DE602004009168D1 - Vernetztes Bewegungssimulationssystem mit geteiltem Speicher - Google Patents

Vernetztes Bewegungssimulationssystem mit geteiltem Speicher

Info

Publication number
DE602004009168D1
DE602004009168D1 DE602004009168T DE602004009168T DE602004009168D1 DE 602004009168 D1 DE602004009168 D1 DE 602004009168D1 DE 602004009168 T DE602004009168 T DE 602004009168T DE 602004009168 T DE602004009168 T DE 602004009168T DE 602004009168 D1 DE602004009168 D1 DE 602004009168D1
Authority
DE
Germany
Prior art keywords
memory
simulation
networked
motion
different
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE602004009168T
Other languages
English (en)
Other versions
DE602004009168T2 (de
Inventor
Johnson Chiang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of DE602004009168D1 publication Critical patent/DE602004009168D1/de
Application granted granted Critical
Publication of DE602004009168T2 publication Critical patent/DE602004009168T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
DE602004009168T 2004-07-14 2004-07-14 Vernetztes Bewegungssimulationssystem mit geteiltem Speicher Expired - Lifetime DE602004009168T2 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP04016513A EP1617615B1 (de) 2004-07-14 2004-07-14 Vernetztes Bewegungssimulationssystem mit geteiltem Speicher

Publications (2)

Publication Number Publication Date
DE602004009168D1 true DE602004009168D1 (de) 2007-11-08
DE602004009168T2 DE602004009168T2 (de) 2008-06-26

Family

ID=34925741

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602004009168T Expired - Lifetime DE602004009168T2 (de) 2004-07-14 2004-07-14 Vernetztes Bewegungssimulationssystem mit geteiltem Speicher

Country Status (4)

Country Link
EP (1) EP1617615B1 (de)
AT (1) ATE374495T1 (de)
DE (1) DE602004009168T2 (de)
ES (1) ES2294404T3 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8996944B2 (en) 2011-12-28 2015-03-31 Nival, Inc. Client-server gaming
CN113778231B (zh) * 2021-09-16 2024-07-09 星鲨信息技术(上海)有限公司 一种空中漫游系统的构建方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06507734A (ja) * 1991-03-21 1994-09-01 アタリ ゲームズ コーポレーション 交差ネットワーク型フィードバックを含む乗物シミュレータ
JPH07289736A (ja) * 1994-04-25 1995-11-07 Namco Ltd ゲームシステムおよびゲームシステムへのエントリー方法
US6155928A (en) * 1998-05-19 2000-12-05 The Coca-Cola Company Modular portable gaming simulator systems and methods
JP2004057515A (ja) * 2002-07-29 2004-02-26 Sega Corp 通信ゲーム装置

Also Published As

Publication number Publication date
EP1617615B1 (de) 2007-09-26
ATE374495T1 (de) 2007-10-15
DE602004009168T2 (de) 2008-06-26
ES2294404T3 (es) 2008-04-01
EP1617615A1 (de) 2006-01-18

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition