CN220795578U - Gaming device combining virtual reality of museum with real scene - Google Patents
Gaming device combining virtual reality of museum with real scene Download PDFInfo
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- CN220795578U CN220795578U CN202321909790.6U CN202321909790U CN220795578U CN 220795578 U CN220795578 U CN 220795578U CN 202321909790 U CN202321909790 U CN 202321909790U CN 220795578 U CN220795578 U CN 220795578U
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- glasses
- bone conduction
- equipment
- conduction earphone
- virtual reality
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- 239000011521 glass Substances 0.000 claims abstract description 45
- 210000000988 bone and bone Anatomy 0.000 claims abstract description 40
- 230000001681 protective effect Effects 0.000 claims abstract description 7
- 238000003475 lamination Methods 0.000 abstract description 2
- 210000005069 ears Anatomy 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 2
- 238000010030 laminating Methods 0.000 description 2
- 210000003582 temporal bone Anatomy 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000001815 facial effect Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000011084 recovery Methods 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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- Eyeglasses (AREA)
Abstract
The utility model discloses a game device combining virtual reality of a museum with a real scene, which comprises a main body glasses mechanism, wherein the main body glasses mechanism comprises glasses equipment, a light-shielding cover is arranged on the surface of the glasses equipment, an air cushion is arranged on the surface of the light-shielding cover for lamination, a protective shell is arranged on the front side of the main body glasses mechanism, a glasses frame rotating shaft is arranged on the right side of the main body glasses mechanism, and a glasses frame mechanism is arranged on the right side of the glasses frame rotating shaft; the mirror bracket mechanism comprises an equipment mirror frame, an outer adjusting body is arranged on the right side of the equipment mirror frame, a sliding groove is formed in the middle of the outer adjusting body, an outer adjuster is arranged in the sliding groove, an adjuster rotating shaft is arranged in the middle of the outer adjuster, a bone conduction earphone is arranged in the equipment mirror frame, and a battery is connected to the right side of the equipment mirror frame. The virtual reality of the museum combines with the game equipment of the real scene, and the earphone is placed in the downward groove formed in the equipment mirror frame, so that the volume and the weight of the expansion of the earphone are reduced.
Description
Technical Field
The utility model relates to the technical field of VR virtual reality glasses, in particular to a game device combining virtual reality of a museum with a real scene.
Background
With the continuous development of virtual reality technology, more and more products incorporate virtual reality technology to provide a more immersive experience. These products help bring users into the virtual world and give them a high degree of experience different from the real world, while they also provide unique entertainment experiences such as games, movies, travel, etc. Virtual reality devices currently on the market include head-mounted devices, handheld devices, desktop systems, etc., where the head-mounted devices are most commonly worn on the head of a user to achieve complete control over the user's field of view. Users can take the head-mounted device as a portal, bring the virtual world to the front of the eyes of the users, and feel the users feel the feeling of being in the scene, but the head-mounted devices rarely carry headphones, and most of the devices sound by using peripheral sound equipment, although the devices are provided with headphones, the immersion experience is improved, the devices are large-sized and inconvenient to carry, and the burden of the head-mounted devices is increased after the devices are connected with the virtual reality devices.
Disclosure of Invention
(one) solving the technical problems
Aiming at the defects of the prior art, the utility model provides the game equipment combining virtual reality of the museum with the real scene, which has the advantages of being provided with the light earphone, and solves the problem of the burden of the redundant weight of the head-wearing type game equipment.
(II) technical scheme
In order to achieve the above purpose, the present utility model provides the following technical solutions: the utility model provides a game device of museum virtual reality combination real scene, includes main part glasses mechanism, main part glasses mechanism includes glasses equipment, the surface of glasses equipment has been placed and has been separated the light cover, the surface that separates the light cover is provided with the air cushion laminating, the front side of main part glasses mechanism is provided with the protective housing, the right side of main part glasses mechanism is provided with the picture frame pivot, mirror holder mechanism has been placed on the right side of picture frame pivot;
the mirror bracket mechanism comprises an equipment mirror frame, an outer adjusting body is arranged on the right side of the equipment mirror frame, a sliding groove is formed in the middle of the outer adjusting body, an outer adjuster is arranged in the sliding groove, a regulator rotating shaft is arranged in the middle of the outer adjuster, a bone conduction earphone is arranged in the equipment mirror frame, and a battery is connected on the right side of the equipment mirror frame.
Preferably, the glasses device is fixedly connected with a light shielding cover, the surface of the light shielding cover is adhered with an air cushion, and an air cushion nose support is arranged at the bottom of the light shielding cover.
The light shielding cover is selected because a blind area of left and right visual angles can leak a scene which does not belong to equipment content when the equipment is taken on, so that a user is distracted, or the light can disturb the sight and scatter the attention when the equipment is taken off.
Preferably, the outer body surface is located the internal connection of spout and has bone conduction earphone support, outer body's right side is provided with the draw-in groove.
Preferably, the right side of the bone conduction earphone bracket is connected with an external adjuster, the external adjuster is placed in the sliding groove, and the bone conduction earphone bracket is rotationally connected with the external adjuster through a rotating shaft of the adjuster.
The bone conduction earphone can be finely adjusted in height through the external regulator, so that the bone conduction earphone can be adjusted too high or too low when a user uses the device, and the bone conduction earphone can be pulled down through the rotating shaft of the regulator, so that the bone conduction earphone is convenient to use.
Preferably, a lowering groove is formed in the equipment mirror frame, a bone conduction earphone is arranged in the lowering groove, and the left side of the bone conduction earphone support is fixedly connected with the bone conduction earphone.
Compared with the prior art, the utility model has the following beneficial effects:
1. according to the utility model, the earphone is placed in the lowering groove formed in the equipment mirror frame, so that the volume and weight of the earphone are reduced, the earphone is light, the recovery is convenient, the occupied space is not excessive, the bone conduction earphone is provided with the self-charging battery for supplying power, the electric quantity of the virtual reality equipment is not occupied, the weight is reduced, the convenience is increased, and the earphone can be used more quickly.
2. According to the utility model, the air cushion of the main glasses mechanism is attached, so that the device is suitable for the facial forms of most users, the face is attached more when the device is worn, the nose is not transparent, and the nose bridge pain of the air cushion at the bottom can be avoided when the device is worn for a long time.
Drawings
FIG. 1 is a side view of the present utility model;
FIG. 2 is a cross-sectional view of the present utility model;
FIG. 3 is an external tone map of the present utility model;
FIG. 4 is a cross-sectional view of an outer adjustment body of the present utility model;
FIG. 5 is a cross-sectional view of a drop tank of the present utility model;
fig. 6 is a cross-sectional view of a pivotal shaft of a lens frame according to the present utility model.
Wherein: 1. a main body eyeglass mechanism; 101. a glasses apparatus; 102. a light shielding cover; 103. air cushion lamination; 104. an air cushion nose support; 2. a protective shell; 3. a mirror frame rotating shaft; 4. a frame mechanism; 401. an equipment mirror frame; 402. an external adjusting body; 403. a chute; 404. an external adjuster; 405. a lowering groove; 406. a clamping groove; 407. a regulator spindle; 5. a bone conduction earphone support; 6. bone conduction headphones; 7. and a battery.
Detailed Description
The following description of the embodiments of the present utility model will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present utility model, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the utility model without making any inventive effort, are intended to be within the scope of the utility model.
Referring to fig. 1-6, the present utility model provides a technical solution: the utility model provides a gaming device of virtual reality combination real scene of museum, includes main body glasses mechanism 1, and main body glasses mechanism 1 includes glasses equipment 101, and light shield 102 has been placed on the surface of glasses equipment 101, and light shield 102's surface is provided with air cushion laminating 103, and main body glasses mechanism 1's front side is provided with protective housing 2, and main body glasses mechanism 1's right side is provided with picture frame pivot 3, and picture frame mechanism 4 has been placed on picture frame pivot 3's right side;
the mirror bracket mechanism 4 comprises a device mirror frame 401, an external adjusting body 402 is arranged on the right side of the device mirror frame 401, a sliding groove 403 is formed in the middle of the external adjusting body 402, an external adjuster 404 is arranged in the sliding groove 403, an adjuster rotating shaft 407 is arranged in the middle of the external adjuster 404, a bone conduction earphone 6 is arranged in the device mirror frame 401, and a battery 7 is connected on the right side of the device mirror frame 401.
According to the technical scheme, the height of the bone conduction earphone 6 is increased or decreased through the upward adjustment and the downward adjustment of the external adjuster 404, the bone conduction earphone 6 is controlled to be attached to the ear, and the bone conduction earphone 6 is connected with the bone conduction earphone bracket 5 and the battery 7 in the prior art, which is not described herein again;
when the glasses are needed to be worn, the protective shell 2 is opened, the equipment mirror frame 401 is held to be worn on the head, the equipment mirror frame 401 is placed on the ears, the main glasses mechanism 1 is pushed by two hands to enable the air cushion to be attached to the position of the glasses above the face, the air cushion nose pad 104 is placed at a proper nose bridge position, then the bone conduction earphone 6 in the lowering groove 405 is pulled out to be attached to the temporal bone position in front of the ear, the proper height is adjusted through the external adjuster 404, and then the external adjuster 404 is pushed into the clamping groove 406 to stabilize the bone conduction earphone support 5.
Specifically, the glasses device 101 is fixedly connected with the light shielding cover 102, the surface of the light shielding cover 102 is adhered with the air cushion attaching piece 103, and the bottom of the light shielding cover 102 is provided with the air cushion nose pad 104.
Specifically, the outer tuning body 402 is connected with the bone conduction earphone bracket 5 on the surface and located in the chute 403, and a clamping groove 406 is disposed on the right side of the outer tuning body 402.
The mask 102 is selected because a blind area of left and right viewing angles leaks a scene which does not belong to the contents of the apparatus when the apparatus is taken on, so that a user is distracted, or because light disturbs the line of sight when the apparatus is taken off, so that the attention is dispersed.
Specifically, the outer adjuster 404 is connected to the right side of the bone conduction earphone bracket 5, the outer adjuster 404 is placed in the chute 403, and the bone conduction earphone bracket 5 is rotatably connected to the outer adjuster 404 through the adjuster rotating shaft 407.
The height of the bone conduction earphone 6 can be finely adjusted through the external adjuster 404, so that the bone conduction earphone can be adjusted too high or too low when a user uses the device, and the bone conduction earphone can be pulled down through the adjuster rotating shaft 407 to be convenient to use.
Specifically, a lowering groove 405 is formed in the device mirror frame 401, a bone conduction earphone 6 is arranged in the lowering groove 405, and the bone conduction earphone 6 is fixedly connected to the left side of the bone conduction earphone bracket 5.
When the glasses are used, the protective shell 2 in front of the main glasses mechanism 1 is firstly opened, the equipment glasses frame 401 is held to wear the head, the equipment glasses frame 401 is placed on ears, the main glasses mechanism 1 is pushed by two hands to enable the air cushion to be attached to the position of the glasses above the face, the air cushion nose pad 104 is placed at a proper nose bridge position, then the bone conduction earphone 6 in the lowering groove 405 is pulled out to be attached to the temporal bone position in front of the ears, the proper height is adjusted through the external adjuster 404, and then the external adjuster 404 is pushed into the clamping groove 406 to stabilize the bone conduction earphone support 5.
Although embodiments of the present utility model have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made therein without departing from the principles and spirit of the utility model, the scope of which is defined in the appended claims and their equivalents.
Claims (5)
1. Gaming device for museum virtual reality combined with real scenes, comprising a main body glasses mechanism (1), characterized in that: the main body glasses mechanism (1) comprises glasses equipment (101), a light shielding cover (102) is arranged on the surface of the glasses equipment (101), an air cushion joint (103) is arranged on the surface of the light shielding cover (102), a protective shell (2) is arranged on the front side of the main body glasses mechanism (1), a glasses frame rotating shaft (3) is arranged on the right side of the main body glasses mechanism (1), and a glasses frame mechanism (4) is arranged on the right side of the glasses frame rotating shaft (3);
the mirror bracket mechanism (4) comprises a device mirror frame (401), an outer adjusting body (402) is arranged on the right side of the device mirror frame (401), a sliding groove (403) is formed in the middle of the outer adjusting body (402), an outer adjuster (404) is arranged in the sliding groove (403), an adjuster rotating shaft (407) is arranged in the middle of the outer adjuster (404), a bone conduction earphone (6) is arranged in the device mirror frame (401), and a battery (7) is connected to the right side of the device mirror frame (401).
2. A gaming device for museum virtual reality in combination with real scenes according to claim 1, wherein: the glasses device (101) is fixedly connected with a light shielding cover (102), the surface of the light shielding cover (102) is adhered with an air cushion attaching piece (103), and an air cushion nose pad (104) is arranged at the bottom of the light shielding cover (102).
3. A gaming device for museum virtual reality in combination with real scenes according to claim 1, wherein: the bone conduction earphone bracket (5) is connected to the inner part of the sliding groove (403) on the surface of the outer adjusting body (402), and a clamping groove (406) is formed in the right side of the outer adjusting body (402).
4. A gaming device for museum virtual reality in combination with real scenes according to claim 3, wherein: the right side of bone conduction earphone support (5) is connected with outer regulator (404), outer regulator (404) are placed in spout (403), bone conduction earphone support (5) are rotated through regulator pivot (407) and are connected outer regulator (404).
5. A gaming device for museum virtual reality in combination with real scenes according to claim 3, wherein: the device is characterized in that a lowering groove (405) is formed in the device mirror frame (401), a bone conduction earphone (6) is arranged in the lowering groove (405), and the bone conduction earphone (6) is fixedly connected to the left side of the bone conduction earphone bracket (5).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202321909790.6U CN220795578U (en) | 2023-07-20 | 2023-07-20 | Gaming device combining virtual reality of museum with real scene |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202321909790.6U CN220795578U (en) | 2023-07-20 | 2023-07-20 | Gaming device combining virtual reality of museum with real scene |
Publications (1)
Publication Number | Publication Date |
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CN220795578U true CN220795578U (en) | 2024-04-16 |
Family
ID=90630352
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202321909790.6U Active CN220795578U (en) | 2023-07-20 | 2023-07-20 | Gaming device combining virtual reality of museum with real scene |
Country Status (1)
Country | Link |
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CN (1) | CN220795578U (en) |
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2023
- 2023-07-20 CN CN202321909790.6U patent/CN220795578U/en active Active
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