CN220801886U - Simulated shooting recreational machine - Google Patents

Simulated shooting recreational machine Download PDF

Info

Publication number
CN220801886U
CN220801886U CN202322415131.3U CN202322415131U CN220801886U CN 220801886 U CN220801886 U CN 220801886U CN 202322415131 U CN202322415131 U CN 202322415131U CN 220801886 U CN220801886 U CN 220801886U
Authority
CN
China
Prior art keywords
machine body
handle
game machine
game
connecting frame
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202322415131.3U
Other languages
Chinese (zh)
Inventor
韩光磊
潘胜海
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhongshan Dacheng Mutual Entertainment Co ltd
Original Assignee
Zhongshan Dacheng Mutual Entertainment Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhongshan Dacheng Mutual Entertainment Co ltd filed Critical Zhongshan Dacheng Mutual Entertainment Co ltd
Priority to CN202322415131.3U priority Critical patent/CN220801886U/en
Application granted granted Critical
Publication of CN220801886U publication Critical patent/CN220801886U/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • Mechanical Control Devices (AREA)

Abstract

The embodiment of the application discloses a simulated shooting game machine, which comprises a game machine body and an operating handle, wherein the game machine body is provided with a display screen; the operation handle comprises a connecting frame and a handle, wherein the connecting frame is arranged on the game machine body in a rotating mode, the handle is arranged on the connecting frame in a rotating mode, a first preset shaft is perpendicular to the machine body of the game machine body, a second preset shaft is arranged in the front-back direction of the machine body of the game machine body, and the second preset shaft is perpendicular to the first preset shaft; wherein, the operation handle can be operated to control the virtual aircraft to fly up and down in the display screen, and the operation handle can be operated to control the virtual aircraft to turn left and right in the display screen; the shoot button may be pressed to cause the virtual aircraft to shoot an offending target in the display screen. According to the scheme, a player controls the virtual aircraft to fly up and down, left and right in the display screen by operating the operating handle; and, by pressing the shooting button, the aerial shooting of the attack target is completed.

Description

Simulated shooting recreational machine
Technical Field
The embodiment of the application relates to the technical field of recreational machines, in particular to a simulated shooting recreational machine.
Background
With the increasing pressure of life, young people now prefer to release pressure by playing some games, especially shooting-type games are favored by many players.
In the related art, the recreational machine comprises a display screen and a machine gun, wherein the machine gun comprises a base, a connecting frame and a gun body, the connecting frame is rotatably arranged on the base around a vertical central shaft of the gun body, and the gun body is rotatably arranged on the connecting frame around a left central shaft and a right central shaft. Therefore, when a player plays the game machine, the display screen displays an attack target, the player operates the gun body to rotate back and forth around the vertical central shaft, and the gun body is operated to rotate up and down around the left and right central shafts, and the head of the gun body faces the attack target of the display screen to complete shooting.
However, as the player's real experience demands on the gaming machine are increasing, the above-described gaming machine clearly fails to meet the player's demands.
Disclosure of utility model
The present utility model aims to solve at least one of the technical problems existing in the prior art. Therefore, the utility model provides the simulated shooting game machine, which can improve the real experience of players.
The utility model also proposes a simulated shooting game machine comprising:
the game machine body is provided with a display screen and is used for displaying game contents;
The operation handle comprises a connecting frame and a handle, wherein the connecting frame is rotationally arranged on the recreational machine body around a first preset shaft, the handle is rotationally arranged on the connecting frame around a second preset shaft, the first preset shaft is vertically arranged with the machine body of the recreational machine body, the second preset shaft is arranged along the front-back direction of the machine body of the recreational machine body, and the second preset shaft is vertically arranged with the first preset shaft; the operation handle can be operated to rotate around the first preset shaft so as to control the virtual aircraft in the display screen to fly up and down, and the operation handle can be operated to rotate around the second preset shaft so as to control the virtual aircraft in the display screen to turn left and right;
The shooting button is arranged on the handle and can be pressed to enable the virtual aircraft to shoot an attack target in the display screen.
According to some embodiments of the utility model, the simulated shooting game machine further comprises:
the recreational machine body is rotatably connected with the base;
the driving mechanism is arranged on the base and used for driving the recreational machine body to swing.
According to some embodiments of the utility model, the simulated shooting game machine further comprises a control module, wherein the control module controls the driving mechanism to drive the game machine body to swing based on rotation of the handle around the second preset axis.
According to some embodiments of the utility model, the drive mechanism comprises:
A driving member;
The driving part of the driving piece is connected with the friction roller and is used for driving the friction roller to rotate;
The game machine comprises a game machine body, wherein an arc rolling rail is arranged at the bottom of the game machine body, and the outer cambered surface of the arc rolling rail is attached to the peripheral surface of the friction roller.
According to some embodiments of the utility model, the driving mechanism comprises a driving member, a driving portion of which is connected to a rotating shaft of the game machine body.
According to some embodiments of the utility model, the drive mechanism comprises:
A driving member;
a transmission gear structure; the transmission gear structure at least comprises an input gear and an output gear, wherein the input gear is connected with the driving part of the driving piece, and the output gear is connected with the rotating shaft of the recreational machine body.
According to some embodiments of the utility model, the operating handle further comprises:
The first angle sensor is arranged on the game machine body and connected with the first rotating shaft of the connecting frame, and the first angle sensor is used for detecting the rotating angle of the connecting frame;
The second angle sensor is arranged on the recreational machine body and connected with the second rotating shaft of the handle, and the second angle sensor is used for detecting the rotating angle of the handle; the control module is connected with the second angle sensor and is used for receiving detection information of the second angle sensor so as to control the driving mechanism.
According to some embodiments of the utility model, the operating handle further comprises:
The first buffer is arranged on the game machine body, is connected with the first rotating shaft of the connecting frame and is used for enabling the connecting frame to rotate and reset;
the second buffer is arranged on the recreational machine body, is connected with the second rotating shaft of the handle and is used for enabling the handle to rotate and reset.
According to some embodiments of the utility model, the game machine body comprises a mounting cavity and a limiting opening which are communicated, wherein one end of the connecting frame is rotatably arranged in the mounting cavity and extends out of the limiting opening, and the limiting opening is used for limiting the vertical rotation range of the connecting frame.
According to some embodiments of the utility model, the simulated shooting game machine further comprises an atmosphere light box for emitting different lights to the cabin of the game machine body based on the game content in the display screen.
From the above technical solutions, the embodiment of the present application has the following advantages: during playing, a common simulated shooting game machine usually displays an attack target in the air and/or on the ground in a display screen, and a player operates a machine gun to rotate up and down around a horizontal axis and rotate back and forth around a vertical axis, so that the machine gun faces the attack target, and shooting of the attack target is completed. Compared with the prior art, the scheme of the application ensures that a player controls the virtual aircraft to fly up and down and left and right in the display screen by operating the operating handle; and, by pressing the shooting button, the aerial shooting of the attack target is completed. Obviously, compared with the prior art, the application can enable the player to experience the environment displayed in the display screen in an immersive manner and shoot the attack target in front, so that the player truly experiences the fight experience in the flight, and the experience requirement of the user is more satisfied.
Drawings
The utility model is further described with reference to the accompanying drawings and examples, in which:
FIG. 1 is a schematic view of a game machine body, a display screen and an operation handle according to an embodiment of the present utility model;
FIG. 2 is a schematic view of the structure of an operating handle according to an embodiment of the present utility model;
FIG. 3 is a schematic diagram of an explosion structure of a simulated shooting game machine according to an embodiment of the present utility model;
FIG. 4 is a schematic diagram of the overall structure of a driving mechanism according to an embodiment of the present utility model;
FIG. 5 is a schematic view of an exploded view of an operating handle according to an embodiment of the present utility model;
fig. 6 is a schematic diagram of the overall structure of a simulated shooting game machine according to an embodiment of the present utility model.
Reference numerals: 100. a game machine body; 110. a display screen; 120. an atmosphere lamp box; 130. a limit opening; 200. an operation handle; 210. a connecting frame; 211. a first rotating shaft; 220. a handle; 221. a second rotating shaft; 230. a first angle sensor; 240. a second angle sensor; 250. a first buffer; 260. a second buffer; 300. a shoot button; 400. a base; 500. a driving mechanism; 510. friction roller; 520. a driving member.
Detailed Description
Embodiments of the present utility model are described in detail below, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to like or similar elements or elements having like or similar functions throughout. The embodiments described below by referring to the drawings are illustrative only and are not to be construed as limiting the utility model.
In the description of the present utility model, it should be understood that references to orientation descriptions such as upper, lower, front, rear, left, right, etc. are based on the orientation or positional relationship shown in the drawings, are merely for convenience of description of the present utility model and to simplify the description, and do not indicate or imply that the apparatus or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus should not be construed as limiting the present utility model.
In the description of the present utility model, the meaning of a number is one or more, the meaning of a number is two or more, and greater than, less than, exceeding, etc. are understood to exclude the present number, and the meaning of a number is understood to include the present number. The description of the first and second is for the purpose of distinguishing between technical features only and should not be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated or implicitly indicating the precedence of the technical features indicated.
In the description of the present utility model, unless explicitly defined otherwise, terms such as arrangement, installation, connection, etc. should be construed broadly and the specific meaning of the terms in the present utility model can be reasonably determined by a person skilled in the art in combination with the specific contents of the technical scheme.
In the description of the present utility model, the descriptions of the terms "one embodiment," "some embodiments," "illustrative embodiments," "examples," "specific examples," or "some examples," etc., mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present utility model. In this specification, schematic representations of the above terms do not necessarily refer to the same embodiments or examples. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
The utility model is described in further detail below with reference to the accompanying drawings.
Referring to fig. 1 to 2, an embodiment of the utility model provides a simulated shooting game machine, which comprises a game machine body 100, an operation handle 200 and a shooting button 300, wherein the game machine body 100 is provided with a display screen 110 for displaying game content; the operation handle 200 includes a connection frame 210 and a handle 220, wherein the connection frame 210 is rotatably disposed on the game machine body 100 around a first preset axis, the handle 220 is rotatably disposed on the connection frame 210 around a second preset axis, the first preset axis is disposed perpendicular to the main body of the game machine body 100, the second preset axis is disposed along the front-rear direction of the main body of the game machine body 100, and the second preset axis is disposed perpendicular to the first preset axis; wherein, the operation handle 200 can be operated to rotate around a first preset axis to control the virtual aircraft to fly up and down in the display screen 110, and the operation handle 200 can be operated to rotate around a second preset axis to control the virtual aircraft to turn left and right in the display screen 110; a shoot button 300 is provided on the handle 220, and the shoot button 300 can be pressed to cause the virtual aircraft to shoot an attack target in the display screen.
Wherein, the simulated shooting game machine can be divided into front and back, up and down and left and right directions when a player plays, wherein, the first preset shaft is vertically arranged along the machine body of the game machine body 100, namely, the first preset shaft is horizontally arranged along the left and right directions; and, the second preset shaft is disposed in the front-rear direction of the main body of the game machine body 100, i.e., the second preset shaft is horizontally disposed in the front-rear direction, but is inclined in the front-rear direction as the connection frame 210 rotates up and down.
Specifically, when playing the simulated shooting game machine, the player controls the connection frame 210 to rotate around the first preset shaft through the handle 220, namely to rotate up and down, and correspondingly, the virtual aircraft in the display screen 110 flies upwards or downwards when receiving the instruction of the operation handle 200; at the same time, the player controls the handle 220 to rotate about the second preset axis, i.e. to rotate left and right, and correspondingly, the virtual aircraft in the display screen 110 receives the instruction of the operation handle 200, and the virtual aircraft reverses the left and right direction to fly. Meanwhile, the operation handle 200 is provided with the shoot button 300, and thus, when an attack target is found to be present in the front, the player can complete shooting of the attack target by pressing the shoot button 300.
It will be appreciated that a typical simulated shooting game machine, when played, typically displays an attack target in the air and/or on the ground on display 110, the player operates the gun to rotate up and down about a horizontal axis and back and forth about a vertical axis, thereby orienting the gun toward the attack target and completing the shooting of the attack target. Compared with the prior art, the scheme of the application enables a player to control the virtual aircraft to fly up and down and left and right in the display screen 110 by operating the operation handle 200; and, by pressing the shoot button 300, the aerial shooting of the attack target is completed. Obviously, compared with the prior art, the application can enable the player to experience the environment displayed in the display screen 110 in an immersive manner and shoot the attack target in front, so that the player truly experiences the fight experience in the flight, and the experience requirement of the user is more satisfied.
In some embodiments, referring to fig. 3 and 4, the simulated shooting game machine further includes a base 400 and a driving mechanism 500, wherein the base 400 is used for being placed on the ground, the game machine body 100 is rotatably disposed on the base 400, and a rotation center axis is horizontally disposed along a front-rear direction, so that the game machine body 100 can swing left and right relative to the base 400. The driving mechanism 500 is provided on the base 400, and the driving mechanism 500 is used to drive the game machine body 100 to swing left and right.
It will be appreciated that the driving mechanism 500 may drive the game body 100 to swing left and right when the player plays the simulated shooting game, thereby simulating the swing of the aircraft when actually flying, and further enabling the player to personally play the simulated shooting game. Specifically, as in driving, the effect of pitching occurs when the vehicle is traveling due to low ground flatness or poor stability of the vehicle itself. Similarly, when the aircraft flies, the aircraft can have a bump-like effect due to wind resistance and other problems. Therefore, the driving mechanism 500 drives the game machine body 100 to swing slightly in the left-right direction, so that the game machine body 100 can simulate the above effects, and the player in the game machine body 100 can more realistically experience the stimulus during the flying.
The driving mechanism 500 may have various structures, and several of them will be described below, but the present application is not limited to the following structures, and only several driving mechanisms 500 are used.
In one possible embodiment, the driving mechanism 500 includes a driving member 520 and a friction roller 510, wherein the driving member 520 may be a servo motor, but is not limited to only the servo motor. The driving member 520 is fixedly disposed at the base 400 and is disposed in the front-rear direction. The frictional roller 510 is rotatably provided to the base 400 through a rotation shaft, which is also disposed in the front-rear direction. The driving part of the driving member 520 is connected with the rotation shaft of the frictional roller 510 through a coupling, and thus, the driving member 520 drives the frictional roller 510 to rotate. Meanwhile, an arc rolling rail (not shown) is provided at the bottom of the game machine body 100, the central axis of the arc rolling rail coincides with the rotation central axis of the game machine body 100, and the circumferential surface of the friction roller 510 coincides with the outer arc surface of the arc rolling rail.
In a specific implementation, during the rotation process of the game machine body 100, the driving piece 520 drives the friction roller 510 to rotate, and the friction roller 510 drives the arc rolling rail by using the friction force between the friction roller and the arc rolling rail, so as to drive the game machine body 100 to swing left and right, so as to simulate the swing of the aircraft during the flight, and improve the real experience of a player.
Instead of the drive mechanism 500 described above, in another possible embodiment the drive mechanism 500 further comprises a drive 520. The driving member 520 may be a servo motor, but is not limited to only a servo motor. The driving member 520 is fixedly disposed at the base 400 and is disposed in the front-rear direction. The driving part of the driving part 520 is connected with the rotating shaft (not shown in the figure) of the game machine body 100 through a coupling, so that the driving part 520 directly drives the game machine body 100 to swing left and right to simulate the swing of the airplane during the flying process, and the real experience of a player is enhanced.
Instead of the driving mechanism 500, in another possible embodiment, the driving mechanism 500 further includes a driving member 520 and a transmission gear structure (not shown in the drawing), where the driving member 520 may be a servo motor, but is not limited to only the servo motor. The driving member 520 is fixedly disposed at the base 400 and is disposed in the front-rear direction. The transmission gear structure is composed of a plurality of gears sequentially engaged, and at least includes an input gear connected with the driving part of the driving part 520 and an output gear connected with the rotating shaft of the game machine body 100.
In a specific implementation, the driving member 520 drives the input gear to rotate left and right, and the input gear transmits power to the output gear, so as to drive the output gear to rotate left and right synchronously. Since the output gear is connected to the rotation shaft of the game machine body 100, the output gear drives the game machine body 100 to rotate left and right through the rotation shaft. From the above, the driving member 520 drives the game machine body 100 to swing left and right through the transmission gear structure, so as to simulate the swing of the airplane during the flight, and increase the real experience of the player.
In addition to the possible swinging of the aircraft during normal flight, and the possible swinging of the aircraft during left-right steering flight, the simulated shooting game machine further comprises a control module (not shown in the figure) which controls the driving mechanism 500 to drive the game machine body 100 to swing based on the rotation of the handle 220 about the second preset axis. More specifically, the player holds the handle 220 to rotate left about the second preset axis, and correspondingly, the driving mechanism 500 drives the game machine body 100 to swing left, thereby simulating the swing of the aircraft when turning left; similarly, the player holds the handle 220 to rotate rightward about the second preset axis, and correspondingly, the driving mechanism 500 drives the game machine body 100 to swing rightward, so as to simulate the swing of the airplane when the airplane turns rightward, and further increase the real experience of the player.
In some embodiments, referring to fig. 1, 2 and 5, the operation handle 200 further includes a first angle sensor 230, where the first angle sensor 230 is disposed on the game machine body 100 and connected to the first rotation shaft 211 of the connection frame 210, and thus, the first angle sensor 230 is used to detect a rotation angle of the connection frame 210. It can be appreciated that, by setting the first angle sensor 230, the first angle sensor 230 detects the rotation angle of the connection frame 210, and the virtual aircraft in the display screen 110 can adjust the angle of flying up and down based on the angle signal detected by the first angle sensor 230, so that the first angle sensor 230 enables the movement of the virtual aircraft in the display screen 110 to conform to the control of the player.
In some embodiments, the operating handle 200 further includes a second angle sensor 240, and the second angle sensor 240 is disposed on the game machine body 100 and connected to the second rotation shaft 221 of the handle 220, whereby the second angle sensor 240 is used to detect the rotation angle of the handle 220. The control module is connected to the second angle sensor 240, and controls the game machine body 100 to swing left and right through the driving mechanism 500 based on the detection signal of the second angle sensor 240. It will be appreciated that by the provision of the second angle sensor 240, the drive mechanism 500 can precisely control the rotation of the game machine body 100 based on the detection signal of the second angle sensor 240 to adapt the rotation angle of the handle 220 by the player.
In some embodiments, the operating handle 200 further includes a first buffer 250, and the first buffer 250 is disposed at the game machine body 100 and connected to the first rotation shaft 211 of the connection frame 210, so that the second buffer 260 is used to rotationally reset the handle 220 to the initial position around the first preset shaft when the rotation of the operating handle 200 is released by the player. It will be appreciated that in the prior art, the operation handle 200 is usually rotated and reset by a torsion spring or the like, so that the assembly structure is complex and the service life is short. Compared with the prior art, the application realizes the rotary reset of the operating handle 200 by adopting the first buffer 250, has simpler assembly structure and longer service life.
In some embodiments, the operating handle 200 further includes a second buffer 260, and the second buffer 260 is disposed at the game machine body 100 and connected to the second rotation shaft 221 of the handle 220, so that when the player releases the rotation of the operating handle 200, the second buffer 260 is used to rotationally reset the handle 220 to the initial position about the second preset axis. It will be appreciated that in the prior art, the operation handle 200 is usually rotated and reset by a torsion spring or the like, so that the assembly structure is complex and the service life is short. Compared with the prior art, the application realizes the rotary reset of the operating handle 200 by adopting the second buffer 260, has simpler assembly structure and longer service life.
In some embodiments, referring to fig. 1, the game machine body 100 includes a mounting cavity (not shown) and a limiting opening 130 that are connected, one end of a connecting frame 210 is rotatably disposed in the mounting cavity, the other end of the connecting frame 210 extends from the limiting opening 130, and a handle 220 is rotatably connected to the other end of the connecting frame 210. The limiting opening 130 is used for limiting the vertical rotation range of the connecting frame 210. More specifically, the height of the limiting opening 130 is greater than the thickness of the connection frame 210 in the up-down direction, so that the limiting opening 130 reserves a space large enough to allow the connection frame 210 to rotate up and down; meanwhile, the connecting frame 210 rotates upwards by a certain angle, at this time, the upper edge of the limiting opening 130 abuts against the connecting frame 210, so as to limit the connecting frame 210 from rotating upwards excessively, otherwise, the connecting frame 210 rotates downwards by a certain angle, and the lower edge of the limiting opening 130 abuts against the connecting frame 210, so as to limit the connecting frame 210 from rotating downwards excessively. Therefore, the connecting frame 210 and the game machine body 100 adopt the above structure, the operating handle 200 rotates up and down in a controllable range, and the operating handle 200 is convenient to use.
In some embodiments, referring to fig. 6, the simulated shooting game machine further includes an atmosphere light box 120, the atmosphere light box 120 being disposed on top of the display screen 110 for being disposed facing the cabin of the game machine body 100. The atmosphere lamp box 120 is used for emitting different lights into the cabin of the game machine body 100 based on game content, so as to further increase the real experience of the player.
The embodiments of the present utility model have been described in detail with reference to the accompanying drawings, but the present utility model is not limited to the above embodiments, and various changes can be made within the knowledge of one of ordinary skill in the art without departing from the spirit of the present utility model. Furthermore, embodiments of the utility model and features of the embodiments may be combined with each other without conflict.

Claims (10)

1. A simulated shooting game machine, comprising:
the game machine body is provided with a display screen and is used for displaying game contents;
The operation handle comprises a connecting frame and a handle, wherein the connecting frame is rotationally arranged on the recreational machine body around a first preset shaft, the handle is rotationally arranged on the connecting frame around a second preset shaft, the first preset shaft is vertically arranged with the machine body of the recreational machine body, the second preset shaft is arranged along the front-back direction of the machine body of the recreational machine body, and the second preset shaft is vertically arranged with the first preset shaft; the control device comprises an operation handle, a display screen and a control device, wherein the operation handle is used for realizing the up-and-down flight of a virtual aircraft in the display screen when rotating around a first preset shaft, and is used for realizing the left-and-right steering of the virtual aircraft in the display screen when rotating around a second preset shaft;
The shooting button is arranged on the handle and can be pressed to enable the virtual aircraft to shoot an attack target in the display screen.
2. A simulated shooting game as claimed in claim 1, wherein said simulated shooting game further comprises:
the recreational machine body is rotatably connected with the base;
the driving mechanism is arranged on the base and used for driving the recreational machine body to swing.
3. A simulated shooting game as claimed in claim 2 further comprising a control module which controls said drive mechanism to drive said game body in oscillation based on rotation of said handle about said second predetermined axis.
4. A simulated shooting game as claimed in claim 2, wherein said drive mechanism comprises:
A driving member;
The driving part of the driving piece is connected with the friction roller and is used for driving the friction roller to rotate;
The game machine comprises a game machine body, wherein an arc rolling rail is arranged at the bottom of the game machine body, and the outer cambered surface of the arc rolling rail is attached to the peripheral surface of the friction roller.
5. A simulated shooting game as claimed in claim 2 wherein said drive mechanism comprises a drive member, a drive portion of said drive member being connected to a rotatable shaft of said game body.
6. A simulated shooting game as claimed in claim 2, wherein said drive mechanism comprises:
A driving member;
a transmission gear structure; the transmission gear structure at least comprises an input gear and an output gear, wherein the input gear is connected with the driving part of the driving piece, and the output gear is connected with the rotating shaft of the recreational machine body.
7. A simulated shooting game as claimed in claim 3, wherein said operating handle further comprises:
The first angle sensor is arranged on the game machine body and connected with the first rotating shaft of the connecting frame, and the first angle sensor is used for detecting the rotating angle of the connecting frame;
The second angle sensor is arranged on the recreational machine body and connected with the second rotating shaft of the handle, and the second angle sensor is used for detecting the rotating angle of the handle; the control module is connected with the second angle sensor and is used for receiving detection information of the second angle sensor so as to control the driving mechanism.
8. A simulated shooting game as claimed in claim 1, wherein said operating handle further comprises:
The first buffer is arranged on the game machine body, is connected with the first rotating shaft of the connecting frame and is used for enabling the connecting frame to rotate and reset;
the second buffer is arranged on the recreational machine body, is connected with the second rotating shaft of the handle and is used for enabling the handle to rotate and reset.
9. The simulated shooting game machine of claim 1, wherein the game machine body comprises a mounting cavity and a limiting opening which are communicated, one end of the connecting frame is rotatably arranged in the mounting cavity, the other end of the connecting frame extends out of the limiting opening, and the limiting opening is used for limiting the vertical rotation range of the connecting frame.
10. A simulated shooting game as claimed in claim 1, further comprising an ambient light box for emitting different lights to the cabin of the game body based on the game content in said display screen.
CN202322415131.3U 2023-09-05 2023-09-05 Simulated shooting recreational machine Active CN220801886U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202322415131.3U CN220801886U (en) 2023-09-05 2023-09-05 Simulated shooting recreational machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202322415131.3U CN220801886U (en) 2023-09-05 2023-09-05 Simulated shooting recreational machine

Publications (1)

Publication Number Publication Date
CN220801886U true CN220801886U (en) 2024-04-19

Family

ID=90701640

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202322415131.3U Active CN220801886U (en) 2023-09-05 2023-09-05 Simulated shooting recreational machine

Country Status (1)

Country Link
CN (1) CN220801886U (en)

Similar Documents

Publication Publication Date Title
US6461238B1 (en) Portable simulation game apparatus
JP2801882B2 (en) Vehicle gaming machine
WO2006092813A1 (en) Mobile holographic simulator of bowling pins and virtual objects
TWI653082B (en) Screen baseball system and implementation method of using its left wrist pitcher and right wrist pitcher
CN220801886U (en) Simulated shooting recreational machine
JP2011024693A (en) Lever input device
CN205460938U (en) Three stand -type degree of freedom VR simulate game machine
JP2008245845A (en) Game performance unit and game machine
JP6749536B1 (en) Simple flying object
JP4344080B2 (en) Flight simulator equipment
JP6218503B2 (en) Fighting tank
GB2077120A (en) Toy console simulating aeroplane flight
JP2589581Y2 (en) Simulated control device
JP2001087544A (en) Image display device, image displaying method and shooting video game device
CN220801889U (en) Operating handle for recreation equipment and driving recreation machine
CA1162404A (en) Flight vehicle toy
JPH065832Y2 (en) Video display swing play machine
JP2542168B2 (en) Joystick for simulation games
TWI634926B (en) Screen base-ball system, device for opening or closing hole and pitching device used to the same
US20190329112A1 (en) Hockey Partner-Robot
JP6218504B2 (en) Fighting tank
JP3856877B2 (en) Game device
JP2000245887A (en) Throwing device for game and training system of fielding training of baseball utilizing the same
CN219558655U (en) Ice ball with low friction resistance
JP2570100Y2 (en) Moving seat mechanism

Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant