EP0354651A2 - Slot machine - Google Patents

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Publication number
EP0354651A2
EP0354651A2 EP89306274A EP89306274A EP0354651A2 EP 0354651 A2 EP0354651 A2 EP 0354651A2 EP 89306274 A EP89306274 A EP 89306274A EP 89306274 A EP89306274 A EP 89306274A EP 0354651 A2 EP0354651 A2 EP 0354651A2
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EP
European Patent Office
Prior art keywords
symbol
reel
symbols
total
train
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP89306274A
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German (de)
French (fr)
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EP0354651B1 (en
EP0354651A3 (en
Inventor
Yuji Nagao
Yoshihiro Kinoshita
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Sigma Inc
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Sigma Inc
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Application filed by Sigma Inc filed Critical Sigma Inc
Priority to AT89306274T priority Critical patent/ATE95623T1/en
Publication of EP0354651A2 publication Critical patent/EP0354651A2/en
Publication of EP0354651A3 publication Critical patent/EP0354651A3/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • the present invention relates to a slot machine for forming a winning line by selecting predetermined symbols from symbol trains arranged on X reels or from X symbol trains stored in a memory, based on a random number table.
  • a player In playing a slot machine, a player throws a coin or medal into a coin port provided on a slot machine body and manipulates a start lever or the like to simultaneously rotate several reels having a plurality of symbols drawn on outer peripheries thereof. Those several reels have an equal number of symbols arranged on the outer peripheries thereof.
  • Fig. 1 shows symbol trains arranged on the outer peripheries of the reels in a prior art slot machine.
  • the symbol trains having an equal number of symbols are drawn on the outer peripheries of all reels. Accordingly, each symbol arranged on the outer peripheries of the reels indicates the stop position.
  • Each symbol train consists of sixteen symbols which correspond to stop positions (16 positions) of the reel. Accordingly, each symbol arranged on the outer peripheries of the reels indicates the stop position.
  • Each symbol train includes four different symbols (7B, 5B, 1B, BL), and winning combinations are (1) 7B-7B-7B, (2) 5B-5B-5B, and (3) 1B-­1B-1B. The symbols which constitute the winning combinations are 7B, 5B and 1B.
  • the symbol train on the first reel includes the symbol 7B at a proportion of 2/16 the symbol 5B at a proportion of 2/16 and the symbol 1B at a proportion of 4/16.
  • the symbol train on the second reel includes the symbol 7B at a proportion of 2/16, the symbol 5B at a proportion of 2/16, and the symbol 1B at a proportion of 3/16.
  • the symbol train on the third reel includes the symbol 7B at a proportion of 1/16, the symbol 5B at the proportion of 2/16 and the symbol 1B at the proportion of 3/16, accordingly, when the first, second and third reels are simultaneously rotated, a probability of occurrence of 7B-7B-7B is 4/4096, a probability of occurrence of 5B-5B-5B is 8/4096, and a probability of occurrence of 1B-1B-1B is 36/4096.
  • the winning or losing is determined by a combination of symbols appeared on a winning line when the reels are stopped.
  • a probability of winning in such a slot machine depends on types and number of symbols arranged on the outer peripheries of the reels and number of reels.
  • one random number is selected from a random number table in a given range, and the winning or losing is determined based on the selected random number.
  • the selected random number is compared with a probability table to determine the type of winning, and the symbols are determined by referencing symbol tables provided one for each reel so that the winning condition is met.
  • the selected random number is related to the symbols of the reels, and the symbols of the reels are uniquely determined when the random number is selected.
  • the number of random numbers of a random number table and the number of combinations of symbols of the reels are not equal. For example, where 20 symbols are arranged on each of three reels and 8192 random numbers are derived from 13-bit binary numbers, a total number of combinations of symbols generated for the respective reel stop positions is 8000, which is different from the total random numbers for specific symbol combinations. As a result, even it a specific random number is selected at a uniform probability, 2 different random numbers are often assigned to some symbol combinations and the probability becomes substantially ununiform when the symbols are determined.
  • JP-A-62-213782 disclosed a slot machine in which each of X symbol tables to be referenced when symbols are selected from symbol trains to determine the winning has Y Symbols equal to X-order root of 2 n .
  • n is an integer and a room for selection of the number Y of symbols arranged on the outer peripheries of the reels is narrow.
  • perfect integers cannot be generated.
  • the above disadvantage of the slot machine is common to a mechanically driven slot machine in which reels are mechanically rotated to move the symbol trains and a video type slot machine in which symbol trains are displayed on a CRT screen.
  • the present invention provides a slot machine for determining winning or losing by selecting predetermined symbols from symbol trains arranged on X reels, in accordance with a random number, in which the X reels have symbol trains of different numbers of symbols arranged thereon.
  • the X reels may include first reel and second reel having a different number of symbols than that of other reels.
  • the first reel the number of symbols which constitute a winning combination is larger than that in the other reels.
  • the second reel the number of symbols which constitute the winning combination is smaller than that in the other reels.
  • a probability of concurrent selection of the symbols constituting the winning combination from the symbol train of the first reel and the symbol train of the second reel is equal to a probability of concurrent selection of the symbols constituting the winning combination from the symbol trains of the other reels.
  • the slot machine may be one which has no reel of a mechanically driven slot machine (that is, a video type slot machine in which symbol trains are stored in a memory such as a ROM).
  • a mechanically driven slot machine that is, a video type slot machine in which symbol trains are stored in a memory such as a ROM.
  • the number of random numbers in a random number table can be easily matched, with a high precision, to a total number of combination of symbols in symbol trains, with a simple construction.
  • a first embodiment of the slot machine of the present invention is explained with reference to Figs. 2 to 5.
  • a construction of the slot machine of the present embodiment is first explained with reference to Figs. 3 and 5.
  • Fig. 3 shows an external view of a three-reel type slot machine in the present embodiment.
  • a player throws one to three coins into a coin port 1.
  • Winning lines A, B and C which are valid in the game are determined in accordance with the number of coins thrown in. When three coins are thrown in, a probability of winning is higher.
  • the number of coins thrown in is digitally displayed by a coin count display 3.
  • the coin count may be indicated by turning on an LED lamp which is related to number 1, 2 or 3.
  • the player depresses a start switch on a game switch unit 4 or pulls a start lever 2 so that stepping motors for rotating first reel 5, second reel 6 and third reel 7 having symbols arranged on outer peripheries thereof are simultaneously driven. As the first reel 5, second reel 6 and third reel 7 are rotated, the player may observe the movement of symbol trains through windows 8, 9 and 10 provided for the respective reels, though the player cannot identify the individual symbols.
  • the reels are driven through a microcomputer 32 and a motor driver 21.
  • a stop position of each reel is determined under random number control by a random number generator 13.
  • the stop position of the first reel 5 is determined when the coin is thrown in, and the stop positions of the second reel 6 and the third reel 7 are determined when the player depresses the start switch on the game switch unit 4 or pulls the start lever 2.
  • the winning or losing is determined for each of the winning lines A, B and C. Where one coin has been thrown in, the winning or losing is determined only for the winning line A. If there is a winning combination in any winning line, coins which are equal in number to the degree of winning are paid out from a coin exit 11.
  • the number of coins thrown in and the number of coins paid out are displayed on the display 3 and the game is over. If there is no winning combination in any winning line, the losing is determined and the game is over.
  • Fig. 4 shows a functional block diagram of a circuit configuration of the three-reel type slot machine.
  • the coins thrown in from the coin port 1 are detected by a coin detector 12 one by one and the count of detection pulses generated when the coins are detected is supplied to an MPU 16 as a coin count through an input port 14.
  • the coin count supplied to the MPU 16 is stored in a RAM 19 by the MPU 16.
  • the MPU 16 converts the coin count to data for a display unit 28 and sends it to the display unit 28 so that the display 3 displays the coin count supplied to the MPU 16.
  • the coin count stored in the RAM 19 provides information relating to the winning lines validated in the game for the MPU 16.
  • the MPU 16 When the player throws in the coins and manipulates the start switch on the game switch unit 4 or the start lever 2, the MPU 16 reads that information through the input port 14 and it activates the motor driver 21 to rotate the stepping motors 22, 23 and 24. The MPU 16 now supplies a drive pulse to the motor driver 16 by reference to a pulse generated by a pulse generator 18.
  • the first reel 5, second reel 6 and third reel 7 are coupled to drive shafts of the stepping motors 22, 23 and 24, respectively, so that the first reel 5, second reel 6 and third reel 7 are rotated with the stepping motors 22, 23 and 24.
  • Many disproportion-type symbols of which the length in peripheral direction is different are arranged on the outer peripheries of each reel. Each symbol corresponds to a stop position.
  • the numbers of pulses supplied to the stepping motor 22, 23 and 24 are stored in the RAM 19 from the MPU 16. Since the rotation angles of the stepping motors 22, 23 and 24 change with the numbers of pulses, the MPU 16 can uniquely determine the rotation positions of the stepping motors 22, 23 and 24.
  • Projections 5a, 6a and 7a for producing reset signals are provided on portions of circumferences of the first reel 5, second reel 6 and third reel 7 attached to the drive shafts of the stepping motors 22, 23 and 24.
  • the projections 5a, 6a and 7a are detected by photo-sensors 25, 26 and 27, respectively, in each revolution of the reels, and the detection signals are used to determine reference positions of the reels.
  • the MPU 16 can determine the numbers of pulses to be supplied to the stepping motors in order to reach the stop positions of the reels.
  • the symbol position on the winning line when the first reel 5, second reel 6 and third reel 7 stop correspond to the numbers of pulses supplied to the stepping motors from the MPU 16.
  • the winning lines validated by the number of coins thrown in into account are taken into consideration.
  • the coins are paid out from the exit 11, or if the bet switch of the game switch 4 has been depressed, the number of coins to be paid out is displayed on the display 3 as credit.
  • the MPU 16 supplies a hopper drive signal to a driver 29 through an output port 17 so that the hopper is driven and the coins are paid out.
  • a microswitch in the hopper is actuated to generate a pulse.
  • the pulse is sent to the MPU 16 through a driver 29 and an input port 14. Since the number of pulses sent to the MPU 16 corresponds to the number of coins paid out, the MPU 16 can determine the exact number of coins paid out.
  • the MPU 16 When the number of pulses supplied reaohes the number of coins to be paid out, the MPU 16 sends a hopper stop signal to the driver 29 through the output port 17 so that the hopper is stopped.
  • the number of coins paid out is displayed on the display 3.
  • the number of coins thrown in for the game is not erased until coins are newly thrown in for the next game.
  • the symbol trains arranged on the outer peripheries of the first reel 5, second reel 6 and third reel 7 of the slot machine are explained with reference to Fig. 2.
  • sixteen symbols are arranged on the outer peripheries of the first reel 5 and second reel 6, and thirty-two symbols are arranged on the outer periphery of the third reel 7. In this case, one stop position is prepared for each symbol and the number of symbols is equal to that of stop positions.
  • Each symbol train includes four different symbols (7B, 5B, 1B, BL).
  • the winning combinations are (1) 7B-­ 7B-7B, (2) 5B-5B-5B, and (3) 1B-1B-1B.
  • the symbol train on the first reel 5 includes the symbols 7B at a proportion of 4/16, the symbols 5B at a proportion of 4/16 and the symbols 1B at a proportion of 8/16.
  • the symbol train on the second reel 6 includes the symbols 7B at a proportion of 2/16, the symbols 5B at a proportion of 2/16 and the symbols 1B at a proportion of 3/16.
  • the symbol train on the third reel includes the symbols 7B at a proportion of 1/32, the symbols 5B at a proportion of 2/32 and the symbols 1B at a proportion of 3/32.
  • the third reel 7 having a different number of symbols 32 from the number of symbols 16 on the other reels of first reel 5 and second reel 6 is included.
  • the degree of freedom is wide and it is easy to design.
  • winning symbols the proportion of number of symbols constituting a winning combination of symbols (hereinafter referred as "winning symbols") at each reel is arbitrarily determined.
  • X reels include the reel of which total symbol number is I and winning symbol number is A (for example, 2nd reel in Fig. 2 where winning symbol is 5B) and the reel of which total symbol number is J and winning symbol number is B (for example, 1st reel in Fig. 2 where winning symbol is 5B) where total symbol number is K and winning symbol number is C for reference reel (for example 3rd reel in Fig. 2 where winning symbol is 5B) and (A/I) ⁇ (B/J) may be equal to (C/K)2.
  • the probability of occurrence of winning symbol is same as that of slot machine with all reference reels.
  • a pair of reels of which total symbol number and winning symbol number are different from K and C may be used instead of a couple of reference reels.
  • the reel of which total symbol number is L and winning symbol number is D, and the reel of which total symbol number is M and winning symbol number is E may be used so that (D/L) ⁇ (E/M) can be equal to (C/K)2.
  • the present invention may also be applied to a slot machine which refers the symbol tables for the reels and determines symbols of X symbol trains in accordance with random numbers.
  • the numbers of symbols of symbol trains in the symbol tables may be different from each other. It is important to notify that the number of symbols of symbol train referenced based on random numbers on selection of symbol is not same.
  • FIG. 7 A second embodiment of the slot machine is now explained with reference to Figs. 6 and 7.
  • FIG. 7 A construction of the slot machine of the present embodiment is first explained with reference to Fig. 7. Since an external view of the slot machine is essentially the same as that of the first embodiment, the explanation thereof in omitted.
  • Fig. 7 shows a video type slot machine in accordance with the present invention. It shows a functional block diagram of a circuit configuration of a three-reel type slot machine.
  • a CRT 37 is provided at the position of reels in the video-type slot machine.
  • the CRT 37 is driven by a micro computer 38 and a CRT driver 39, and nine symbols in total are displayed in matrix on the display screen.
  • the number of coins thrown in is counted by a counter 40 with the data supplied from an input port 55.
  • the number of effective lines for the winning lines on the display screen is determined by the number of coins thrown in.
  • the winning effective lines are referenced in determining the winning.
  • a start button When a start button is depressed, a clock pulse is supplied from a pulse generator 41 to the CPU 43 and a microcomputer 38 is activated.
  • the microcomputer 38 processes the game in accordance with a game program stored in a ROM 44.
  • a CRT controller 45 As the microcomputer 38 is activated, a CRT controller 45 is activated and character data of the symbols to be displayed on the CRT 37 from a character ROM 37 are accessed in an address sequence so that the symbols are displayed with scrolling.
  • the ROM 44 stores, in addition to the game program, the contents of three symbol tables corresponding to the mechanical reels and a winning table.
  • the displayed symbol address data is held while it is sequentially updated in a RAM 47.
  • the scrolling of the first symbol train 49 vertically displayed on the CRT 37 is stopped by a stop signal generated by a random number generator 48 so that three symbols are specified.
  • stop signals sequentially produced from delay circuits 50 and 51 the scrolling of the second symbol train 52 and the third symbol train 53 is stopped. In this manner, nine symbols in total are specified.
  • the stop postions in the symbol trains are specified in accordance with the random numbers.
  • the RAM 47 stores the address data of the symbols displayed on the CRT 37 and the display position data. When the scrolling of all symbol trains 49, 52 and 53 stops, whether the combination of symbols displayed along the validated winning line is the winning combination or not is determined. The address data stored in the winning table memory of the ROM 44 and the data stored in the RAM 47 are compared to get the determination of the winning.
  • the CPU 43 has input port 55 and output port 56 connected thereto.
  • the output port 56 supplies drive signal to a hopper 58 in response to a signal from the CPU 43.
  • the hopper 58 pays out a predetermined number of coins corresponding to the type of winning in response to the signal from the output port 56.
  • a normal symbol display mode is restored and the slot machine is reset to the initial state.
  • the three symbol table memories in the ROM 44 store 8 symbols for the first symbol train 49, 16 symbols for the second symbol train 52, and 32 symbols for the third symbol train 53. In this case, one stop position is prepared for each symbol and the number of symbols is equal to that of stop positions.
  • Each symbol train includes four different symbols (7B, 5B, 1B, BL), and the winning combinations are (1)7B-­7B-7B, (2) 5B-5B-5B, and (3) 1B-1B-1B.
  • the first symbol train 49 includes the symbols 7B at a proportion of 2/8, the symbols 5B at a proportion of 2/8, and the symbols 1B at a proportion of 4/8.
  • the second symbol train 52 includes the symbols 7B at a proportion of 2/16, symbols 5B at a proportion of 2/16 and the symbols 1B at a proportion of 3/16.
  • the third symbol train 53 includes the symbols 7B at a proportion of 1/32, symbols 5B at a proportion of 2/32 and the symbols 1B at a proportion of 3/32.
  • a probability of occurrence of 7B-7B-7B is 4/4096
  • a probability of occurrence of 5B-5B-­ 5B is 8/4096
  • a probability of occurrence of 1B-1B-­1B is 36/4096, which are equal to the probabilities in the symbol trains on the reels of the prior art slot machine (see Fig. 1).
  • the number of symbols of the second symbol train 52 is equal to the reference number (no change in the number symbols)
  • the number of symbols of the first symbol train 49 is decreased from 16 to 8
  • the number of symbols of the third symbol train 53 is increased from 16 to 32 so that the final probability does not change from that where three standard symbol trains are used.
  • Fig. 8 shows probabilities of occurrence of symbol combination.
  • Fig. 8A shows winning combinations
  • Fig. 8B shows combinations of one-symbol losing and probabilities thereof.
  • the numbers of symbols are controlled such that the probability of winning is not changed by the change of numbers of symbols.
  • tbe probabilities of combinations of one-symbol losing are high as seen from Fig. 8B.
  • the number of reels, the number of symbols and the number of symbol trains whose numbers of symbols are increased or decreased are not limited to those shown in the above embodiments.
  • the symbol trains of the first embodiment (Fig. 2) and the symbol trains described as the application may be applied to the slot machine of the second embodiment, or the symbol trains of the second embodiment (Fig. 6) may be applied to the slot machine of the first embodiment.
  • the number of symbol trains whose numbers of symbols are increased or decreased is not limited to two.
  • the number of symbols on the first reel in the symbol trains arranged on the outer peripheries of the reels may be larger than the number of symbols of the fifth reel (or sixth or seventh reel) (hereinafter referred to as "reference number of symbols")
  • the number of symbols of the second reel may be smaller than the reference number
  • the number of symbols of the third reel may be larger than the reference number
  • the number of symbols of the fourth reel may be smaller than the reference number.
  • a probability ⁇ 12 of occurrence of a winning combination (for example, 7B-7B) when the first reel and the second reel are simultaneously rotated
  • a probability ⁇ 34 of occurrence of the winning combination (for example, 7B-7B) when the third reel and the fourth reel are simultaneously rotated
  • a probability ⁇ 56 of occurrence of the winning combination (for example, 7B-7B) when the fifth reel and the sixth reel (having the equal number of symbols) are equal.
  • the numbers of symbols of the first reel and the second reel may be increased and the number of symbols of the third reel may be reduced.
  • a probability ⁇ 123 of the occurrence of a winning combination (for example, 7B-7B-7B) when the first reel, second reel and third reel are simultaneously rotated and a probability ⁇ 567 of the occurrence of the winning combination (7B-7B-7B) when the fifth reel, sixth reel and seventh reel (having the equal number of symbols) are simultaneously rotated are equal.
  • the numbers of symbols of the symbol train may be arbitrary and they are not limited to 8, 16 and 32.

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  • General Physics & Mathematics (AREA)
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Abstract

The present invention provides a slot machine for determining winning or losing by selecting predetermined symbols from symbol trains arranged on X reels, in accordance with a random number, in which the X reels have symbol trains of different numbers of symbols arranged thereon.

Description

    Background of the Invention (Field of the Invention)
  • The present invention relates to a slot machine for forming a winning line by selecting predetermined symbols from symbol trains arranged on X reels or from X symbol trains stored in a memory, based on a random number table.
  • (Related Background Art)
  • In playing a slot machine, a player throws a coin or medal into a coin port provided on a slot machine body and manipulates a start lever or the like to simultaneously rotate several reels having a plurality of symbols drawn on outer peripheries thereof. Those several reels have an equal number of symbols arranged on the outer peripheries thereof.
  • Fig. 1 shows symbol trains arranged on the outer peripheries of the reels in a prior art slot machine. In the prior art slot machine, the symbol trains having an equal number of symbols are drawn on the outer peripheries of all reels. Accordingly, each symbol arranged on the outer peripheries of the reels indicates the stop position. Each symbol train consists of sixteen symbols which correspond to stop positions (16 positions) of the reel. Accordingly, each symbol arranged on the outer peripheries of the reels indicates the stop position. Each symbol train includes four different symbols (7B, 5B, 1B, BL), and winning combinations are (1) 7B-7B-7B, (2) 5B-5B-5B, and (3) 1B-­1B-1B. The symbols which constitute the winning combinations are 7B, 5B and 1B. The symbol train on the first reel includes the symbol 7B at a proportion of 2/16 the symbol 5B at a proportion of 2/16 and the symbol 1B at a proportion of 4/16. The symbol train on the second reel includes the symbol 7B at a proportion of 2/16, the symbol 5B at a proportion of 2/16, and the symbol 1B at a proportion of 3/16. The symbol train on the third reel includes the symbol 7B at a proportion of 1/16, the symbol 5B at the proportion of 2/16 and the symbol 1B at the proportion of 3/16, accordingly, when the first, second and third reels are simultaneously rotated, a probability of occurrence of 7B-7B-7B is 4/4096, a probability of occurrence of 5B-5B-5B is 8/4096, and a probability of occurrence of 1B-1B-1B is 36/4096.
  • The winning or losing is determined by a combination of symbols appeared on a winning line when the reels are stopped. A probability of winning in such a slot machine depends on types and number of symbols arranged on the outer peripheries of the reels and number of reels. In a recent slot machine, in order to maintain a pay-out rate at a predetermined level and prevent extreme deviation of a probability of winning depending on technique, one random number is selected from a random number table in a given range, and the winning or losing is determined based on the selected random number.
  • In a three-reel type slot machine, the selected random number is compared with a probability table to determine the type of winning, and the symbols are determined by referencing symbol tables provided one for each reel so that the winning condition is met.
  • In another slot machine, the selected random number is related to the symbols of the reels, and the symbols of the reels are uniquely determined when the random number is selected.
  • In the prior art slot machine which determines the symbols of the reels by utilizing the random number, the number of random numbers of a random number table and the number of combinations of symbols of the reels are not equal. For example, where 20 symbols are arranged on each of three reels and 8192 random numbers are derived from 13-bit binary numbers, a total number of combinations of symbols generated for the respective reel stop positions is 8000, which is different from the total random numbers for specific symbol combinations. As a result, even it a specific random number is selected at a uniform probability, 2 different random numbers are often assigned to some symbol combinations and the probability becomes substantially ununiform when the symbols are determined.
  • In order to solve the above problem, JP-A-62-213782 disclosed a slot machine in which each of X symbol tables to be referenced when symbols are selected from symbol trains to determine the winning has Y Symbols equal to X-order root of 2n.
  • In this slot machine, a specific random number is sampled from 2n random numbers at the probability of 1/2n and the symbols of X symbol trains are determined based on the sampled random number. In this case, a probability in determining the symbols by referencing the symbol table is equal to the probability in sampling the random number (1/2n) . Accordingly, the combination of symbols finally provided on the winning line is not biased and non-artificial natural game playing can be attained
  • In the above slot machine, it is rare that the X-­order root of 2n is an integer and a room for selection of the number Y of symbols arranged on the outer peripheries of the reels is narrow. For example, where 8192 random numbers derived from 13-bit binary numbers and two reels are used, the number of symbols in the symbol table is 90.5096.....(=(2¹³)1/2). Where three reels are used, the number of symbols in the symbol table is 20.1587.....(=(213)1/3). Where four reels are used, the number of symbols in the symbol table is 9.5136.....(=(2¹³)1/4). Thus, perfect integers cannot be generated. For example, when three reels are used and 20 symbols in the symbol table is used, a total number of combinations of symbols is 8000 (=20³), and when 21 symbols are used, it is 9261 (=21³). Thus, when 20 symbols are used, at least 192 (=8192-8000) random numbers are weighted by probability.
  • The above disadvantage of the slot machine is common to a mechanically driven slot machine in which reels are mechanically rotated to move the symbol trains and a video type slot machine in which symbol trains are displayed on a CRT screen.
  • Summary of the Invention
  • It is an object of the present invention to provide a slot machine which allows non-artificial natural game playing without biasing of symbol combination attained on a winning line.
  • In order to achieve the above object, the present invention provides a slot machine for determining winning or losing by selecting predetermined symbols from symbol trains arranged on X reels, in accordance with a random number, in which the X reels have symbol trains of different numbers of symbols arranged thereon.
  • The X reels may include first reel and second reel having a different number of symbols than that of other reels. In the first reel, the number of symbols which constitute a winning combination is larger than that in the other reels. In the second reel, the number of symbols which constitute the winning combination is smaller than that in the other reels. A probability of concurrent selection of the symbols constituting the winning combination from the symbol train of the first reel and the symbol train of the second reel is equal to a probability of concurrent selection of the symbols constituting the winning combination from the symbol trains of the other reels.
  • The slot machine may be one which has no reel of a mechanically driven slot machine (that is, a video type slot machine in which symbol trains are stored in a memory such as a ROM).
  • In accordance with the present invention, the number of random numbers in a random number table can be easily matched, with a high precision, to a total number of combination of symbols in symbol trains, with a simple construction.
  • The present invention will become more fully understood from the detailed description given hereinbelow and the accompanying drawings which are given by way of illustration only, and thus are not to be considered as limiting the present invention.
  • Further scope of applicability of the present invention will become apparent from the detailed description given hereinafter. However, it should be understood that the detailed description and specific examples, while indicating preferred embodiments of the invention, are given by way of illustration only, since various changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this detailed description.
  • Brief Description of the Drawings
    • Fig. 1 is a view showing symbol trains arranged on outer peripheries of reels of a prior art slot machine,
    • Fig. 2 is a view showing symbol trains in one embodiment of a slot machine of the present invention,
    • Fig. 3 is a front view of the slot machine of the first embodiment,
    • Fig. 4 is a functional block diagram of a circuit configuration of the first embodiment,
    • Fig. 5 is a perspective view showing the reel which can be used for the slot machine of the first embodiment,
    • Fig. 6 is a view of symbol trains of the second embodiment of the slot machine of the present invention,
    • Fig. 7 is a functional block diagram of a circuit configuration of the second embodiment, and
    • Fig. 8 is a view showing probabilities of occurrence of symbol combinations.
    Description of the Preferred Embodiment
  • A first embodiment of the slot machine of the present invention is explained with reference to Figs. 2 to 5. A construction of the slot machine of the present embodiment is first explained with reference to Figs. 3 and 5.
  • Fig. 3 shows an external view of a three-reel type slot machine in the present embodiment. In playing a game, a player throws one to three coins into a coin port 1. Winning lines A, B and C which are valid in the game are determined in accordance with the number of coins thrown in. When three coins are thrown in, a probability of winning is higher. The number of coins thrown in is digitally displayed by a coin count display 3. The coin count may be indicated by turning on an LED lamp which is related to number 1, 2 or 3. Then, the player depresses a start switch on a game switch unit 4 or pulls a start lever 2 so that stepping motors for rotating first reel 5, second reel 6 and third reel 7 having symbols arranged on outer peripheries thereof are simultaneously driven. As the first reel 5, second reel 6 and third reel 7 are rotated, the player may observe the movement of symbol trains through windows 8, 9 and 10 provided for the respective reels, though the player cannot identify the individual symbols.
  • The reels are driven through a microcomputer 32 and a motor driver 21. A stop position of each reel is determined under random number control by a random number generator 13. The stop position of the first reel 5 is determined when the coin is thrown in, and the stop positions of the second reel 6 and the third reel 7 are determined when the player depresses the start switch on the game switch unit 4 or pulls the start lever 2. The random number generator 13 may comprise a 13-bit register which generates 8192 (=2¹³) random numbers. When the first reel 5, second reel 6 and third reel 7 stop, the symbols on the first reel 5, second reel 6 and third reel 7 which match to the winning lines A, B and C are specified. The number of lines which are validated in the winning lines A, B and C is determined by the number of coins thrown into the coin port 1. Where three coins have been thrown in, the winning or losing is determined for each of the winning lines A, B and C. Where one coin has been thrown in, the winning or losing is determined only for the winning line A. If there is a winning combination in any winning line, coins which are equal in number to the degree of winning are paid out from a coin exit 11.
  • The number of coins thrown in and the number of coins paid out are displayed on the display 3 and the game is over. If there is no winning combination in any winning line, the losing is determined and the game is over.
  • If the player starts the game after he / she has depressed a bet switch on the game switch unit 4, no coin is paid out but the same number as the number of coins to be paid out is displayed on the display 3 as credit. The credited number is handled as if it were coins. That is, when the bet switch is depressed once, it is recognized as the throw-in of one coin, and the credit number on the display 3 is decreased by one. If a max bet switch is depressed when the credit number is larger than a maximum coin count permitted for the game, it is recognized as the throw-in of the maximum permitted number of coins for the game and the credit number on the display 3 is decreased by the maximum permitted number. When the player depresses a pay-out switch on the game switch unit 4, the coins equal in number to the credit number are paid out from the coin exit 11.
  • Fig. 4 shows a functional block diagram of a circuit configuration of the three-reel type slot machine. Before the game is started, the coins thrown in from the coin port 1, are detected by a coin detector 12 one by one and the count of detection pulses generated when the coins are detected is supplied to an MPU 16 as a coin count through an input port 14. The coin count supplied to the MPU 16 is stored in a RAM 19 by the MPU 16.
  • The MPU 16 converts the coin count to data for a display unit 28 and sends it to the display unit 28 so that the display 3 displays the coin count supplied to the MPU 16. The coin count stored in the RAM 19 provides information relating to the winning lines validated in the game for the MPU 16.
  • When the player throws in the coins and manipulates the start switch on the game switch unit 4 or the start lever 2, the MPU 16 reads that information through the input port 14 and it activates the motor driver 21 to rotate the stepping motors 22, 23 and 24. The MPU 16 now supplies a drive pulse to the motor driver 16 by reference to a pulse generated by a pulse generator 18. The first reel 5, second reel 6 and third reel 7 are coupled to drive shafts of the stepping motors 22, 23 and 24, respectively, so that the first reel 5, second reel 6 and third reel 7 are rotated with the stepping motors 22, 23 and 24. Many disproportion-type symbols of which the length in peripheral direction is different are arranged on the outer peripheries of each reel. Each symbol corresponds to a stop position. The symbol L of which peripheral length is long has a character such as "7B" or "5B", etc. drawn and the symbol S of which peripheral length is short has blank (hereinafter referred as "BL"). Accordingly, all characters are not arranged on the outer peripheries of each reel continuously (Fig. 5).
  • The numbers of pulses supplied to the stepping motor 22, 23 and 24 are stored in the RAM 19 from the MPU 16. Since the rotation angles of the stepping motors 22, 23 and 24 change with the numbers of pulses, the MPU 16 can uniquely determine the rotation positions of the stepping motors 22, 23 and 24.
  • Projections 5a, 6a and 7a for producing reset signals are provided on portions of circumferences of the first reel 5, second reel 6 and third reel 7 attached to the drive shafts of the stepping motors 22, 23 and 24. The projections 5a, 6a and 7a are detected by photo- sensors 25, 26 and 27, respectively, in each revolution of the reels, and the detection signals are used to determine reference positions of the reels.
  • In this manner, the MPU 16 can determine the numbers of pulses to be supplied to the stepping motors in order to reach the stop positions of the reels. The symbol position on the winning line when the first reel 5, second reel 6 and third reel 7 stop correspond to the numbers of pulses supplied to the stepping motors from the MPU 16.
  • In the determination of winning, the winning lines validated by the number of coins thrown in into account are taken into consideration. In case of winning, the coins are paid out from the exit 11, or if the bet switch of the game switch 4 has been depressed, the number of coins to be paid out is displayed on the display 3 as credit. The MPU 16 supplies a hopper drive signal to a driver 29 through an output port 17 so that the hopper is driven and the coins are paid out. Each time the coin is paid out, a microswitch in the hopper is actuated to generate a pulse.
  • The pulse is sent to the MPU 16 through a driver 29 and an input port 14. Since the number of pulses sent to the MPU 16 corresponds to the number of coins paid out, the MPU 16 can determine the exact number of coins paid out.
  • When the number of pulses supplied reaohes the number of coins to be paid out, the MPU 16 sends a hopper stop signal to the driver 29 through the output port 17 so that the hopper is stopped.
  • When the coins have been paid out, the number of coins paid out is displayed on the display 3. The number of coins thrown in for the game is not erased until coins are newly thrown in for the next game.
  • The symbol trains arranged on the outer peripheries of the first reel 5, second reel 6 and third reel 7 of the slot machine are explained with reference to Fig. 2. In the present embodiment, sixteen symbols are arranged on the outer peripheries of the first reel 5 and second reel 6, and thirty-two symbols are arranged on the outer periphery of the third reel 7. In this case, one stop position is prepared for each symbol and the number of symbols is equal to that of stop positions.
  • Each symbol train includes four different symbols (7B, 5B, 1B, BL). The winning combinations are (1) 7B-­ 7B-7B, (2) 5B-5B-5B, and (3) 1B-1B-1B. The symbol train on the first reel 5 includes the symbols 7B at a proportion of 4/16, the symbols 5B at a proportion of 4/16 and the symbols 1B at a proportion of 8/16. The symbol train on the second reel 6 includes the symbols 7B at a proportion of 2/16, the symbols 5B at a proportion of 2/16 and the symbols 1B at a proportion of 3/16. The symbol train on the third reel includes the symbols 7B at a proportion of 1/32, the symbols 5B at a proportion of 2/32 and the symbols 1B at a proportion of 3/32. Accordingly, when the first reel 5, second reel 6 and third reel 7 are rotated simultaneously, a probability of occurrence of 7B-7B-7B is 8/8192 (=4/4096), a probability of occurrence of 5B-5B-5B is 16/8192 (=8/4096), and a probability of occurrence of 1B-­1B-1B is 72/8192(=36/4096), which are equal to the probabilities in the symbol trains on the reels of the prior art slot machine (see Fig. 8). It is important to notice that a reel having a different number of symbols arranged on the outer periphery thereof than the number of symbols arranged on the outer peripheries of other reels are included. Namely, the third reel 7 having a different number of symbols 32 from the number of symbols 16 on the other reels of first reel 5 and second reel 6 is included. A total number of combinations of symbols is 8192 (=16×16×32) which is equal to the number of random numbers generated by the random number generator 13. Accordingly, the combination of the symbols finally displayed on the winning line is not biased, and non-artificial natural game playing is attained. In case to design a slot machine with predetermined probability of occurrence of a winning combination of symbols, the degree of freedom is wide and it is easy to design.
  • In this case, the proportion of number of symbols constituting a winning combination of symbols (hereinafter referred as "winning symbols") at each reel is arbitrarily determined. For applications, all proportions of reels of which each number of symbols is different may be same. And X reels include the reel of which total symbol number is I and winning symbol number is A (for example, 2nd reel in Fig. 2 where winning symbol is 5B) and the reel of which total symbol number is J and winning symbol number is B (for example, 1st reel in Fig. 2 where winning symbol is 5B) where total symbol number is K and winning symbol number is C for reference reel (for example 3rd reel in Fig. 2 where winning symbol is 5B) and (A/I)×(B/J) may be equal to (C/K)². In this case, the probability of occurrence of winning symbol is same as that of slot machine with all reference reels.
  • Further, when a slot machine has more than 4 reels, a pair of reels of which total symbol number and winning symbol number are different from K and C, may be used instead of a couple of reference reels. In this case, the reel of which total symbol number is L and winning symbol number is D, and the reel of which total symbol number is M and winning symbol number is E may be used so that (D/L)×(E/M) can be equal to (C/K)².
  • The present invention may also be applied to a slot machine which refers the symbol tables for the reels and determines symbols of X symbol trains in accordance with random numbers. In this case, the numbers of symbols of symbol trains in the symbol tables may be different from each other. It is important to notify that the number of symbols of symbol train referenced based on random numbers on selection of symbol is not same.
  • A second embodiment of the slot machine is now explained with reference to Figs. 6 and 7. A construction of the slot machine of the present embodiment is first explained with reference to Fig. 7. Since an external view of the slot machine is essentially the same as that of the first embodiment, the explanation thereof in omitted.
  • Fig. 7 shows a video type slot machine in accordance with the present invention. It shows a functional block diagram of a circuit configuration of a three-reel type slot machine. A CRT 37 is provided at the position of reels in the video-type slot machine. The CRT 37 is driven by a micro computer 38 and a CRT driver 39, and nine symbols in total are displayed in matrix on the display screen.
  • Before the game is started, the number of coins thrown in is counted by a counter 40 with the data supplied from an input port 55. The number of effective lines for the winning lines on the display screen is determined by the number of coins thrown in. The winning effective lines are referenced in determining the winning.
  • When a start button is depressed, a clock pulse is supplied from a pulse generator 41 to the CPU 43 and a microcomputer 38 is activated. The microcomputer 38 processes the game in accordance with a game program stored in a ROM 44. As the microcomputer 38 is activated, a CRT controller 45 is activated and character data of the symbols to be displayed on the CRT 37 from a character ROM 37 are accessed in an address sequence so that the symbols are displayed with scrolling. The ROM 44 stores, in addition to the game program, the contents of three symbol tables corresponding to the mechanical reels and a winning table.
  • The displayed symbol address data is held while it is sequentially updated in a RAM 47. After a predetermined time period, the scrolling of the first symbol train 49 vertically displayed on the CRT 37 is stopped by a stop signal generated by a random number generator 48 so that three symbols are specified. By stop signals sequentially produced from delay circuits 50 and 51, the scrolling of the second symbol train 52 and the third symbol train 53 is stopped. In this manner, nine symbols in total are specified. The random number generator 48 comprises a 12-bit register which generates 4096 (=2¹²) random numbers. The stop postions in the symbol trains are specified in accordance with the random numbers.
  • The RAM 47 stores the address data of the symbols displayed on the CRT 37 and the display position data. When the scrolling of all symbol trains 49, 52 and 53 stops, whether the combination of symbols displayed along the validated winning line is the winning combination or not is determined. The address data stored in the winning table memory of the ROM 44 and the data stored in the RAM 47 are compared to get the determination of the winning.
  • In order to display the symbols which constitute the winning combination distinctively from other symbols, the background of the symbols may be changed or color tone of the symbols may be reversed to that of regular display colors. The CPU 43 has input port 55 and output port 56 connected thereto. The output port 56 supplies drive signal to a hopper 58 in response to a signal from the CPU 43. The hopper 58 pays out a predetermined number of coins corresponding to the type of winning in response to the signal from the output port 56. When the hopper 58 has paid out the predetermined number of coins, a normal symbol display mode is restored and the slot machine is reset to the initial state.
  • Referring to Fig. 6, the arrangement of the symbols which form the first symbol train 49, second symbol train 52 and third symbol train 53 of the three symbol tables (not shown) in the ROM 44 is explained. The three symbol table memories in the ROM 44 store 8 symbols for the first symbol train 49, 16 symbols for the second symbol train 52, and 32 symbols for the third symbol train 53. In this case, one stop position is prepared for each symbol and the number of symbols is equal to that of stop positions.
  • Each symbol train includes four different symbols (7B, 5B, 1B, BL), and the winning combinations are (1)7B-­7B-7B, (2) 5B-5B-5B, and (3) 1B-1B-1B. The first symbol train 49 includes the symbols 7B at a proportion of 2/8, the symbols 5B at a proportion of 2/8, and the symbols 1B at a proportion of 4/8. The second symbol train 52 includes the symbols 7B at a proportion of 2/16, symbols 5B at a proportion of 2/16 and the symbols 1B at a proportion of 3/16. The third symbol train 53 includes the symbols 7B at a proportion of 1/32, symbols 5B at a proportion of 2/32 and the symbols 1B at a proportion of 3/32. Accordingly, when those symbol trains are simultaneously scrolled, a probability of occurrence of 7B-7B-7B is 4/4096, a probability of occurrence of 5B-5B-­ 5B is 8/4096, and a probability of occurrence of 1B-1B-­1B is 36/4096, which are equal to the probabilities in the symbol trains on the reels of the prior art slot machine (see Fig. 1).
  • It is important to notify that the number of symbols in one of the three symbol trains in increased and the number of symbols in another symbol train is decreased so that the final probability for the winning symbol combination (for example, 7B-7B-7B) is not changed. To this end, the number of symbols of the second symbol train 52 is equal to the reference number (no change in the number symbols), the number of symbols of the first symbol train 49 is decreased from 16 to 8, and the number of symbols of the third symbol train 53 is increased from 16 to 32 so that the final probability does not change from that where three standard symbol trains are used. A total number of combinations of symbols is 4096 (=8×16×32) which is equal to the number of random numbers generated by the 12-bit register of the random time 48. Accordingly, there is no deviation in the symbol combinations displayed on the winning lines, and non-artificial natural game playing is attained. In case to design a slot machine with predetermined probability of occurrence of a winning combination of symbols, the degree of freedom is wide and it is easy to design.
  • Fig. 8 shows probabilities of occurrence of symbol combination. Fig. 8A shows winning combinations, and Fig. 8B shows combinations of one-symbol losing and probabilities thereof. As seen from Fig. 8A, the numbers of symbols are controlled such that the probability of winning is not changed by the change of numbers of symbols. In the slot machine of the present embodiment, however, tbe probabilities of combinations of one-symbol losing (for example, 7B-7B-5B) are high as seen from Fig. 8B.
  • The number of reels, the number of symbols and the number of symbol trains whose numbers of symbols are increased or decreased are not limited to those shown in the above embodiments. For example, the symbol trains of the first embodiment (Fig. 2) and the symbol trains described as the application may be applied to the slot machine of the second embodiment, or the symbol trains of the second embodiment (Fig. 6) may be applied to the slot machine of the first embodiment.
  • The number of symbol trains whose numbers of symbols are increased or decreased is not limited to two. For example, in a seven-reel slot machine, the number of symbols on the first reel in the symbol trains arranged on the outer peripheries of the reels may be larger than the number of symbols of the fifth reel (or sixth or seventh reel) (hereinafter referred to as "reference number of symbols"), the number of symbols of the second reel may be smaller than the reference number, the number of symbols of the third reel may be larger than the reference number, and the number of symbols of the fourth reel may be smaller than the reference number. In this case, a probability α12 of occurrence of a winning combination (for example, 7B-7B) when the first reel and the second reel are simultaneously rotated, a probability α34 of occurrence of the winning combination (for example, 7B-7B) when the third reel and the fourth reel are simultaneously rotated, and a probability α56 of occurrence of the winning combination (for example, 7B-7B) when the fifth reel and the sixth reel (having the equal number of symbols) are equal.
  • In this case, the numbers of symbols of the first reel and the second reel may be increased and the number of symbols of the third reel may be reduced. A probability α123 of the occurrence of a winning combination (for example, 7B-7B-7B) when the first reel, second reel and third reel are simultaneously rotated and a probability α567 of the occurrence of the winning combination (7B-7B-7B) when the fifth reel, sixth reel and seventh reel (having the equal number of symbols) are simultaneously rotated are equal.
  • The numbers of symbols of the symbol train may be arbitrary and they are not limited to 8, 16 and 32.
  • From the invention thus described, it will be obvious that the invention may be varied in many ways. Such variations are not to be regarded as a departure from the spirit and scope of the invention, and all such modifications as would be obvious to one skilled in the art are intended to be included within the scope of the following claims.

Claims (20)

1. A slot machine for determining winning or losing by selecting predetermined symbols from symbol trains arranged on X reels, in accordance with a random number, characterized in that;
said X reels include a reel having a symbol train having a different number of symbols.
2. The slot machine according to claim 1, characterized in that;
when respective total symbol number of symbol train is multiplied one after another, the product is equal to the total random number which is based for determining winning or losing.
3. The slot machine according to claim 2, wherein said total random numbers are 2n derived from n-bit binary numbers.
4. The slot machine according to claim 1, characterized in that;
said X reels include 1st reel of which total symbol number is I and 2nd reel of which total symbol number is J where the number of symbols constituting a winning combination of symbols for said 1st reel and said 2nd reel are A and B, and A/I is equal to B/J.
5. The slot machine according to claim 1, characterized in that;
said X reels include 1st reel of which total symbol number is I, 2nd reel of which total symbol number is J and 3rd reel of which total symbol number is K, and the total symbol number of at least one of said reels is different from that of other said reels.
6. The slot machine according to claim 5, characterized in that;
said X reels include 1st reel of which total symbol number is I, 2nd reel of which total umber is J and 3rd reel of which total number is K where the number of symbols constituting a winning combination of symbols for said 1st reel, and said 2nd reel and said 3rd reel are A, B and C, and A/I and B/J are equal to C/K.
7. The slot machine according to claim 5, characterized in that;
said X reels include 1st reel of which total symbol number is I, 2nd reel of which total number is J and 3rd reel of which total number is K where the number of symbols constituting a winning combination of symbols for said 1st reel, and said 2nd reel and said 3rd reel are A, B and C, and (A/I)×(B/J) is equal to (C/K)².
8. The slot machine according to claim 5, characterized in that;
said X reels include 1st reel of which total symbol number is I, 2nd reel of which total number is J, 3rd reel of which total number is K and 4th reel of which total number is L where the number of symbols constituting a winning combination of symbois for said 1st reel, said 2nd reel, said 3rd reel and said 4th reel are A, B, C and D, and (A/I)×(B/J) is equal to (C/K)×(D/L).
9. A slot machine for determining winning or losing by selecting predetermined symbols from X symbol trains stored in a memory, in accordance with a random number, characterized in that;
said memory stores X symbol trains including a symbol train having a different number of symbols.
10. The slot machine according to claim 9, characterized in that;
when respective total symbol number of symbol train is multiplied one after another, the product is equal to the total random number which is based for determining winning or losing.
11. The slot machine according to claim 10, wherein said totai random numbers are 2n derived from n-bit binary numbers.
12. The slot machine according to claim 9, characterized in that;
said memory stores X symbol trains including 1st symbol train of which total symbol number is I and 2nd symbol train of which total symbol number is J where the number of symbols constituting a winning combination of symbols for said 1st reel and said 2nd reel are A and B, and A/I is equal to B/J.
13. The slot machine according to claim 9, characterized in that;
said memory stores X symbol trains including 1st symbol train of which total symbol number is I, 2nd symbol train of which total symbol number is J, 3rd symbol train of which total symbol number is K, and the total symbol number of at least one of said symbol trains is different from that of other said symbol trains.
14. The slot machine according to claim 13, characterized in that;
said memory stores X symbol trains including 1st symbol train of which total symbol number is I, 2nd symbol train of which total symbol number is J, 3rd symbol train of which total symbol number is K where the number of symbols constituting a winning combination of symbols for said 1st symbol train, said 2nd symbol train and said 3rd symbol train are A, B and C, and A/I and B/J are equal to C/K.
15. The slot machine according to claim 13, characterized in that;
said memory stores X symbol trains including 1st symbol train of which total symbol number is I, 2nd symbol train of which total symbol number is J, 3rd symbol train of which total symbol number is K where the number of symbols constituting a winning combination of symbols for said 1st symbol train, said 2nd symbol train and said 3rd symbol train are A, B and C and (A/I)×(B/J) is equal to (C/K)².
16. The slot machine according to claim 13, characterized in that;
said memory stores X symbol trains including 1st symbol train of which total symbol number is I, 2nd symbol train of which total symbol number is J, 3rd symbol train of which total symbol number is K, 4th symbol train of which total symbol number is L where the number of symbols constituting a winning combinations of symbols for said 1st symbol train, said 2nd symbol train, said 3rd symbol train and said 4th symbol train are A, B, C and D, and (A/I)×(B/J) is equal to (C/K)×(D/L).
17. A slot machine for determining winning or losing by selecting predetermined symbols from symbol trains arranged on outer peripheries of X reels, in accordance with a random number, characterized in that;
said X reels includes a first reel having a larger number of symbols constituting a winning combination of symbols than other reels have and a second reel having a smaller number of symbols constituting the winning combination of symbols than other reels have, and
a probability of simultaneous selection of the symbols constituting the winning combination from the symbol train of the first reel and the symbol train of the second reel is equal to a probability of simultaneous selection of the symbols constituting the winning combination from the symbol trains of the other reels.
18. The slot machine according to claim 17, characterized in that;
the number of said 1st reel is equal to that of said 2nd reel.
19. A slot machine for determining winning or losing by selecting predetermined symbols from X symbol trains stored in a memory, in accordance with a random number, characterized in that;
said memory contains X symbol trains including a first symbol train including a larger number of symbols constituting a winning combination of symbols than other symbol train have and a second symbol train including a smaller number of symbols constituting the winning combination than the other symbol train have, and
a probability of simultaneous selection of the symbols constituting the winning combination from the first symbol train and the second symbol train in equal to a probability of simultaneous selection of the symbols constituting the winning combination from the other symbol trains.
20. The slot machine according to claim 19, characterized in that;
the number of said 1st symbol train is equal to that of said 2nd symbol train.
EP89306274A 1988-08-12 1989-06-22 Slot machine Expired - Lifetime EP0354651B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT89306274T ATE95623T1 (en) 1988-08-12 1989-06-22 COIN-ACTIVATED GAMING DEVICE.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP63201702A JP2815587B2 (en) 1988-08-12 1988-08-12 Slot machine
JP201702/88 1988-08-12

Publications (3)

Publication Number Publication Date
EP0354651A2 true EP0354651A2 (en) 1990-02-14
EP0354651A3 EP0354651A3 (en) 1990-03-28
EP0354651B1 EP0354651B1 (en) 1993-10-06

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ID=16445503

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EP89306274A Expired - Lifetime EP0354651B1 (en) 1988-08-12 1989-06-22 Slot machine

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EP (1) EP0354651B1 (en)
JP (1) JP2815587B2 (en)
AT (1) ATE95623T1 (en)
AU (1) AU610408B2 (en)
DE (1) DE68909715T2 (en)
ES (1) ES2047115T3 (en)
MY (1) MY105199A (en)
NZ (1) NZ229554A (en)

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Publication number Priority date Publication date Assignee Title
GB2248712A (en) * 1990-09-01 1992-04-15 P C P Micro Products Ltd Multi-size reel symbols for fruit machines
GB2390310A (en) * 2002-06-08 2004-01-07 Bell Fruit Games Ltd Gaming machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11169505A (en) 1997-12-10 1999-06-29 Aruze Corp Game display device and game machine

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US4037845A (en) * 1975-03-14 1977-07-26 Bally Manufacturing Corporation Amusement apparatus
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
FR2621154A1 (en) * 1987-09-25 1989-03-31 Ainsworth Nominees Pty Ltd SLOT MACHINE

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Publication number Priority date Publication date Assignee Title
GB2193025B (en) * 1986-07-25 1990-01-04 Ainsworth Nominees Pty Ltd Multi-size reel symbols

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Publication number Priority date Publication date Assignee Title
US4037845A (en) * 1975-03-14 1977-07-26 Bally Manufacturing Corporation Amusement apparatus
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
FR2621154A1 (en) * 1987-09-25 1989-03-31 Ainsworth Nominees Pty Ltd SLOT MACHINE

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2248712A (en) * 1990-09-01 1992-04-15 P C P Micro Products Ltd Multi-size reel symbols for fruit machines
GB2390310A (en) * 2002-06-08 2004-01-07 Bell Fruit Games Ltd Gaming machine

Also Published As

Publication number Publication date
DE68909715D1 (en) 1993-11-11
AU610408B2 (en) 1991-05-16
NZ229554A (en) 1992-04-28
DE68909715T2 (en) 1994-02-03
AU3643789A (en) 1990-05-03
ES2047115T3 (en) 1994-02-16
ATE95623T1 (en) 1993-10-15
EP0354651B1 (en) 1993-10-06
EP0354651A3 (en) 1990-03-28
JP2815587B2 (en) 1998-10-27
JPH0249681A (en) 1990-02-20
MY105199A (en) 1994-08-30

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