CN108371815A - A kind of immersion electronic game operating system and method for gaming - Google Patents

A kind of immersion electronic game operating system and method for gaming Download PDF

Info

Publication number
CN108371815A
CN108371815A CN201810331251.6A CN201810331251A CN108371815A CN 108371815 A CN108371815 A CN 108371815A CN 201810331251 A CN201810331251 A CN 201810331251A CN 108371815 A CN108371815 A CN 108371815A
Authority
CN
China
Prior art keywords
game
information
player
collecting unit
human body
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810331251.6A
Other languages
Chinese (zh)
Inventor
刘洪钟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hefei Xinfoo Sensor Technology Co Ltd
Original Assignee
Hefei Xinfoo Sensor Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hefei Xinfoo Sensor Technology Co Ltd filed Critical Hefei Xinfoo Sensor Technology Co Ltd
Priority to CN201810331251.6A priority Critical patent/CN108371815A/en
Publication of CN108371815A publication Critical patent/CN108371815A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Abstract

The present invention discloses a kind of immersion electronic game operating system and method for gaming, and operating system includes wearable device, sign information acquisition module is arranged on wearable device, the human body physical sign information for acquiring game player obtains human body physical sign index;Game terminal, for realizing the presentation of operation and game role to game;Information comprehensive analysis module obtains the psychology and physiological state information of game player in real time for judging human body physical sign index analysis;Control module, the sign information real-time synchronization for controlling game role state and player change;Cloud service platform, for realizing the communication and progress data analysis and storage of each game terminal;Information comprehensive analysis module is arranged in wearable device, game terminal or cloud service platform, and control module is arranged on service platform beyond the clouds or game terminal.The present invention shows the sign information of game player in game role, and game player is allowed to obtain deep immersion experience.

Description

A kind of immersion electronic game operating system and method for gaming
Technical field
The invention belongs to network game development technical fields, and in particular to a kind of immersion electronic game operating system and trip Play method.
Background technology
Common electronic game at present is all based on PC, mobile phone, PAD, handheld electronic game console, desktop electronic game machine, Electronic game machine, VR, AR preset dependent game software or are connected through the internet to backstage electricity on the electronic equipments such as MR Sub- game server platform, player are realized by electronic devices such as mouse, keyboard, touch screen, operation handle, manipulation simulators Interactive operation Games Software, to realize electronic game operating experience.In operation, game is soft for current electronic game What part received is all the operation instruction information of player, then the operating function set by Games Software, feeds back the operation effect of player Fruit feeds back to player by display device.During this operating interactive, the control that Games Software is only capable of obtaining player refers to It enables, instruction includes by actions, the direction operation information such as manual overvide button, literal order, phonetic order etc..Player exists When operation game, its own true physical condition information can not be transmitted to Games Software.Therefore, similar role playing class Game in player exercises personage, all can only be according to role's expression that Games Software is set, physical condition, mood etc. is in Now give player.In many online games, when player exercises are played, see each other is all much the same expression, figure, dynamic Make, although there are many difference of role, stage property clothes equip some differentiation, are only limitted to Games Software and set to role It is fixed.
Also force feedback function is supported in some game devices and game currently on the market, i.e., by the vibration in scene, resistance etc. It is showed by game control device, gives the true operating experience of player, but this function is shadow of the unidirectional game to player It rings, the sign situation of player is not combined with game process, the immersion experience of player is insufficient, is not carried out the friendship of experience Mutual property.
Existing all types of game are directed to emotional experience of each player in operating game process, the change of body sign Change, in the role for not embodying player exercises.No matter player is mood excitement, low, body in operating game process Excited or tired, mood is nervous or releives, and all has no idea to show by the role in game.Player is in reality The mood that middle operation game generates, mood, the variation of the personalization such as body sign, role that will not directly in gaming operate It is embodied in state.Although player obtains preferable game experiencing, the mood of player, mood, body by operation-roles The personalized variation such as sign is not combined with role state, and each role still ossifys, is dull, lacks personal characteristics.
Invention content
The purpose of the invention is to overcome the deficiencies of the prior art and provide a kind of immersion electronic game operating system and Method for gaming is acquired a variety of sign informations of game player by wearable device, obtains human body state, feelings The assessment judging result of the various states such as thread, mood and fatigue strength, while the sign information of game player is shown into game angle In color, state synchronized of the player in game process is allowed to be associated in the state of role, role is made to become lively fresh and alive, allows game Player obtain deeper into immersion experience.
To achieve the goals above, the technical solution adopted by the present invention is:
A kind of immersion electronic game operating system, including:
Sign information acquisition module, the sign information acquisition module are arranged on the wearable device ontology for wearable device Human body physical sign information for acquiring game player obtains the human body physical sign index of game player;
Game terminal, for realizing the presentation of operation and game role to game;
Information comprehensive analysis module, the human body physical sign index analysis for being obtained to sign information acquisition module judges, obtains in real time Obtain the psychology and physiological state information of game player;
Control module, psychology and physiological state information for being obtained according to information comprehensive analysis module control game role state Change with the sign information real-time synchronization of player;
Cloud service platform, for realizing the communication of each game terminal and progress data analysis operation and storage;
Information comprehensive analysis module is set in wearable device, game terminal or cloud service platform, and control module is set to In cloud service platform or game terminal.
Further, sign information acquisition module includes breath signal collecting unit, pulse signal collecting unit, body temperature letter Number collecting unit, blood oxygen collecting unit, blood pressure collecting unit, blood glucose collecting unit, electrocardiogram acquisition unit, electrical impedance imaging acquisition Unit, capacitance resistance imaging acquisition unit, electromyographic signal collection unit, electro-ocular signal collecting unit, eeg signal acquisition unit or A combination thereof.
Further, psychology and physiological status signal include the health states of game player, mood, psychology variation and Fatigue strength.
Preferably, wearable device is to have directly necessary wrist-watch, bracelet, underwear, cap, glasses, the head contacted with human body It is one or more in helmet, ring or tight.
Preferably, game terminal is the computer for being equipped with online game, smart mobile phone, smart television, intelligent game computer, AR One kind in equipment, VR equipment, MR equipment.
A kind of immersion electronic game operating method, includes the following steps:
(1)The human body physical sign information of sign information acquisition module acquisition game player on wearable device, obtains game player Human body physical sign index, and be transmitted in the informix that is arranged in wearable device, game terminal or cloud service platform point Analyse module;
(2)Information comprehensive analysis module receives human body sign Index data and is analyzed and determined, obtains game player's in real time Psychology of the control module on service platform beyond the clouds or game terminal according to game player is arranged in psychology and physiological state information Game role control command is exported with physiological state information, the psychology and physiological status of game role state and game player is made to believe Cease real-time synchronization variation;Game terminal carries out information exchange in real time with cloud service platform;
(3)Game terminal shows game interaction picture.
Preferably, step(1)In wearable device be to have directly necessary wrist-watch, bracelet, underwear, the cap contacted with human body It is one or more in son, glasses, the helmet, ring or tight.
Further, step(1)In sign information acquisition module include breath signal collecting unit, pulse signal acquisition Unit, temperature signals collecting unit, blood oxygen collecting unit, blood pressure collecting unit, blood glucose collecting unit, electrocardiogram acquisition unit, electricity Impedance imaging collecting unit, capacitance resistance imaging acquisition unit, electromyographic signal collection unit, electro-ocular signal collecting unit, brain telecommunications Number collecting unit or combinations thereof.
Further, step(2)In psychology and physiological status signal include the health states of game player, the heart Feelings, psychology variation and fatigue strength.
Preferably, game terminal is the computer for being equipped with online game, smart mobile phone, smart television, intelligent game computer, AR One kind in equipment, VR equipment, MR equipment.
Compared with prior art, beneficial effects of the present invention:
(1)The present invention obtains human body physical sign index according to the wearable device that game player wears, and passes through information comprehensive analysis mould Block obtains the assessment judging result to various states such as human body state, mood, mood and fatigue strengths, then according to acquisition Sign state information controls game role, and the sign state information of game player is embodied in game role, allows trip The player that plays obtains preferably operating experience, increases influence of game player's personalization state to game role, makes game role Become lively fresh and alive and unusual, allow game player obtain deeper into immersion experience, enhance game virtual reality sense, It is interesting and recreational;
(2)The sign information acquisition module of the present invention is arranged on wearable device, and wearable device is real with cloud service platform The human body physical sign information that now communication connection can be acquired wearable device by the APP in the equipment such as smart mobile phone, PAD transmits To cloud service platform, can also by the way that communication module and application program are arranged in wearable device ontology, be directly realized by with The communication of cloud service platform connects;The communication connection of wearable device and game terminal can pass through bluetooth, WiFi, Zigbee Etc. modes realize;Therefore game player is not limited by gaming venues and game terminal, the number that need to only acquire wearable device According to cloud service platform is transferred to or game terminal can be carried out game interaction, deep immersion experience is obtained;
(3)The present invention is acquired and is analyzed to a variety of sign informations of game player by wearable device, obtains player's Health states, and it is transferred to cloud service platform storage, health records Data Base Pile is formed, which can be with As the basic data of big data operation, more deeper service extensively can be developed by data mining, AI intelligent algorithms Application function.
Description of the drawings
Fig. 1 is the principle schematic of the embodiment of the present invention 1;
Fig. 2 a and Fig. 2 b are the principle schematics of the embodiment of the present invention 2;
Fig. 3 is the principle schematic of the embodiment of the present invention 3;
Fig. 4 is the principle schematic of the embodiment of the present invention 4;
Fig. 5 is the principle schematic of the embodiment of the present invention 5;
Fig. 6 is the principle schematic of the embodiment of the present invention 6;
Fig. 7 is using bracelet as wearable device, and computer is the structural schematic diagram of game terminal.
Specific implementation mode
With reference to Fig. 1 and Fig. 7, elaborate to embodiments of the present invention and specific operating process, but this hair Bright protection domain is not limited to following embodiments.
Embodiment 1
The invention discloses a kind of immersion electronic game operating system, including wearable device, game terminal, cloud service are flat Platform, information comprehensive analysis module and control module.Sign information acquisition module is set on wearable device ontology, and sign information is adopted Collection module is used to acquire the human body physical sign information of game player, obtains the human body physical sign index of game player;Game terminal is used for It realizes to the operation of game and the presentation of game role;What information comprehensive analysis module was used to obtain sign information acquisition module Human body physical sign index analysis judges, obtains the psychology and physiological state information of game player in real time;Control module is comprehensive according to information The sign information real-time synchronization for closing information control game role state and player that analysis module obtains changes;Cloud service platform For realizing the communication of each game terminal and progress data analysis operation and storage;Wherein, information comprehensive analysis module is arranged In wearable device, game terminal or cloud service platform, control module is arranged on service platform beyond the clouds or game terminal. Wearable device and cloud service platform realize that communication connection can will be wearable by the APP in the equipment such as smart mobile phone, PAD The human body physical sign information of equipment acquisition is sent to cloud service platform, can also be communicated by being arranged in wearable device ontology Module and application program are directly realized by the communication with cloud service platform and connect;The communication of wearable device and game terminal connects Connecing can be realized by the modes such as bluetooth, WiFi, Zigbee;The communication connection of game terminal and cloud service platform can pass through It realizes internet.Wearable device, game terminal and cloud service platform three realize that the mode present invention of communication connection does not make It is specific to limit.
In the present embodiment, referring to Fig. 1, information comprehensive analysis module is arranged on wearable device, control module setting Beyond the clouds on service platform.
Further, wearable device is in direct contact with body surface skin, including but not limited to wrist-watch, bracelet, interior One kind or combinations thereof in clothing, cap, glasses, the helmet, ring or tight.Sign information acquisition module includes but not limited to exhale Inhale signal gathering unit, pulse signal collecting unit, temperature signals collecting unit, blood oxygen collecting unit, blood pressure collecting unit, blood Sugared collecting unit, electrocardiogram acquisition unit, electrical impedance imaging collecting unit, capacitance resistance imaging acquisition unit, electromyographic signal collection list Member, electro-ocular signal collecting unit, eeg signal acquisition unit can also be combined these collecting units according to specific requirements, Collect the sign Index of demand;I.e. sign information acquisition module can monitor the breathing of including but not limited to game player Rate, heart rate, shell temperature, blood oxygen, blood pressure, blood glucose, electrocardio, electrical impedance imaging, capacitance resistance imaging, myoelectricity, eye is electric, brain is electric or it The multinomial sign Indexes such as combination.
Here the detection of human body physical sign index is realized by following principle and technology, but is also not only limited to following institute Detection method is stated, the present invention is not specifically limited.Human body physical sign information can be by photoelectricity, and it is real that bioelectricity etc. detects sensing technology It is existing.The detection of heart rate and respiratory rate can be realized by non-intrusion type photoplethysmographic signal detection technique, shell temperature Detection can utilize thermistor high-temperature coefficient feature measurement body temperature, high certainty of measurement;The inspection of blood oxygen, blood pressure, blood glucose Non-invasive detection can be carried out by reflective or transmission type photoelectric sensing technology by surveying;Electrical impedance imaging, capacitance resistance imaging, electrocardio, Myoelectricity, eye electricity are connected with brain electro-detection technology using electric lead mode, emit PWM/PAM/Function waves by multiple electrodes Then shape is received by receiving electrode, realize human biological electricity acquisition and the detection function of closed loop.
Specifically, the sign information information acquisition module on wearable device obtains human body physical sign index, is then transferred to Information comprehensive analysis module simultaneously judges the human body physical sign index analysis of acquisition, obtains the psychology and physiology shape of game player in real time State information, here, psychology and physiological state information include but not limited to that the health states, mood, psychology of game player become Change and fatigue strength;Wearable device carries out data communication in real time with cloud service platform, and the control on service platform beyond the clouds is arranged Molding block converts the information obtained from information comprehensive analysis module, exports corresponding game role control command, with control The effect that vital values, strength, operating frequency, movement range, expression and the other game roles of game role processed can be presented Mode makes game role state and the sign information real-time synchronization of player change, and is illustrated on the interface of game terminal.This hair It is bright that the sign state information of game player is embodied in game role, it allows game to become more interesting and more has true come personally.With It is setting scene that game player, which beats strange, and blood-and-thunder atmosphere of fighting generates stimulation to game player, and game player is made to generate the heart Jump the change of the sign informations such as quickening, accelerated breathing, blood pressure rising, electrocardio, myoelectricity, brain electricity, electrical impedance imaging, capacitance resistance imaging Change, sign information acquisition module acquires and analyze in real time above-mentioned sign information, is then transferred to the progress of information comprehensive analysis module It analyzes and determines, obtains the psychology and physiological change information of game player, and transmit information to the control in cloud service platform Module sends out the control instruction to game role, and so that game role is presented, operating frequency is accelerated, strength is reinforced, amplitude is increased, attacked Hit or defence capability enhancing and other effects, show by the display module of game terminal, at the same by game player obtain information and The expression synchronization of game role sets game role as nervous excited state.The manifestation mode of game role includes but not only It is limited to action and expression.
In the present embodiment, game terminal includes but not limited to the computer for being equipped with online game, smart mobile phone, intelligence electricity Depending on, one kind in intelligent game computer, AR equipment, VR equipment, MR equipment.As shown in fig. 7, game terminal is computer, it is wearable to set Standby is bracelet.
The present invention also provides a kind of immersion electronic game operating methods, include the following steps:
(1)The human body physical sign information of sign information acquisition module acquisition game player on wearable device, obtains game player Human body physical sign index, and be transferred to information comprehensive analysis module, information comprehensive analysis module is arranged on wearable device;
(2)Information comprehensive analysis module receives human body sign Index data and is analyzed and determined, obtains game player's in real time Psychology and physiological state information, simultaneous transmission give the setting control module on service platform beyond the clouds, and control module is by acquisition Information is converted, and is exported game role control command, is made game role state and the sign information real-time synchronization of game player Variation;Game terminal and cloud service platform carry out data exchange in real time;
(3)Game terminal shows game interaction picture.
The sign state information of game player is embodied in game role by the game play of the present invention, and game player is allowed to obtain Preferably operating experience is obtained, influence of game player's personalization state to game role is increased, game role is made to become lively It is fresh and alive and unusual, allow game player obtain deeper into immersion experience, enhance the virtual reality sense of game, interest and It is recreational.
In addition, the present invention is acquired and is analyzed to a variety of sign informations of game player by wearable device, obtain The health states of player, and it is transferred to cloud service platform storage, form health records Data Base Pile, the database shelves Case can be as the basic data of big data operation, by data mining, AI intelligent algorithms, the more extensive deeper clothes of exploitation Business application function.
Embodiment 2
It is in place of the present embodiment and the difference of embodiment 1, information comprehensive analysis module is arranged on wearable device, controls mould Block is arranged on game terminal.Sign information acquisition module acquires the human body physical sign information of game player, obtains game player's Human body physical sign index, and it is transferred to information comprehensive analysis module, information comprehensive analysis module receives human body sign Index data simultaneously It is analyzed and determined, obtains the psychology and physiological state information of game player in real time.Information comprehensive analysis module is by the trip of acquisition Play player psychology and physiological state information be transferred to cloud service platform be then transferred to game terminal control module or It is transferred directly to the control module of game terminal.Referring to Fig. 2 a, information comprehensive analysis module is by the psychology of the game player of acquisition It is transferred to cloud service platform with physiological state information, cloud service platform carries out data transmission in real time with game terminal, control Module exports game role control command according to the psychology and physiological state information of the game player of acquisition, makes game role state Change with the sign information real-time synchronization of game player;Game terminal shows game interaction picture.Referring to Fig. 2 b, informix point The psychology and physiological state information of the game player of acquisition are transferred directly to the control module on game terminal by analysis module, are controlled Module exports game role control command according to the psychology and physiological state information of the game player of acquisition, makes game role state Change with the sign information real-time synchronization of game player;Cloud service platform carries out data transmission in real time with game terminal, game Terminal shows game interaction picture.
Embodiment 3
Referring to Fig. 3, it is in place of the present embodiment and the difference of embodiment 1, the setting of information comprehensive analysis module is in game terminal, control The setting of molding block is beyond the clouds on service platform.The body of sign information acquisition module acquisition game player on wearable device Reference ceases, the information comprehensive analysis module for obtaining the human body physical sign index of game player, and being transferred on game terminal;Information is comprehensive It closes analysis module to receive human body sign Index data and analyzed and determined, obtains the psychology and physiological status of game player in real time Information, for simultaneous transmission to the control module in setting beyond the clouds service platform, control module converts the information of acquisition, defeated Go out to play Role Dilemma order, and game role state and the sign information real-time synchronization of game player is made to change;Game terminal and Cloud service platform carries out data exchange in real time, shows game interaction picture.
Embodiment 4
Referring to Fig. 4, it is in place of the present embodiment and the difference of embodiment 1, information comprehensive analysis module and control module are respectively provided with On game terminal.The human body physical sign information of sign information acquisition module acquisition game player on wearable device, is swum The human body physical sign index of play player, and the information comprehensive analysis module being transferred on game terminal;Information comprehensive analysis module connects It receives human body physical sign achievement data and is analyzed and determined, obtain the psychology and physiological state information of game player in real time, pass simultaneously It is defeated by control module, control module converts the information of acquisition, exports game role control command, makes game role state Change with the sign information real-time synchronization of game player;Game terminal and cloud service platform carry out data exchange in real time, and show Show game interaction picture.
Embodiment 5
Referring to Fig. 5, it is in place of the present embodiment and the difference of embodiment 1, information comprehensive analysis module and control module are respectively provided with Beyond the clouds on service platform.The human body physical sign information of sign information acquisition module acquisition game player on wearable device, is obtained Obtain the human body physical sign index of game player, and the information comprehensive analysis module being transferred in cloud service platform;Informix point Analysis module receives human body sign Index data and is analyzed and determined, obtains the psychology and physiological status letter of game player in real time Breath, simultaneous transmission convert the information of acquisition to control module, control module, export game role control command, make trip Play role state and the sign information real-time synchronization of game player change;Game terminal and cloud service platform carry out data in real time It exchanges, and shows game interaction picture.
Embodiment 6
Referring to Fig. 6, it is in place of the present embodiment and the difference of embodiment 1, service is flat beyond the clouds for the setting of information comprehensive analysis module On platform, control module is arranged on game terminal.The people of sign information acquisition module acquisition game player on wearable device Body sign information, the information comprehensive analysis mould for obtaining the human body physical sign index of game player, and being transferred in cloud service platform Block;Information comprehensive analysis module receives human body sign Index data and is analyzed and determined, obtains the psychology of game player in real time And physiological state information, for simultaneous transmission to the control module of game terminal, control module converts the information of acquisition, exports Game role control command makes game role state and the sign information real-time synchronization of game player change;Game terminal and cloud End service platform carries out data exchange in real time, and shows game interaction picture.
The foregoing is merely illustrative of the preferred embodiments of the present invention, is not intended to limit the invention, all essences in the present invention All any modification, equivalent and improvement etc. made by within refreshing and principle should all be included in the protection scope of the present invention.

Claims (10)

1. a kind of immersion electronic game operating system, which is characterized in that including:
Sign information acquisition module, the sign information acquisition module are arranged on the wearable device ontology for wearable device Human body physical sign information for acquiring game player obtains the human body physical sign index of game player;
Game terminal, for realizing the presentation of operation and game role to game;
Information comprehensive analysis module, the human body physical sign index analysis for being obtained to sign information acquisition module judges, obtains in real time Obtain the psychology and physiological state information of game player;
Control module, psychology and physiological state information for being obtained according to information comprehensive analysis module control game role state Change with the sign information real-time synchronization of player;
Cloud service platform, for realizing the communication of each game terminal and progress data analysis operation and storage;
Information comprehensive analysis module is set in wearable device, game terminal or cloud service platform, and control module is set to In cloud service platform or game terminal.
2. immersion electronic game operating system according to claim 1, which is characterized in that the sign information acquires mould Block includes that breath signal collecting unit, pulse signal collecting unit, temperature signals collecting unit, blood oxygen collecting unit, blood pressure are adopted Collect unit, blood glucose collecting unit, electrocardiogram acquisition unit, electrical impedance imaging collecting unit, capacitance resistance imaging acquisition unit, myoelectricity letter Number collecting unit, electro-ocular signal collecting unit, eeg signal acquisition unit or combinations thereof.
3. immersion electronic game operating system according to claim 1, which is characterized in that the psychology and physiological status Signal includes health states, mood, psychology variation and the fatigue strength of game player.
4. immersion electronic game operating system according to claim 1, which is characterized in that the wearable device be with Human body has one or more in wrist-watch, bracelet, underwear, cap, glasses, the helmet, ring or the tight of directly necessary contact.
5. according to claim 1-4 any one of them immersion electronic game operating systems, which is characterized in that the game is eventually End is in the computer for being equipped with online game, smart mobile phone, smart television, intelligent game computer, AR equipment, VR equipment, MR equipment One kind.
6. a kind of immersion electronic game operating method, which is characterized in that include the following steps:
(1)The human body physical sign information of sign information acquisition module acquisition game player on wearable device, obtains game player Human body physical sign index, and be transmitted in the informix that is arranged in wearable device, game terminal or cloud service platform point Analyse module;
(2)Information comprehensive analysis module receives human body sign Index data and is analyzed and determined, obtains game player's in real time Psychology of the control module on service platform beyond the clouds or game terminal according to game player is arranged in psychology and physiological state information Game role control command is exported with physiological state information, the psychology and physiological status of game role state and game player is made to believe Cease real-time synchronization variation;Game terminal carries out information exchange in real time with cloud service platform;
(3)Game terminal shows game interaction picture.
7. immersion electronic game operating method according to claim 6, which is characterized in that step(1)In it is wearable Equipment is one had with human body in directly necessary wrist-watch, bracelet, underwear, cap, glasses, the helmet, ring or the tight contacted Kind is a variety of.
8. immersion electronic game operating method according to claim 6, which is characterized in that step(1)In sign letter Breath acquisition module includes breath signal collecting unit, pulse signal collecting unit, temperature signals collecting unit, blood oxygen acquisition list Member, blood pressure collecting unit, blood glucose collecting unit, electrocardiogram acquisition unit, electrical impedance imaging collecting unit, capacitance resistance imaging acquisition list Member, electromyographic signal collection unit, electro-ocular signal collecting unit, eeg signal acquisition unit or combinations thereof.
9. immersion electronic game operating method according to claim 6, which is characterized in that step(2)In psychology and Physiological status signal includes health states, mood, psychology variation and the fatigue strength of game player.
10. according to claim 6-9 any one of them immersion electronic game operating methods, which is characterized in that the game Terminal is the computer for being equipped with online game, smart mobile phone, smart television, intelligent game computer, AR equipment, VR equipment, MR equipment In one kind.
CN201810331251.6A 2018-04-13 2018-04-13 A kind of immersion electronic game operating system and method for gaming Pending CN108371815A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810331251.6A CN108371815A (en) 2018-04-13 2018-04-13 A kind of immersion electronic game operating system and method for gaming

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810331251.6A CN108371815A (en) 2018-04-13 2018-04-13 A kind of immersion electronic game operating system and method for gaming

Publications (1)

Publication Number Publication Date
CN108371815A true CN108371815A (en) 2018-08-07

Family

ID=63032294

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810331251.6A Pending CN108371815A (en) 2018-04-13 2018-04-13 A kind of immersion electronic game operating system and method for gaming

Country Status (1)

Country Link
CN (1) CN108371815A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109167878A (en) * 2018-08-23 2019-01-08 三星电子(中国)研发中心 A kind of driving method, system and the device of avatar model
CN109765999A (en) * 2018-12-10 2019-05-17 广州玖的数码科技有限公司 Physiologic information interactive device and method between a kind of more people VR game members
CN110456912A (en) * 2019-08-15 2019-11-15 苏州兆见智能科技有限公司 A kind of interactive system based on immersion experience
CN110448892A (en) * 2019-07-18 2019-11-15 江西中业光文化科技有限公司 Game implementation method and system based on augmented reality
CN110917612A (en) * 2019-11-13 2020-03-27 芯海科技(深圳)股份有限公司 Game interaction method and device, electronic equipment and storage medium
CN111067506A (en) * 2019-12-19 2020-04-28 佛山科学技术学院 VR game physiological information acquisition device and method
CN111954051A (en) * 2020-02-11 2020-11-17 华为技术有限公司 Method, equipment and system for transmitting video and audio
CN112169305A (en) * 2020-09-28 2021-01-05 上海赛因斯文化科技有限公司 Playing method based on dark riding interactive game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109167878A (en) * 2018-08-23 2019-01-08 三星电子(中国)研发中心 A kind of driving method, system and the device of avatar model
CN109765999A (en) * 2018-12-10 2019-05-17 广州玖的数码科技有限公司 Physiologic information interactive device and method between a kind of more people VR game members
CN110448892A (en) * 2019-07-18 2019-11-15 江西中业光文化科技有限公司 Game implementation method and system based on augmented reality
CN110448892B (en) * 2019-07-18 2023-08-22 江西中业光文化科技有限公司 Game realization method and system based on augmented reality
CN110456912A (en) * 2019-08-15 2019-11-15 苏州兆见智能科技有限公司 A kind of interactive system based on immersion experience
CN110917612A (en) * 2019-11-13 2020-03-27 芯海科技(深圳)股份有限公司 Game interaction method and device, electronic equipment and storage medium
CN111067506A (en) * 2019-12-19 2020-04-28 佛山科学技术学院 VR game physiological information acquisition device and method
CN111954051A (en) * 2020-02-11 2020-11-17 华为技术有限公司 Method, equipment and system for transmitting video and audio
CN111954051B (en) * 2020-02-11 2021-10-26 华为技术有限公司 Method and system for transmitting video and audio data, cloud server and storage medium
CN112169305A (en) * 2020-09-28 2021-01-05 上海赛因斯文化科技有限公司 Playing method based on dark riding interactive game

Similar Documents

Publication Publication Date Title
CN108371815A (en) A kind of immersion electronic game operating system and method for gaming
US20210267514A1 (en) Method and apparatus for monitoring emotional compatibility in online dating
US10300371B2 (en) Method and system for interacting with a virtual environment
US8700009B2 (en) Method and apparatus for monitoring emotion in an interactive network
Aloise et al. P300-based brain–computer interface for environmental control: an asynchronous approach
CA2935813C (en) Adaptive brain training computer system and method
CN104768455B (en) Wearable communications platform
Bernal et al. Emotional beasts: visually expressing emotions through avatars in VR
US20080214903A1 (en) Methods and Systems for Physiological and Psycho-Physiological Monitoring and Uses Thereof
CN109992113A (en) A kind of MI-BCI system and its control method induced based on more scenes
CN108428475A (en) Biofeedback training system based on human body physiological data monitoring and virtual reality
CN106730812A (en) A kind of game regulator control system estimated based on multi-physiological-parameter mood amount and regulation and control method
JP2009502335A (en) Computer interface with physiologically guided avatar
CN104360730A (en) Man-machine interaction method supported by multi-modal non-implanted brain-computer interface technology
US20210118323A1 (en) Method and apparatus for interactive monitoring of emotion during teletherapy
CN109859570A (en) A kind of brain training method and system
CN114847950A (en) Attention assessment and training system and method based on virtual reality and storage medium
CN108379713A (en) One interaction meditation system based on virtual reality
Nalepa et al. Affective Design Patterns in Computer Games. Scrollrunner Case Study.
CN110162182A (en) Brain electric control module device and its method for controlling controlled plant
CN113694343A (en) Immersive anti-stress psychological training system and method based on VR technology
CN112972983A (en) Intelligent skipping rope
Verhulst et al. Physiological-based dynamic difficulty adaptation in a theragame for children with cerebral palsy
JP2022059140A (en) Information processing device and program
CN208176938U (en) A kind of immersion electronic game operating system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination