CN112972220A - Myopia prevention and control therapeutic instrument and prevention and control therapeutic system based on virtual reality technology - Google Patents
Myopia prevention and control therapeutic instrument and prevention and control therapeutic system based on virtual reality technology Download PDFInfo
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Abstract
The invention discloses a myopia prevention and control therapeutic apparatus and a myopia prevention and control therapeutic system based on a virtual reality technology, which relate to the technical field of medical instruments, are provided with corresponding equipment and systems to achieve the myopia prevention and control therapeutic effect, use VR glasses, a handle, a mobile phone data line, a mobile terminal or a PC terminal to complete hardware control, and have simple and convenient operation because software is connected with hardware, and have safety guarantee for teenagers and children when being worn. The illumination intensity and the optical wave band which are beneficial to the prevention and control of myopia development in the outdoor illumination environment are simulated, ciliary muscle exercise is combined, the visual fatigue is relieved, the choroid is thickened, and the adjusting power of teenagers and children is enhanced. The system is provided with various games to help exercise, enhance the interest of myopia prevention and control treatment of children, avoid the dullness of children and generate conflict emotion to the prevention and control treatment. The details of each parameter in the myopia prevention and control software designed by the virtual reality technology, the specific requirements of wearing time and the like are determined, so that the prevention and control treatment effect and the body health safety of children are guaranteed.
Description
Technical Field
The invention relates to the technical field of medical instruments, in particular to a myopia prevention and control therapeutic apparatus based on a virtual reality technology and a prevention and control therapeutic system thereof.
Background
As society develops, myopia has become a serious public health problem in today's world, particularly in the east asia. The prevalence of myopia has increased over the years, with rates of up to 80% to 90% among students. In china in particular, at least 6 million people suffer from myopia, 80% of which are adolescent children in the obligatory education phase. If myopia is not prevented and controlled, once the myopia is allowed to develop, and finally high myopia is caused, complications caused by the myopia, such as retinal detachment, choroidal atrophy and the like, bring great inconvenience to future learning and living of teenagers and children, and even have extremely adverse effects on the mental health of the teenagers and children. Therefore, how to effectively control the occurrence and development of myopia in teenagers and children has become one of the hot spots of current research.
VR (virtual reality), or simply VR, is a technology that provides immersive sensation in an interactive three-dimensional environment generated on a computer by comprehensively using a computer graphics system and various interface devices for reality and control. The principle of VR glasses is similar to our eyes, with two lenses corresponding to the eyes, but far from the "intelligence" of the human eye. In addition, VR glasses generally divide the content into two halves, and realize the stack formation of image through the lens. At this time, the pupil center, the lens center and the screen (after screen splitting) center of human eyes are often not on the same straight line, so that the visual effect is poor, and the problems of unclear and deformation occur. The ideal state is that the pupil center of the human eye, the lens center and the screen (after screen splitting) center are on the same straight line, at this time, the pupil distance of the lens needs to be adjusted to coincide with the pupil distance of the human eye, and then the picture center is adjusted by software to ensure that 3 points are in a line, thereby obtaining the best visual effect. Some domestic devices are adjusted through physics, and some domestic devices are adjusted through software. It was decided to retrofit existing VR (virtual reality) glasses with virtual reality technology. On one hand, the virtual reality technology integrates multiple technologies such as computer graphics, human-computer interfaces, multimedia technologies, sensing technologies, network technologies and the like, and is a very challenging cross-technology frontier subject in the simulation technology. The system can simulate environment, perception and natural skills to sense equipment, and can generate real-time dynamic three-dimensional vivid images through a computer to effectively simulate real space environment. The light environment during outdoor activities can be accurately simulated. On the other hand, the child ciliary muscle training device can present ciliary muscle training contents in 3D, relax the ciliary muscles of the children and strengthen the accommodation force of the children. Specifically, based on the virtual reality double-screen technology, parallax imaging of left and right eye screens is formed according to the difference of pupil distances of left and right eyes, and a stereoscopic imaging process of binocular vision objects is restored to a high degree; then imitate the depth that human eyes observe the object, simulate the extension content of extending section on the screen of the virtual reality glasses after obtaining the sense of reality, produce the picture depth of 0 meter to infinity, and then through changing the picture content in the virtual reality glasses, realize the regular motion of looking far and near of eyes, temper ciliary muscle effectively, improve ciliary muscle regulating power. Moreover, the eye movement tracking and deflection rendering technology of the device can also realize the setting of the defocusing state of the picture and simulate the principle of testing and matching the orthokeratology lens to prevent and control myopia. Meanwhile, the visual line of the left eye and the visual line of the right eye can be separated by the principle of a homography machine, a near target is observed by the convex lens, and the adjustment is relaxed. Even a picture is drawn by combining the principle of monocular stereopsis, and the visual psychology is combined to see the targets close to the vanishing points and on the assembly lines in the picture as far. In fact, when two eyes see "far", the graphics at "near" are neither blurred nor double-sighted, and vice versa.
At present, the feasible measures for preventing and controlling the occurrence and development of myopia of teenagers and children in the market are mostly considered from the environmental point of view, mainly comprise wearing frame glasses, cornea shaping glasses, using atropine eye drops for dripping, encouraging outdoor activities, establishing good reading habits and the like, and have the following defects:
1. the frame glasses have proved to have no practical clinical significance in the practice of myopia prevention and control.
2. The cornea shaping mirror has higher requirement on sanitation, the eye inflammation can be caused by poor wearing, certain limitation exists, the required prevention and control time is long, and hidden danger exists in the compliance of patients.
3. The atropine eye drops have different degrees of withdrawal rebound and adverse reactions, such as photophobia, blurred vision and the like, for different individuals.
4. Because the current adolescent children have heavier academic tasks, the outdoor activities of 2 hours every day can not be completely realized, and the weather can not meet the requirements of the outdoor activities all the time.
5. Most VR equipment is complex to operate, only adopts single hardware or software support, and the prevention and control effect is not ideal.
Disclosure of Invention
The invention aims to provide a myopia prevention and control therapeutic apparatus based on virtual reality technology, which has the advantages of definite curative effect, convenient operation, improved myopia effect, safety, reliability and good patient compliance.
The invention also aims to provide a prevention and control treatment system of the myopia prevention and control treatment instrument based on the virtual reality technology.
In order to achieve the purpose, the invention provides a myopia prevention and control therapeutic apparatus based on a virtual reality technology, which comprises VR glasses, a handle, a mobile phone data line and a PC end, wherein a front shell is arranged on the VR glasses, a face mask is arranged on the inner side of the front shell, two rotating wheels are arranged on the inner side of the face mask, eyepieces are arranged on the rotating wheels, a Micro-USB interface is arranged at the middle position of the top of the front shell, glasses legs are fixedly connected to two sides of the front shell, a controller is connected to one side of each glasses leg through a coaxial cable, and a Type-C interface 1 is arranged at the bottom end of the controller.
Preferably, the side, far away from the controller, of each glasses leg is provided with a binding hole, and a loudspeaker is arranged beside the binding hole.
Preferably, a rotating shaft is arranged on one side, close to the controller, of each glasses leg, a proximity light sensor is arranged at the center of the inner side of the face mask, the ocular and the rotating wheel are of a circular structure, and the ocular and the rotating wheel are arranged corresponding to the front shell.
Preferably, the controller is provided with a volume increasing key and a volume decreasing key on the front side, the controller is provided with an indicator lamp on the front side, the top of the controller is provided with a microphone and a 3.5mm earphone interface, and the side face of the controller is provided with a wire control.
Preferably, the top of the front side of the handle is provided with a touch pad, two sides of the lower side of the touch pad are respectively provided with a return key and a main page key, a volume key is arranged at the center position of the lower side of the return key, an indicator lamp is arranged at the bottom of the front side of the handle, a trigger key is arranged at the top end of the handle, a battery compartment is arranged on the back side of the handle, and 2 sections of No. 7 AAA dry batteries are mounted in the battery compartment.
Preferably, the mobile phone data line is connected with a charging adapter box, one side, away from the mobile phone data line, of the charging adapter box is provided with a Type-C interface 2, and the Type-C interface 2 is only used for charging.
In order to achieve the above object, the present invention further provides a prevention and control treatment system of a myopia prevention and control treatment apparatus based on a virtual reality technology, which simulates an outdoor light environment, sets specific illumination intensity and light wave composition, and performs 3D convergence adjustment training on teenagers wearing VR glasses for software watching on the basis of the virtual reality technology, and improves ciliary muscles, wherein the system comprises the following modules:
the adjusting module is used for searching the treasure box under a natural environment, collecting various exploration training scenes of toy parts at different distances, enabling a user to wear VR equipment and watch the existing treasure box, popping up corresponding baby objects or parts by the treasure box after a plurality of seconds, flying to the front of eyes at a certain distance at a certain speed, repeating the operations for a plurality of times, and when finally collecting parts or babies with complete parts, watching target objects at a certain distance by eyes and splicing the target objects into a complete individual to finish training;
the convergence module is used for observing a flying object which is at a constant speed or variable speed from a certain distance to a corresponding position in front of eyes at a certain speed in a closed or semi-closed real life scene, observing the track of the flying object, watching the state of the eyeball within a certain distance of the staying time, and repeating the operation for a plurality of times;
the focusing and scattering module is used for staring at an object at a certain distance for a plurality of seconds in an open scene under the simulated outdoor light environment, waiting for the object to disappear for a plurality of seconds after the object is displayed at a corresponding position in front of eyes from a certain distance, and repeating the operation for a plurality of times;
the eyeball movement module slowly flies to the front of eyes from a distant object under an open outdoor light environment, flies to each direction at a certain speed for a certain distance after lasting for a plurality of seconds, and then continuously watches the target object for a plurality of seconds until the color of the target object disappears, and the operation is repeated for a plurality of times;
and fifthly, the outdoor light environment module simulates a competition scene by utilizing a certain carrier in combination with book knowledge in a closed or semi-closed place, observes letters or numbers which become clear from far to near or from near to far at a certain speed, collects the clear or fuzzy letters or numbers in a certain time, focuses on the letters or the numbers to be spliced into a word or a solution question, and repeats the operation.
Preferably, the outdoor light environment module extends all the way through the system.
Preferably, the hardware is a Windows system or an Android system.
Preferably, the prevention and control treatment system makes an interactive program of VR based on the MVC framework by forward rendering, dynamic shading and real-time lighting technology and using 3DMax/Maya modeling with the physical system as the core.
Therefore, the myopia prevention and control treatment effect is achieved by adopting the equipment and the system, the hardware control is completed by using VR glasses, the handle, the mobile phone data line and the mobile terminal or the PC terminal, the software is connected with the hardware, the working state display function is realized, the operation is simple and convenient, and the safety guarantee is provided for teenagers and children when the myopia prevention and control treatment device is worn. The illumination intensity and the optical wave band which are beneficial to the development of myopia prevention and control in the outdoor illumination environment are simulated to enhance the prevention and control treatment effect. Combines ciliary muscle exercise to relieve asthenopia, thicken choroids, enhance the adjusting force of teenagers and children, realize adjustment and relaxation, and enable the teenagers and children to flexibly and freely own adjusting force when seeing a person close to and far away. The system is provided with various games to help exercise, enhance the interest of myopia prevention and control treatment of children, avoid the dullness of children and generate conflict emotion to the prevention and control treatment. The details of each parameter in the myopia prevention and control software designed by the virtual reality technology, the specific requirements of wearing time and the like are determined, so that the prevention and control treatment effect and the body health safety of children are guaranteed.
Drawings
FIG. 1 is a schematic structural diagram of VR glasses and a controller in the myopia prevention and control therapeutic apparatus based on virtual reality technology;
FIG. 2 is a rear view of VR glasses in accordance with the present invention;
FIG. 3 is a top view of the controller of the present invention;
fig. 4 is a schematic structural diagram of the charging adaptor box of the present invention;
FIG. 5 is a schematic view of the mechanism of the handle of the present invention;
FIG. 6 is a side view of the handle of the present invention;
FIG. 7 is a functional diagram of a prevention and control therapy system of the present invention;
fig. 8 is a schematic diagram of the connection of the devices in the non-initial connection of the present invention.
Description of the drawings, wherein, 1, front shell; 2. a Micro-USB interface; 3. a face mask; 4. a speaker; 5. a temple; 6. the bandage hole is tied; 7. a coaxial cable; 8. a volume plus key; 9. a volume down key; 10. an indicator light; 11. Type-C interface 1; 12. a proximity light sensor; 13. a rotating wheel; 14. an eyepiece; 15. a rotating shaft; 16. a microphone; 17. 3.5mm earphone interface; 18. a mobile phone data line; 19. a charging transfer box; 20. a Type-C interface 2; 21. a touch pad; 22. a return key; 23. a home key; 24. a volume key; 25. an indicator light; 26. a trigger key; 27. and a battery compartment.
Detailed Description
The technical solution of the present invention is further illustrated by the accompanying drawings and examples.
Unless defined otherwise, technical or scientific terms used herein shall have the ordinary meaning as understood by one of ordinary skill in the art to which this invention belongs. The use of "first," "second," and similar terms in the present application do not denote any order, quantity, or importance, but rather the terms are used to distinguish one element from another. The word "comprising" or "comprises", and the like, means that the element or item listed before the word covers the element or item listed after the word and its equivalents, but does not exclude other elements or items. The terms "connected" or "coupled" and the like are not restricted to physical or mechanical connections, but may include electrical connections, whether direct or indirect. "upper", "lower", "left", "right", and the like are used merely to indicate relative positional relationships, and when the absolute position of the object being described is changed, the relative positional relationships may also be changed accordingly.
Example 1
As shown in figure 1, a myopia prevention and control therapeutic instrument based on virtual reality technology, including VR glasses, handle, cell-phone data line and PC end, be equipped with the protecgulum on the VR glasses, the protecgulum inboard is equipped with the face guard, the face guard inboard is equipped with two runners, be equipped with the eyepiece on the runner, the mesoposition in the protecgulum top is equipped with the Micro-USB interface, is used for inserting the six degree of freedom positioning equipment of third party, protecgulum both sides fixedly connected with mirror leg, mirror leg one side is connected with the controller through coaxial cable, the mirror leg is kept away from be equipped with the bandage hole on controller one side, can pack into the bandage both ends respectively and tie up the hole and screw, adjust the bandage size according to actual need, make VR glasses firmly wear on children's face, prevent to drop. And a loudspeaker is arranged beside the tie strap hole. The controller bottom is equipped with Type-C interface 1, and this interface accessible data line connection removes end or PC end, and then control relevant VR application and implement the operation. The glasses legs are provided with a rotating shaft on one side close to the controller, a proximity light sensor is arranged at the center of the inner side of the face mask, the ocular and the rotating wheel are of a circular structure, and the ocular and the rotating wheel are arranged corresponding to the front shell. The controller top is equipped with volume and adds the key and the volume subtracts the key, the controller openly is equipped with the pilot lamp, shows operating condition, and the red light scintillation: the glasses are overheated, and the user is asked to pause the use. The blue lamp is normally on: and (4) working normally. Blue light flashing: the VR glasses firmware is being upgraded, please not disconnect from the device such as the mobile phone or the computer. The lamp is not turned on: and the data line of the mobile phone is reversely connected and the like, and is incorrectly connected or fails. The back of the controller is provided with a microphone and a 3.5mm earphone interface, and the side face of the controller is provided with a drive-by-wire. When idle, put into travel box upper cover storage bag completely with the cell-phone data line, avoid the fish tail glasses, crush the elasticity face guard, the reinforcing is to the protection of glasses and face guard.
The top of the front side of the handle is provided with a touch pad for sliding selection and confirmation, so that the operation is convenient. And a return key and a home page key are respectively arranged on two sides below the touch control panel, the return key is used for returning to the previous level, the home page key is used for directly returning to the home page, and the picture and the handle point to the right front after pressing for 1 second. The central point below the return key is provided with a volume key for adjusting the volume, the bottom of the front side of the handle is provided with an indicator light for displaying the working state, and the volume is normally on: the connection is successful. The lamp is not turned on: off or hibernate. Flashing: is being centered. The top end of the handle is provided with a trigger key for operating the in-application definition. The back of the handle is provided with a battery compartment, and the battery compartment is provided with 2 sections of No. 7 AAA dry batteries for supplying power to the handle. The cell-phone data line one side is kept away from to the switching box that charges is equipped with Type-C interface 2, Type-C interface 2 is used for connecting charger or portable power source, can be simultaneously for cell-phone and VR glasses power supply, and the limit is played and is filled, uses at any time.
A use flow of myopia prevention and control therapeutic apparatus based on virtual reality technology: a preparation stage: and finishing the operation and study of the VR glasses according to the use guide in the VR glasses. Reading the myopia adjusting instruction on the lens protective film and tearing off before using the VR glasses, taking off the interface plug cap when using the Micro-USB interface, and using the VR glasses for VR related application in a matching way. The VR glasses are internally designed by air convection, so that the fogging condition of the lenses can be reduced to the maximum extent, but for better use experience, the proposal is that the face of a user is kept dry and comfortable when the VR glasses are used. If the lens, the front shell or the proximity light sensor generates water mist, dirt and the like, a cleaning cloth special for the following box is used for wiping so as to avoid damage. A connection wearing stage: when the mobile phone is used for the first time, one end, close to the charging switching box, of the mobile phone data line is connected to the mobile phone, whether the mobile phone is installed or not is automatically detected, the mobile phone is used for VR related application, the data line is pulled out according to the prompt, and installation is completed. Install 2 sections No. 7 AAA dry batteries on the handle, go into on the cell-phone and Hua for VR handle application, pass through the bluetooth connection handle according to the suggestion. After the handle is matched with the mobile phone, the data line is reconnected to the mobile phone, and the volume is adjusted as required. When adjusting near-sighted, take off the face guard and wear VR glasses and then rotatory lens cone runner until the field of vision is clear, adorn the face guard again and wear well on VR glasses. The temple was worn from above the head down with the temple fully open and the wire placed behind the ear. The two ends of the binding band are respectively arranged in the binding band holes and screwed, the size of the binding band is adjusted as required, and VR glasses are stabilized. Through supporting handle and VR glasses cooperation use, can accomplish control and the operation at each item function of use VR glasses in-process. After the VR glasses are used, the VR glasses, the handle and the mobile phone data line are placed in the travel box.
The utility model provides a myopia prevention and control treatment system of accuse therapeutic instrument based on virtual reality technique, this system simulation outdoor light environment sets up specific illumination intensity, light wave and constitutes to virtual reality technique is for supporting, carries out the vergence training of regulation that 3D carries out to wearing VR glasses and carrying out teenagers that software watched, lets its eyeball regular motion, improves its ciliary muscle's accommodation ability, alleviates asthenopia, relaxs ciliary muscle in order to further reach the effect that myopia prevention and control was controlled.
The whole system comprises five contents of regulation, convergence, eyeball movement and observation of an outdoor light environment, wherein the simulation of the outdoor light environment runs through the whole system. The hardware adopts a Windows system or an Android system.
By the technologies of forward rendering, dynamic shading, real-time illumination and the like, an MVC framework is taken as a base, a physical system is taken as a core, a VR interactive program is manufactured, and in addition, 3DMax/Maya is used for modeling. The system comprises the following modules:
the adjusting module is used for searching the treasure box in natural environments such as forests, seas, mountains, basins, deserts and the like, collecting various exploration training scenes of toy parts at different distances, enabling a user to wear VR equipment and watch the existing treasure box, popping up corresponding babies or parts by the treasure box after a plurality of seconds, flying to the front of eyes at a certain distance at a certain speed, repeating the operations for a plurality of times, and when finally collecting complete parts or babies, watching target objects at a certain distance by eyes and splicing the target objects into a complete individual to finish training;
the convergence module is used for observing a flying object with constant speed or variable speed from a certain distance to a corresponding position in front of eyes at a certain speed in a closed or semi-closed real life scene such as a garden, a living room, a classroom and the like, observing the track of the flying object, watching the state of the flying object in a certain distance of an eyeball within a certain time, and repeating the operation for a plurality of times;
the focusing and scattering module is used for staring at an object at a certain distance for a plurality of seconds in an open scene under the simulated outdoor light environment, waiting for the object to disappear for a plurality of seconds after the object is displayed at a corresponding position in front of eyes from a certain distance, and repeating the operation for a plurality of times;
the eyeball movement module slowly flies to the front of eyes from a distant object under an open outdoor light environment, flies to each direction at a certain speed for a certain distance after lasting for a plurality of seconds, and then continuously watches the target object for a plurality of seconds until the color of the target object disappears, and the operation is repeated for a plurality of times;
and fifthly, an outdoor light environment module, in a closed or semi-closed place, utilizing a certain carrier such as a table tennis ball, a balloon and the like, combining book knowledge, namely English words of five letters to simulate a competition scene, observing the letters or numbers which become clear from far to near or from near to far at a certain speed, collecting the clear or fuzzy letters or numbers in a certain time, watching and splicing the letters or numbers into a word or solving the question, and repeating the operation to achieve the training effect.
Example 2
This example provides another embodiment, which is the same as embodiment 1 except that the device connection method is different from embodiment 1.
When VR glasses were not used for the first time, click on the cell-phone and get into hua for the VR handle application, pass through the bluetooth according to the suggestion and connect the handle. The mobile phone is prevented from entering a screen locking or sleeping state, one end of the mobile phone data line close to the charging transfer box is connected to the mobile phone, and the volume is adjusted according to needs. When the handle is not nearby, the mobile phone can be simply operated.
Name and content of harmful substance in the product.
The table is prepared according to the specification of SJ/T11364.
V: indicating that the content of the harmful substance in all homogeneous materials of the part is below the limit requirement specified in GB/T26572.
X: it means that the content of the harmful substance in at least one homogeneous material of the component exceeds the limit requirement specified in GB/T26572, and no mature alternative is available in the industry at present, and the environment-friendly requirement of the European Union RoHS instruction is met.
Description of the drawings:
a circuit module: the ceramic or glass of the electronic component contains lead; the solder used to form the reliable bond between the semiconductor chip and the carrier in the integrated circuit flip chip contains lead.
Hardware: the copper alloy of the nut contains lead.
The wearing conditions of two users are recorded through long-time clinical tests, and the wearing conditions are as follows:
take Paxx, male, 13 years old, wear Hua be VR glasses watch special edition of regulation training software of the outdoor light environment of simulation for a month, once a day, 20 min/time. The eyesight of naked eyes of two eyes is improved to 0.8 from the original 0.6, the length of an eye axis is kept unchanged, the thickness of a choroid is thickened, and the treatment effect is obvious.
Aged xxx, male, 10 years old, wearing Hua VR glasses to watch a special version of the regulation training software for the simulated outdoor light environment, once a month, 20 min/time per day. The eyesight of naked eyes of two eyes is improved to 0.6 from the original 0.5, the length of an eye axis is kept unchanged, the thickness of a choroid is thickened, and the treatment effect is obvious.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solutions of the present invention and not for limiting the same, and although the present invention is described in detail with reference to the preferred embodiments, those of ordinary skill in the art should understand that: modifications and equivalents may be made to the invention without departing from the spirit and scope of the invention.
Claims (10)
1. The utility model provides a myopia prevention and control therapeutic instrument based on virtual reality technique, a serial communication port, including VR glasses, handle, cell-phone data line and PC end, be equipped with the protecgulum on the VR glasses, the protecgulum inboard is equipped with the face guard, the face guard inboard is equipped with two runners, be equipped with the eyepiece on the runner, the intermediate position is equipped with the Micro-USB interface in the protecgulum top, protecgulum both sides fixedly connected with mirror leg, mirror leg one side is connected with the controller through coaxial cable, the controller bottom is equipped with Type-C interface 1.
2. The myopia prevention and control treatment instrument based on the virtual reality technology as claimed in claim 1, wherein a strap hole is formed in one side of the glasses leg, which is far away from the controller, and a speaker is arranged beside the strap hole.
3. The myopia prevention and control treatment instrument based on the virtual reality technology as claimed in claim 1, wherein a rotation shaft is provided on one side of the glasses leg close to the controller, a proximity light sensor is provided at the center of the inner side of the mask, the ocular lens and the rotation wheel are circular structures, and the ocular lens and the rotation wheel are provided corresponding to the front shell.
4. A myopia prevention and control treatment instrument based on virtual reality technology according to claim 1, wherein a volume up key and a volume down key are arranged on the front face of the controller, an indicator lamp is arranged on the front face of the controller, a microphone and a 3.5mm earphone interface are arranged on the top of the controller, and a wire control is arranged on the side face of the controller.
5. The myopia prevention and control treatment instrument based on the virtual reality technology as claimed in claim 1, wherein a touch pad is arranged on the top of the front face of the handle, a return key and a home key are respectively arranged on two sides below the touch pad, a volume key is arranged in the center of the position below the return key, an indicator lamp is arranged at the bottom of the front face of the handle, a trigger key is arranged at the top end of the handle, a battery compartment is arranged on the back face of the handle, and 2 AAA dry batteries of No. 7 are mounted in the battery compartment.
6. The myopia prevention and control therapeutic apparatus based on the virtual reality technology according to claim 1, wherein the mobile phone data line is connected with a charging adapter box, a Type-C interface 2 is arranged on one side of the charging adapter box, which is far away from the mobile phone data line, and the Type-C interface 2 is only used for charging.
7. The myopia prevention and control therapeutic apparatus based on the virtual reality technology, which is used for simulating an outdoor light environment, setting specific illumination intensity and light wave composition, performing 3D convergence adjustment training on teenagers wearing VR glasses for software watching on the basis of the virtual reality technology, and improving ciliary muscles, comprises the following modules:
the adjusting module is used for searching the treasure box under a natural environment, collecting various exploration training scenes of toy parts at different distances, enabling a user to wear VR equipment and watch the existing treasure box, popping up corresponding baby objects or parts by the treasure box after a plurality of seconds, flying to the front of eyes at a certain distance at a certain speed, repeating the operations for a plurality of times, and when finally collecting parts or babies with complete parts, watching target objects at a certain distance by eyes and splicing the target objects into a complete individual to finish training;
the convergence module is used for observing a flying object which is at a constant speed or variable speed from a certain distance to a corresponding position in front of eyes at a certain speed in a closed or semi-closed real life scene, observing the track of the flying object, watching the state of the eyeball within a certain distance of the staying time, and repeating the operation for a plurality of times; a
The focusing and scattering module is used for staring at an object at a certain distance for a plurality of seconds in an open scene under the simulated outdoor light environment, waiting for the object to disappear for a plurality of seconds after the object is displayed at a corresponding position in front of eyes from a certain distance, and repeating the operation for a plurality of times;
the eyeball movement module slowly flies to the front of eyes from a distant object under an open outdoor light environment, flies to each direction at a certain speed for a certain distance after lasting for a plurality of seconds, and then continuously watches the target object for a plurality of seconds until the color of the target object disappears, and the operation is repeated for a plurality of times;
and fifthly, the outdoor light environment module simulates a competition scene by utilizing a certain carrier in combination with book knowledge in a closed or semi-closed place, observes letters or numbers which become clear from far to near or from near to far at a certain speed, collects the clear or fuzzy letters or numbers in a certain time, focuses on the letters or the numbers to be spliced into a word or a solution question, and repeats the operation.
8. A virtual reality technology-based myopia prevention and control treatment system according to claim 7, wherein the outdoor light environment module extends all the way through the system.
9. A virtual reality technology-based myopia prevention and control treatment system according to claim 7, wherein the hardware is Windows or Android system.
10. The virtual reality technology-based myopia prevention and treatment system of claim 7, wherein the prevention and treatment system is based on MVC framework and takes physical system as core to make VR interactive program through forward rendering, dynamic shading and real-time illumination technology, and uses 3DMax/Maya modeling.
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