CN212187750U - Game system based on luminous smart card - Google Patents

Game system based on luminous smart card Download PDF

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Publication number
CN212187750U
CN212187750U CN201922373707.8U CN201922373707U CN212187750U CN 212187750 U CN212187750 U CN 212187750U CN 201922373707 U CN201922373707 U CN 201922373707U CN 212187750 U CN212187750 U CN 212187750U
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light
emitting
card
card reading
game
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CN201922373707.8U
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苏爱民
王莉萍
王峻峰
孙猛
王�锋
张强胜
袁叶峰
陈明
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Shanghai Yixin Intelligent Technology Co ltd
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Shanghai Yixin Intelligent Technology Co ltd
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Abstract

The application discloses gaming system and method based on a light-emitting smart card, wherein the system includes: card reading devices and light-emitting game cards; after the card reading equipment detects the luminous game card contacted with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a luminous control circuit of the luminous game card based on a preset card reading mode; the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit. By adopting the method and the device, the cheating problem in the game process can be avoided through the adjustable random algorithm, and the interestingness of the game is increased.

Description

Game system based on luminous smart card
Technical Field
The application relates to the technical field of intelligent light-emitting cards, in particular to a game system based on a light-emitting intelligent card.
Background
The intelligence-developing game is a common method for people to play leisure time, such as poker games, chess games and the like, is a popular game for the public, and has wide entertainment value. However, the traditional playing cards have the disadvantages of incapability of being mastered at random and easiness in cheating, and are subject to scaling by the public.
SUMMERY OF THE UTILITY MODEL
The embodiment of the utility model provides a gaming system based on luminous smart card can avoid the cheating problem of recreation in-process through adjustable random algorithm, increases the interest of recreation.
The embodiment of the application provides a game system based on a luminous smart card, which comprises: card reading devices and light-emitting game cards;
after the card reading equipment detects the luminous game card contacted with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a luminous control circuit of the luminous game card based on a preset card reading mode;
the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
Furthermore, the light-emitting control circuit at least comprises an antenna and power supply circuit, a time sequence storage circuit, a light-emitting unit driving circuit, a random number circuit and a locking circuit.
Further, the random number circuit is used for generating a random number when the light-emitting control circuit is activated, and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
Further, the locking circuit is used for locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit within the preset time period.
Furthermore, the antenna and the power supply circuit are used for providing electric energy for the light-emitting control circuit and setting the light-emitting game card to only generate resonant current for the set frequency f.
Further, the time sequence storage circuit is used for converting the data output by the random number circuit in a light-emitting time sequence mode.
Further, the light-emitting unit driving circuit is used for driving the light-emitting light source on the game card to emit light.
Further, the preset card reading mode includes a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
Furthermore, in a space division multiplexing card reading mode, the card reading equipment comprises a control module, a power module and a plurality of radio frequency modules; each radio frequency module corresponds to one radio frequency antenna.
Furthermore, under the frequency division multiplexing card reading mode, the card reading equipment comprises a control module, a power supply module and a radio frequency module, and the radio frequency module is used for generating radio frequency signals with various frequencies.
The beneficial effect of this application is: the card reading equipment sends out a wireless radio frequency signal to activate a light-emitting control circuit in the light-emitting game card, a random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and a light-emitting light source of the game card is lightened according to the time sequence to display game patterns of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a game system based on a light-emitting smart card according to an embodiment of the present application;
FIG. 2 is a schematic structural diagram of a card reading device provided in an embodiment of the present application;
FIG. 3 is a schematic structural diagram of a card reader in a space division multiple access card reading manner according to an embodiment of the present application;
FIG. 4 is a schematic structural diagram of a card reader in a frequency division multiplexing card reading manner according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a light emission control circuit provided in an embodiment of the present application;
fig. 6 is a circuit diagram of a random number according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "comprises" and "comprising," and any variations thereof, in the description and claims of this application and the above-described drawings, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In this application, the terms "upper", "lower", "left", "right", "front", "rear", "top", "bottom", "inner", "outer", "middle", "vertical", "horizontal", "lateral", "longitudinal", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings. These terms are used primarily to better describe the invention and its embodiments, and are not intended to limit the indicated devices, elements or components to a particular orientation or to be constructed and operated in a particular orientation.
Moreover, some of the above terms may be used to indicate other meanings besides the orientation or positional relationship, for example, the term "on" may also be used to indicate some kind of attachment or connection relationship in some cases. The specific meaning of these terms in the present invention can be understood by those of ordinary skill in the art as appropriate.
Furthermore, the terms "mounted," "disposed," "provided," "connected," and "sleeved" are to be construed broadly. For example, it may be a fixed connection, a removable connection, or a unitary construction; can be a mechanical connection, or an electrical connection; may be directly connected, or indirectly connected through intervening media, or may be in internal communication between two devices, elements or components. The specific meaning of the above terms in the present invention can be understood according to specific situations by those skilled in the art.
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
In a first embodiment of the application, a light-emitting smart card based gaming system comprises a card reading device 1 and a light-emitting gaming card 2. It should be noted that the light-emitting game card of the present application is a light-emitting smart card.
In an alternative implementation manner, as shown in fig. 1, the card reading device 1 may be a game table, a card reading area is provided on a table top of the game table, the light-emitting game card 2 is placed in the card reading area, and the card reading device 1 can perform reading and writing operations. It should be noted that, a side view of the card reading device 1 is shown in fig. 2, and includes a read-write contact surface and a device compartment structure, where the contact surface is used for placing the light-emitting game card 2, and the device compartment is provided with a card reader, an antenna, a power supply, and the like. The card reading device 1 performs read-write operation on the luminous game card 2, and can support simultaneous operation of a plurality of game cards, namely, a plurality of cards can be placed on a plane at the same time to operate the cards.
In a specific implementation, when the card reading device 1 detects the light-emitting game card 2 placed in the card reading area, the light-emitting control circuit of the light-emitting game card 2 may be activated by sending a radio frequency signal based on a preset card reading mode. Optionally, the card reading mode set in the detection device 1 may include a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
It should be noted that, in the space division multiplexing card reading mode, as shown in fig. 3, the card reader includes a control module, a power module, and a plurality of radio frequency modules, where each radio frequency module corresponds to a radio frequency antenna, and the antennas are arranged in non-overlapping areas of the card reading area. The space division multiplexing card reading method is to perform a multi-card operation in a separated space range. The range of a plurality of card readers and antennas is divided according to the space area under the card reading area, and the coverage areas of the card readers and the antennas are arranged in an array side by side. Thus, when the game card enters different area operation ranges, the luminous game card can be spatially operated. The link capacity of the reader can also be reused in adjacent areas. Alternatively, an electronically controlled directional antenna may be used on the card reader, and the directional pattern of the antenna directed at a particular light-emitting game card.
It should be noted that, in the frequency division multiplexing card reading mode, the card reader includes a control module, a power module and a radio frequency module as shown in fig. 4, where the radio frequency module generates f under the control of the control module1-fnRadio frequency signals of one frequency. Specifically, the frequency division multiplexing card reading mode simultaneously provides a plurality of transmission channels using different carrier frequencies for communication users, adopts different and independent subcarrier frequencies for data transmission, and divides the working frequency into n frequencies f within the frequency range of 433-1-fn. In this way, the card reader can use the radio frequency with freely adjustable, non-transmitting frequency resonance, the energy supply to the radio frequency and the transmission of the control signal, the optimum applicable frequency, the response of the luminous game card 2 can beUsing selected frequency f1-fn
Note that the light-emitting game card 2 includes two circuits therein: IC chip circuit and luminous control circuit, two of them circuit are connected with the peripheral coil of card respectively. When the circuit works, the coil receives radio waves sent by the card reader, and the radio waves are induced to become current to supply power to the circuit, so that the preset circuit work is completed. It is understood that the IC chip circuitry, like the other light-emitting smart cards, will not be described in detail herein. After the light-emitting control circuit in the light-emitting game card 2 is activated, a random number can be generated so as to obtain a random light-emitting time sequence, and the light-emitting light source in the control card is lightened according to the current time sequence.
In the embodiment of the application, the card reading device sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
In a second embodiment of the present application, the light emission control circuit at least includes an antenna and power supply circuit, a timing storage circuit, a light emitting unit driving circuit, a random number circuit, and a locking circuit as shown in fig. 5.
Wherein, antenna and supply circuit: the wireless signal of the card reader received by the antenna is utilized to provide electric energy for the light-emitting control circuit, and the antenna part can be controlled and set, so that the resonant current is generated only when the frequency f is set.
A time-series memory circuit: the data output from the random number circuit is converted in a light emission timing manner.
A random number circuit: a parameter random number.
Light-emitting unit drive circuit: the light source on the card game card is driven to emit light.
A locking circuit: the locking circuit locks the light-emitting state within a certain time period, and if a new timing sequence is generated, the current display timing sequence is not changed.
In a third embodiment of the present application, the internal circuitry in the light-emitting game card that generates the random number is shown in FIG. 6.
The random number generating circuit shown in fig. 6 is composed of an oscillator and a binary serial counter, the oscillator is structured as an RC circuit, power is supplied to the self-contained oscillation circuit, and the output is a random number.
The following will describe the process of the game method in detail with several specific game processes, it should be noted that the following is mainly for describing the method of the game card when the game card is used in a single card or multiple cards, and the specific rules of a certain game may not be described in detail.
One-set dice (single card)
There are n game participants, and the luminous game card has a plurality of luminous light sources, which constitute n or more distinguishable states.
The method comprises the following steps: the participant (group) selects the light-emitting state of a light source (or pattern) on the light-emitting game card, and the light source (or pattern) selected by the participant (group) and the state are not repeatable;
step two: starting a game, placing the luminous game card on a card reader, sensing the luminous game card, and starting random number generation;
step three: sending a random number by a card reader, lighting a randomly selected light source on the luminous game card by the random number, and emitting light in a random state;
step four: and the participant determines the selected person according to the corresponding relation agreed in the step one according to the luminous state presented in the step two.
(II) Bo cake game (Multi-card)
Selecting six luminous game cards, and respectively marking the cards 1, 2, 3, 4, 5 and 6; each card has 6 states (only one of 6 states can be selected by randomly displaying the luminous state), the non-different points represent 1, 2, 3, 4, 5 and 6, and one player is allowed to play the cake game each time.
The method comprises the following steps: a player simultaneously places six cards on a card reading plane of card reading equipment;
step two: starting a card reader, driving six cards to work by the card reader, and generating random display of the card by a circuit on the card to obtain six random numbers;
step three: the prize winning grade is judged according to the number of points displayed by the cards 1-6 and corresponding to the blog rule.
Step four: if there is a winner in the corresponding winning class, the prize is won, and then the first step is returned to, and the next player executes.
(iii) specific size (multiple cards)
The size of each display card color is predetermined, and a certain number of light-emitting game cards, for example, 2n light-emitting game cards, are respectively picked up by both A, B parties. This method can ensure security because the respective tile color display cannot be known because no circuit is activated.
The multi-card reading and writing method is adopted.
The method comprises the following steps: A. b, taking n cards respectively;
step two: A. b, arranging the respective luminous game cards on a card reading plane;
step three: the card reader detects the luminous game card and generates a frequency f1-fn(frequency division multiplexing mode), or exciting n antennas (space division multiplexing mode, which needs to put each card into the corresponding position correctly) to transmit electric waves;
step four: the luminous game card is excited by the card reader to emit light for display;
step five: A. and B, adding the display points of the respective luminous game cards to obtain one winning with more (or less) points.
In the embodiment of the application, the card reading device sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware related to instructions of a computer program, and the computer program can be stored in a computer-readable storage medium, and when executed, the computer program can include the processes of the embodiments of the methods described above. The storage medium may be a smart card or the like.
The above disclosure is only for the purpose of illustrating the preferred embodiments of the present application and is not to be construed as limiting the scope of the present application, so that the present application is not limited thereto, and all equivalent variations and modifications can be made to the present application.

Claims (10)

1. A gaming system based on a light-emitting smart card, the system comprising: card reading devices and light-emitting game cards;
after the card reading equipment detects the light-emitting game card in contact with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a light-emitting control circuit of the light-emitting game card based on a preset card reading mode;
and the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
2. The system of claim 1, wherein the lighting control circuit comprises at least an antenna and power supply circuit, a timing storage circuit, a lighting unit driving circuit, a random number circuit, and a locking circuit.
3. The system of claim 2,
the random number circuit is used for generating a random number when the light-emitting control circuit is activated and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
4. The system of claim 2,
the locking circuit is used for locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit in a preset time period.
5. The system of claim 2,
the antenna and the power supply circuit are used for providing electric energy for the light-emitting control circuit and setting the light-emitting game card to only generate resonant current for the set frequency f.
6. The system of claim 2,
and the time sequence storage circuit is used for converting the data output by the random number circuit in a light-emitting time sequence mode.
7. The system of claim 2,
and the light-emitting unit driving circuit is used for driving the light-emitting light source on the game card to emit light.
8. The system according to claim 1, wherein the preset card reading modes include a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
9. The system according to claim 8, wherein in the space division multiplexing card reading mode, the card reading device comprises a control module, a power module and a plurality of radio frequency modules; each radio frequency module corresponds to one radio frequency antenna.
10. The system according to claim 8, wherein in the frequency division multiplexing card reading mode, the card reading device comprises a control module, a power module and a radio frequency module, and the radio frequency module is used for generating radio frequency signals of multiple frequencies.
CN201922373707.8U 2019-12-23 2019-12-23 Game system based on luminous smart card Active CN212187750U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201922373707.8U CN212187750U (en) 2019-12-23 2019-12-23 Game system based on luminous smart card

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201922373707.8U CN212187750U (en) 2019-12-23 2019-12-23 Game system based on luminous smart card

Publications (1)

Publication Number Publication Date
CN212187750U true CN212187750U (en) 2020-12-22

Family

ID=73807101

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN212187750U (en)

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