selection
MXPA04002889A (es) Dispositivo y metodo de juego.
CA2514156A1 (en) Symbol enhancement method
WO2005058444A1 (en) Gaming machine with extended payline & n-sided elements
US20070278738A1 (en) Wager-based domino games
AU2017206184A1 (en) Gaming Machine with Multiple Reel Arrays
US20030134671A1 (en) Gaming machine
AU2007201998B2 (en) Gaming machine with random symbol selection
AU2006222736B2 (en) An electronic gaming machine game and an electronic gaming method
US20060073886A1 (en) Gaming device, system, and method having concurrent gaming features
AU2006201690B2 (en) Gaming Machine with multiple reel matrix
WO2006037164A1 (en) Gaming apparatus, systems and methods
AU775638B2 (en) Gaming machine
AU781061B2 (en) Gaming machine
AU6354001A (en) Gaming machine

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC NL PL PT RO SE SI SK TR

AX Request for extension of the european patent

Extension state: AL BA HR MK YU

17P Request for examination filed

Effective date: 20071004

17Q First examination report despatched

Effective date: 20071120

AKX Designation fees paid

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC NL PL PT RO SE SI SK TR

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20080401