DE69905483T2 - Schattierung und texturierung von 3-dimensionalen rechner-erzeugten bildern - Google Patents

Schattierung und texturierung von 3-dimensionalen rechner-erzeugten bildern

Info

Publication number
DE69905483T2
DE69905483T2 DE69905483T DE69905483T DE69905483T2 DE 69905483 T2 DE69905483 T2 DE 69905483T2 DE 69905483 T DE69905483 T DE 69905483T DE 69905483 T DE69905483 T DE 69905483T DE 69905483 T2 DE69905483 T2 DE 69905483T2
Authority
DE
Germany
Prior art keywords
shading
opaque
texturing
dimensional computer
generated images
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69905483T
Other languages
English (en)
Other versions
DE69905483D1 (de
Inventor
Mark Dunn
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Imagination Technologies Ltd
Original Assignee
Imagination Technologies Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Imagination Technologies Ltd filed Critical Imagination Technologies Ltd
Application granted granted Critical
Publication of DE69905483D1 publication Critical patent/DE69905483D1/de
Publication of DE69905483T2 publication Critical patent/DE69905483T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer

Landscapes

  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
  • Document Processing Apparatus (AREA)
  • Medicines Containing Material From Animals Or Micro-Organisms (AREA)
DE69905483T 1998-11-06 1999-11-08 Schattierung und texturierung von 3-dimensionalen rechner-erzeugten bildern Expired - Lifetime DE69905483T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9824411A GB2343601B (en) 1998-11-06 1998-11-06 Shading and texturing 3-dimensional computer generated images
PCT/GB1999/003706 WO2000028482A1 (en) 1998-11-06 1999-11-08 Shading and texturing 3-dimensional computer generated images

Publications (2)

Publication Number Publication Date
DE69905483D1 DE69905483D1 (de) 2003-03-27
DE69905483T2 true DE69905483T2 (de) 2003-10-30

Family

ID=10842015

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69905483T Expired - Lifetime DE69905483T2 (de) 1998-11-06 1999-11-08 Schattierung und texturierung von 3-dimensionalen rechner-erzeugten bildern

Country Status (7)

Country Link
US (1) US6906715B1 (de)
EP (1) EP1125252B1 (de)
JP (1) JP4499291B2 (de)
AT (1) ATE233005T1 (de)
DE (1) DE69905483T2 (de)
GB (1) GB2343601B (de)
WO (1) WO2000028482A1 (de)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2355633A (en) * 1999-06-28 2001-04-25 Pixelfusion Ltd Processing graphical data
US7095409B2 (en) * 2003-04-30 2006-08-22 Pixar Shot shading method and apparatus
GB2404316B (en) * 2003-07-25 2005-11-30 Imagination Tech Ltd Three-Dimensional computer graphics system
US20050195198A1 (en) * 2004-03-03 2005-09-08 Anderson Michael H. Graphics pipeline and method having early depth detection
US8081182B2 (en) 2004-03-03 2011-12-20 Qualcomm Incorporated Depth buffer for rasterization pipeline
US7567248B1 (en) * 2004-04-28 2009-07-28 Mark William R System and method for computing intersections between rays and surfaces
US7656412B2 (en) * 2005-12-21 2010-02-02 Microsoft Corporation Texture resampling with a processor
US8766995B2 (en) 2006-04-26 2014-07-01 Qualcomm Incorporated Graphics system with configurable caches
US20070268289A1 (en) * 2006-05-16 2007-11-22 Chun Yu Graphics system with dynamic reposition of depth engine
US8884972B2 (en) 2006-05-25 2014-11-11 Qualcomm Incorporated Graphics processor with arithmetic and elementary function units
US8869147B2 (en) 2006-05-31 2014-10-21 Qualcomm Incorporated Multi-threaded processor with deferred thread output control
US8644643B2 (en) 2006-06-14 2014-02-04 Qualcomm Incorporated Convolution filtering in a graphics processor
US8766996B2 (en) 2006-06-21 2014-07-01 Qualcomm Incorporated Unified virtual addressed register file
JP4964688B2 (ja) * 2007-06-22 2012-07-04 任天堂株式会社 画像処理プログラムおよび画像処理装置
US20090080803A1 (en) * 2007-09-20 2009-03-26 Mitsugu Hara Image processing program, computer-readable recording medium recording the program, image processing apparatus and image processing method
KR102066659B1 (ko) 2013-08-13 2020-01-15 삼성전자 주식회사 그래픽 프로세싱 유닛, 이를 포함하는 그래픽 프로세싱 시스템 및 이의 동작 방법
KR102651126B1 (ko) * 2016-11-28 2024-03-26 삼성전자주식회사 그래픽 프로세싱 장치 및 그래픽스 파이프라인에서 텍스처를 처리하는 방법

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4825391A (en) * 1987-07-20 1989-04-25 General Electric Company Depth buffer priority processing for real time computer image generating systems
JPH04220782A (ja) * 1990-12-20 1992-08-11 Fujitsu Ltd 三次元画像表示処理方法
US5428724A (en) * 1992-04-29 1995-06-27 Canon Information Systems Method and apparatus for providing transparency in an object based rasterized image
WO1994027240A1 (en) * 1993-05-10 1994-11-24 Apple Computer, Inc. Computer graphics system having high performance multiple layer z-buffer
US5729672A (en) * 1993-07-30 1998-03-17 Videologic Limited Ray tracing method and apparatus for projecting rays through an object represented by a set of infinite surfaces
US5854631A (en) * 1995-11-22 1998-12-29 Silicon Graphics, Inc. System and method for merging pixel fragments based on depth range values
JP3495189B2 (ja) * 1996-06-19 2004-02-09 株式会社ソニー・コンピュータエンタテインメント 描画装置および描画方法
WO2000011607A1 (en) * 1998-08-20 2000-03-02 Apple Computer, Inc. Deferred shading graphics pipeline processor
US6771264B1 (en) * 1998-08-20 2004-08-03 Apple Computer, Inc. Method and apparatus for performing tangent space lighting and bump mapping in a deferred shading graphics processor

Also Published As

Publication number Publication date
EP1125252A1 (de) 2001-08-22
GB2343601B (en) 2002-11-27
GB9824411D0 (en) 1998-12-30
GB2343601A (en) 2000-05-10
JP4499291B2 (ja) 2010-07-07
JP2002529870A (ja) 2002-09-10
US6906715B1 (en) 2005-06-14
ATE233005T1 (de) 2003-03-15
WO2000028482A1 (en) 2000-05-18
DE69905483D1 (de) 2003-03-27
EP1125252B1 (de) 2003-02-19

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