DE602008002398D1 - Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem - Google Patents

Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem

Info

Publication number
DE602008002398D1
DE602008002398D1 DE602008002398T DE602008002398T DE602008002398D1 DE 602008002398 D1 DE602008002398 D1 DE 602008002398D1 DE 602008002398 T DE602008002398 T DE 602008002398T DE 602008002398 T DE602008002398 T DE 602008002398T DE 602008002398 D1 DE602008002398 D1 DE 602008002398D1
Authority
DE
Germany
Prior art keywords
game network
building
network system
game
network
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602008002398T
Other languages
English (en)
Inventor
Hiroki Sotoike
Tetsuya Nakata
Yusuke Shiraiwa
Yukihiko Itoh
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of DE602008002398D1 publication Critical patent/DE602008002398D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer And Data Communications (AREA)
DE602008002398T 2008-02-05 2008-03-27 Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem Active DE602008002398D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008025463A JP5260070B2 (ja) 2008-02-05 2008-02-05 ゲームネットワーク構築方法およびゲームネットワークシステム

Publications (1)

Publication Number Publication Date
DE602008002398D1 true DE602008002398D1 (de) 2010-10-14

Family

ID=39885230

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602008002398T Active DE602008002398D1 (de) 2008-02-05 2008-03-27 Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem

Country Status (4)

Country Link
US (1) US8079908B2 (de)
EP (1) EP2087929B1 (de)
JP (1) JP5260070B2 (de)
DE (1) DE602008002398D1 (de)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5005210B2 (ja) * 2005-11-11 2012-08-22 任天堂株式会社 ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法
US20100016082A1 (en) * 2008-03-20 2010-01-21 Gdi Game Domain International Plc Game user apparatus
KR101888650B1 (ko) * 2012-09-07 2018-08-14 삼성전자주식회사 애플리케이션 실행 방법 및 이를 위한 단말
US10524100B2 (en) 2012-09-07 2019-12-31 Samsung Electronics Co., Ltd. Electronic apparatus and method of outputting content by the electronic apparatus
US10382548B2 (en) * 2013-06-28 2019-08-13 Tencent Technology (Shenzhen) Company Limited Cross-terminal input method, apparatus and system

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3672341B2 (ja) * 1993-07-21 2005-07-20 富士通株式会社 通信網分離設計方式とその管理方式
JP3467773B2 (ja) * 1996-10-09 2003-11-17 株式会社セガ ゲーム装置、ゲームの処理方法及びゲーム実行方法並びにゲームシステム
US7957356B2 (en) * 2002-05-13 2011-06-07 Misomino Chi Acquisitions L.L.C. Scalable media access control for multi-hop high bandwidth communications
US7453870B2 (en) * 2002-06-12 2008-11-18 Intel Corporation Backplane for switch fabric
US6879574B2 (en) * 2002-06-24 2005-04-12 Nokia Corporation Mobile mesh Ad-Hoc networking
US20040162144A1 (en) * 2003-02-19 2004-08-19 Loose Timothy C. Communication between players at gaming terminals
WO2005111871A1 (en) * 2004-05-07 2005-11-24 Panasonic Avionics Corporation System and method for managing content on mobile platforms
JP3771245B2 (ja) * 2004-08-25 2006-04-26 コナミ株式会社 ゲーム装置
JP5005210B2 (ja) * 2005-11-11 2012-08-22 任天堂株式会社 ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法
US8172684B2 (en) * 2005-12-23 2012-05-08 Wms Gaming Inc. Networks for use in gaming
US20070195808A1 (en) * 2006-02-17 2007-08-23 Wabash National, L.P. Wireless vehicle mesh network
US20070250613A1 (en) * 2006-04-25 2007-10-25 Sbc Knowledge Ventures, L.P. Method and apparatus for configuring a workflow
JP4910534B2 (ja) 2006-07-21 2012-04-04 パナソニック株式会社 送風機羽根車
KR100772886B1 (ko) * 2006-10-27 2007-11-05 삼성전자주식회사 네트워크 정보 제공 장치 및 방법
JP5105096B2 (ja) * 2006-11-22 2012-12-19 日本電気株式会社 通信ネットワーク、情報処理装置およびアドレス割当方法
JP2007128534A (ja) * 2006-12-11 2007-05-24 Nintendo Co Ltd 複数の情報処理装置を用いた選択肢の選択システム

Also Published As

Publication number Publication date
JP2009183410A (ja) 2009-08-20
JP5260070B2 (ja) 2013-08-14
EP2087929B1 (de) 2010-09-01
EP2087929A1 (de) 2009-08-12
US8079908B2 (en) 2011-12-20
US20090197682A1 (en) 2009-08-06

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