EP1468407B1 - Elektronische ziehmaschine - Google Patents

Elektronische ziehmaschine Download PDF

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Publication number
EP1468407B1
EP1468407B1 EP02789128A EP02789128A EP1468407B1 EP 1468407 B1 EP1468407 B1 EP 1468407B1 EP 02789128 A EP02789128 A EP 02789128A EP 02789128 A EP02789128 A EP 02789128A EP 1468407 B1 EP1468407 B1 EP 1468407B1
Authority
EP
European Patent Office
Prior art keywords
lottery
counter
chance
chances
new
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP02789128A
Other languages
English (en)
French (fr)
Other versions
EP1468407A1 (de
Inventor
Ulf Linde
Zeljko Oreb
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Pollux Invest Automattjanst AB
Original Assignee
Pollux Invest Automattjanst AB
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pollux Invest Automattjanst AB filed Critical Pollux Invest Automattjanst AB
Publication of EP1468407A1 publication Critical patent/EP1468407A1/de
Application granted granted Critical
Publication of EP1468407B1 publication Critical patent/EP1468407B1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention concerns an electronic lottery machine for lotteries or games, which includes a processor circuit board for controlling the same, which is connected to a random chance generator for determining each lottery result, a counter visible to a user of the machine for registration of the number of lottery chances in the lottery drawing, a counter visible to a user of the machine for new lottery chances, a device for initiating the start of a drawing and a device for presentation of the result of a completed drawing.
  • Lottery chances can be stolen or subject to corruption or manipulation after they are bought and until or during the time the drawing takes place.
  • An owner of a lottery chance cannot affect the possibility of a greater chance of a prize in any way, depending on how many lottery chances are operative at any time. He or she who buys a traditional lottery chance and receives a prize can generally use his or her prize to receive (or buy himself/herself) new lottery chances. For lotteries presently existing on the market this means that a winning chance can therefore result in a new lottery chance.
  • the condition that a winning chance must be exchanged and does not entitle one to a new chance at once is time consuming and is experienced as tedious.
  • Trisslott® for 25 SEK and wins 25 SEK generally wants to have a new lottery chance, but as has been explained it is not possible to scratch once more, but rather the lottery chance must be handed in and thereafter a new lottery chance bought.
  • a purpose of the present invention is to provide solutions to the above problems.
  • the invention shows how a lottery drawing takes place in real-time and how registration of product prizes can be accomplished without the need of a counter included in the lottery machine ending up in a constant winning-loop.
  • An additional unique property of the drawing machine according to the present invention is that a recently drawn chance can result in a new chance when a counter for new lottery chances has been adjusted upward. This is equivalent to the case above when a Triss® lottery chance has given a prize in the form of 25 SEK, but the player must buy a new lottery chance with a new prize chance for the same price. With the lottery machine a player can use the new prize chance directly without buying a new chance from some authorised vendor.
  • the present invention as defined in claim 1 comprises an electronic lottery device for lotteries made to accomplish the above. It includes a processor circuit board for controlling the device.
  • the circuit board includes or is connected to a random chance generator for determining the result of each lottery.
  • a first counter visible to a user of the machine for registration of the number of chances in the lottery drawing and a second counter visible to a user of the machine for new lottery chances are connected to the circuit board.
  • the random chance generator accomplishes the lottery drawing in real-time, which includes:
  • One embodiment with upward adjustment of the counter for new lottery chances entails that a lottery chance to participate in a new drawing is obtained, whereby the counter for the number of lottery chances is not adjusted downward for the new drawing, or that the number of new chances is used when the counter for the number of lottery chances/games is zeroed.
  • a random chance device is included that randomly allocates one or several product prizes to at least one lottery chance after a drawing by running the counter for product prizes.
  • the machine includes means that mark and perform drawing a plurality of lottery chances in a single drawing.
  • Another embodiment includes using a random chance device that randomly allocates one or several product prizes to at least one lottery chance by adjusting the counter for product prizes upward when the new chance counter has not been adjusted upward after a drawing.
  • a game machine When a game machine has two counters, one for the number of games and one for prizes in the same category as the one for the number of games, for example the number of SEK, that gives a prize in the same category, i.e. SEK, there is no problem. Either the player chooses that the prize that is marked on the counter for prizes is paid out, or the player chooses to transfer the prize to the counter for the number of games and the player can then proceed with his or her game.
  • SEK the number of SEK
  • a unique embodiment of the present invention solves the problem that new lottery chances must be bought or old ones exchanged for new lottery chances.
  • the problem is solved by a counter designated new lottery chances that makes a new drawing chance possible one or several times depending on the number of won lottery chances marked on the counter for new lottery chances.
  • This embodiment with a new lottery chance is unique and not previously known in lotteries or applied to lottery machines.
  • FIG. 1 shows a mother board or processor circuit board 10 for controlling a lottery machine for games or lotteries.
  • the two headed arrow in fig. 1 indicates data communication between the circuit board 10 and a schematically shown front drawing panel 12 or game console for a lottery machine according to a feasible embodiment of the present invention.
  • the lottery machine has a game or lottery field in the form of a matrix with six boxes.
  • Common markings in the boxes for determining prizes or in conventional games a blank are fruit symbols, for example three lemons in a line, a column or diagonally in the matrix.
  • the fruit symbols are used only for exemplification purposes and numerous other symbols such as graphics, sounds, lights, etc. can be used for marking.
  • the single headed arrows in the matrix mark all the prize chances in a matrix with six game fields according to fig. 1 .
  • There can be additional prize chances such as bonus prizes when for example all the matrix boxes have symbols of the same colour after a drawing.
  • buttons 14 for different combinations are used in a well-known manner.
  • Each line, column and diagonal in the matrix has an electronic marking ring 16 for drawing or playing.
  • By pushing the buttons 14 games or drawings are selected with for example ones in the rings 16.
  • the counter for the number of chances RV1 can count something other than lottery chances.
  • three lottery chances have therefore been chosen for drawing of the 100 that are available according to the selection on the calculator RV1 in the figure.
  • the counter RV2 for indicating new lottery chances is zeroed since no drawing with new chance prizes has yet taken place.
  • each so-called "blank drawing” gives at least one product prize point.
  • the lottery machine according to the present invention can be used to determine the category of prize to which a given lottery result is entitled.
  • the existence of the phrase blank drawing is connected with other known technology where no prize is normally given for drawing non-paying symbols. Other feasible pay outs or markings of product prizes are not excluded because of that.
  • Figure 2 shows only the drawing panel 12 for a completed lottery drawing. Two lottery chances have been drawn with the lottery machine's random chance generator. The lottery chances have been played as marked in the rings 16, i.e. in the left diagonal and upper rows in the checker matrix. The counter RV1 for the number of lottery chances has therefore been adjusted down by two and displays 098 lottery drawings remaining.
  • the diagonal marks a prize according to a lottery plan which means that the counter for new lottery chances RV2 has been adjusted up by one prize consisting of new chances, here 020, which can correspond for example to two new lottery chances or for example 20 SEK cash disbursement after the game is fmished.
  • new drawing chance has the value 10 SEK in this example.
  • a button 14 is pushed corresponding to this choice, once for one new chance and for example two times for two. This corresponds to the example of drawing a Triss® lottery chance, with the difference that the player can continue the lottery in real-time without buying a new chance in another location.
  • the counter RV I for the number of lottery chances is not adjusted down since that was a new chance prize for a drawn chance.
  • the lottery machine can be adjusted so that the number of new lottery chances cannot be used before the calculator RV1 for the number of lotteries/games is zeroed.
  • the present invention has two embodiments of the lottery machine, one for lotteries and one for game drawings.
  • the lottery machine has one or several readers 18 for one or more carriers in the form of cards 20 of the type smart card, mini-CD card, credit card with magnetic reader or the like. They can also be intended for other types of carriers or other materials such as paper tickets with a readable number of lottery chances or the like, for example with bar codes.
  • the reader also registers new drawing chances/cash prizes and/or product prizes according to counters RV2 and RV3 and possibly the number of remaining lottery chances if they have been adjusted upward on counter RV 1. In other cases they are already registered on the card.
  • a flow chart fig. 3 shows how a drawing is carried out in a specific embodiment of the lottery machine, for example a lottery or game machine.
  • a card 20 of credit card size is inserted in the reader 18 and the number of lottery chances is read 100 and transferred to the counter RV 1 for the number of playable lottery chances.
  • the lottery player chooses 110 to bet between one and eight lottery chances in this embodiment of the machine.
  • RV1 is adjusted downward 120 by the number of bet lottery chances, as selected using the input buttons 14, and the player pushes 130 on the start button 14 for a lottery drawing, whereby the random chance generator carries out the drawing in real-time, i.e. the lottery prize result is not decided in advance according to previously known methods, but rather the lottery chances that give prizes are selected by the random chance generator.
  • the not played lottery chances between two and eight are transferred to the counter for product prizes RV3 with for example one point 150 for at least one lottery chance that did not give a new chance.
  • the player can now choose if he or she wants to accept the product prize 160, and if that is the case to call the personnel 170 for presenting products.
  • the player chooses whether to continue the lottery with possible remaining lottery chances on RV1, in which case the flow diagram for the lottery drawing continues at the choice of the number of lottery chances 110 for games. If the player wants to finish his or her game the number on the counter RV2 for new chances can possibly be converted to hard cash to be paid out 190.
  • the drawing gave a new chance prize 140 it is transferred to the counter RV2 and in one embodiment the player is asked if he or she wants to double the bet 200. If that is not the case he or she is asked to proceed with a new drawing 180. Here the player can chose to finish the drawing 180 and the winnings are paid out 190.
  • a random process begins 210 in which a new chance is either doubled 220 and the prize is transferred to RV2 or the chance is used up 230. Thereafter the flow diagram for drawing follows the sequence according to the boxes 180, 110 or 180, 190.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Eye Examination Apparatus (AREA)
  • Devices For Conveying Motion By Means Of Endless Flexible Members (AREA)
  • Mechanical Treatment Of Semiconductor (AREA)

Claims (5)

  1. Elektronisches Lotteriegerät (10, 12) für Lotterien oder Spiele einschließlich:
    einem Prozessorschaltungsbrett (12) zum Steuern des Gerätes;
    einem Zufallswahrscheinlichkeitsgenerator, der mit dem Schaltungsbrett (12) verbunden ist, zum Bestimmen jeder Lotteriewahrscheinlichkeit (Lotteriechance) oder Spielergebnisses;
    einem ersten Zähler (RV1), der für einen Benutzer der Maschine sichtbar ist, zum Anzeigen verbleibender Lotteriewahrscheinlichkeiten oder Spielziehungen, die bezahlt worden sind;
    einem zweiten Zähler (RV2), der für den Benutzer sichtbar ist, zum Anzeigen neuer Lotteriewahrscheinlichkeiten oder Spiele, die gewonnen worden sind;
    einer Vorrichtung (14) zum Initiieren des Starts einer Ziehung;
    einer Vorrichtung, die sichtbar für den Benutzer ist, zur Darstellung des Ergebnisses unter Verwendung des Wahrscheinlichkeitsgenerators, der die Ziehung in Echtzeit durchführt;
    einer Vorrichtung (18) zum elektronischen Auslesen eines Trägers (20) mit zumindest einer registrierten Lotteriewahrscheinlichkeit oder einem Spiel;
    dadurch gekennzeichnet, dass das Gerät weiter einschließt
    einen dritten Zähler (RV3), der für den Benutzer sichtbar ist, zum Registrieren der Produktpreise, die bezahlt werden sollen,
    einer Vorrichtung zum Auswählen, wenn ein Lotteriespiel gewonnen worden ist, entweder einer neuen Lotteriewahrscheinlichkeit oder eines Spiels oder eines Produktpreises und zum Erhöhen des entsprechenden zweiten oder dritten Zählers (RV2, RV3).
  2. Elektronisches Lotteriegerät nach Anspruch 1, dadurch gekennzeichnet, dass ein Erhöhen des zweiten Zählers (RV2) mit sich bringt, dass eine Ziehungswahrscheinlichkeit erhalten wird, an einer neuen Ziehung teilzunehmen, wobei der erste Zähler (RV1) nicht abwärts für eine neue Ziehung eingestellt wird oder dass die Anzahl von neuen Wahrscheinlichkeiten verwendet wird, wenn der erste Zähler (RV1) für die Anzahl von Lotteriewahrscheinlichkeiten/Spielen genullt wird.
  3. Elektronisches Lotteriegerät nach entweder Anspruch 1 oder 2, dadurch gekennzeichnet, dass dieses eine oder mehrere Vorrichtungen einschließt, die eine Vielzahl von Lotteriewahrscheinlichkeiten oder Spiele in einer einzelnen Ziehung markieren oder ziehen.
  4. Elektronisches Lotteriegerät nach Anspruch 1-3, dadurch gekennzeichnet, dass dieses ein Zufallswahrscheinlichkeitsgerät einschließt, das zufällig einen oder mehrere Produktpreise zu zumindest einer Lotteriewahrscheinlichkeit durch Einstellen des dritten Zählers aufwärts zuordnet, wenn der zweite Zähler (RV2) nach einer Ziehung nicht aufwärts eingestellt worden ist.
  5. Elektronisches Lotteriegerät nach Anspruch 1-4, dadurch gekennzeichnet, dass dieses einen sichtbaren Zähler (RV3) für jede Kategorie eines Produktpreises aufweist.
EP02789128A 2001-12-21 2002-12-09 Elektronische ziehmaschine Expired - Lifetime EP1468407B1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
SE0104387 2001-12-21
SE0104387A SE0104387L (sv) 2001-12-21 2001-12-21 Elektronisk dragningsanordning och förfarande vid lotter och spel.
PCT/SE2002/002261 WO2003063095A1 (en) 2001-12-21 2002-12-09 Electronic draw-machine

Publications (2)

Publication Number Publication Date
EP1468407A1 EP1468407A1 (de) 2004-10-20
EP1468407B1 true EP1468407B1 (de) 2009-04-29

Family

ID=20286484

Family Applications (1)

Application Number Title Priority Date Filing Date
EP02789128A Expired - Lifetime EP1468407B1 (de) 2001-12-21 2002-12-09 Elektronische ziehmaschine

Country Status (5)

Country Link
EP (1) EP1468407B1 (de)
AT (1) ATE430346T1 (de)
DE (1) DE60232192D1 (de)
SE (1) SE0104387L (de)
WO (1) WO2003063095A1 (de)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4494197A (en) * 1980-12-11 1985-01-15 Seymour Troy Automatic lottery system
DE4432898C2 (de) 1994-09-15 1999-06-17 Nsm Ag Geldbetätigtes Unterhaltungsgerät
US6168521B1 (en) * 1997-09-12 2001-01-02 Robert A. Luciano Video lottery game
JPH11244456A (ja) * 1998-02-27 1999-09-14 Aruze Corp 遊技機

Also Published As

Publication number Publication date
ATE430346T1 (de) 2009-05-15
SE519112C2 (sv) 2003-01-14
SE0104387D0 (sv) 2001-12-21
WO2003063095A1 (en) 2003-07-31
SE0104387L (sv) 2003-01-14
EP1468407A1 (de) 2004-10-20
DE60232192D1 (de) 2009-06-10

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