DE202016003543U1 - Orientation Sensor System - Google Patents
Orientation Sensor System Download PDFInfo
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- DE202016003543U1 DE202016003543U1 DE202016003543.7U DE202016003543U DE202016003543U1 DE 202016003543 U1 DE202016003543 U1 DE 202016003543U1 DE 202016003543 U DE202016003543 U DE 202016003543U DE 202016003543 U1 DE202016003543 U1 DE 202016003543U1
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- alignment
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- orientation
- sensor system
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Abstract
Ein Ausrichtungssensorsystem, das aufweist: ein Bewegungsgerät (1) zum Ausführen von Bewegungen durch Schwerpunktverlagerung oder Muskelbetätigung eines menschlichen Körpers, mit einem Ausrichtungselement (2), und einen Massenfertigungssensor (4), der relativ zu dem Ausrichtungselement (2) fixiert ist.An alignment sensor system comprising: a movement apparatus (1) for performing movements by center of gravity displacement or muscle action of a human body, having an alignment member (2), and a mass production sensor (4) fixed relative to the alignment member (2).
Description
Die Erfindung betrifft ein Ausrichtungssensorsystem und ein Ausrichtungssensorikverfahren für ein Bewegungsgerät zum Ausführen von Bewegungen durch Schwerpunktverlagerung oder Muskelbetätigung eines menschlichen Körpers.The present invention relates to an alignment sensor system and an orientation sensor method for a movement apparatus for performing movements by center-of-gravity displacement or muscle operation of a human body.
Aus der Sportgeräteentwicklung sind Trainingsgeräte zum Einsatz in Fitnessstudios bekannt, wie beispielsweise Laufbänder, Stepper oder Fahrradergometer. Auf diesen sitzt bzw. steht ein Anwender und führt vorgegebene Bewegungen aus. Dabei sollen durch die körperliche Betätigung Kalorien verbrannt, ein Trainingseffekt erzielt, sowie Spaß für den Benutzer generiert werden.From sports equipment development training equipment for use in gyms are known, such as treadmills, stepper or bicycle ergometer. On this sits or stands a user and performs predetermined movements. It should be burned by the physical activity calories, achieved a training effect, and fun for the user to be generated.
Des Weiteren sind Spielekonsolen wie eine Nintendo Wii® oder eine Sony PlayStation Move® bekannt, bei welchen der Benutzer körperliche Bewegungen ausführt, die durch einen Sensor erfasst werden. Bei ersterer werden Steuermodule in einer oder beiden Händen geführt, deren Lage und Ausrichtung mittels Beschleunigungssensoren in den Steuermodulen und einer optischen Erfassung der Steuermodule bestimmt und an die Spielekonsole übermittelt werden. Bei letzterer werden mittels mehrerer Kameras der Körper oder Körperbestandteile erkannt, deren Lage und Ausrichtung bestimmt und an die Spielekonsole übermittelt. Hierdurch kann ein Spielegeschehen auf einem TV-Bildschirm beeinflusst bzw. gesteuert werden.Furthermore, game consoles such as a Nintendo Wii® or a Sony PlayStation Move® are known in which the user performs physical movements that are detected by a sensor. In the former, control modules are guided in one or both hands, whose position and orientation are determined by means of acceleration sensors in the control modules and an optical detection of the control modules and transmitted to the game console. In the latter, the body or body components are detected by means of multiple cameras, determines their location and orientation and transmitted to the game console. As a result, a game on a TV screen can be influenced or controlled.
Ferner sind 3D-Kinos bekannt, in welchen Filme mit dreidimensionalem Effekt gezeigt werden, um dem Betrachter ein möglichst realitätsnahes Filmerlebnis anbieten zu können. Durch einen 3D-Effekt bei Filmen soll die Handlung auf der Leinwand realer wirken und den Kinobesucher vergessen lassen, dass er sich in einer Kinovorführung befindet. Er soll von seinem Empfinden her möglichst selbst Teil des Geschehens werden.Furthermore, 3D cinemas are known in which films are shown with a three-dimensional effect in order to offer the viewer a realistic as possible movie experience. Through a 3D effect on films, the action on the screen should look more real and let the audience forget that he is in a movie show. He should as far as possible become part of the action himself.
Des Weiteren sind Simulatoren bekannt, in welchen ein Benutzer beispielsweise ein Formel-1-Auto oder ein Rennmotorrad steuert, wobei dem Benutzer anstatt einer realen Windschutzscheibe ein System aus Computermonitoren zur Verfügung steht. Des Weiteren kann ein realitätsnahes Fahrerlebnis dadurch erhöht werden, dass der Benutzer in einem realitätsgetreuen nachgebildeten Fahrzeugcockpit Platz nimmt und sich die Bedienelemente nur unwesentlich von denen eines realen Fahrzeugs unterscheiden.Furthermore, simulators are known in which a user controls, for example, a Formula 1 car or a racing motorcycle, wherein the user instead of a real windshield, a system of computer monitors is available. Furthermore, a realistic driving experience can be increased by the fact that the user takes place in a realistic simulated vehicle cockpit and the controls differ only slightly from those of a real vehicle.
Des Weiteren sind Videobrillen bekannt, die auf dem Kopf eines Benutzers angeordnet und fixiert werden („head mounted display”, im Folgenden HMD), wie beispielsweise Oculus RiftTM oder HTC ViveTM. Auf solch einer Videobrille kann visuell eine virtuelle Realität ausgegeben werden, wobei sich ein Anwender während der Benutzung eines solchen Gerätes so verhält, als könne er sich in der virtuellen Realität umsehen und sich in dieser frei bewegen. Wenn der Benutzer die Ausrichtung seines Kopfes, und damit auch der Videobrille ändert, ermittelt ein stationär angeordnetes Sensorsystem die Ausrichtungsänderung von Kopf und Brille und leitet Ausrichtungsänderungsrichtung und -geschwindigkeit an eine Recheneinheit weiter, die das mittels der Videobrille angezeigten Videobild entsprechend berechnet, so dass für einen Anwender der Eindruck entsteht, als könne er sich tatsächlich im virtuellen Raum frei umsehen oder gar bewegen.Furthermore, video glasses are known, which are arranged and fixed on the head of a user ("head mounted display", hereafter HMD), such as Oculus Rift ™ or HTC Vive ™ . A virtual reality can be visually displayed on such a video goggle, whereby a user behaves during the use of such a device as if he could look around in the virtual reality and move freely in it. As the user alters the orientation of his or her head, and thus the video goggles, a stationary sensor system detects the orientation change of the head and goggles and redirects orientation change direction and velocity to a computing unit that computes the video image displayed by the video goggles accordingly a user the impression arises, as if he could actually look around in the virtual space or even move.
Des Weiteren sind Flugsimulatoren zur Pilotenausbildung bekannt, welche zum einen ein originalgetreues Cockpit nachbilden, zum andern aber auch die tatsächlichen Bewegungen und Beschleunigungen, die während des Fluges, beim Start und bei der Landung auf ein reales Cockpit wirken, simulieren. Dies geschieht beispielsweise dadurch, dass das Cockpit auf einer Bewegungsplattform, wie beispielsweise einem Tripod angeordnet ist oder anderweitig kardanisch gelagert ist, und das Cockpit durch die Bewegungsplattform in verschiedene Richtungen bewegt, gekippt und beschleunigt werden kann.Furthermore, flight simulators are known for pilot training, which simulate a true-to-original cockpit on the one hand, but also simulate the actual movements and accelerations that act on a real cockpit during flight, take-off and landing. This happens, for example, in that the cockpit is arranged on a movement platform, such as a tripod or otherwise gimbal-mounted, and the cockpit can be moved, tilted and accelerated by the movement platform in different directions.
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Bei einer Kombination eines solchen Bewegungsgeräts mit einem HMD ist es beispielsweise möglich, für den Benutzer einen Hängegleiterflug zu simulieren, wobei eine durch Körperschwerpunktverlagerung bewirkte Ausrichtungsänderung der Bewegungsmaschine zur Steuerung des simulierten Hängegleiters ausgewertet wird, und durch das HMD eine an die Ausrichtung des Kopfes angepasste Bildwidergabe der Simulation erfolgt.By combining such a movement device with an HMD, it is possible, for example, to simulate a hang glider flight for the user, whereby an alignment change of the motion machine caused by body centering displacement is evaluated to control the simulated hang glider, and by the HMD an image reproduction adapted to the alignment of the head the simulation takes place.
Problematisch ist hierbei, dass sowohl die Ausrichtung der Bewegungsmaschine als auch die Ausrichtung des Kopfes unabhängig erfasst werden müssen, um diese oder eine ähnliche Simulation zu ermöglichen. So setzt sich die Ausrichtung des Kopfes letztlich als Summe der Ausrichtung der Bewegungsmaschine und der Ausrichtung des Kopfes relativ zur Ausrichtung der Bewegungsmaschine zusammen. Eine durch das HMD ermöglichte Erfassung der absoluten Kopfausrichtung erlaubt keine Rückschlüsse auf die Ausrichtung der Bewegungsmaschine und damit des Körpers des Benutzers. The problem here is that both the orientation of the moving machine and the orientation of the head must be detected independently to allow this or a similar simulation. Thus, the orientation of the head is ultimately the sum of the orientation of the machine and the orientation of the head relative to the orientation of the machine. An HMD-enabled acquisition of the absolute head orientation does not allow conclusions about the orientation of the machine and thus of the user's body.
Es ist Aufgabe der Erfindung, eine Vorrichtung und ein Verfahren bereitzustellen, die Bestimmung der Ausrichtung einer solchen Bewegungsmaschine kostengünstig zu ermöglichen.It is an object of the invention to provide an apparatus and a method to allow the determination of the orientation of such a moving machine cost.
Diese Aufgabe wird mit einem System und einem Verfahren nach den nebengeordneten Ansprüchen gelöst. Vorteilhafte Weiterbildungen sind Gegenstand der Unteransprüche.This object is achieved with a system and a method according to the independent claims. Advantageous developments are the subject of the dependent claims.
Durch die Verwendung eines Massenfertigungssensors, insbesondere eines Smartphones zur Lageerfassung eines Ausrichtungselements einer Bewegungsmaschine ist eine hochwertige Ausrichtungserfassung mit kostengünstigen Mitteln möglich.By using a mass production sensor, in particular a smartphone for detecting the position of an alignment element of a movement machine, a high-quality alignment detection is possible with cost-effective means.
Wird zur Ermittlung der Ausrichtung einer Darstellungseinheit, insbesondere einer Videobrille und zur Ermittlung eines Bildes für die Darstellungseinheit ein üblicher Computer verwendet, kann mit kostengünstigen Standardkomponenten ein leistungsfähiges System bereitgestellt werden.If a conventional computer is used to determine the orientation of a display unit, in particular a video eyeglass and to determine an image for the display unit, a powerful system can be provided with inexpensive standard components.
Wird anstelle der Videobrille ein weiteres Smartphone verwendet und die Berechnungen zur Darstellung von diesem Smartphone oder dem Massenfertigungssensor vorgenommen, kann die Komplexität des Systems reduziert und der Benutzungskomfort gesteigert werden.If another smartphone is used instead of the video glasses and the calculations for the display of this smartphone or the mass production sensor are made, the complexity of the system can be reduced and the user comfort can be increased.
Anhand der nachfolgend beigefügten Zeichnungen wird ein Ausführungsbeispiel der Erfindung erläutert.Reference to the accompanying drawings, an embodiment of the invention will be explained.
Das Ausrichtungselement
Die im Folgenden verwendeten Richtungs- und Positionsangaben „vorne”, „hinten”, „links” und „rechts” beziehen sich auf die Ausrichtung des Bewegungsgeräts und ergebe sich wie folgt: „vorne” beschreibt die Seite des Bewegungsgeräts, an der das auf
Das Ausrichtungselement
Die einzelnen Teile der Auflagevorrichtung
Über das Basiselement
An dem Rahmenelement
Die Hochachse
Das Tragelement in Kreissegmentform – das Bogenelement
Das Smartphone
Das System verfügt ferner über ein HMD
Das System verfügt ferner über eine HMD-Lageerfassungsvorrichtung
Das System umfasst ferner einen Computer
Anhand von
In einem Schritt S2 wird die Ausrichtung des Ausrichtungselements
In einem Schritt S3 werden die Ausrichtungsdaten des Smartphones
In einem Schritt S4 ermittelt der Computer
In einem Schritt S5 ermittelt der Computer
In einer Abwandlung des Ausführungsbeispiels wird als Sensoreinheit anstelle des an dem Rahmenelement
Das Ausführungsbeispiel hat rein beschreibenden Charakter und schränkt den Gegenstand des Patents, wie er durch die Ansprüche definiert wird, nicht ein. So sind für den Fachmann Modifikationen des Ausführungsbeispiels durchführbar, ohne aus dem beanspruchten Gegenstand herauszufallen. Im Ausführungsbeispiel weist das System das Smartphone
Das Bewegungsgerät zum Ausführen von Bewegungen durch Schwerpunktverlagerung oder Muskelbetätigung eines menschlichen Körpers kann folgendes aufweisen: ein Ausrichtungselement
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner können bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Ferner kann das Bewegungsgerät
Ferner kann das Bewegungsgerät
Ferner können bei dem Bewegungsgerät
Ferner kann das Bewegungsgerät
Ferner kann bei dem Bewegungsgerät
Offenbart ist auch ein Verfahren zum Ausführen von Bewegungen mit einem Bewegungsgerät
Offenbart ist auch ein System aus einem Bewegungsgerät und einer visuellen Ausgabevorrichtung. Hierbei kann die visuelle Ausgabevorrichtung eine auf dem Kopf des menschlichen Körpers getragene Videobrille sein. Auch kann die Position des Kopfes und der darauf getragenen Videobrille sowie die Position der beweglichen Teile des Bewegungsgeräts
Die Junktoren ... „und”, „oder” und „entweder ... oder” werden in der Bedeutung verwendet, die an die logische Konjunktion, die logische Adjunktion (oft „und/oder”), bzw. die logische Kontravalenz angelehnt sind.The notors ... "and", "or" and "either ... or" are used in the meaning that is based on the logical conjunction, the logical adjunct (often "and / or"), and the logical contravalence are.
ZITATE ENTHALTEN IN DER BESCHREIBUNG QUOTES INCLUDE IN THE DESCRIPTION
Diese Liste der vom Anmelder aufgeführten Dokumente wurde automatisiert erzeugt und ist ausschließlich zur besseren Information des Lesers aufgenommen. Die Liste ist nicht Bestandteil der deutschen Patent- bzw. Gebrauchsmusteranmeldung. Das DPMA übernimmt keinerlei Haftung für etwaige Fehler oder Auslassungen.This list of the documents listed by the applicant has been generated automatically and is included solely for the better information of the reader. The list is not part of the German patent or utility model application. The DPMA assumes no liability for any errors or omissions.
Zitierte PatentliteraturCited patent literature
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