DE112020003932T5 - Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren und aufzeichnungsmedium - Google Patents
Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren und aufzeichnungsmedium Download PDFInfo
- Publication number
- DE112020003932T5 DE112020003932T5 DE112020003932.3T DE112020003932T DE112020003932T5 DE 112020003932 T5 DE112020003932 T5 DE 112020003932T5 DE 112020003932 T DE112020003932 T DE 112020003932T DE 112020003932 T5 DE112020003932 T5 DE 112020003932T5
- Authority
- DE
- Germany
- Prior art keywords
- mobile terminal
- movement
- virtual object
- information processing
- real space
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Human Computer Interaction (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019-149855 | 2019-08-19 | ||
| JP2019149855 | 2019-08-19 | ||
| PCT/JP2020/027195 WO2021033456A1 (ja) | 2019-08-19 | 2020-07-13 | 情報処理装置、情報処理方法および記録媒体 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| DE112020003932T5 true DE112020003932T5 (de) | 2022-05-25 |
Family
ID=74660916
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| DE112020003932.3T Pending DE112020003932T5 (de) | 2019-08-19 | 2020-07-13 | Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren und aufzeichnungsmedium |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11854151B2 (https=) |
| JP (1) | JP7472912B2 (https=) |
| CN (1) | CN114245755B (https=) |
| DE (1) | DE112020003932T5 (https=) |
| WO (1) | WO2021033456A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2603947A (en) * | 2021-02-22 | 2022-08-24 | Nokia Technologies Oy | Method and apparatus for depth estimation relative to a mobile terminal |
| CN115671705B (zh) * | 2022-11-07 | 2026-04-24 | 小派科技(杭州)有限公司 | 游戏设备、多人互动的游戏系统以及互动游戏的控制方法 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012181704A (ja) | 2011-03-01 | 2012-09-20 | Sony Computer Entertainment Inc | 情報処理装置および情報処理方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4816789B2 (ja) * | 2009-11-16 | 2011-11-16 | ソニー株式会社 | 情報処理装置、情報処理方法、プログラムおよび情報処理システム |
| JP5966510B2 (ja) * | 2012-03-29 | 2016-08-10 | ソニー株式会社 | 情報処理システム |
| US9514570B2 (en) * | 2012-07-26 | 2016-12-06 | Qualcomm Incorporated | Augmentation of tangible objects as user interface controller |
| JP2017091423A (ja) * | 2015-11-16 | 2017-05-25 | 株式会社ローレル・コード | 頭部装着型表示装置に関するプログラムと装置 |
| CN107168532B (zh) * | 2017-05-05 | 2020-09-11 | 武汉秀宝软件有限公司 | 一种基于增强现实的虚拟同步显示方法及系统 |
| EP3413166B1 (en) * | 2017-06-06 | 2023-06-21 | Nokia Technologies Oy | Rendering mediated reality content |
| JP7058034B2 (ja) * | 2017-09-29 | 2022-04-21 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法、および、ゲーム処理装置 |
-
2020
- 2020-07-13 JP JP2021540666A patent/JP7472912B2/ja active Active
- 2020-07-13 CN CN202080056782.4A patent/CN114245755B/zh active Active
- 2020-07-13 DE DE112020003932.3T patent/DE112020003932T5/de active Pending
- 2020-07-13 US US17/629,951 patent/US11854151B2/en active Active
- 2020-07-13 WO PCT/JP2020/027195 patent/WO2021033456A1/ja not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012181704A (ja) | 2011-03-01 | 2012-09-20 | Sony Computer Entertainment Inc | 情報処理装置および情報処理方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN114245755A (zh) | 2022-03-25 |
| JPWO2021033456A1 (https=) | 2021-02-25 |
| US20220254111A1 (en) | 2022-08-11 |
| WO2021033456A1 (ja) | 2021-02-25 |
| US11854151B2 (en) | 2023-12-26 |
| CN114245755B (zh) | 2025-07-22 |
| JP7472912B2 (ja) | 2024-04-23 |
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