DE602005021605D1 - Vorrichtung zur Verarbeitung von Befehlen - Google Patents
Vorrichtung zur Verarbeitung von BefehlenInfo
- Publication number
- DE602005021605D1 DE602005021605D1 DE602005021605T DE602005021605T DE602005021605D1 DE 602005021605 D1 DE602005021605 D1 DE 602005021605D1 DE 602005021605 T DE602005021605 T DE 602005021605T DE 602005021605 T DE602005021605 T DE 602005021605T DE 602005021605 D1 DE602005021605 D1 DE 602005021605D1
- Authority
- DE
- Germany
- Prior art keywords
- processing commands
- commands
- processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/22—Procedures used during a speech recognition process, e.g. man-machine dialogue
- G10L2015/223—Execution procedure of a spoken command
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005046418A JP4406615B2 (ja) | 2005-02-23 | 2005-02-23 | コマンド処理装置およびコマンド処理プログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602005021605D1 true DE602005021605D1 (de) | 2010-07-15 |
Family
ID=35445979
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602005021605T Active DE602005021605D1 (de) | 2005-02-23 | 2005-11-03 | Vorrichtung zur Verarbeitung von Befehlen |
Country Status (4)
Country | Link |
---|---|
US (1) | US7571103B2 (de) |
EP (1) | EP1696325B1 (de) |
JP (1) | JP4406615B2 (de) |
DE (1) | DE602005021605D1 (de) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3827317B2 (ja) * | 2004-06-03 | 2006-09-27 | 任天堂株式会社 | コマンド処理装置 |
US8279171B2 (en) * | 2006-07-06 | 2012-10-02 | Panasonic Corporation | Voice input device |
US8491504B2 (en) * | 2009-08-04 | 2013-07-23 | University Of South Carolina | Devices and methods for monitoring sit to stand transfers |
US8384770B2 (en) | 2010-06-02 | 2013-02-26 | Nintendo Co., Ltd. | Image display system, image display apparatus, and image display method |
EP2395769B1 (de) | 2010-06-11 | 2015-03-04 | Nintendo Co., Ltd. | Bildanzeigeprogramm, Bildanzeigesystem und Bildanzeigeverfahren |
JP5739674B2 (ja) | 2010-09-27 | 2015-06-24 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 |
US8854356B2 (en) * | 2010-09-28 | 2014-10-07 | Nintendo Co., Ltd. | Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE59007939D1 (de) * | 1990-03-15 | 1995-01-19 | Mohr Martin | Verfahren und Schaltungsanordnung zur Realisierung der mit vitalen Gestalten-Gattungsmimiken und Gestalten-Gattungs-Choreographien gleichwertigen, künstlichen Gestalten-Gattungs-Mimiken und Gestalten-Gattungs-Choreographien bei der Animation von künstlich bewegbaren Gestalten-Gattungen. |
US5788508A (en) * | 1992-02-11 | 1998-08-04 | John R. Lee | Interactive computer aided natural learning method and apparatus |
US5281143A (en) * | 1992-05-08 | 1994-01-25 | Toy Biz, Inc. | Learning doll |
US5604855A (en) * | 1994-09-28 | 1997-02-18 | Crawford; Christopher C. | Computer story generation system and method using network of re-usable substories |
KR100534502B1 (ko) * | 1996-07-11 | 2006-11-10 | 가부시키가이샤 세가 | 음성인식장치,음성인식방법및이것을이용한게임기 |
US5783834A (en) * | 1997-02-20 | 1998-07-21 | Modular Process Technology | Method and process for automatic training of precise spatial locations to a robot |
JP2000107442A (ja) * | 1998-10-06 | 2000-04-18 | Konami Co Ltd | ビデオゲームにおけるキャラクタ挙動制御方法、ビデオゲーム装置及びビデオゲームプログラムが記録された可読記録媒体 |
JP2000181676A (ja) * | 1998-12-11 | 2000-06-30 | Nintendo Co Ltd | 画像処理装置 |
US6554679B1 (en) * | 1999-01-29 | 2003-04-29 | Playmates Toys, Inc. | Interactive virtual character doll |
JP2001157976A (ja) * | 1999-11-30 | 2001-06-12 | Sony Corp | ロボット制御装置およびロボット制御方法、並びに記録媒体 |
JP4296714B2 (ja) * | 2000-10-11 | 2009-07-15 | ソニー株式会社 | ロボット制御装置およびロボット制御方法、記録媒体、並びにプログラム |
JP2002283259A (ja) * | 2001-03-27 | 2002-10-03 | Sony Corp | ロボット装置のための動作教示装置及び動作教示方法、並びに記憶媒体 |
DE60118317T2 (de) * | 2001-04-30 | 2006-12-14 | Sony France S.A. | Autonom Roboter |
JP2004351533A (ja) * | 2003-05-27 | 2004-12-16 | Fanuc Ltd | ロボットシステム |
JP3866704B2 (ja) * | 2003-09-04 | 2007-01-10 | 株式会社ウィズ | 育成ゲーム機 |
JP3827317B2 (ja) * | 2004-06-03 | 2006-09-27 | 任天堂株式会社 | コマンド処理装置 |
-
2005
- 2005-02-23 JP JP2005046418A patent/JP4406615B2/ja active Active
- 2005-11-03 EP EP05110297A patent/EP1696325B1/de active Active
- 2005-11-03 DE DE602005021605T patent/DE602005021605D1/de active Active
- 2005-11-09 US US11/269,631 patent/US7571103B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP1696325B1 (de) | 2010-06-02 |
JP2006235774A (ja) | 2006-09-07 |
US20060217986A1 (en) | 2006-09-28 |
US7571103B2 (en) | 2009-08-04 |
EP1696325A1 (de) | 2006-08-30 |
JP4406615B2 (ja) | 2010-02-03 |
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