EP0041500A1 - Kartenspiel zum legen von mustern - Google Patents
Kartenspiel zum legen von musternInfo
- Publication number
- EP0041500A1 EP0041500A1 EP19800900451 EP80900451A EP0041500A1 EP 0041500 A1 EP0041500 A1 EP 0041500A1 EP 19800900451 EP19800900451 EP 19800900451 EP 80900451 A EP80900451 A EP 80900451A EP 0041500 A1 EP0041500 A1 EP 0041500A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- zone
- color
- cards
- zones
- card
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/20—Dominoes or like games; Mah-Jongg games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0613—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
- A63F2009/0615—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
- A63F2009/0619—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part
- A63F2009/062—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part overlapping
Definitions
- the invention relates to the utilization of cards having color zones, and to arrange such cards to form Harlequin type representations of people, animals and inanimate objects by matching like color zones of different cards and by matching edges of color zones of different cards in terms of their same lengths.
- a game utilizing cards with three ends and cards with an even number of ends enable the construction of various Harlequin patterns and objects in accordance with rules of the game.
- Such cards may have one or isore color zones thereon.
- the principles involve matching color zones or matching the lengths of color zone edges of different cards, or combinations of color zone and edge length matching.
- FIG. 1 is a snake-pattern representation through the use of four-ended cards having color zones, wherein such snake-pattern is constructed in accordance with the invention.
- FIG. 2 is a portion of the representation utilized in FIG. 1 to illustrate why hidden structure was not displayed in the FIG. 1 pattern and in subsequent figures.
- FIG. 3 shows the utilization of triangular-shaped cards with color zones which are usable to practice the invention.
- FIG. 4 shows the utilization of six-ended cards with color zones usable to practice the invention.
- FIG. 5 shows the use of eight-ended cards with color zones in conjunction with a four-ended card, usable to practice the invention.
- FIG. 6 shows the use of twelve-ended cards with color zones, usable to practice the invention.
- F ⁇ G. 8 shows the reverse side of the four-ended cards as used in FIG. 1 , wherein such reverse side has a design thereon.
- FIG. 9 illustrates an Eskimo Harlequin constructed in accordance with the priniciples of the invention.
- FIG. 10 illustrates a windmill or a cat Harlequin constructed in accordance with the principles of the invention.
- FIG. 11 shows the cross-hatched representations for the five different colors as utilized in FIGS. 1-7 and 9-10.
- FIGS. 1 and 11 a snake-like pattern is depicted in FIG. 1, constructed by overlapping or abutting a plurality of cards having four ends each, which cards develop the snake pattern in accordance with the rules of the game to be discussed.
- FIG. 1 a snake-like pattern is depicted in FIG. 1, constructed by overlapping or abutting a plurality of cards having four ends each, which cards develop the snake pattern in accordance with the rules of the game to be discussed.
- five colors that were utilized throughout the drawings are represented by appropriate cross-hatching, as shown in the color identifiers of FIG.
- cross-hatched line directions are viewed with regard to the vertical and horizontal edges of the drawing paper sheets per se, and not defined in terms of any of the card orientations, since such cards may be oriented at any angle on the drawing paper sheet, the vertical direction being parallel to the longest paper dimension and the horizontal direction being parallel to the shortest paper dimension.
- a group of cross-hatched lines at 14 running parallel to the small paper dimension indicates the color blue.
- the diagonal group of cross-hatched lines running from the upper left to the lower right of the drawing paper as at 15 is the designation for the color green.
- the diagonal group of cross-hatched lines running from the upper right to the lower left of the drawing paper at 16 is the designation for the color brown.
- the group of cross-hatched lines running parallel to the vertical drawing paper direction at 17 is the designation for the color red.
- the group of cross-hatched lines running both vertically and horizontally with respect to the edges of the drawing paper at 18 is the designation for the color yellow.
- the game may be played with a plurality of cards where each of the cards have a plurality of ends.
- ends in this specification is reserved for the actual ends of the cards, whereas the term edges is reserved for the boundaries of the various color zones on each of one of the planar surfaces of such cards. It must of course be realized that frequently an end of a card and an edge of a color zone will be the same.
- This game may be played with .cards where all such cards have the same number of ends, or with cards having a different number of ends. In this respect however, the cards should have an even number of ends, except for the singular situation where a three-ended card will also be useable to construct a variety of patterns, in addition to the snake pattern of FIG. 1, several other exemplary patterns or designs to be discussed below.
- the use of such formulae will not result in obtaining non-existant cards, such as single or double ended cards, nor will the formuale provide odd ended cards except for the usable three-ended card.
- Rules 1 and 2 Two rules which always apply irrespective whether or not other rules are used, are Rules 1 and 2.
- Rule 1 When cards are overlapped, the overlapping edges of the colored zones of such cards must natch in color. It may turn out that an edge of a colored zone will be the same as an end of a card. With respect to this rule, the edge of a zone does not have to be of the same length as that portion of a zone on another card upon which the first stated card is overlapped. This rule can however be further restricted to include additional conditions as defined in Rules 3, 4, 5, 6, 7 and 8.
- Rule 2 When ends of cards abut each other, abutting edges of color zones, which abutting edges may be identical to the ends of such cards, such abutting edges must match in length.
- Rule 3 Rule 1 may be further restricted so that the locus of overlap of the color zones must match in length.
- Rule 4 Rule 2 may be further restricted so that the edges that abut must have zones on both sides of such edges that also match in color.
- the cards used may have any number of even-numbered ends mixed with cards that have three ends.
- Rule 8 This rule constitutes a group of auxiliary rules, any one or more further restricting the foregoing listed rules, which further restrict the game to make it more difficult to play.
- auxiliary rules include color zones having matching edges wherein the zones are of the . same color, are of different colors, have the same contours, have different contours, color zones are of the same geometric shapes, color zones that are of different geometric shapes, color zones where some have geometric shapes and others have non-geometric or irregular shapes, color zones that have irregular shapes and fit together at a common locus of their irregular edges in a typical jig-saw puzzle configuration.
- Card 20 has one red color zone 21 bounded by edges 22, 23 and 24 which are also the ends of card 20, and further bounded by another edge which is not visible in view of card 30 overlapping card 20.
- Card 30 has red zone 31 and green zone 32 thereon.
- Red zone 31 overlaps red zone 21 of card 20 so that there is a match in color between the zones satisfying Rule 1.
- Zone 31 is bounded by edges 33, 34, 35 and 36, and notwithstanding that edges 33 and 34 invade zone 21 without having corresponding matching edges of another color zone, such invasion of edges 33 and 34 does not violate Rule 1.
- Zone 32 is bounded by edges 36, 37 and 38 and by another edge not visible in view of card 40 overlapping card 30.
- Card 40 has green zone 41 and blue zone 42 thereon. Since card 40 overlaps card 30, the green zone 41 matches the green zone 32 in color. Zone 41 is bounded by edges or portions of edges 43, 44, 45 and 46. Zone 42 is bounded by edges 46, 47 and and edge that is not visible in view of card 50 overlapping card 40. Hence, edge portion 44 and edg 45 though not having any corresponding matching edges of different color zones still satisfies Rule 1.
- Card 50 has green zone 51 and blue zone 52 thereon. Since card 50 overlaps card 40, it may be seen that a portion of green zone 51 is overlapped on a portion of green zone 41 and there is a color zone match. A portion of blue zone 52 overlaps a portion of blue zone 42, and similarly there is a blue color match.
- edge boundary 54 contitutes a common locus of overlap of zones 41 and 5 and consequently such common locus 54 may be deemed also edges of overlap that match in length, inasmuch as it would be quite possible for such part of color zone 41 that is hidden from view by overlapping of zone 51 thereon to have still a different color thereunder, so that edge 54 would indeed be one of the boundaries of such different and hidden color, and consequently this situation would also satisfy the condition set forth in Rule 2.
- Card 60 has green zone 61, red zone 62 and blue zone 63 thereon.
- Zone 61 is bounded by edge portions 64 and 65, edge 66 and edge 67.
- Zone 62 is bounded by edge 67, edge 68 and edge 69.
- Zone 63 is bounded by edges 69, 70 and edge 83 of zone 81 of card 80 which forms a common abutting locus of demarcation between blue zone 63 and green zone 81 of cards 60 and 80 respectively. Since there is present abutting edges between cards 60 and 80 of the same length as at 83, Rule 1 is satisfied notwithstanding that color zones 63 and 81 have different colors.
- Green color zone 81 of card 80 is bounded by edges 83, 84, 85 and 86.
- Blue color zone 82 of card 80 is bounded by edges 86, 87, 83 and another edge not visible due to overlap of card 90 on card 80.
- Card 90 is overlapped on card 80 so that blue color zone 91 is superimposed over blue color zone 82.
- color zone 91 is bounded by edges 93, edge portions 94 and 95, and edge 96.
- the superimposition of zone 91 over zone 82 causes edge 93 and edge portion 94 to be within the confines of zone 82, but such condition does not constitute a violation of Rule 1 inasmuch as there is a color match between zones 82 and 91.
- Card 90 also has green zone 92 bounded by edges 96, 97 and by another edge not visible in view of card 100 being overlapped on card 90.
- Zone 101 is bounded by edge portions 104 and 105, by edge 106 and by an edge not visible in view of card 110 overlapping card 100.
- Zone 102 is bounded by edges 106, 107, 108 and 109a.
- Zone 103 is bounded by edges 109, 109a and 118.
- Edge portion 105 forms a common locus for the like blue colors of zones 91 and 101, and consequently such locus 105 may be considered as constituting edges of like length at the common overlap boundary of color zones 91 and 101. Zones 91 and 101 being of like color, the locus at 105 would satisfy Rule 3.
- Card 110 is comprised of blue color zone 111, red color zone 112 and green color zone 113.
- Zone 111 is bounded by edge portions 114 and 115, edge 116, edge 117 and parabolic contoured edge 120.
- Zone 112 is bounded by edges 116, 118 and 119
- Zone 113 is bounded by edges 120 and 133, where the abutting edge at 133 is common to zones 113 and 131, and where edge 133 is of the same length between green color zone 113 and green color zone 131.
- the abutting color zones 113 and 131 of different cards have abutting edges of the same length, satisfying Rules 1, 2 and 4.
- red zone 112 presents another special situation where the same locus 118, which is also an end of card 110, is an overlap locus insofar as zone 112 overlapping card 100 and color matching zone 103 thereof. But insofar as zones 103 and 112 are concerned, locus 118 defines a color zone match and an edge length match between zones 103 and 112, even if the cards thereof do not abut at their ends. Though such situation was not written into the rules of the game, it should be understood that it is intended to be so incorporated as an optional condition, and also that an additional rule could be added if desired wherein consideration is given to abutting of partial or entire zones of different cards, as well as abutting of color zones at ends of such cards.
- Card 130 has green zone 131 of .parabolic shape and blue zone 132.
- Zone 131 is bounded by edges 153 and 134, edge 134 being a curved edge in the general form of a parabola, and since zone 132 is the complement of zone 131, it also has a parabolic arc at 134.
- Zone 132 is bounded by edges 134, 135, 136 and another edge not visible in view of card 140 overlapping card 130.
- zones 113 and 131 of the same color with abutting edges of the same length satisfy Rules 1, 2 and 4 and involve one of the additional conditions stated in Rule 8 when green zones 113 and 131 are of the same contours.
- Zone 141 has edge portions 143 and 144, edge 145, edge 146 and edge 147 surrounding that zone.
- Red color zone 142 of card 140 is bounded by edges 147, 148, 149 and an additional edge not visible in view of overlap of card 150 on card 140.
- Card 150 overlaps card 140 so that red zone 151 thereof invades red zone 142 of card 140.
- Red zone 151 of card 150 is bounded by edge portions 153 and 154, edge 155, edge 156 and another edge that is not visible by virtue of card 160 overlapping card 150.
- Blue zone 152 of card 150 is bounded by edges 156 and 157 and by another edge not visible by virtue of card 160 overlapping card 150.
- edge portion 154 and edge 155 do not have corresponding numbered edges since they invade the field of red zone 142, but such situation does not violate the rules in view of the matching color zones of overlapping red zones 142 and 151.
- Card 160 overlaps card 150 so that blue color zone 161 of card 160 matches blue color zone 152 of card 150.
- Zone 161 is bounded by edge 163, edge 164 and irregular edge 165.
- a further condition from Rule 8 is effected, namely, that in addition to the overlapping match of color zones, the color zones per se are of different contours, where color zone 152 is of geometric shape but the other color zone 161 has a non-geometric shape.
- Card 160 also has red color zone 162 bounded by an irregular edge 165, edge 166, edge portions 167 and 168 and an irregular end of card 160 at 169 jrhich is also and irregular edge of red zone 162 and constitutes a common locus for a similarly irregular end of card 170 at an edge of its corresponding red color zone 171. Consequently, zones 162 and 171 abut at an irregular but common locus at 169, and being of different shapes also invoke additional conditions from Rule 8.
- Card 170 with its red zone 171 and green zone 172 is in abutting relationship, for the end of the snake pattern, wherein red zone 171 is bounded by edges 169, 173 and 174, and where green zone 172 is bounded by edges 174, 175 and 176.
- FIG. 2 a segmentary portion of FIG. 1 is utilized, consisting of cards 50, 60, 80, 100 and 110 to indicate the confusion that would be added in attempting to understand the FIG. 1 pattern, when invisible ends of cards due to card overlap would have been included in the drawing of FIG. 1. Such ends of cards are shown in FIG. 2 as dotted heavy lines. Additionally, though not illustrated in FIG. 2, if boundaries or edges of zones which are not visible due to overlap of cards would have been included as dashed lines, even more confusion and difficulty in analysis of the construction of the FIG. 1 pattern, would result. It is for these reasons that FIG. 1 and subsequent figures in the drawings are devoid of non-visible features of the cards and their color zone boundaries.
- Card 180 has blue triangular color zone 181 and red triangular color zone 182.
- Zone 181 is bounded by edges 183, 184 and 185.
- Zone 182 is bounded by edges 185, 186 and 187.
- Card 190 has a red triangular zone 191 and a blue triangular zone 192.
- Zone 191 is bounded by edges 187, 193 and 194.
- Zone 192 is bounded by edges 194, 195 and an edge that is not visible due to overlap of card 200 on card 190.
- Card 200 has red triangular zone 201 and blue tetragonal zone 202.
- Zone 201 is bounded hy edges 203, 204 and 205.
- Zone 202 is bounded by edges 205, 206, 207 and 208.
- abutting edges of zones 182 and 191 have a common locus at 187 that matches the zones both in their edge lengths as well as in their colors.
- Cards 190 and 200 cause their zones 192 and 202 to overlap at a common locus 206 to form a color match therebetween. It is obvious that more triangular cards can be added in accordance with the rules of the game, or even-ended cards can be added, to form a variety of patterns as a continuation of the illustrated FIG. 3 pattern.
- Card 210 has brown zone 211 and green zone 212.
- Zone 211 has edges 213, 214, 215 and 216.
- Zone 212 has edges 216, 217, 218 and 219.
- Card 220 has green zone 221 and brown zone 222.
- Zone 221 is bounded by edges 219, 223, 224 and 225.
- Zone 222 is bounded by edges 224, 226, 227 and 228.
- Card 230 has blue zone 231 and red zone 232.
- Zone 231 is bounded by edges 233, 234, 218 and 235.
- Zone 232 is bounded by edges 235, 225, 236 and 237.
- abutting edges of brown color zones 212 and 221 at 219 provide both a color match and a length of edge match thereat.
- Abutting edges of green zone 212 and blue zone 231 at 218 have the same lengths, and although there is no color match between these zones, Rule 1 is satisfied in view of their length of edge match at their abutting locus. It is obvious that cards with triangular shapes and cards with an even number of ends can be used to add to the pattern of this figure in accordance with the game
- an eight-ended set of cards 240 and 260 with their color zones are shown in FIG. 5 as. being used in conjunction with a four-sided card 280 which is square in configuration and constitutes a variation of the rectangular cards.
- Card 240 has brown color zone 241, red color zone 242 and blue color zone 243
- Zone 241 is bounded by edges 244, 245, 246, 247 and 248.
- Zone 242 is bounded by edges 248, 249. 250 and 251.
- Zone 243 is bounded by edges 250, 252 and 253-
- Card 260 has green color zone 261, red color zone 262 and blue color zone 263.
- Zone 261 is bounded by edges 26.4, 265, 266 and 267.
- Zone 262 is bounded by edges 267, 268, 269 and 251.
- Zone 263 is bounded by edges 269, 270, 271 and 272.
- Card 280 has brown clor zone 281 and green color zone 282.
- Zone 281 is bounded by edges 244, 283 and 284.
- Zone 282 is bounded by edges 264, 284 and 285. It is obvious that the pattern meets the game requirements, to which other cards can be added.
- Color zones 242 and 262 are of the same color and abut at 251. Locus 251 defines the same edge lengths for these zones.
- zones 241 and 281 are of the same color and abut at 244.
- Locus 244 defines the same edge lengths for these zones.
- color zones 261 and 282 are of the same color and abut at 264. Locus 264 defines the same edge lengths for these zones at the abutting locus.
- Card 300 has a brown color zone 301, a blue color zone 302 and a green color zone 303.
- Zone 301 is bounded by edges 304, 305. 306, 307. 308 and 309.
- Zone 302 is bounded by edges 309, 310, 311 and 312.
- Zone 3O3 is bounded by edges 311, 313, 3H> 315, 316 and 317.
- Card 350 has blue color zone 351, red color zone 352, another red color zone 354 and green color zone 353.
- Zone 351 is bounded by edges 312, 355 and 356.
- Zone 352 is bounded by edges 355, 357, 358, 359, 360 and 361.
- Zone 353 is bounded by edges 361, 362, 363, 364 and 365.
- Zone 354 is bounded by edges 365, 366, 367, 368, 369 and 356. It is obvious that both triangular and even- ended cards can be added to. extend this pattern in accordance with the rules of the game.
- Card 400 has blue color zone 401 and red color zone 402.
- Zone 401 is bounded by edges 403, 404 and 405.
- Edge 405, which is synonymous with the end of card 400, is irregular in a jig-saw type configuration.
- Card 410 has blue color zone 411 and red color zone 412.
- Zone 411 is bounded by edge 414, arc-curved edge 413 and by a pair of orthogonal related edges which are not visible in view of overlap of card 400 over card 410 into zone 411.
- Zone 412 is bounded by arc-curved edge 413, edge 415, edge 416 and edge 417.
- zone 401 and its irregular edge 405 invades zone 411, so that a color match between zones 401 and 411 results.
- this may also be regarded as a match of abutting zones at their abutting locus 405, since it would be possible to design a card such as 410 where the portion overlapped by card 400 may be a different an another color zone terminating in an edge identical to 405.
- zone 401 may be considered non-geometric
- zone 411 may be considered either geometric if there Is no other color zone adjacent to it in the region that is overlapped by card 400, or may be considered non-geometric if there is another color zone thereunder as discussed.
- This configuration shows how still more additional rules can be added to extend the scope of the game.
- an exemplary four-ended card 500 is shown having some pattern or design 501 on .the planar surface of the card which is opposite to the planar surface on which the various color, zones are established.
- FIGS. 9 and 11 a plurality of four-ended cards are utilized in FIG. 9 in accordance with the rules of the game to construct a Harlequin design of an Eskimo. Inasmuch as details concerning zonal boundaries have been thoroughly discussed in conjunction with FIGS. 1 and 3-7, the zonal boundaries or edges of zones will not be included herein for FIG. 9.
- Card 510 has blue color zone 511 and yellow color zone 512.
- Card 520 has red color zone 521 and yellow color zone 522.
- Card 530 has yellow color zone 531 and green color zone 532.
- Cards 510 and 520 are tilted at an angle with respect to the drawing sheet in an inward direction so that corners of cards 510 and 520 touch near the top of the figure.
- One corner of card 510 touches one corner of card 530 and one corner of card 520 touches another corner of card 530. The touching of these corners is not visible in view of cards 540, 550 and 560 overlapping the areas where these corners touch each other.
- Card 540 has brown zone 541, yellow zone 542, blue zone 543 and red zone 544.
- Card 550 has blue zone 551, yellow zone 552, green zone 553 and red zone 554.
- Card 560 has red zone 561, yellow zone 562, green zone 563 and blue zone 564.
- the Eskimo Harlequin is further constructed by adding card 570 so that the long edge of card 570 abuts the long edge of card 530.
- Card 570 has yellow zone 571, green zone 572, blue zone 573 and red zone 574. In such arrangement, green zone 572 matches both in color and edge length zone 532.
- Cards 580 and 590 are added to card 570, which is the chest of the Eskimo Harlequin, in abutting relationship to form the arms thereof.
- Card 580 has yellow zone 581, green zone 582, blue zone 583 and red zone 584.
- zone 583 of card 580 is matched to zone 573 of card 570 to form one of the arms.
- Card 590 has yellow zone 591 , blue zone 592, red zone 593 and green zone 594.
- zone 591 of card 590 is color matched to zone 571 of card 570 to form the other arm of the Eskimo Harlequin.
- Card 600 is then abutted against card 570 along their respective longer ends.
- Card 600 has blue zone 601 and red zone 604.
- the body of the Eskimo Harlequin is basically composed of cards 570 and 600, and when card 600 is abutted against card 570, red zone 604 of card
- 600 matches red zone 574 of card 570.
- the legs of the Eskimo Harlequin are then constructed by overlapping cards 620 and 63O on card 600 at angular tilts.
- Card 620 has blue zone 621, yellow zone 622, green zone 623 and red zone 624. The blue zone
- FIGS. 10 and 11 a plurality of four-ended cards ar utilized in FIG. 10 in accordance with the rules of the game to construct a figure which may be designated either as a windmill or cat harlequin. However, the term windmill will be referred to subsequently in relation to FIG. 10.
- the base of the windmill is constructed by utilizing abutting cards 700, 710, 720 and 730.
- Card 700 has green zone 701 and yellow zone 702.
- Card 710 has green zone 711 and red zone 712. When ends of cards 700 and 710 abut, green zones 701 and 711 match in color.
- Card 720 has red zone 721 and yellow zone 722, so that when the ends of cards 700 and 720 abut, yellow zones 702 and 722 match in color.
- Card 730 has yellow zone 731 and red zone 732, so that when the ends of cards 710 and 730 abut, red zones 712 and 732 match in color.
- the vertical structure of the windmill is then constructed by abutting an end of card 740 with an end of card 700, abutting an end of card 750 with an end of card 710, which also abuts ends of cards 740 and 750.
- One end of card 760 is then abutted against one end of card 740, and one end of card 770 is abutted against an end of card 750 which also causes two other ends of cards 760 and 770 to abut.
- Card 740 has a singular yellow zone 742.
- Card 750 has red zone 751 and yellow zone 752. Consequently, yellow zone 742 of card 740 matches yellow zone 702 of card 700, and red zone 751 of card 750 matches red zone 712 of card 710.
- Card 760 has a singular yellow zone 762 and card 770 also has a singular yellow zone 772. Consequntly, yellow zone 762 of card 760 will match yellow zone 742 of card 740, and yellow zone 772 of card 770 will match yellow zone 752 of card 750.
- the rotating windmill members are represented by cards 780, 790
- Card 780 has green zone 781 and yellow zone 782.
- Card 790 has yellow zone 792 and red zone 791.
- Card 800 has green zone
- Card 810 has a singular red zone 812. Cards 780 and 800 abut each other at their longer ends, and similiarly cards 790 and 810 abut each other at their longer ends. Abutting sets of cards 780-800 and 790-810 are angularly tilted to give a rotational effect to the windmill member. Card 780 overlaps card 760 so that yellow zone 782 overlaps and invades yellow zone 762. Similarly, card 790 overlaps card 770 so that yellow zone 792 overlaps and invades yellow zone 772, thus meeting the requirements of Rule 1.
- cards 780 and 800 there is a color match between adjacent zones 781 and 801 as well as a match in length at the common locus between color zones 781 and 801.
- abutting ends of cards 790 and 810 there is a color match between zones 791 and 812 as well as a match in length at a common locus between color zones 791 and 812.
- card 800 overlaps. on card 810, so that red zone 802 invades red zone 812, forming a color match but not an edge length match, but nevertheless such color match only, still satisfies Rule 1.
- FIGS. 1-7 and 9-10 illustrated certain configurations, their purpose was to illustrate and explain the principles of the invention and the rules that may be applied in practicing the invention, and such figures should not be construed as limiting the invention thereto, inasmuch as virtually any represention of animate and inanimate objects can be constructed by utilizing the principles of the invention.
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Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US1979/001059 WO1981001523A1 (en) | 1979-12-03 | 1979-12-03 | Pattern constructing card game |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0041500A1 true EP0041500A1 (de) | 1981-12-16 |
Family
ID=22147809
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19800900451 Withdrawn EP0041500A1 (de) | 1979-12-03 | 1979-12-03 | Kartenspiel zum legen von mustern |
Country Status (2)
Country | Link |
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EP (1) | EP0041500A1 (de) |
WO (1) | WO1981001523A1 (de) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4466615A (en) * | 1982-08-30 | 1984-08-21 | Yaeger Michael J | Apparatus for playing game |
HU191122B (en) * | 1984-01-31 | 1987-01-28 | Hidvegi,Valeria,Hu | Combinative set of element for disembarking surfaces of variable pattern and/or shape |
GB8813332D0 (en) * | 1988-06-06 | 1988-07-13 | Foden A R E | Game apparatus |
GB9516043D0 (en) * | 1995-08-04 | 1995-10-04 | Morris Helen M | A jigsaw |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1558165A (en) * | 1924-07-08 | 1925-10-20 | Haswell George Henry | Puzzle |
GB627425A (en) * | 1947-03-18 | 1949-08-09 | Ethel Clare Butterworth | Improvements in or connected with toys |
CH286891A (de) * | 1950-06-30 | 1952-11-15 | Kienzle Wilhelm | Vorrichtung für Lehr- und Spielzwecke. |
FR1039473A (fr) * | 1951-07-09 | 1953-10-07 | Jeux de carrelage, de dominos et de puzzle avec possibilité de combinaisons multiples | |
CH319974A (de) * | 1954-02-26 | 1957-03-15 | Glutz Josef | Zusammensetzspiel |
US2881537A (en) * | 1956-10-22 | 1959-04-14 | Abie Dreman | Means used in designing patterns |
US3755923A (en) * | 1971-12-22 | 1973-09-04 | F Krahn | Kaleidoscopic game |
US3863929A (en) * | 1974-01-28 | 1975-02-04 | Steven J Kahan | Game utilizing a plurality of tiles |
US3948525A (en) * | 1974-10-29 | 1976-04-06 | Faintuch Hart T | Chance controlled matching game |
-
1979
- 1979-12-03 WO PCT/US1979/001059 patent/WO1981001523A1/en unknown
- 1979-12-03 EP EP19800900451 patent/EP0041500A1/de not_active Withdrawn
Non-Patent Citations (1)
Title |
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See references of WO8101523A1 * |
Also Published As
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WO1981001523A1 (en) | 1981-06-11 |
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