EP0937657A1 - Product combining a sweet speciality and a disposable game involving questions on works of art - Google Patents
Product combining a sweet speciality and a disposable game involving questions on works of art Download PDFInfo
- Publication number
- EP0937657A1 EP0937657A1 EP98830091A EP98830091A EP0937657A1 EP 0937657 A1 EP0937657 A1 EP 0937657A1 EP 98830091 A EP98830091 A EP 98830091A EP 98830091 A EP98830091 A EP 98830091A EP 0937657 A1 EP0937657 A1 EP 0937657A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- art
- sweet
- box
- data
- speciality
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/02—Miscellaneous game characteristics having an effect on the human senses
- A63F2250/022—Miscellaneous game characteristics having an effect on the human senses with edible parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B65—CONVEYING; PACKING; STORING; HANDLING THIN OR FILAMENTARY MATERIAL
- B65D—CONTAINERS FOR STORAGE OR TRANSPORT OF ARTICLES OR MATERIALS, e.g. BAGS, BARRELS, BOTTLES, BOXES, CANS, CARTONS, CRATES, DRUMS, JARS, TANKS, HOPPERS, FORWARDING CONTAINERS; ACCESSORIES, CLOSURES, OR FITTINGS THEREFOR; PACKAGING ELEMENTS; PACKAGES
- B65D81/00—Containers, packaging elements, or packages, for contents presenting particular transport or storage problems, or adapted to be used for non-packaging purposes after removal of contents
- B65D81/36—Containers, packaging elements, or packages, for contents presenting particular transport or storage problems, or adapted to be used for non-packaging purposes after removal of contents adapted to be used for non-packaging purposes after removal of contents
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B65—CONVEYING; PACKING; STORING; HANDLING THIN OR FILAMENTARY MATERIAL
- B65D—CONTAINERS FOR STORAGE OR TRANSPORT OF ARTICLES OR MATERIALS, e.g. BAGS, BARRELS, BOTTLES, BOXES, CANS, CARTONS, CRATES, DRUMS, JARS, TANKS, HOPPERS, FORWARDING CONTAINERS; ACCESSORIES, CLOSURES, OR FITTINGS THEREFOR; PACKAGING ELEMENTS; PACKAGES
- B65D85/00—Containers, packaging elements or packages, specially adapted for particular articles or materials
- B65D85/60—Containers, packaging elements or packages, specially adapted for particular articles or materials for sweets or like confectionery products
Definitions
- the invention refers to a new product to be used by a large number of players at the same time.
- Said product consists of a prearranged confectionery box having inside for the joined use a sweet speciality and a disposable game to answer on known data of masterpieces located in a background-framework which towns, museums, art collections or public or private areas.
- the invented product of special interest for the many travellers which in continuous move themselves to the places where important masterpieces are situated, derives its potentiality from the fact to be a joined disposable game suitable for the necessities of the tourist during the visits to places of art and in particular during the normal stops to table into the restoring areas of museums or similar.
- the product in detail related to masterpieces of a determined framework, provides for a prearranged number of players into a confectionery box an identical number of sweet speciality placed in housings of the frame covering all the box bottom and where said housings of the sweet speciality are bottomless. Taking out the sweet speciality, through the bottomless housings, the single reproductions of the work of art are to be seen onto the underlying thin pasteboard while the corresponding data about the said work of art are printed in the margin and are hidden from the frame. Inside the confectionery box there are also an identical number of numbered cards, one for each housings and about a specific work of art. Handing out to each player said cards and taking away a sweet from the corresponding housing, the player comes to uncover underneath the reproduction of the work of art to examine.
- the invented joined product consists of: a) a box 1 to be opened; b) a thin pasteboard 2 placed inside the box on its bottom with reproductions 3 of a certain number of works of art exhibited on the place or elsewhere, where well-known data 4 about the said reproductions are given in the margin; c) a frame 5 placed above the said thin with the reproductions with a fixed number of bottomless housings 6 with a code reference 7, through the said bottomless housings the reproductions 3 of some specific works of art can be seen while the frame conceals their reference data; d) a certain number of sweet confectionery 8 each placed inside each housing 6 resting on frame 2; e) a certain number of cards 9 equal to the number of the reproductions 3 of the works of art presented for the game and identified with a code reference 10 -the same as the housing code reference 7- so to pair them off with a direct reference; said cards 9 contain in sequence for each question 11 a series of known data 12 concerning the works of art in question, so that each player can guess the right answer by ticking
- the confectionery box 1 With a number of players corresponding to the works of art to be guessed, the confectionery box 1 must be opened and cards 9 distributed among players, each player will then look into his own housing 6 on the frame 5, then he will take out the sweet 8, he will examine the reproduction 3 placed on the uncovered bottom, formed by the thin 2, so to be able to answer the relative questions.
- the player By means of card 9 for each question 11, within a fixed time, the player will try to guess the right answer by choosing among a series of given data 12 by ticking the corresponding box 13 in the margin of the card.
- the frame 5 When all the questions have been answered, the frame 5 will be lifted and the data 4 referring to the art reproduction 3 will be compared to the relative answers on the boxes ticked by the players.
- a reference 16 is given stating the name of the dealer who distributes the product on the spot.
- the product name will be connected with the dealer's name, or with the museum of art exhibition where the works of art reproduced in the pictures 3 inside the box are placed.
- a list of rules 17 about the said game is given on the inside wall of cover 15 of the confectionery box 1.
- the thin 2 with all the reproductions is to be hanged on a wall by means of a Picture hanger 18.
- a frame 5 is featured with housing 6 and an equal number of cards 9 listing some questions 11, such as "who is the author?", "which is the title?", "which is the dimension?" "which technique?”.
- each card will contain a reference 19 addressed to each player and stating: “chance has chosen chocolate no. x for you”, while another reference 20 will report: “while you taste this excellent chocolate, observe carefully the uncovered picture inside the housing and tick the box near each question as appropriate and if you realize four points (one for each right question), consider yourself an expert art connoisseur”.
- the present product is to be realized in various shapes, sizes and styles according to the product to be placed inside it and to the art reproduction appearing in the housing let free under the sweet, as well as the number of players who can vary from a minimum number of two to a larger one.
- An embodiment features six players is illustated in an indicative way in the drawings of sheets 1, 2, 3, 4 and 5.
- sheet 1 - figure 1 is a perspective comprehensive view of the product having the series of cards 9 on the foreground and the open box 1 on the background with confectionery 8 still placed inside housings 6 of the frame 5.
- sheet 2 - figure 2 is a partial exploded view of box 1, as well as of thin 2, of frame 5 and of the series of confectionery 8.
- sheet 3 - figure 3 is a partial view of confectionery 8 just taken out of the housing 6 in the frame 5.
- Figure 4 is view of a card 9.
- sheet 4 - figure 5 is a view of the frame 5 just taken out of the box 1 to allow players to check their answers on cards 9 with data 4 printed on thin 2.
- sheet 5 - figure 6 is a schematic view of the thin 2 with the reproductions 3 to hanged on a wall by means of a picture hanger 18.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Credit Cards Or The Like (AREA)
Abstract
The product, provides, for a prearranged number of players into
a confectionery box (1) an equal number of sweet speciality (8)
each of which placed in a frame (5) covering all the box bottom
with bottomless housings (6) for each of said sweet speciality.
Taking out the sweet speciality, through the bottomless housings,
the single reproductions (3) of the work of art are to be seen
onto the underlying thin pasteboard (2) while the corresponding
data (4) about the said work of art are printed in the margin
and are hidden from the frame (5). Inside the confectioney box
there are also an identical number of numbered cards (9), one
for each housings (6) and about a specific work of art. Handing
out to each player said cards (9) and taking away a sweet (8)
from the corresponding housing, the player comes to uncover underneath
the reproduction (3) of the work of art to examine. A list
of answers (12) is given for each question (11) but only one of
them is the right one. After that each player has ticked the
boxes (13) in the margin corresponding to the in his opinion
correct answer, the frame (5) is lifted and the right answers
are checked on the base of the data (4) printed on the underlying
thin (2). The player who makes the highest score is the winner
and gets the thin support (2) with the reproductions (3) of all
the masterpieces.
Description
- The invention refers to a new product to be used by a large number of players at the same time. Said product consists of a prearranged confectionery box having inside for the joined use a sweet speciality and a disposable game to answer on known data of masterpieces located in a background-framework which towns, museums, art collections or public or private areas. The invented product, of special interest for the many travellers which in continuous move themselves to the places where important masterpieces are situated, derives its potentiality from the fact to be a joined disposable game suitable for the necessities of the tourist during the visits to places of art and in particular during the normal stops to table into the restoring areas of museums or similar. In particular the product, in detail related to masterpieces of a determined framework, provides for a prearranged number of players into a confectionery box an identical number of sweet speciality placed in housings of the frame covering all the box bottom and where said housings of the sweet speciality are bottomless. Taking out the sweet speciality, through the bottomless housings, the single reproductions of the work of art are to be seen onto the underlying thin pasteboard while the corresponding data about the said work of art are printed in the margin and are hidden from the frame. Inside the confectionery box there are also an identical number of numbered cards, one for each housings and about a specific work of art. Handing out to each player said cards and taking away a sweet from the corresponding housing, the player comes to uncover underneath the reproduction of the work of art to examine. A list of answers is given for each question but only one of them is the right one. After that each player has ticked the boxes in the margin corresponding to the in his opinion correct answer, the frame is lifted and the right answers are checked on the base of the data printed on the underlying thin. The player who makes the highest score is the winner and gets the thin support with the reproductions of all the masterpieces as a tangible keepsake of his successful competition. It is an outstanding characteristic of this invented product the use of two combined interacting means forming an unique item which comes to interest the masterpieces of a particular place during a visit to the same made by a plurality of visitors. In this case it is possible to image that said visitors, till the moment in which they are interested in the situation, are likely to confront one another about the works of arts they have just seen, at least to speak of said works while they make a stop eating as it happens in parlour games. To better investigate the patented reasons, special consideration should be given to the average man's interest for cultural events and art exhibitions, even if he has no specific educational background. Nowadays,the works of art and everything related to them, such as details, authors, background are quite a hit. When visiting a museum or an art exhibition, tourists can either purchase guides on the spot or get detailed information through free audiovisual aids at their disposal in the museum or art exhibition facilities. Thus, even inexpert visitors can discourse on art at the bar or while resting at the restaurant waiting to be served. It is likely that they want to pass their time pleasantly by putting questions one another on what they have just seen. If we consider the fact that sweet confectionery is eaten everywhere in large quantities during free time, a new, product featuring a confectionery box joined to a disposable game set relating a particular cultural subject or place can be of great interest to tourists. At present no product on the market features the characteristics of the invented product. An embodiment of this invented product is here set forth for purposes of illustration and therefore other forms are possible. The invented joined product consists of: a) a
box 1 to be opened; b) athin pasteboard 2 placed inside the box on its bottom withreproductions 3 of a certain number of works of art exhibited on the place or elsewhere, where well-known data 4 about the said reproductions are given in the margin; c) aframe 5 placed above the said thin with the reproductions with a fixed number of bottomless housings 6 with a code reference 7, through the said bottomless housings thereproductions 3 of some specific works of art can be seen while the frame conceals their reference data; d) a certain number ofsweet confectionery 8 each placed inside each housing 6 resting onframe 2; e) a certain number ofcards 9 equal to the number of thereproductions 3 of the works of art presented for the game and identified with a code reference 10 -the same as the housing code reference 7- so to pair them off with a direct reference; saidcards 9 contain in sequence for each question 11 a series ofknown data 12 concerning the works of art in question, so that each player can guess the right answer by ticking thebox 13 in the margin of the card. Inside the box there is anenvelope 14 containing the saidcards 9. With a number of players corresponding to the works of art to be guessed, theconfectionery box 1 must be opened andcards 9 distributed among players, each player will then look into his own housing 6 on theframe 5, then he will take out the sweet 8, he will examine thereproduction 3 placed on the uncovered bottom, formed by the thin 2, so to be able to answer the relative questions. By means ofcard 9 for eachquestion 11, within a fixed time, the player will try to guess the right answer by choosing among a series of givendata 12 by ticking thecorresponding box 13 in the margin of the card. When all the questions have been answered, theframe 5 will be lifted and the data 4 referring to theart reproduction 3 will be compared to the relative answers on the boxes ticked by the players. According to the fixed rules of the game, the player who obtains the highest score wins the thin 2 with thereproductions 3 of the works of art while the remaining part of the box can be thrown away. According to an embodiment oncover 15 of theconfectionery box 1 and on the frame 5 areference 16 is given stating the name of the dealer who distributes the product on the spot. Thus the product name will be connected with the dealer's name, or with the museum of art exhibition where the works of art reproduced in thepictures 3 inside the box are placed. For knowing the game a list ofrules 17 about the said game is given on the inside wall ofcover 15 of theconfectionery box 1. In an embodiment the thin 2 with all the reproductions is to be hanged on a wall by means of a Picture hanger 18. According to the preferred embodiment of this invented product aframe 5 is featured with housing 6 and an equal number ofcards 9 listing somequestions 11, such as "who is the author?", "which is the title?", "which is the dimension?" "which technique?". Moreover each card will contain areference 19 addressed to each player and stating: "chance has chosen chocolate no. x for you", while anotherreference 20 will report: "while you taste this excellent chocolate, observe carefully the uncovered picture inside the housing and tick the box near each question as appropriate and if you realize four points (one for each right question), consider yourself an expert art connoisseur". The present product is to be realized in various shapes, sizes and styles according to the product to be placed inside it and to the art reproduction appearing in the housing let free under the sweet, as well as the number of players who can vary from a minimum number of two to a larger one. An embodiment features six players is illustated in an indicative way in the drawings ofsheets cards 9 on the foreground and theopen box 1 on the background withconfectionery 8 still placed inside housings 6 of theframe 5. In sheet 2 - figure 2 is a partial exploded view ofbox 1, as well as of thin 2, offrame 5 and of the series ofconfectionery 8. In sheet 3 - figure 3 is a partial view ofconfectionery 8 just taken out of the housing 6 in theframe 5. Figure 4 is view of acard 9. In sheet 4 - figure 5 is a view of theframe 5 just taken out of thebox 1 to allow players to check their answers oncards 9 with data 4 printed on thin 2. In sheet 5 - figure 6 is a schematic view of the thin 2 with thereproductions 3 to hanged on a wall by means of a picture hanger 18.
Claims (5)
- Product joining a sweet speciality and a cultural disposable game to answer on data of masterpieces consisting of a box (1) to be opened, a thin pasteboard (2) placed inside the box on its bottom with reproductions (3) of a certain number of works of art exhibited on the place having in the margin data (4) about the said reproductions, a frame (5) placed above with a fixed number of bottomless housings (6) with a code reference (7) through the which each reproduction (3) of the works of art is to be seen while the frame canceals their reference data (4), a certain number of sweet confectionery (8) each placed inside a housing (6) resting on frame (2), a certain number of cards (9) equal to the number of the reproductions (3) of the works of art presented for the game and identified with a code reference (10), the same as the housing code reference (7), so to pair them off with a direct reference and having in sequence for each question (11) a series of known data (12) concerning the works of art in question so that each player have to indicate the right answer by ticking the box (13) in the margin of the card; characterized in that: with a number of players corresponding to the wokrs of art opened the confectionery box (1) and distributed the cards (9) among players, each player looks into his own housing (6) on the frame (5) and he takes out the corresponding sweet (8), then he will examine the reproduction (3) placed on the uncovered bottom, formed by the thin (2), so to be able to answer the relative questions; using his card (9) for each question (11) within a fixed time the player will try to indicate the right answer by choosing among a series of given data (12) by thicking the corresponding box (13) in the margin; when all the questions have been answered, the frame (5) will be lifted and the data (4) referring to the art reproduction (3) will be compared to the relative answers on the boxes ticked by the players; according to fixed rules of the game, the player who obtains the highest score wins the thin (2) with the reproductions (3) of the works of art while the remaining part of the box can be thrown away.
- Product joining a sweet speciality and a cultural disposable game to answer on data of masterpieces, as per claim 1, characterized in that on cover (15) of the confectionery box (1) and on the frame (5) a reference (16) is given stating the name of the dealer who distributes the product, thus the product will be connected with the dealer's name or with the museum of art exbibition where the works of art reproduced in the pictures (3) inside the box are placed.
- Product joining a sweet speciality and a cultural disposable game to answer on data of masterpieces, as per claim 1, characterized in that for knowing the game a list of rules (17) is given on the inside wall of cover (15) of the confectionery box (1).
- Product joining a sweet speciality and a cultural disposable game to answer on data of masterpieces, as per claim 1, characterized in that the thin (2) with all the reproductions is to be hanged on a wall by means of a picutre hanger (18).
- Product joining a sweet speciality and a cultural disposable game to answer on data of masterpieces, as per claim 1, characterized in that the cards (9) are contained in an envelope (14).
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP98830091A EP0937657A1 (en) | 1998-02-24 | 1998-02-24 | Product combining a sweet speciality and a disposable game involving questions on works of art |
EG6399A EG22264A (en) | 1998-02-24 | 1999-01-24 | A surface-treated steel wire for reinforcing structures for articles of manufacture made of elastomeric material and an article of manufacture comprising the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP98830091A EP0937657A1 (en) | 1998-02-24 | 1998-02-24 | Product combining a sweet speciality and a disposable game involving questions on works of art |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0937657A1 true EP0937657A1 (en) | 1999-08-25 |
Family
ID=8236550
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP98830091A Withdrawn EP0937657A1 (en) | 1998-02-24 | 1998-02-24 | Product combining a sweet speciality and a disposable game involving questions on works of art |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP0937657A1 (en) |
EG (1) | EG22264A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ITTO20111200A1 (en) * | 2011-12-23 | 2013-06-24 | Soremartec Sa | PACKAGE FOR SWEET PRODUCTS |
WO2020210725A3 (en) * | 2019-04-12 | 2020-12-03 | Connolly Sean Michel | Interactive multi-chamber container |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR934754A (en) * | 1946-10-09 | 1948-06-01 | Whiteboard box | |
BE905458A (en) * | 1986-09-19 | 1987-01-16 | Staar Dev Co Sa | Board game with layer of edible material - has material pre-cut into pieces that are removed by players to uncover design |
US4733863A (en) * | 1986-03-24 | 1988-03-29 | Victor Novotny | Confectionery game |
EP0441102A1 (en) * | 1990-01-10 | 1991-08-14 | CARTOTECNICA CHIERESE S.p.A. | Punched cardboard element for keeping and showing sweets and the like |
-
1998
- 1998-02-24 EP EP98830091A patent/EP0937657A1/en not_active Withdrawn
-
1999
- 1999-01-24 EG EG6399A patent/EG22264A/en active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR934754A (en) * | 1946-10-09 | 1948-06-01 | Whiteboard box | |
US4733863A (en) * | 1986-03-24 | 1988-03-29 | Victor Novotny | Confectionery game |
BE905458A (en) * | 1986-09-19 | 1987-01-16 | Staar Dev Co Sa | Board game with layer of edible material - has material pre-cut into pieces that are removed by players to uncover design |
EP0441102A1 (en) * | 1990-01-10 | 1991-08-14 | CARTOTECNICA CHIERESE S.p.A. | Punched cardboard element for keeping and showing sweets and the like |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ITTO20111200A1 (en) * | 2011-12-23 | 2013-06-24 | Soremartec Sa | PACKAGE FOR SWEET PRODUCTS |
EP2607253A1 (en) * | 2011-12-23 | 2013-06-26 | Soremartec S.A. | Packaging for confectionery products |
WO2020210725A3 (en) * | 2019-04-12 | 2020-12-03 | Connolly Sean Michel | Interactive multi-chamber container |
GB2596978A (en) * | 2019-04-12 | 2022-01-12 | Michel Connolly Sean | Interactive multi-chamber container |
US11930943B2 (en) | 2019-04-12 | 2024-03-19 | Sean Michel Connolly | Interactive multi-chamber container |
Also Published As
Publication number | Publication date |
---|---|
EG22264A (en) | 2002-11-30 |
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