EP1301253A1 - "aufgeben oder verdoppeln" interaktives spielsystem - Google Patents

"aufgeben oder verdoppeln" interaktives spielsystem

Info

Publication number
EP1301253A1
EP1301253A1 EP01958142A EP01958142A EP1301253A1 EP 1301253 A1 EP1301253 A1 EP 1301253A1 EP 01958142 A EP01958142 A EP 01958142A EP 01958142 A EP01958142 A EP 01958142A EP 1301253 A1 EP1301253 A1 EP 1301253A1
Authority
EP
European Patent Office
Prior art keywords
game
player
credit
screen
choice
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP01958142A
Other languages
English (en)
French (fr)
Inventor
Jean-Etienne Bouedec
Isabelle Delaplace
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Francaise des Jeux SA
Original Assignee
Francaise des Jeux SA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Francaise des Jeux SA filed Critical Francaise des Jeux SA
Publication of EP1301253A1 publication Critical patent/EP1301253A1/de
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value

Definitions

  • the present invention relates to an interactive game system and relates more particularly to a game of “double or quits” type allowing the player to give up if he wishes and pocket his winnings or put it back in.
  • a large number of gaming systems are already known, such as for example lottery games based on the purchase of a game ticket carrying at least one specific code determining the outcome of the game.
  • a known type of lottery game consists in acquiring, from a retailer, a game ticket comprising one or more windows masking information appearing for example in the form of a printed sign indicating the winning or losing character of the corresponding ticket and one or more identification windows masking pre-recorded information allowing the validity of a winning ticket to be checked.
  • This type of game has the disadvantage of only lasting a very short time.
  • a lottery game system has been proposed, also based on the purchase of a game ticket bearing one or more specific codes determining the outcome of the game, the game system comprising a game comprising a central processing unit to which are connected means for entering the or each code and a server center in which is stored a first game algorithm and with which the game station communicates for the progress, at the level of the latter, from a first game, according to the code carried by the ticket.
  • the player obtains, from an authorized retailer, a ticket comprising a window masking a sign indicating the outcome of the game. He scrapes off the film covering the window so as to reveal either a winning sign or a losing sign. .
  • the player If he is in possession of a winning ticket, the player has the possibility of accessing the proposed game at the gaming station. To do this, he enters the game station. A code carried by the ticket and revealed after scratching, which causes the game to run.
  • This type of game increases the duration of the game but it takes place when the player already knows that he is in possession of a winning ticket.
  • the invention aims to create a game system which, while being relatively simple to implement, allows a player to play for a relatively prolonged period of time while only discovering the outcome of the game as it progresses.
  • an interactive game system of the type comprising a game station provided with a central processing unit to which are connected means for the input of data corresponding to the player and the supply of his credit as well as means for displaying the data entered by the player and successive images of the game, characterized in that the central processing unit contains game software presenting game phases with increasing stakes, the winning outcome of which leads to the player a choice between on the one hand, the transition to the next game phase with replay of his winnings and on the other hand, the stopping of the game and the placing of his winnings to his credit, and whose losing outcome involves for the player, an estimate of his remaining credit, the end of the game in case of insufficient credit, and in case of sufficient credit, a choice between the wish to play another game and that to stop the game.
  • - Fig.1 is a schematic view of a game system according to the invention.
  • FIG.2 are flowcharts of the game software located in the central processing unit of the game system of Fig.1.
  • FIG 1 there is shown schematically an interactive game system according to the invention.
  • This system includes a gaming station 10 comprising a central unit 12, means 14 for example in the form of a ticket reader and / or keyboard for entering into the game station the data relating to the player and the supply of his credit as well as display means 16 of the data entered by the player and successive images of the game.
  • the central unit contains game software which will be described with reference to FIGS. 2 and 3.
  • the game system When the game system is networked, it can be connected by a telephone network to a server center hosting the game software.
  • the software is applied to a game of “leave or double” type allowing the player to give up if he wishes and receive his winnings, or to put the latter back into play.
  • the player embodies on the screen an adventurer looking for clues to reconstruct a key inside a pyramid.
  • the adventurer will have to move through a maze strewn with fatal pitfalls.
  • a message indicates to the player his chances of winning and his earning potential.
  • a countdown for example 10 seconds, tells him how much time he has left to make a choice. If there is no choice in the time allowed, the game is considered to be a loser.
  • a dialog window appears depending on the credit available to the player to ask him if he wishes:
  • the player accesses the game, the architecture of which appears in FIG. 2, from a general menu for playing games where other games are offered, among others.
  • a legend button marked by an area 30 is available to him on screen 20.
  • the player has a fixed time limit to play. After the menu is displayed, there is a determination during phase 32 if the playing time is exceeded.
  • the “Legend” screen 35 appears, always under the control of a countdown phase 36 determining the duration of the game phase considered.
  • the “Legend” screen 35 comprises a legend detail zone 37, a menu zone 38, a rule zone 39 and a play zone 40.
  • the scripting of the game is carried out as follows. On a screen 1 designated by the reference number 50 appears an Egyptian pyramid 52, in the middle of the desert, under a blazing sun.
  • a sphinx 56 in front of the pyramid.
  • the camera follows the adventurer from behind until he enters and disappears by motorcycle in the pyramid.
  • the screens 50 and 54 are optional because if the player presses directly on the touch screen, he enters directly into the game phase materialized by the screen 62 which presents a subjective vision of the player seeing through the eyes of the 'adventurer.
  • a countdown materialized by step 76 and a message appear on the screen to indicate to the player his potential and his chances of winning.
  • the adventurer enters the field of the camera and enters corridor 66.
  • a YES / NO dialog window 73 appears:
  • a window 74 of YES / NO dialog appears according to the credit of the player evaluated during step 78: “do you want to play a new game? ".
  • the window 74 appears in the event of a losing animation caused either by an overrun of the time allotted to the game determined during step 76 associated with the screen 3 such as steps 32, 36, are respectively associated with the “Game rules” screens. »20 and « Légende »35 or after the loss of the part represented by the screen 3.62.
  • the losing animation is accompanied by the credit test during phase 78.
  • window 74 is displayed with the text of the proposal to make a new part above.
  • a black fade ensures the transition to a screen 4 - room 2, 80.
  • a screen 80 which has a dark area 82 indicating to the player that he has a 1 in 2 chance of winning 25 francs.
  • the scene represented on screen 80 shows the adventurer zigzagging between the columns and stopping in a room 84 crossed in the middle by a pit 86 filled with water where there is an anaconda 88.
  • a countdown materialized by step 95 and a message appear on the screen to indicate to the player to make a choice.
  • the adventurer enters the field of the camera and enters the bridge.
  • the camera follows the adventurer following a semi-circular trajectory which ends in a lateral plane where the adventurer crosses the bridge. Then, the adventurer joined the mainland and seized the fragment of key inserted in the beak of Horus.
  • a window 100 of YES / NO dialog appears according to the player's credit established in step 101 and in which is indicated: "Do you want to play a new game?"". Like window 74 associated with screen 3, this window ensures the progress of the game in the event of the player's acceptance to play a new game and the end of the game in the event of refusal.
  • the game flowchart continues according to the will of the player, by the successive appearances of the screen 5, 102, of the YES / NO dialog window 104 indicating the chances of winning for the player and the amount of the winning, of the YES / NO dialog window 106 proposing to play another game in case of failure in the previous part.
  • a countdown materialized by step 111 and a message appear on the screen to indicate to the player to make a choice.
  • the upper area 112 of screen 102 one reads “1 in 3 chances of. earn 75 francs and in the lower zone 113, one can read "which conduit do you use?".
  • the adventurer As soon as the player designates a conduit, the adventurer enters the field of the camera and engages in the conduit in question. If the player makes the right choice, the adventurer crosses the conduit and takes the fragment of the key.
  • the YES / NO 104 dialog window appears in which one can read “you have won 75 francs. Would you like to put your win back into play for 250 francs - 1 in 3 chances? If the player refuses to put his win back into play, the game ends, the player's account is credited with the amount of the win.
  • the YES / NO dialog window 106 appears according to the player's credit established in step 105. In this window, one can read, "Do you want to play a new game?" ". On the other hand, if the player agrees to continue, a black fade ensures the transition to a screen 6, 114.
  • the adventurer enters the conduit. Halfway, a wall closes in first behind the adventurer. Then another wall in front of the adventurer. The adventurer is thus a prisoner and drowns.
  • a countdown materialized by step 118 and a message appear on the screen to indicate to the player to proceed with his choice.
  • the lower area of screen 120 appears the inscription "which sarcophagus do you open?" ".
  • the sarcophagus opens and the adventurer visualizes another room in the center of which, in fragment of a key, is placed in balance under a model of a boat floating in a jar.
  • the adventurer's hand appears in the field to grab the fragment of the key.
  • a YES / NO 121 dialog window appears. It says “you have won 250 francs, do you want to put your winnings back into play for 1000 francs, 1 in 4 chances?" ". If the player refuses to put his win back into play, the game ends. The player's account is credited with the amount of the win.
  • a YES / NO dialog 122 appears according to the player's credit established in step 123. It reads “do you want to play a new game?" ".
  • a countdown materialized by step 133 and a message appear on the screen to indicate to the player to make his aforementioned choice. As soon as the player designates a conduit, the adventurer enters the. camera field.
  • a YES / NO 135 dialog window appears depending on the player's credit established by step 136. It can be read “do you want to play a new game? ".
  • the adventurer lights up with the beam of his lamp, a gigantic staircase torch 138 at the top of which is a door 140 of the treasure room.
  • a camera movement follows the rise of the steps and freezes at the door where five places are dug to house the key.
  • a countdown materialized by step 139 and a message appear on the screen to indicate to the player to make the choice.
  • At the top of the screen in an area 142, appears the inscription "1 chance in 5 to win 5000 francs".
  • At the bottom of the screen in an area 144, appears the inscription "where do you house the key”.
  • the camera pivots 45 ° from the scene and discovers the adventurer who is about to insert the key.
  • the door opens, revealing part of the sparkling treasure room under the beam of light from the flashlight.
  • a YES / NO 146 dialog window appears depending on the player's credit established during step 147. It can be read “do you want to play a new game? ".
  • the camera rotates 45 ° from the scene and discovers the adventurer who is about to insert the key.
  • the staircase 138 retracts and the adventurer leaves in a dizzying slide and dies at the bottom of the staircase the dislocated members.
  • the YES / NO 146 dialog window appears depending on the player's credit. It says “do you want to play a new game?" ".

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
EP01958142A 2000-07-19 2001-07-18 "aufgeben oder verdoppeln" interaktives spielsystem Withdrawn EP1301253A1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
FR0009496A FR2811907B1 (fr) 2000-07-19 2000-07-19 Systeme de jeu interactif de type quitte ou double
FR0009496 2000-07-19
PCT/FR2001/002344 WO2002005916A1 (fr) 2000-07-19 2001-07-18 Systeme de jeu interactif de type quitte ou double

Publications (1)

Publication Number Publication Date
EP1301253A1 true EP1301253A1 (de) 2003-04-16

Family

ID=8852711

Family Applications (1)

Application Number Title Priority Date Filing Date
EP01958142A Withdrawn EP1301253A1 (de) 2000-07-19 2001-07-18 "aufgeben oder verdoppeln" interaktives spielsystem

Country Status (4)

Country Link
EP (1) EP1301253A1 (de)
AU (1) AU2001279879A1 (de)
FR (1) FR2811907B1 (de)
WO (1) WO2002005916A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB0302338D0 (en) * 2003-02-01 2003-03-05 Dale Christopher M Gaming equipment
FR3031909B1 (fr) * 2015-01-28 2018-02-16 La Francaise Des Jeux Systeme de jeu informatise

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5630753A (en) * 1992-07-09 1997-05-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
WO1998047115A1 (en) * 1997-04-11 1998-10-22 Walker Digital, Llc Slot driven video story
US6050895A (en) * 1997-03-24 2000-04-18 International Game Technology Hybrid gaming apparatus and method

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5835576A (en) * 1985-07-10 1998-11-10 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface lottery device
FR2715576B1 (fr) * 1994-01-28 1996-03-29 Jeux Franc Système de jeu.
US5791990A (en) * 1996-12-03 1998-08-11 Dittler Brothers Incorporated Lottery system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5630753A (en) * 1992-07-09 1997-05-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
US6050895A (en) * 1997-03-24 2000-04-18 International Game Technology Hybrid gaming apparatus and method
WO1998047115A1 (en) * 1997-04-11 1998-10-22 Walker Digital, Llc Slot driven video story

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO0205916A1 *

Also Published As

Publication number Publication date
WO2002005916A1 (fr) 2002-01-24
FR2811907A1 (fr) 2002-01-25
AU2001279879A1 (en) 2002-01-30
FR2811907B1 (fr) 2003-12-26

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