DE602008002398D1 - Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem - Google Patents
Verfahren zum Aufbau eines Spielnetzwerkes und SpielnetzwerksystemInfo
- Publication number
- DE602008002398D1 DE602008002398D1 DE602008002398T DE602008002398T DE602008002398D1 DE 602008002398 D1 DE602008002398 D1 DE 602008002398D1 DE 602008002398 T DE602008002398 T DE 602008002398T DE 602008002398 T DE602008002398 T DE 602008002398T DE 602008002398 D1 DE602008002398 D1 DE 602008002398D1
- Authority
- DE
- Germany
- Prior art keywords
- game network
- building
- network system
- game
- network
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Computer And Data Communications (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008025463A JP5260070B2 (ja) | 2008-02-05 | 2008-02-05 | ゲームネットワーク構築方法およびゲームネットワークシステム |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602008002398D1 true DE602008002398D1 (de) | 2010-10-14 |
Family
ID=39885230
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602008002398T Active DE602008002398D1 (de) | 2008-02-05 | 2008-03-27 | Verfahren zum Aufbau eines Spielnetzwerkes und Spielnetzwerksystem |
Country Status (4)
Country | Link |
---|---|
US (1) | US8079908B2 (de) |
EP (1) | EP2087929B1 (de) |
JP (1) | JP5260070B2 (de) |
DE (1) | DE602008002398D1 (de) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5005210B2 (ja) * | 2005-11-11 | 2012-08-22 | 任天堂株式会社 | ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法 |
US20100016082A1 (en) * | 2008-03-20 | 2010-01-21 | Gdi Game Domain International Plc | Game user apparatus |
KR101888650B1 (ko) * | 2012-09-07 | 2018-08-14 | 삼성전자주식회사 | 애플리케이션 실행 방법 및 이를 위한 단말 |
US10524100B2 (en) | 2012-09-07 | 2019-12-31 | Samsung Electronics Co., Ltd. | Electronic apparatus and method of outputting content by the electronic apparatus |
US10382548B2 (en) * | 2013-06-28 | 2019-08-13 | Tencent Technology (Shenzhen) Company Limited | Cross-terminal input method, apparatus and system |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3672341B2 (ja) * | 1993-07-21 | 2005-07-20 | 富士通株式会社 | 通信網分離設計方式とその管理方式 |
JP3467773B2 (ja) * | 1996-10-09 | 2003-11-17 | 株式会社セガ | ゲーム装置、ゲームの処理方法及びゲーム実行方法並びにゲームシステム |
US7957356B2 (en) * | 2002-05-13 | 2011-06-07 | Misomino Chi Acquisitions L.L.C. | Scalable media access control for multi-hop high bandwidth communications |
US7453870B2 (en) * | 2002-06-12 | 2008-11-18 | Intel Corporation | Backplane for switch fabric |
US6879574B2 (en) * | 2002-06-24 | 2005-04-12 | Nokia Corporation | Mobile mesh Ad-Hoc networking |
US20040162144A1 (en) * | 2003-02-19 | 2004-08-19 | Loose Timothy C. | Communication between players at gaming terminals |
WO2005111871A1 (en) * | 2004-05-07 | 2005-11-24 | Panasonic Avionics Corporation | System and method for managing content on mobile platforms |
JP3771245B2 (ja) * | 2004-08-25 | 2006-04-26 | コナミ株式会社 | ゲーム装置 |
JP5005210B2 (ja) * | 2005-11-11 | 2012-08-22 | 任天堂株式会社 | ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法 |
US8172684B2 (en) * | 2005-12-23 | 2012-05-08 | Wms Gaming Inc. | Networks for use in gaming |
US20070195808A1 (en) * | 2006-02-17 | 2007-08-23 | Wabash National, L.P. | Wireless vehicle mesh network |
US20070250613A1 (en) * | 2006-04-25 | 2007-10-25 | Sbc Knowledge Ventures, L.P. | Method and apparatus for configuring a workflow |
JP4910534B2 (ja) | 2006-07-21 | 2012-04-04 | パナソニック株式会社 | 送風機羽根車 |
KR100772886B1 (ko) * | 2006-10-27 | 2007-11-05 | 삼성전자주식회사 | 네트워크 정보 제공 장치 및 방법 |
JP5105096B2 (ja) * | 2006-11-22 | 2012-12-19 | 日本電気株式会社 | 通信ネットワーク、情報処理装置およびアドレス割当方法 |
JP2007128534A (ja) * | 2006-12-11 | 2007-05-24 | Nintendo Co Ltd | 複数の情報処理装置を用いた選択肢の選択システム |
-
2008
- 2008-02-05 JP JP2008025463A patent/JP5260070B2/ja active Active
- 2008-03-27 DE DE602008002398T patent/DE602008002398D1/de active Active
- 2008-03-27 EP EP08005893A patent/EP2087929B1/de active Active
- 2008-04-02 US US12/078,610 patent/US8079908B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
JP2009183410A (ja) | 2009-08-20 |
JP5260070B2 (ja) | 2013-08-14 |
EP2087929B1 (de) | 2010-09-01 |
EP2087929A1 (de) | 2009-08-12 |
US8079908B2 (en) | 2011-12-20 |
US20090197682A1 (en) | 2009-08-06 |
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