CN215875885U - Immersion type anti-stress psychological training system based on VR technology - Google Patents

Immersion type anti-stress psychological training system based on VR technology Download PDF

Info

Publication number
CN215875885U
CN215875885U CN202121822652.5U CN202121822652U CN215875885U CN 215875885 U CN215875885 U CN 215875885U CN 202121822652 U CN202121822652 U CN 202121822652U CN 215875885 U CN215875885 U CN 215875885U
Authority
CN
China
Prior art keywords
module
training
user
data
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202121822652.5U
Other languages
Chinese (zh)
Inventor
孙利鑫
李飞鱼
沈燕飞
陶宽
李静文
宗寿鑫
张开宇
钱德省
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Sport University
Original Assignee
Beijing Sport University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Sport University filed Critical Beijing Sport University
Priority to CN202121822652.5U priority Critical patent/CN215875885U/en
Application granted granted Critical
Publication of CN215875885U publication Critical patent/CN215875885U/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The utility model discloses an immersive anti-stress mental training system based on VR technology, which comprises: the human-computer interaction module comprises a first PC end, a VR head display and an operating handle, and a user enters the training system through the first PC end and the VR head display; the login module logs in after identifying and verifying the information and the identity of the user; the scene simulation module comprises an interference training scene and a pressure training scene; the signal acquisition module is used for acquiring and sending human body physiological information and lower limb joint movement information in the training process; and the processing module is used for fusing the information sent by the signal acquisition module so as to calculate and output a psychological assessment result of the user in real time. The utility model provides an immersive stress-resistant psychological training system and method based on a VR (virtual reality) technology, and aims to solve the problems that in the existing psychological training method, the training period of a user is long, the time cost is too high, the training form is single, the interactivity is weak, and the application efficiency is generally low.

Description

Immersion type anti-stress psychological training system based on VR technology
Technical Field
The utility model relates to the technical field of sports psychology training, in particular to an immersive anti-stress psychology training system based on a VR (virtual reality) technology.
Background
Psychological stress is both a dynamic situation and an emotional response. Research and application of psychological training techniques is not only used for psychological adjustment, but also to reveal features and mechanisms of user behavioral-cognitive, neuro-cognitive processes. The traditional stress-resistant psychological training method still performs psychological intervention and practice on users based on conventional psychological simulation scenes created by actual environment and simple conditions of hearing, vision and the like. The traditional psychological training method requires that the single training time is about one hour or even longer, the training period is longer, the time cost is overhigh, the training form is single, the interactivity is weak, and the application efficiency is generally low.
At present, Virtual Reality (VR) technology uses a computer to simulate a virtual world that generates a three-dimensional space, and provides a user with a simulation of sense organs such as vision, so that the user can observe objects in the three-dimensional space in real time without limitation. Research based on applying VR technology for psychological training shows that using a high-fidelity virtual reality system to restore a real 3D environment can cause anxiety, thereby allowing the psychoelastic training system to be ready for the user to cope with the high-voltage environment of the real world. The existing system based on VR technology and physiological parameter monitoring is mostly used for diagnosing mental diseases and generally simulates a real scene in reality, and the diagnosis result still depends on subjective judgment of an expert doctor. The system has the defects that the system only plays an auxiliary role of expert diagnosis, the virtual scene environment is monotonous, the data acquisition channel is single, the training form is boring, and the real-time feedback analysis of the data of the user is not easy to perform.
SUMMERY OF THE UTILITY MODEL
Therefore, the utility model provides an immersive stress resistance psychological training system based on VR technology, which aims to solve the problems that in the prior art, the training period of athletes is long, the time cost is too high, the training form is single, the interactivity is weak and the application efficiency is generally low, but the user of the system is not limited to athletes and is also suitable for the psychological training of daily stress resistance of the masses.
In order to achieve the above purpose, the utility model provides the following technical scheme:
according to the utility model, the immersive anti-stress mental training system based on the VR technology comprises the following modules:
the human-computer interaction module comprises a first PC end, a VR head display and an operating handle, and a user enters the training system through the first PC end and the VR head display and performs operation training through the operating handle;
the login module logs in after identifying and verifying the information and the identity of the user;
the scene simulation module comprises an interference training scene and a pressure training scene, and a user selects and operates the training scene through an operation handle;
the difficulty setting module is used for carrying out stepped setting on the operation difficulty of each training module and the quantity threshold of the interference items, and different quantity thresholds correspond to different difficulties;
the signal acquisition module comprises a positioner, a motion function capturing device and a physiological data acquisition device, is used for acquiring the VR head display position, the human body physiological information and the lower limb joint motion information in the training process, and sends the acquired data to the processing module;
the processing module is used for fusing the information sent by the signal acquisition module so as to calculate the psychological assessment score of the user in real time and transmitting the result to the display module;
the wireless transmission module is used for transmitting the virtual scene to the VR head display on one hand and transmitting the training data to the storage module for storage on the other hand;
and the display module is used for directly generating and displaying the data output by the training live condition and processing module in a data report form.
The system further comprises an alarm module, the processing module is connected with the alarm module through the wireless transmission module, the alarm module is provided with an alarm threshold value, and when the real-time psychological score of the user is lower than the alarm threshold value, the system automatically switches to the blood pressure reduction psychological training to adjust the user.
The training video and data storage device further comprises a storage module, the storage module is in wireless connection with the processing module, the storage module is used for storing training videos and data of users, and the storage module selects a cloud server.
Further, the login module comprises password login, fingerprint login and/or face recognition login.
Furthermore, the signal acquisition module comprises a positioning device, a motion capture device and a physiological data acquisition device, wherein the positioning device is a positioner, the positioner is mounted on the VR head display, and the motion capture device is used for capturing and binding the lower limb joint motion information of the user in real time and sending the lower limb joint motion information to the processing module for processing; the physiological data acquisition equipment is used for acquiring the heart rate, the heart rate variability and the skin conductance level of a user in real time and sending the generated corresponding data signals to the processing module for processing.
Further, the motion capture equipment comprises seven inertial sensors and a first wireless signal receiver, wherein the seven inertial sensors are respectively distributed on the lower limbs of the human body, and the inertial sensors are electrically connected with the first wireless signal receiver; the physiological data acquisition equipment comprises a multi-mode sensor, and the multi-mode sensor is worn on the wrist of a person and is electrically connected with the second wireless signal receiver.
Further, the wireless transmission module comprises a Bluetooth module and/or a 5G transmission module.
Further, the display module comprises a second PC end and a display screen, the second PC end generates a background data report through algorithm analysis and gives user information data and training results, and the output result of the second PC end is displayed through the display screen.
Further, the training system also comprises an instructor module, wherein the instructor can manually evaluate the training screen and data of the trainer through the instructor module and display the training screen and data in the login module of the trainer, and the instructor module can be a mobile phone, a computer and/or a tablet.
The utility model has the following advantages:
according to the utility model, through a VR virtual training mode, the anti-interference capability and the compression resistance capability of a user are subjected to system real-scene simulation training through a specific system and a specific method, so that the problems of long time period, higher training cost, poorer interest, monotonous virtual training scene environment, single data acquisition channel, boring training mode and difficulty in real-time feedback analysis of the data of the user in the traditional mental training are solved; general stress situations and interference situations are simulated in virtual reality, and the traditional mental skill training method, the multi-source data analysis technology and the like are fused, so that the user is helped to improve general stress response capability and anti-interference capability, and further the capability of responding to anxiety is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It should be apparent that the drawings in the following description are merely exemplary, and that other embodiments can be derived from the drawings provided by those of ordinary skill in the art without inventive effort.
The structures, ratios, sizes, and the like shown in the present specification are only used for matching with the contents disclosed in the specification, so that those skilled in the art can understand and read the present invention, and do not limit the conditions for implementing the present invention, so that the present invention has no technical significance, and any structural modifications, changes in the ratio relationship, or adjustments of the sizes, without affecting the functions and purposes of the present invention, should still fall within the scope of the present invention.
FIG. 1 is a system diagram of an immersive anti-stress psychological training system based on VR technology according to the present invention;
FIG. 2 is a system block diagram of an immersive anti-stress mental training system based on VR technology provided by the present invention;
fig. 3 is a physical simulation diagram of an immersive anti-stress psychological training system based on VR technology provided by the utility model.
Detailed Description
To make the objects, aspects and advantages of the present application clearer, the technical solutions in the present application will be clearly and completely described below with reference to the accompanying drawings in the present application, and it is obvious that the description is a part of the present application, but not all of it. The components of the present application, as generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations.
Accordingly, the following detailed description of the present application, provided in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected aspects of the application. All others that would be obvious to one of ordinary skill in the art based on this disclosure, without any creative effort, are within the scope of this disclosure.
It should be noted that the features in and of the present application may be combined with each other without conflict.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. In the description of the present application, it should be noted that the indication of orientation or positional relationship is based on the orientation or positional relationship shown in the drawings, or the orientation or positional relationship which is usually placed when the product of the application is used, or the orientation or positional relationship which is usually understood by those skilled in the art, or the orientation or positional relationship which is usually placed when the product of the application is used, and is only for the convenience of describing the application and simplifying the description, and does not indicate or imply that the indicated device or element must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the application. Furthermore, the terms "first," "second," "third," and the like are used solely to distinguish one from another and are not to be construed as indicating or implying relative importance
In the description of the present application, it is further noted that, unless expressly stated or limited otherwise, the terms "disposed," "mounted," and "connected" are to be construed broadly, e.g., as meaning fixedly connected, detachably connected, or integrally connected; may be directly connected or indirectly connected through an intermediate. The specific meaning of the above terms in the present application can be understood in a specific case by those of ordinary skill in the art.
With reference to fig. 1-3, the present invention specifically discloses an immersive anti-stress mental training system based on VR technology, which includes the following modules: human-computer interaction module, including first PC end, the first apparent 4 of VR and operating handle 5, the user enters into training system through first PC end and the first apparent 4 of VR, and the first apparent 4 of VR can be gathered the eye movement data to operate the training through operating handle 5. The scene task written by the Unity3D engine is installed in the first PC end, and when the first PC end is used, the VR scene in the first PC end is transmitted to the VR head display 4 through the wireless module, so that the task experience with high immersion is provided for a user, and psychological training is achieved. The user wears the VR head display 4 and locates through the VR head display locator 1, the user can see the VR scene in an immersive mode, the visual angle of the user changes along with the rotation of the head of the user, signals sent by the VR head display 4 are collected through the VR head display wireless signal receiver 2 and transmitted to the processor through the VR head display wireless signal receiver 2, and meanwhile the user can operate the handle 5 to move in the scene or jump or smoothly. In different training subsystems, a user needs to use the operating handle 5 to interact with the system UI and the devices in the scene to complete various set training contents. The login module is used for logging in after identifying and verifying the information and the identity of the user, the login module comprises password login, fingerprint login and/or face identification login, and the user can perform identification login through any one of the password login, the fingerprint login and the face identification login. The scene simulation module comprises an interference training scene and a pressure training scene, and a user selects and operates the training scene through the operating handle 4; scene experience scene structure through multiple interference sources, horror pressure sources and reward punishment pressure sources is lifelike, the interactive experience is felt stronger, convenient operation, for example, the training scene can be including dodging the scene, fighting the scene and shooting the scene, and the user carries out the operation training through operating handle 4. The difficulty setting module sets the operation difficulty of each training module and the quantity threshold of the interference items in a stepped manner, different quantity thresholds correspond to different difficulties, and a user can select actual training according to a past training mode and a training score so as to adjust the most suitable training difficulty. The signal acquisition module is used for acquiring human body physiological information and lower limb joint movement information in the training process and sending the acquired data to the processing module; the signal acquisition module comprises a motion capture device and a physiological data acquisition device, wherein the motion capture device is used for capturing and binding the lower limb joint motion information of a user in real time, acquiring the lower limb joint motion information through a motion capture system wireless signal receiver 3, and sending the lower limb joint motion information to the processing module through the motion capture system wireless signal receiver 3 for processing; the physiological data acquisition equipment is used for acquiring the heart rate, the heart rate variability and/or the skin conductance level and the like of a user in real time and sending the generated corresponding data signals to the processing module for processing. The motion capture equipment comprises seven inertial sensors and a first wireless signal receiver, wherein the seven inertial sensors are respectively distributed on the lower limbs of the human body and are electrically connected with the first wireless signal receiver, and the inertial sensors are selected from the motion capture system IMU sensor 7. Physiological data collection equipment includes the multimode sensor, and the multimode sensor is worn and is connected in being used for personnel's wrist and with second radio signal receiver electricity, and the multimode sensor chooses for use physiological signal collection bracelet, and physiological signal collection bracelet 6 includes rhythm of the heart bracelet and rhythm of the heart wrist-watch, and the rhythm of the heart bracelet is handled in with human rhythm of the heart data transmission to processing module, and the skin electric watch is handled in hindering data transmission to processing module with the skin.
And the processing module is used for fusing the information sent by the signal acquisition module so as to calculate the psychological assessment score of the user in real time, and the processing module comprises a psychological assessment model which can be used for carrying out psychological grade assessment on the result of the user. And the wireless transmission module is used for transmitting the data processed by the processing module to the display module. The wireless transmission module comprises a Bluetooth module, a WIFI transmission module, a 4G transmission module and/or a 5G transmission module, can adopt a mode that the Bluetooth module is matched with the 5G transmission module (or the WIFI transmission module or the 4G transmission module), is connected in a short distance through the Bluetooth module, and is remotely transmitted through the 5G transmission module (or the WIFI transmission module or the 4G transmission module).
And the display module is used for directly generating and displaying the data output by the training live condition and the processing module in a data report form. The display module comprises a second PC end and a display screen, the second PC end generates a background data report form through algorithm analysis and gives user information data and training results, and the output result of the second PC end is displayed through the display screen.
The system is automatically switched to the pressure reduction psychological training to adjust the user when the real-time psychological score of the user is lower than the alarm threshold value, namely, the user can switch the relaxing scene or play light music or guide words to relax, and the training can be resumed when the psychological score is recovered to be normal.
The training video and data storage system is characterized by further comprising a storage module, the storage module is in wireless connection with the processing module and used for storing training videos and data of users, and the storage module selects a cloud server.
The system also comprises an instructor module, wherein an instructor can manually evaluate training videos and data of a user through the instructor module and display the training videos and data in a login module of the user, and the instructor module can enable a mobile phone, a computer and/or a tablet to be used.
The utility model particularly discloses an immersive stress resistance psychological training method based on a VR technology, which comprises the following steps:
s1, connecting a first PC end with a user through a VR head display to enter a training system, and performing selection operation through control of an operating handle; before entering a system, a user needs to wear a motion capture device and a physiological signal acquisition device, the motion of the lower limb joint of the user is monitored in real time through the motion capture device, and the motion information of the lower limb joint is sent to a processor for processing; the physiological data acquisition equipment is used for acquiring the heart rate, the heart rate variability and/or the skin conductance level and the like of a user in real time and sending the generated corresponding data signals to the processor for processing.
And S2, the user logs in the personal training account to train after the identity information is verified by the system.
And S3, the user can select and set the training mode and the stress degree of the training scene according to the self condition.
And S4, collecting system training data, human body physiological information and lower limb joint movement information of the user through the information collecting equipment, transmitting the collected data information to the processor for processing, and generating a psychological training assessment report according to the data processing by the processor.
And S5, transmitting the processed data information to a cloud server for storage, and displaying the output result in a data report form through a display module.
In the training process, when the real-time psychological score of the user is lower than the alarm threshold set by the alarm module, the alarm module transmits alarm information to the processing module, and the processing module switches the system to the blood pressure reduction psychological training to adjust the user.
The method also comprises a step S6, after training is completed, a mentor can perform manual comment according to training videos and data of the mentor and synchronize guidance suggestions to the account number of the user, the mentor can perform comment through a remote mobile terminal, time of the mentor is saved, quality of psychological training is guaranteed, the mentor can process training data of multiple users at one time, and working efficiency is improved.
The utility model aims at the problems that the traditional psychological training has long time period, higher training cost, poorer interest, monotonous virtual training scene environment, single data acquisition channel, boring training form and difficult real-time feedback analysis on the data of a user. The system comprises a signal acquisition module, a processing module, a human-computer interaction module and a display module; the signal acquisition module is used for capturing and binding lower limb joint movement information of a user in real time and capturing physiological data such as heart rate, heart rate variability and/or skin conductance level in the training process of the user in real time; the signal acquisition module sends the acquired lower limb joint movement information and data signals to the processing module; the processing module processes the received data into coordinate values and transmits the coordinate values to the human-computer interaction module in a Bluetooth communication mode; the human-computer interaction module is a virtual reality scene task, the lower limb joint motion information transmitted by the processing module is used for driving a user to move in a scene to complete a task in a game, the physiological data coordinate value transmitted by the data processing unit is used for monitoring and quantifying the psychological state of the user in real time, timely psychological feedback and psychological training are realized, and after the scene task is started, the human-computer interaction module stores the received data locally. After the scene task is finished, the display unit reads local data and gives a training result based on time-frequency domain analysis, then a psychological expert provides a psychological guidance suggestion of the next stage for the user according to the result, and the psychological expert displays and reminds after the user logs in the account. The utility model utilizes the current popular virtual reality technology to assist the psychological training, and the scene tasks of various pressure sources and various operation modes can greatly improve the enthusiasm of users. The utility model is mainly used for psychotherapy rooms of sports teams, but overcomes the problem that the traditional psychology training has high time cost and can not be separated from the guidance of psychologists, and the psychology training device can also be placed in the home of a user to assist the user in performing psychology training at any time, thereby being convenient for market popularization.
Although the utility model has been described in detail with respect to a general description and specific examples, it will be apparent to those skilled in the art that certain changes and modifications may be made without departing from the utility model. Accordingly, such modifications and improvements are intended to be within the scope of the utility model as claimed.

Claims (9)

1. An immersive anti-stress mental training system based on VR technology, comprising the following modules:
the human-computer interaction module comprises a first PC end, a VR head display and an operating handle, and a user enters the training system through the first PC end and the VR head display and performs operation training through the operating handle;
the login module logs in after identifying and verifying the information and the identity of the user;
the scene simulation module comprises an interference training scene and a pressure training scene, and a user selects and operates the training scene through an operation handle;
the difficulty setting module is used for carrying out stepped setting on the operation difficulty of each training module and the quantity threshold of the interference items, and different quantity thresholds correspond to different difficulties;
the signal acquisition module comprises a positioner, a motion function capturing device and a physiological data acquisition device, is used for acquiring the VR head display position, the human body physiological information and the lower limb joint motion information in the training process, and sends the acquired data to the processing module;
the processing module is used for fusing the information sent by the signal acquisition module so as to calculate the psychological assessment score of the user in real time and transmitting the result to the display module;
the wireless transmission module is used for transmitting the virtual scene to the VR head display on one hand and transmitting the training data to the storage module for storage on the other hand;
and the display module is used for directly generating and displaying the data output by the training live condition and processing module in a data report form.
2. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the system is characterized by further comprising an alarm module, the processing module is connected with the alarm module through the wireless transmission module, the alarm module is provided with an alarm threshold, and when the real-time psychological score of the user is lower than the alarm threshold, the system automatically switches to the blood pressure reduction psychological training to adjust the user.
3. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the training video and data storage device is characterized by further comprising a storage module, wherein the storage module is wirelessly connected with the processing module, the storage module is used for storing training videos and data of users, and the storage module selects a cloud server.
4. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the login module comprises password login, fingerprint login and/or face recognition login.
5. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the signal acquisition module comprises positioning equipment, motion capture equipment and physiological data acquisition equipment, wherein the positioning equipment is a positioner, the positioner is arranged on the VR head display, and the motion capture equipment is used for capturing and binding the lower limb joint motion information of a user in real time and sending the lower limb joint motion information to the processing module for processing; the physiological data acquisition equipment is used for acquiring the heart rate, the heart rate variability and the skin conductance level of a user in real time and sending the generated corresponding data signals to the processing module for processing.
6. The VR technology-based immersive anti-stress mental training system of claim 5, wherein: the motion capture equipment comprises seven inertial sensors and a first wireless signal receiver, wherein the seven inertial sensors are respectively distributed on the lower limbs of the human body and are electrically connected with the first wireless signal receiver; the physiological data acquisition equipment comprises a multi-mode sensor, and the multi-mode sensor is worn on the wrist of a person and is electrically connected with the second wireless signal receiver.
7. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the wireless transmission module comprises a Bluetooth module and/or a 5G transmission module.
8. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the display module comprises a second PC end and a display screen, the second PC end generates a background data report form through algorithm analysis and gives user information data and training results, and the output result of the second PC end is displayed through the display screen.
9. The VR technology based immersive anti-stress mental training system of claim 1, wherein: the training system also comprises a director module, wherein a director can manually evaluate the training screen and data of the trainer through the director module and display the training screen and data in the login module of the trainer, and the director module can be a mobile phone, a computer and/or a tablet.
CN202121822652.5U 2021-08-06 2021-08-06 Immersion type anti-stress psychological training system based on VR technology Active CN215875885U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202121822652.5U CN215875885U (en) 2021-08-06 2021-08-06 Immersion type anti-stress psychological training system based on VR technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202121822652.5U CN215875885U (en) 2021-08-06 2021-08-06 Immersion type anti-stress psychological training system based on VR technology

Publications (1)

Publication Number Publication Date
CN215875885U true CN215875885U (en) 2022-02-22

Family

ID=80502078

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202121822652.5U Active CN215875885U (en) 2021-08-06 2021-08-06 Immersion type anti-stress psychological training system based on VR technology

Country Status (1)

Country Link
CN (1) CN215875885U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115040753A (en) * 2022-07-26 2022-09-13 中国人民警察大学 Fire fighter high altitude psychology adaptability training system based on VR

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115040753A (en) * 2022-07-26 2022-09-13 中国人民警察大学 Fire fighter high altitude psychology adaptability training system based on VR

Similar Documents

Publication Publication Date Title
CN109298779B (en) Virtual training system and method based on virtual agent interaction
CN113694343A (en) Immersive anti-stress psychological training system and method based on VR technology
CN108428475B (en) Biological feedback training system based on human physiological data monitoring and virtual reality
US8758020B2 (en) Periodic evaluation and telerehabilitation systems and methods
CN110070944A (en) Training system is assessed based on virtual environment and the social function of virtual role
KR101636759B1 (en) Cpr training simulation system and the method thereof
CN112614399A (en) Dance teaching equipment based on virtual reality and teaching method thereof
CN110162182B (en) Electroencephalogram control module device and method for controlling controlled equipment by electroencephalogram control module device
CN104722056A (en) Rehabilitation training system and method using virtual reality technology
CN114847950A (en) Attention assessment and training system and method based on virtual reality and storage medium
CN207024470U (en) A kind of rope skipping system
CN108371815A (en) A kind of immersion electronic game operating system and method for gaming
CN215875885U (en) Immersion type anti-stress psychological training system based on VR technology
CN111882947A (en) Drug rehabilitation training system based on virtual reality rowing motion
CN108702523B (en) User emotion display method and system and user emotion display equipment
WO2023077660A1 (en) Tai chi training method and system based on mixed reality, device, and storage medium
CN111984123A (en) Electroencephalogram data interaction method and device
CN111317469A (en) Brain wave monitoring equipment, system and monitoring method
CN113035000A (en) Virtual reality training system for central integrated rehabilitation therapy technology
CN111450480B (en) Treadmill motion platform based on VR
CN115909839B (en) Medical education training assessment system and method based on VR technology
CN108133740A (en) A kind of university student's science exercise guide system and method based on mobile interchange technology
CN211535454U (en) Wearable knee joint rehabilitation training device
CN114832349B (en) Yuanzhou swimming teaching auxiliary system and use method thereof
CN115089190B (en) Pilot multi-mode physiological signal synchronous acquisition system based on simulator

Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant