CN212090844U - VR slide experience device - Google Patents

VR slide experience device Download PDF

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Publication number
CN212090844U
CN212090844U CN201922436912.4U CN201922436912U CN212090844U CN 212090844 U CN212090844 U CN 212090844U CN 201922436912 U CN201922436912 U CN 201922436912U CN 212090844 U CN212090844 U CN 212090844U
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China
Prior art keywords
sliding plate
plate body
hinged
sliding
telescopic device
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CN201922436912.4U
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Chinese (zh)
Inventor
何家豪
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Hangzhou Haovision Technology Co ltd
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Hangzhou Haovision Technology Co ltd
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Priority to CN201922436912.4U priority Critical patent/CN212090844U/en
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Abstract

The utility model discloses a VR slide experience device, which comprises a supporting substrate, running belts arranged at both sides of the supporting substrate and a slide structure arranged at the middle part of the supporting substrate; the sliding plate structure comprises a sliding plate body and two swinging assemblies for realizing the swinging of the sliding plate body, wherein the swinging assemblies are respectively arranged on the front side and the rear side of the bottom of the sliding plate body and realize the connection of the sliding plate body and a supporting base plate; the swing assembly comprises a cylinder group, a synchronizing piece, a buffer structure, a telescopic device and a connecting frame, wherein the cylinder group is used for enabling the sliding plate body to vibrate and is arranged on the supporting base plate, the synchronizing piece is arranged on a push rod of the cylinder group, the buffer structure is hinged to the synchronizing piece and is used for providing buffer vibration, the telescopic device is hinged to the connecting frame, and the buffer structure, the telescopic device and the connecting frame are hinged in pairs. Through the arrangement, the user can have immersion, sense of reality and stronger interaction performance, and the gesture movement of the role in the operation game is more flexible, and meanwhile, compared with outdoor sliding plate movement, the gesture movement device reduces the risk of falling injury and even can play a role in body building.

Description

VR slide experience device
Technical Field
The utility model belongs to the technical field of the VR, especially, relate to VR slide experiences device.
Background
VR is an abbreviation for Virtual Reality, meaning Virtual Reality, which is an ultimate application form of multimedia technology, and is a rapidly developing crystal in the scientific fields of computer software and hardware technology, sensing technology, robotics, artificial intelligence, behavioral psychology, and the like. Mainly depends on the development of a plurality of key technologies such as three-dimensional real-time graphic display, three-dimensional positioning and tracking, touch and smell sensing technologies, artificial intelligence technologies, high-speed computing and parallel computing technologies, human behavioral research and the like. Virtual reality is widely used in the gaming industry, particularly in sports game pieces.
The traditional skateboard game only operates the motion of the skateboard in the game by operating the WASD key, and has no strong sense of reality and immersion to the player, and also has 'real action'. Even though the traditional game uses a handle, the characters in the game are operated by keys, even though Wii and Microsoft kinnect in Nintendo can only control the game characters remotely through gestures and cannot achieve sensory synchronization with the game characters, for VR games, the gestures of the characters are consistent with those of players in real time, and the players are in a game scene, so that the 'synchronization' sense is far from experience in a 'remote control' mode. Meanwhile, the traditional game is also very harmful to the body after being sit for a long time, the outdoor skateboard playing is easy to fall and hurt in reality, the population of the existing big city is dense, vehicles and pedestrians are easy to come and go, the collision is very easy to occur, and the range of free motion is very small.
SUMMERY OF THE UTILITY MODEL
In order to overcome the defects of the prior art, the utility model aims to provide a VR sliding plate experiencing device, which comprises a supporting base plate, running belts arranged at two sides of the supporting base plate and a sliding plate structure arranged at the middle part of the supporting base plate; the sliding plate structure comprises a sliding plate body and two swinging assemblies for realizing the swinging of the sliding plate body, wherein the swinging assemblies are respectively arranged on the front side and the rear side of the bottom of the sliding plate body and realize the connection of the sliding plate body and a supporting base plate; the swing assembly comprises a cylinder group, a synchronizing piece, a buffer structure, a telescopic device and a connecting frame, wherein the cylinder group is used for enabling the sliding plate body to vibrate and is arranged on the supporting base plate, the synchronizing piece is arranged on a push rod of the cylinder group, the buffer structure is hinged to the synchronizing piece and is used for providing buffer vibration, the telescopic device is hinged to the connecting frame, and two ends of the buffer structure, the telescopic device and the connecting frame are hinged in a triangular mode. This scheme is through above-mentioned setting, can make the user have the gesture motion of the interior role of operation recreation that immerses sense and sense of reality and stronger interactive performance are more nimble, compares outdoor slide motion very big reduction the danger of tumble injury simultaneously, can play the effect of body-building even.
The purpose of the utility model is realized by adopting the following technical scheme:
the VR sliding plate experiencing device comprises a supporting base plate, running belts arranged on two sides of the supporting base plate and a sliding plate structure arranged in the middle of the supporting base plate;
the sliding plate structure comprises a sliding plate body and two swinging assemblies for realizing the swinging of the sliding plate body, wherein the swinging assemblies are respectively arranged on the front side and the rear side of the bottom of the sliding plate body and realize the connection of the sliding plate body and a supporting substrate;
the swing assembly comprises a cylinder group used for enabling the sliding plate body to vibrate and arranged on the supporting base plate, a synchronizing piece arranged on a push rod of the cylinder group, a buffer structure, a telescopic device and a connecting frame, wherein the buffer structure, the telescopic device and the connecting frame are hinged to the synchronizing piece and used for providing buffer vibration, and the two ends of the buffer structure, the telescopic device and the connecting frame are hinged in a triangular mode.
Furthermore, buffer structure includes U type frame, can follow the gliding slide bar of U type frame and cover are located the spring on the slide bar, the slide bar articulates in synchronizing member, U type frame one end with telescoping device articulates, the other end with the link joint is articulated.
Furthermore, the telescopic device comprises a hydraulic shock absorber and a piston rod which is slidably sleeved on the hydraulic shock absorber.
Further, the cylinder banks are disposed at front and rear ends of the skateboard body along a symmetry axis of the skateboard body.
Further, the cylinder group comprises three cylinders, the three cylinders are arranged in parallel, and push rods of the three cylinders are all fixed to the synchronizing piece.
Further, the sliding plate body is higher than the running belts on both sides in the vertical direction.
Compared with the prior art, the beneficial effects of the utility model reside in that:
the utility model discloses a VR slide experience device, which comprises a supporting substrate, running belts arranged at both sides of the supporting substrate and a slide structure arranged at the middle part of the supporting substrate; the sliding plate structure comprises a sliding plate body and two swinging assemblies for realizing the swinging of the sliding plate body, wherein the swinging assemblies are respectively arranged on the front side and the rear side of the bottom of the sliding plate body and realize the connection of the sliding plate body and a supporting base plate; the swing assembly comprises a cylinder group, a synchronizing piece, a buffer structure, a telescopic device and a connecting frame, wherein the cylinder group is used for enabling the sliding plate body to vibrate and is arranged on the supporting base plate, the synchronizing piece is arranged on a push rod of the cylinder group, the buffer structure is hinged to the synchronizing piece and is used for providing buffer vibration, the telescopic device is hinged to the connecting frame, and two ends of the buffer structure, the telescopic device and the connecting frame are hinged in a triangular mode. This scheme is through above-mentioned setting, can make the user have the gesture motion of the interior role of operation recreation that immerses sense and sense of reality and stronger interactive performance are more nimble, compares outdoor slide motion very big reduction the danger of tumble injury simultaneously, can play the effect of body-building even.
Drawings
Fig. 1 is a schematic structural diagram of a preferred embodiment of the VR skateboard experience device of the present invention;
fig. 2 is a top view of a preferred embodiment of the VR sled experiencing device of the present invention;
fig. 3 is a side view of a preferred embodiment of the VR sled experiencing device of the present invention.
In the figure: 1. a VR sled experiencing device; 2. supporting a substrate; 3. a running belt; 4. a slide plate structure; 41. a skateboard body; 42. a swing assembly; 421. a cylinder group; 422. a synchronizing member; 423. a buffer structure; 424. a telescoping device; 425. and a connecting frame.
Detailed Description
The present invention will be further described with reference to the accompanying drawings and the detailed description, and it should be noted that the embodiments or technical features described below can be arbitrarily combined to form a new embodiment without conflict.
The VR skateboard experience device 1 of the present invention is shown in fig. 1-3, and comprises a supporting base plate 2, a running belt 3 disposed on both sides of the supporting base plate 2, and a skateboard structure 4 disposed in the middle of the supporting base plate 2; the skateboard structure 4 comprises a skateboard body 41 and two swinging assemblies 42 for realizing swinging of the skateboard body 41, wherein the swinging assemblies 42 are respectively arranged at the front side and the rear side of the bottom of the skateboard body 41 and realize connection of the skateboard body 41 and the support substrate 2; through the arrangement, the scheme can enable a user to simulate the walking on the ground and the acceleration of the sliding plate during starting and sliding by adding the running belt 3 in the using process, and can adjust the sliding speed of the sliding plate in the game according to the sliding speed of a player acting on the running belt 3, besides, the shape of the sliding plate body 41 in the sliding plate structure 4 is similar to that of the sliding plate panel structure in reality, the running belt 3 on two sides of the sliding plate body 41 in the vertical direction is higher than that of the sliding plate body, and the mode of playing the sliding plate on the ground in practice is ensured to be the same. And the swing assembly 42 below the skateboard body 41 can adjust the action and the angle of the skateboard body 41 to correspond to different simulated environments, so that the user has more real experience. The device can simulate the posture of normally playing the skateboard in reality, is different from long-time sitting for playing computer games, and is a device capable of adjusting the posture in the games by self motion at any time. Meanwhile, the physical strength of the user can be greatly consumed to achieve the exercise effect.
The swing assembly 42 in this embodiment includes a cylinder group 421 for vibrating the skateboard body 41 and disposed on the support base plate 2, a synchronizing member 422 disposed on a push rod of the cylinder group 421, a buffering structure 423 hinged to the synchronizing member 422 for providing buffering vibration, a telescopic device 424, and a connection frame 425 fixedly connected to the skateboard body 41, wherein two ends of the buffering structure 423, the telescopic device 424, and the connection frame 425 are hinged to each other in a triangular shape. The sliding plate body 41 can better swing to perform sliding motion in reality through the matching arrangement of the devices.
Preferably, two cylinder banks 421 are provided, and the cylinder banks 421 are provided at the front and rear ends of the skateboard body 41 along the symmetry axis of the skateboard body 41. Each cylinder group 421 includes three cylinders, and the three cylinders are arranged in parallel, and the push rods of the three cylinders are all fixed to the synchronizing member 422. The six vibrating cylinders can not synchronously stretch out and draw back to drive the sliding plate body 41 to simulate actions and angles under the environments of turning, jolting, climbing, descending and the like in the sliding process, and the sense of reality consistent with outdoor sliding is brought to users.
Since the cylinder block 421 performs linear motion in the telescopic adjustment, the swing of the skateboard body 41 achieved only by the cylinder block 421 may cause discomfort to a user due to too large rotation angle or too large rebound due to high telescopic speed, and may be excessively cushioned for more smoothness. In this embodiment, a buffer structure 423 and a telescopic device 424 are added.
The buffer structure 423 includes a U-shaped frame, a sliding rod capable of sliding along the U-shaped frame, and a spring sleeved on the sliding rod, the sliding rod is hinged to the synchronizing member 422, through holes are formed in two vertical rods of the U-shaped frame, the sliding rod passes through the through holes and slides along the direction of a cross rod in the middle of the U-shaped frame, and finally, the spring sleeved outside the sliding rod provides an elastic force in the opposite direction when the sliding rod is extruded by the gravity at the upper end, so as to play a role in buffering, and the force pressing the upper surface of the user station sliding plate body 41 downward and the force stretching the cylinder group 421 become a smooth curve. One end of the U-shaped frame is hinged with the telescopic device 424, and the other end of the U-shaped frame is hinged with the connecting frame 425. The smooth swing of the slider body 41 is ensured.
Since the devices on cylinder bank 421 are connected for support, the forces from the downward and upward forces are insufficient for one component to support, a telescoping device 424 and a support point are added at the rear and connected to the cushioning structure 423, greatly improving overall stability and smooth curves of telescoping. Preferably, the telescopic device 424 includes a hydraulic shock absorber and a piston rod slidably sleeved on the hydraulic shock absorber.
In conclusion, compared with the traditional game, the VR skateboard experience device 1 has strong immersion and sense of reality, compared with outdoor skateboard sports, a moving place does not need to be searched, meanwhile, the danger of collision to passerby or vehicles does not need to be worried about, the risk of collision to other people or self-falling injury is reduced, compared with the VR skateboard experience device 1 played indoors, the VR skateboard experience device 1 has the advantages that 1 is provided with the immersion and sense of reality and stronger interactivity compared with the traditional game, and the gesture movement of the role in the game can be operated more flexibly; 2. compare outdoor slide motion very big reduction the danger of tumble injury and the incidence of traffic accident, also need not run to find a vacant place in a distance safer and convenient. The whole body can also play a role in body building.
The above embodiments are only preferred embodiments of the present invention, and the protection scope of the present invention cannot be limited thereby, and any insubstantial changes and substitutions made by those skilled in the art based on the present invention are all within the protection scope of the present invention.

Claims (6)

  1. Device is experienced to VR slide, its characterized in that: comprises a supporting base plate, running belts arranged on two sides of the supporting base plate and a sliding plate structure arranged in the middle of the supporting base plate;
    the sliding plate structure comprises a sliding plate body and two swinging assemblies for realizing the swinging of the sliding plate body, wherein the swinging assemblies are respectively arranged on the front side and the rear side of the bottom of the sliding plate body and realize the connection of the sliding plate body and a supporting substrate;
    the swing assembly comprises a cylinder group used for enabling the sliding plate body to vibrate and arranged on the supporting base plate, a synchronizing piece arranged on a push rod of the cylinder group, a buffer structure, a telescopic device and a connecting frame, wherein the buffer structure, the telescopic device and the connecting frame are hinged to the synchronizing piece and used for providing buffer vibration, and the two ends of the buffer structure, the telescopic device and the connecting frame are hinged in a triangular mode.
  2. 2. The VR sled experiencing device of claim 1, wherein: the buffer structure comprises a U-shaped frame, a sliding rod capable of sliding along the U-shaped frame and a spring sleeved on the sliding rod, the sliding rod is hinged to the synchronizing piece, one end of the U-shaped frame is hinged to the telescopic device, and the other end of the U-shaped frame is hinged to the connecting frame.
  3. 3. The VR sled experiencing device of claim 1, wherein: the telescopic device comprises a hydraulic shock absorber and a piston rod which is slidably sleeved on the hydraulic shock absorber.
  4. 4. The VR sled experiencing device of claim 1, wherein: the cylinder sets are arranged at the front end and the rear end of the skateboard body along the symmetrical axis of the skateboard body.
  5. 5. The VR sled experiencing device of claim 1, wherein: the cylinder group comprises three cylinders and the three cylinders are arranged in parallel, and push rods of the three cylinders are all fixed on the synchronizing piece.
  6. 6. The VR sled experiencing device of claim 1, wherein: the sliding plate body is higher than the running belts on two sides in the vertical direction.
CN201922436912.4U 2019-12-30 2019-12-30 VR slide experience device Active CN212090844U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201922436912.4U CN212090844U (en) 2019-12-30 2019-12-30 VR slide experience device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201922436912.4U CN212090844U (en) 2019-12-30 2019-12-30 VR slide experience device

Publications (1)

Publication Number Publication Date
CN212090844U true CN212090844U (en) 2020-12-08

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ID=73624294

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201922436912.4U Active CN212090844U (en) 2019-12-30 2019-12-30 VR slide experience device

Country Status (1)

Country Link
CN (1) CN212090844U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113509371A (en) * 2021-06-18 2021-10-19 浙江豪中豪健康产品有限公司 Beating massage device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113509371A (en) * 2021-06-18 2021-10-19 浙江豪中豪健康产品有限公司 Beating massage device
CN113509371B (en) * 2021-06-18 2023-08-18 浙江豪中豪健康产品有限公司 Beating massage device

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