EP1652044A4 - Lancement de sessions multi-utilisateurs, systeme et procede d'invitation associes - Google Patents

Lancement de sessions multi-utilisateurs, systeme et procede d'invitation associes

Info

Publication number
EP1652044A4
EP1652044A4 EP04778287A EP04778287A EP1652044A4 EP 1652044 A4 EP1652044 A4 EP 1652044A4 EP 04778287 A EP04778287 A EP 04778287A EP 04778287 A EP04778287 A EP 04778287A EP 1652044 A4 EP1652044 A4 EP 1652044A4
Authority
EP
European Patent Office
Prior art keywords
game
invitation
inviter
session
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP04778287A
Other languages
German (de)
English (en)
Other versions
EP1652044A2 (fr
Inventor
Matthew T Shea
Michael J Cooper
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
WildTangent Inc
Original Assignee
WildTangent Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by WildTangent Inc filed Critical WildTangent Inc
Publication of EP1652044A2 publication Critical patent/EP1652044A2/fr
Publication of EP1652044A4 publication Critical patent/EP1652044A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/403Arrangements for multi-party communication, e.g. for conferences
    • H04L65/4038Arrangements for multi-party communication, e.g. for conferences with floor control
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Definitions

  • the present invention relates to the field of electronic data/information processing. More specifically, the present invention relates to methods and apparatuses for initiating multi-user sessions, such as multi-player computer gaming.
  • Figure 1 illustrates a system view of an example operating environment suitable for use to practice the present invention, in accordance with one embodiment.
  • Figure 2 illustrates an architectural view of a device suitable for use as an inviter device, in accordance with one embodiment.
  • Figure 3 illustrates an overview of the protocol and methods for the various devices to interact with the inviter device, in accordance with one embodiment.
  • Figure 4 illustrates the operational flow of relevant aspects of a process at the inviter device for having a gaming session with a recipient device.
  • Figure 5 illustrates an overview of an alternate protocol and methods for the various devices to interact with the inviter device, in accordance with one embodiment.
  • Figure 6 illustrates the operational flow of relevant aspects of a process at the relay server for forwarding between inviter and recipient devices during a gaming session.
  • Figure 7 illustrates an overview of an alternate protocol and methods for the various devices to interact with the inviter device, in accordance with one embodiment.
  • Figure 8 illustrates the operational flow of relevant aspects of a process at the central game server for a gaming session with an inviter and recipient device during a gaming session.
  • Embodiments of the present invention include a user-friendly technique for having an invited multi-user sessions, such as multi-player gaming session between computing devices.
  • a user-friendly technique for having an invited multi-user sessions such as multi-player gaming session between computing devices.
  • multi-player gaming session between computing devices.
  • the description will be presented primarily in the context of multi-player gaming. However, embodiments of the present invention are not so limited, and may be practiced for other multi-user session applications.
  • the operating environment may also be considered and/or referred to as a system or a cluster of systems.
  • example operating environment 100 includes inviter device 200, LM provider server 110, relay server 120, central game server 130 and recipient device 150 operationally coupled to each other.
  • operating environment 100 may exclude relay server 120.
  • Inviter device 200 may comprise a number of components.
  • Figure 2 illustrates one exemplary embodiment of a inviter device 200, which is described below.
  • Figures 3 and 5 illustrate exemplary communication protocol/methods, one each, for operating environment 100 without and with the employment of relay server 120 respectively.
  • the inviter device 200, LM provider server 110, relay server 120, central game server 130 and recipient device 150 are coupled to each other wirelessly, i.e., they are members of a wireless network. In other embodiments, the inviter device 200, LM provider server 110, relay server 120, central game server 130 and recipient device 150 are coupled to each other as members of a wire-based or mixed wireless and wire-based network. Regardless of the manner the devices are coupled to each other, for various embodiments, inviter device 200, LM provider server 110, relay server 120 and recipient device 150 are equipped to operate in accordance with the at least one LM protocol, if needed.
  • recipient device 150 may be an inviter device 200 and operate in the role of an inviter to initiate one or more gaming sessions of one or more games.
  • inviter device and recipient device as used herein, for the purpose of this specification, including the claims, shall be interpreted with the meaning of of an appropriately equipped device, operating a corresponding one of the inviter or recipient role.
  • the GCM is adapted to present a list of games for a user of the inviter device 200 to choose from (e.g. in a hierarchical or otherwise arranged fashion).
  • GCM may be embedded into the instant messenger 260, via a plug-in interface, or may be a separate component external to the instant messenger 260.
  • One embodiment utilizes a GCM that is an active program that runs on the inviter device 200, while in an alternate embodiment the GCM may comprise a static collection of links provided by a remote computer or the like.
  • the software components may be loaded from a computer readable medium into memory 250 of the inviter device 200 using a mechanism (not shown) associated with the computer readable medium such as a floppy, tape, DVD (Digital Versatile Disk) /CD (Compact Disk)-ROM drive, flash RAM or communications interface 230.
  • the loading may be performed during the manufacturing of device 200, or in the field.
  • the software components may be downloaded from one or more networked servers.
  • the communications interface 230 may facilitate the connection of remote devices to the inviter device 200.
  • the communications described above and shown in Figure 3 are merely one exemplary set of communications between the inviter device 200 and the recipient device 150.
  • Other communications both more and fewer, may be employed in other embodiments.
  • the inviter device may launch 520 the game 265 for which an invitation was sent to the recipient device 150.
  • the game may execute on the inviter device, the recipient device or both.
  • the game may also execute on a game server, such as Central Game Server 130.
  • the game invitation link is accepted 525 and another copy the game may also be optionally launched 530 on the recipient device 150.
  • both the recipient device 150 and the inviter device 200 send 535 their user names and session LDs to the relay server 120.
  • the relay server 120 associates 540 all the user names with the same session LDs as part of the same game session.
  • the relay server 120 returns access data 545 (e.g., IP address and connection IDs) along with a list of current user names to each of the inviter device 200 and recipient device(s) 150.
  • the recipient device(s) 150 and inviter device 200 respond with game event data 550 back to the relay server 120 to commence and play the gaming session.
  • the communications described above and shown in Figure 5 are merely one exemplary set of commumcations between the inviter device 200, the relay server 120 and the recipient device 150. Other communications, both more and fewer, may be employed in other embodiments.
  • Games of this variety may use reservation LDs for invitations that are sent via an LM Message.
  • the reservation ID provides clients a facility to designate a location to meet "within" the Central Game Server.
  • the clients provide the reservation LD to the central game server when a connection is established. If that reservation LD is currently in use, the Central Game Server 130 will provide all the necessary routing information for the client to navigate to it. If the reservation ID is not currently in use, the central game server will create a new instance of that game and then provide the routing information. This allows the clients to connect in any order and still arrive at the same "location.”
  • the reservation ID can be queried from the central game server during game play, such that an invitation can be composed while the game is already in progress. Again, the reservation LD is generated in a manner that ensures only participants in the LM conversation should have access to the game instance.
  • updated game data is then sent to the users of the game session in block 850. Processing loops back to decision block 830 until a determination has been made in decision block 830 that the game session is no longer active. At which point, the game session may end in block 855.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer And Data Communications (AREA)
  • Telephonic Communication Services (AREA)

Abstract

L'invention concerne un système, un appareil et un procédé permettant à des utilisateurs de lancer des sessions multi-utilisateurs, telles que des sessions de jeu multi-joueurs, et d'inviter d'autres utilisateurs à prendre part à ces sessions, par l'intermédiaire des messages instantanés.
EP04778287A 2003-07-15 2004-07-15 Lancement de sessions multi-utilisateurs, systeme et procede d'invitation associes Withdrawn EP1652044A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US48777303P 2003-07-15 2003-07-15
PCT/US2004/022709 WO2005010680A2 (fr) 2003-07-15 2004-07-15 Lancement de sessions multi-utilisateurs, systeme et procede d'invitation associes

Publications (2)

Publication Number Publication Date
EP1652044A2 EP1652044A2 (fr) 2006-05-03
EP1652044A4 true EP1652044A4 (fr) 2006-08-30

Family

ID=34102720

Family Applications (1)

Application Number Title Priority Date Filing Date
EP04778287A Withdrawn EP1652044A4 (fr) 2003-07-15 2004-07-15 Lancement de sessions multi-utilisateurs, systeme et procede d'invitation associes

Country Status (3)

Country Link
US (1) US20060178216A1 (fr)
EP (1) EP1652044A4 (fr)
WO (1) WO2005010680A2 (fr)

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Also Published As

Publication number Publication date
WO2005010680A2 (fr) 2005-02-03
EP1652044A2 (fr) 2006-05-03
US20060178216A1 (en) 2006-08-10
WO2005010680A3 (fr) 2005-09-01

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