CN110935160A - Game system and method based on luminous smart card - Google Patents

Game system and method based on luminous smart card Download PDF

Info

Publication number
CN110935160A
CN110935160A CN201911338973.5A CN201911338973A CN110935160A CN 110935160 A CN110935160 A CN 110935160A CN 201911338973 A CN201911338973 A CN 201911338973A CN 110935160 A CN110935160 A CN 110935160A
Authority
CN
China
Prior art keywords
light
emitting
card
card reading
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911338973.5A
Other languages
Chinese (zh)
Inventor
苏爱民
王莉萍
王峻峰
孙猛
王�锋
张强胜
袁叶峰
陈明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Yixin Intelligent Technology Co Ltd
Original Assignee
Shanghai Yixin Intelligent Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Yixin Intelligent Technology Co Ltd filed Critical Shanghai Yixin Intelligent Technology Co Ltd
Priority to CN201911338973.5A priority Critical patent/CN110935160A/en
Publication of CN110935160A publication Critical patent/CN110935160A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/067Tables or similar supporting structures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/0008General problems related to the reading of electronic memory record carriers, independent of its reading method, e.g. power transfer

Abstract

The invention discloses a game system and a method based on a luminous smart card, wherein the system comprises: card reading devices and light-emitting game cards; after the card reading equipment detects the luminous game card contacted with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a luminous control circuit of the luminous game card based on a preset card reading mode; the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit. By adopting the invention, the problem of cheating in the game process can be avoided through the adjustable random algorithm, and the interest of the game is increased.

Description

Game system and method based on luminous smart card
Technical Field
The invention relates to the technical field of intelligent light-emitting cards, in particular to a game system and a game method based on a light-emitting intelligent card.
Background
The intelligence-developing game is a common method for people to play leisure time, such as poker games, chess games and the like, is a popular game for the public, and has wide entertainment value. However, the traditional playing cards have the disadvantages of incapability of being mastered at random and easiness in cheating, and are subject to scaling by the public.
Disclosure of Invention
The embodiment of the invention provides a game system and a game method based on a luminous smart card, which can avoid the problem of cheating in the game process through an adjustable random algorithm and increase the interest of the game.
A first aspect of an embodiment of the present invention provides a game system based on a light-emitting smart card, which may include: card reading devices and light-emitting game cards;
after the card reading equipment detects the luminous game card contacted with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a luminous control circuit of the luminous game card based on a preset card reading mode;
the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
Furthermore, the light-emitting control circuit at least comprises an antenna and power supply circuit, a time sequence storage circuit, a light-emitting unit driving circuit, a random number circuit and a locking circuit.
Further, the random number circuit is used for generating a random number when the light-emitting control circuit is activated, and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
Further, the locking circuit is used for locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit within the preset time period.
Further, the preset card reading mode includes a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
Furthermore, in a space division multiplexing card reading mode, the card reading equipment comprises a control module, a power module and a plurality of radio frequency modules; each radio frequency module corresponds to one radio frequency antenna.
Furthermore, under the frequency division multiplexing card reading mode, the card reading equipment comprises a control module, a power supply module and a radio frequency module, and the radio frequency module is used for generating radio frequency signals with various frequencies.
A second aspect of the embodiments of the present invention provides a game method based on a light-emitting smart card, which may include:
after the card reading equipment detects the luminous game card contacted with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a luminous control circuit of the luminous game card based on a preset card reading mode;
the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
Furthermore, the light-emitting control circuit at least comprises an antenna and power supply circuit, a time sequence storage circuit, a light-emitting unit driving circuit, a random number circuit and a locking circuit.
Further, the random number circuit is used for generating a random number when the light-emitting control circuit is activated, and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
Further, the locking circuit is used for locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit within the preset time period.
Further, the preset card reading mode includes a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
Furthermore, in a space division multiplexing card reading mode, the card reading equipment comprises a control module, a power module and a plurality of radio frequency modules; each radio frequency module corresponds to one radio frequency antenna.
Furthermore, under the frequency division multiplexing card reading mode, the card reading equipment comprises a control module, a power supply module and a radio frequency module, and the radio frequency module is used for generating radio frequency signals with various frequencies.
The invention has the following beneficial effects:
in the embodiment of the invention, the card reading equipment sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a game system based on a light-emitting smart card according to an embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a card reading device according to an embodiment of the present invention;
FIG. 3 is a schematic structural diagram of a card reader when a space division multiplexing card reading mode is adopted according to an embodiment of the present invention;
FIG. 4 is a schematic structural diagram of a card reader when a frequency division multiplexing card reading mode is adopted according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a light emission control circuit according to an embodiment of the present invention;
FIG. 6 is a circuit diagram of a random number provided by an embodiment of the present invention;
fig. 7 is a flow chart of a game method based on a light-emitting smart card according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "including" and "having," and any variations thereof, in the description and claims of this invention and the above-described drawings are intended to cover a non-exclusive inclusion, and the terms "first" and "second" are used for distinguishing designations only and do not denote any order or magnitude of a number. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
In a first embodiment of the application, a light-emitting smart card based gaming system comprises a card reading device 1 and a light-emitting gaming card 2. It should be noted that the light-emitting game card of the present application is a light-emitting smart card.
In an alternative implementation manner, as shown in fig. 1, the card reading device 1 may be a game table, a card reading area is provided on a table top of the game table, the light-emitting game card 2 is placed in the card reading area, and the card reading device 1 can perform reading and writing operations. It should be noted that, a side view of the card reading device 1 is shown in fig. 2, and includes a read-write contact surface and a device compartment structure, where the contact surface is used for placing the light-emitting game card 2, and the device compartment is provided with a card reader, an antenna, a power supply, and the like. The card reading device 1 performs read-write operation on the luminous game card 2, and can support simultaneous operation of a plurality of game cards, namely, a plurality of cards can be placed on a plane at the same time to operate the cards.
In a specific implementation, when the card reading device 1 detects the light-emitting game card 2 placed in the card reading area, the light-emitting control circuit of the light-emitting game card 2 may be activated by sending a radio frequency signal based on a preset card reading mode. Optionally, the card reading mode set in the detection device 1 may include a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
It should be noted that, in the space division multiplexing card reading mode, as shown in fig. 3, the card reader includes a control module, a power module, and a plurality of radio frequency modules, where each radio frequency module corresponds to a radio frequency antenna, and the antennas are arranged in non-overlapping areas of the card reading area. The space division multiplexing card reading method is to perform a multi-card operation in a separated space range. The range of a plurality of card readers and antennas is divided according to the space area under the card reading area, and the coverage areas of the card readers and the antennas are arranged in an array side by side. Thus, when the game card enters different area operation ranges, the luminous game card can be spatially operated. The link capacity of the reader can also be reused in adjacent areas. Alternatively, an electronically controlled directional antenna may be used on the card reader, and the directional pattern of the antenna directed at a particular light-emitting game card.
It should be noted that, in the frequency division multiplexing card reading mode, the card reader includes a control module, a power module and a radio frequency module as shown in fig. 4, where the radio frequency module generates f under the control of the control module1-fnRadio frequency signals of one frequency. Specifically, the frequency division multiplexing card reading mode simultaneously provides a plurality of transmission channels using different carrier frequencies for communication users, adopts different and independent subcarrier frequencies for data transmission, and divides the working frequency into n frequencies f within the frequency range of 433-1-fn. In this way, the card reader can use the radio frequency with freely adjustable, non-transmitting frequency resonance, the energy supply to the radio frequency and the transmission of the control signal, with the best applicable frequency, and the response of the light-emitting game card 2 can use the selected frequency f1-fn
Note that the light-emitting game card 2 includes two circuits therein: IC chip circuit and luminous control circuit, two of them circuit are connected with the peripheral coil of card respectively. When the circuit works, the coil receives radio waves sent by the card reader, and the radio waves are induced to become current to supply power to the circuit, so that the preset circuit work is completed. It is understood that the IC chip circuitry, like the other light-emitting smart cards, will not be described in detail herein. After the light-emitting control circuit in the light-emitting game card 2 is activated, a random number can be generated so as to obtain a random light-emitting time sequence, and the light-emitting light source in the control card is lightened according to the current time sequence.
In the embodiment of the invention, the card reading equipment sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
In a second embodiment of the present application, the light emission control circuit at least includes an antenna and power supply circuit, a timing storage circuit, a light emitting unit driving circuit, a random number circuit, and a locking circuit as shown in fig. 5.
Wherein, antenna and supply circuit: the wireless signal of the card reader received by the antenna is utilized to provide electric energy for the light-emitting control circuit, and the antenna part can be controlled and set, so that the resonant current is generated only when the frequency f is set.
A time-series memory circuit: the data output from the random number circuit is converted in a light emission timing manner.
A random number circuit: a parameter random number.
Light-emitting unit drive circuit: the light source on the card game card is driven to emit light.
A locking circuit: the locking circuit locks the light-emitting state within a certain time period, and if a new timing sequence is generated, the current display timing sequence is not changed.
In a third embodiment of the present application, the internal circuitry in the light-emitting game card that generates the random number is shown in FIG. 6.
The random number generating circuit shown in fig. 6 is composed of an oscillator and a binary serial counter bit, the oscillator is structured as an RC circuit, power is supplied to the self-contained oscillation circuit, and the output is the random number.
In a fourth embodiment of the present application, the flow of a gaming method based on a light-emitting smart card as shown in fig. 7 includes at least the following steps:
s101, after the card reading equipment detects the light-emitting game card in contact with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a light-emitting control circuit of the light-emitting game card based on a preset card reading mode.
S102, the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
It should be noted that, the game method in this embodiment may refer to the description of the relevant steps in the game system in the first embodiment, and details are not repeated here.
In the embodiment of the invention, the card reading equipment sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
The following will describe the process of the game method in detail with several specific game processes, it should be noted that the following is mainly for describing the method of the game card when the game card is used in a single card or multiple cards, and the specific rules of a certain game may not be described in detail.
One-set dice (single card)
There are n game participants, and the luminous game card has a plurality of luminous light sources, which constitute n or more distinguishable states.
The method comprises the following steps: the participant (group) selects the light-emitting state of a light source (or pattern) on the light-emitting game card, and the light source (or pattern) selected by the participant (group) and the state are not repeatable;
step two: starting a game, placing the luminous game card on a card reader, sensing the luminous game card, and starting random number generation;
step three: sending a random number by a card reader, lighting a randomly selected light source on the luminous game card by the random number, and emitting light in a random state;
step four: and the participant determines the selected person according to the corresponding relation agreed in the step one according to the luminous state presented in the step two.
(II) Bo cake game (Multi-card)
Selecting six luminous game cards, and respectively marking the cards 1, 2, 3, 4, 5 and 6; each card has 6 states (only one of 6 states can be selected by randomly displaying the luminous state), the non-different points represent 1, 2, 3, 4, 5 and 6, and one player is allowed to play the cake game each time.
The method comprises the following steps: a player simultaneously places six cards on a card reading plane of card reading equipment;
step two: starting a card reader, driving six cards to work by the card reader, and generating random display of the card by a circuit on the card to obtain six random numbers;
step three: the prize winning grade is judged according to the number of points displayed by the cards 1-6 and corresponding to the blog rule.
Step four: if there is a winner in the corresponding winning class, the prize is won, and then the first step is returned to, and the next player executes.
(iii) specific size (multiple cards)
The size of each display card color is predetermined, and a certain number of light-emitting game cards, for example, 2n light-emitting game cards, are respectively picked up by both A, B parties. This method can ensure security because the respective tile color display cannot be known because no circuit is activated.
The multi-card reading and writing method is adopted.
The method comprises the following steps: A. b, taking n cards respectively;
step two: A. b, arranging the respective luminous game cards on a card reading plane;
step three: the card reader detects the luminous game card and generates a frequency f1-fn(frequency division multiplexing mode), or exciting n antennas (space division multiplexing mode, which needs to put each card into the corresponding position correctly) to transmit electric waves;
step four: the luminous game card is excited by the card reader to emit light for display;
step five: A. and B, adding the display points of the respective luminous game cards to obtain one winning with more (or less) points.
In the embodiment of the invention, the card reading equipment sends out a wireless radio frequency signal to activate the light-emitting control circuit in the light-emitting game card, the random number generating circuit in the circuit generates a random number to further obtain a corresponding light-emitting time sequence, and the light-emitting light source of the game card is lightened according to the time sequence to display the game pattern of the game card in the current game. The problem of cheating in the game process is avoided through the adjustable random algorithm, and the interestingness of the game is increased.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware related to instructions of a computer program, and the computer program can be stored in a computer-readable storage medium, and when executed, the computer program can include the processes of the embodiments of the methods described above. The storage medium may be a smart card or the like.
The above disclosure is only for the purpose of illustrating the preferred embodiments of the present invention, and it is therefore to be understood that the invention is not limited by the scope of the appended claims.

Claims (10)

1. A gaming system based on a light-emitting smart card, the system comprising: card reading devices and light-emitting game cards;
after the card reading equipment detects the light-emitting game card in contact with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a light-emitting control circuit of the light-emitting game card based on a preset card reading mode;
and the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
2. The system of claim 1, wherein the lighting control circuit comprises at least an antenna and power supply circuit, a timing storage circuit, a lighting unit driving circuit, a random number circuit, and a locking circuit.
3. The system of claim 2,
the random number circuit is used for generating a random number when the light-emitting control circuit is activated and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
4. The system of claim 2,
the locking circuit is used for locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit in a preset time period.
5. The system according to claim 1, wherein the preset card reading modes include a space division multiplexing card reading mode and a frequency division multiplexing card reading mode.
6. The system according to claim 5, wherein in the space division multiplexing card reading mode, the card reading device comprises a control module, a power supply module and a plurality of radio frequency modules; each radio frequency module corresponds to one radio frequency antenna.
7. The system according to claim 5, wherein in the frequency division multiplexing card reading mode, the card reading device comprises a control module, a power supply module and a radio frequency module, and the radio frequency module is used for generating radio frequency signals with various frequencies.
8. A method of gaming based on a light emitting smart card, the method comprising:
after the card reading equipment detects the light-emitting game card in contact with the card reading equipment, the card reading equipment sends a radio frequency signal to activate a light-emitting control circuit of the light-emitting game card based on a preset card reading mode;
and the luminous game card lights the luminous light source according to the luminous time sequence corresponding to the random number generated by the luminous control circuit.
9. The method of claim 8, further comprising:
and locking the light-emitting light source to emit light under the light-emitting time sequence based on the light-emitting control circuit within a preset time period.
10. The method of claim 8, further comprising:
and generating a random number when the light-emitting control circuit is activated, and fusing the random number and the light-emitting time sequence stored in the time sequence storage circuit to obtain a corresponding light-emitting time sequence.
CN201911338973.5A 2019-12-23 2019-12-23 Game system and method based on luminous smart card Pending CN110935160A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911338973.5A CN110935160A (en) 2019-12-23 2019-12-23 Game system and method based on luminous smart card

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911338973.5A CN110935160A (en) 2019-12-23 2019-12-23 Game system and method based on luminous smart card

Publications (1)

Publication Number Publication Date
CN110935160A true CN110935160A (en) 2020-03-31

Family

ID=69911985

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911338973.5A Pending CN110935160A (en) 2019-12-23 2019-12-23 Game system and method based on luminous smart card

Country Status (1)

Country Link
CN (1) CN110935160A (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060063576A1 (en) * 2002-10-11 2006-03-23 Erez Schwartz Electronic card system and method
CN1867383A (en) * 2003-10-20 2006-11-22 Numicom公司 Electronic educational game set having communicating elements with a radio-frequency tag
JP2007133725A (en) * 2005-11-11 2007-05-31 Taito Corp Rfid card
CN101138000A (en) * 2005-01-07 2008-03-05 诺瓦利亚公司 Game card without semiconductor chip
CN101991944A (en) * 2009-08-19 2011-03-30 阳泰电子股份有限公司 Light source game device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060063576A1 (en) * 2002-10-11 2006-03-23 Erez Schwartz Electronic card system and method
CN1867383A (en) * 2003-10-20 2006-11-22 Numicom公司 Electronic educational game set having communicating elements with a radio-frequency tag
CN101138000A (en) * 2005-01-07 2008-03-05 诺瓦利亚公司 Game card without semiconductor chip
JP2007133725A (en) * 2005-11-11 2007-05-31 Taito Corp Rfid card
CN101991944A (en) * 2009-08-19 2011-03-30 阳泰电子股份有限公司 Light source game device

Similar Documents

Publication Publication Date Title
US7205896B2 (en) RFID reader having multi-dimensional antenna array
US11826660B1 (en) Music mash up collectable card game
CN101325989B (en) Method for playing chess and equipment for executing the method
US8210924B2 (en) Dice with RFID tags and dice recognizing system for recognizing dice with RFID tags
EP2123335A1 (en) Electronic game board
US20060223638A1 (en) Game chip
WO2014136167A1 (en) Near-field wireless communications rfid tag reader and near-field wireless communications system
AU2008243114B2 (en) Gaming machine
US20140054856A1 (en) Card having a flexible, dynamically changeable display, a set of such cards and related system and method
US5286037A (en) Electronic hand held logic game
CN212187750U (en) Game system based on luminous smart card
RU2002133089A (en) GAME FOR PARIS
CN110935160A (en) Game system and method based on luminous smart card
CN105457267A (en) Kid jigsaw puzzle machine based on RFID technology
US20160364178A1 (en) Information processing apparatus, information processing system, storage medium and information processing method
CN100446025C (en) RF recognition card reader with multi-dimensional antenna array
TWI258712B (en) RFID reader with multi-dimensional antenna array
CN106415448A (en) System and method for directing a targeted object on an interactive surface to produce a response
CN101711919B (en) The amusement machine, a method and program for certification
JP5181038B2 (en) Data random selection device
CN110263591B (en) Method and device for determining chess falling position
JP2003265856A (en) Method and apparatus for counting mah-jongg point
RU2001109615A (en) METHOD FOR LOTTERY AND DEVICE FOR ITS IMPLEMENTATION
RU2594553C1 (en) Peripheral device for playing tabletop game with connection to computer
CN117180721A (en) Intelligent educational toy based on machine addressing

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination