CN211536496U - Virtual reality system based on games - Google Patents
Virtual reality system based on games Download PDFInfo
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- CN211536496U CN211536496U CN202020008034.6U CN202020008034U CN211536496U CN 211536496 U CN211536496 U CN 211536496U CN 202020008034 U CN202020008034 U CN 202020008034U CN 211536496 U CN211536496 U CN 211536496U
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Abstract
The utility model belongs to the technical field of the VR, especially be based on virtual reality system of recreation, catch helmet, output feedback sense of touch device, data collection station and evaluation system, software processing unit, wireless transmission unit and recreation player motion data acquisition module including virtual scene simulation platform, virtual reality generation module, wear-type virtual reality equipment, associated virtual body and output. The utility model discloses, through setting up data collection station and evaluation system, software processing unit, wireless transmission unit and recreation player motion data acquisition module, make the recreation player in the virtual reality system, make each action of virtual body all identical with recreation player's limbs action, and the virtual body is in the process of removing, be by the running mileage and the speed decision of recreation player on the treadmill, make recreation and motion combine together, not only can add the interest, the uncomfortable sense that long-time recreation brought still can be avoided simultaneously.
Description
Technical Field
The utility model belongs to the technical field of the VR, concretely relates to virtual reality system based on recreation.
Background
Virtual reality technology, also known as smart technology, is a completely new practical technology developed in the 20 th century. The virtual reality technology comprises a computer, electronic information and simulation technology, and the basic realization mode is that the computer simulates a virtual environment so as to provide people with environmental immersion. With the continuous development of social productivity and scientific technology, VR technology is increasingly in great demand in various industries. The VR technology has made great progress and gradually becomes a new scientific and technical field.
In recent years, with the continuous development of VR virtual technology, VR virtual games are more and more attracted by people with high-level real simulation and experience, and virtual reality technology is a computer virtual reality system capable of creating and experiencing a virtual world, which is a simulation system for generating a simulation environment by using a computer, and is an interactive three-dimensional dynamic view and entity behavior simulation system with multi-source information fusion, so that users can be immersed in the environment.
SUMMERY OF THE UTILITY MODEL
To solve the problems set forth in the background art described above. The utility model provides a virtual reality system based on recreation to solve the problem that proposes among the above-mentioned background art.
In order to achieve the above object, the utility model provides a following technical scheme: the virtual reality system based on the game comprises a virtual scene simulation platform, a virtual reality generation module, wearable virtual reality equipment, a correlation virtual body and output capturing helmet, an output feedback touch device, a data collector and evaluation system, a software processing unit, a wireless transmission unit and a game player motion data acquisition module.
The virtual scene generation module is used for establishing a virtual scene of a three-dimensional game world.
The virtual scene simulation platform is used for carrying a virtual scene of a three-dimensional game world established by the virtual scene generation module, providing an account login interface for a game player and creating a virtual body corresponding to the game player in the three-dimensional game scene.
The wearable virtual reality equipment is used for displaying action changes of the virtual body in a virtual scene of the three-dimensional game world in real time.
The game player movement data acquisition module is used for acquiring the mileage and the speed of the treadmill in the movement process of the game player.
The game player movement data acquisition module can transmit the acquired mileage speed generated by the running machine in the game player movement process to the software processing unit through the wireless transmission unit, then the software processing unit builds a virtual reality scene, and meanwhile, the logic design of the virtual scene is carried out according to the data of the game player movement data acquisition module and the virtual scene is associated to the virtual body.
The association virtual body and output capturing helmet is used for capturing head electric signals of a game player through the idea controller to be converted into body state parameters and expected action instructions, and the output feedback touch sensing device is used for monitoring posture information and force feedback signals of limbs of the game player.
The data acquisition device and the evaluation system are used for acquiring and outputting the posture information of the limbs of the game player and the force feedback output by the feedback touch device, recording and processing the posture information and the force feedback signal of the limbs of the game player to obtain the turning angle, the angular velocity and the angular acceleration of the limbs, and evaluating the motion capability of the limbs and the coordination capability of hands and eyes according to the output force and the game world walking data of the virtual scene simulation platform.
Preferably, the device carried by the virtual scene simulation platform is a terminal device, the terminal device is used for logging in a game server and entering a game through a game resource library, and the terminal device includes a desktop computer, a notebook computer or a tablet computer.
Preferably, the game player limb motion capture device adopts a kinect sensor.
Preferably, the angular velocity capturing device of the player's limb uses a gyroscope, and the angular velocity capturing device and the angular acceleration capturing device of the player's limb each use an acceleration sensor.
Compared with the prior art, the beneficial effects of the utility model are that:
the utility model discloses, through setting up virtual scene simulation platform, virtual reality generates the module, wear type virtual reality equipment, the helmet is caught with the output to the associated virtual body, output feedback sense of touch device, data collection station and evaluation system, software processing unit, wireless transmission unit and recreation player motion data acquisition module, make the recreation player in the virtual reality system, make each action of the virtual body all identical with the limbs action of recreation player, and the virtual body is in the process of removing, be decided by the running mileage and the speed of recreation player on the treadmill, make recreation and motion combine together, not only can add the interest, the uncomfortable sense that can avoid long-time recreation to bring simultaneously still.
Drawings
The accompanying drawings are included to provide a further understanding of the invention, and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention, and together with the description serve to explain the invention and not to limit the invention. In the drawings:
fig. 1 is a schematic view of a virtual reality system based on games according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
Examples
Referring to fig. 1, the present invention provides the following technical solutions: the virtual reality system based on the game comprises a virtual scene simulation platform, a virtual reality generation module, wearable virtual reality equipment, a correlation virtual body and output capturing helmet, an output feedback touch device, a data collector and evaluation system, a software processing unit, a wireless transmission unit and a game player motion data acquisition module.
The virtual scene generation module is used for establishing a virtual scene of a three-dimensional game world.
The virtual scene simulation platform is used for carrying a virtual scene of a three-dimensional game world established by the virtual scene generation module, providing an account login interface for a game player and creating a virtual body corresponding to the game player in the three-dimensional game scene.
The wearable virtual reality equipment is used for displaying action changes of the virtual body in a virtual scene of the three-dimensional game world in real time.
The game player movement data acquisition module is used for acquiring the mileage and the speed of the treadmill in the movement process of the game player.
The game player movement data acquisition module can transmit the acquired mileage speed generated by the running machine in the game player movement process to the software processing unit through the wireless transmission unit, then the software processing unit builds a virtual reality scene, and meanwhile, the logic design of the virtual scene is carried out according to the data of the game player movement data acquisition module and the virtual scene is associated to the virtual body.
The association virtual body and output capturing helmet is used for capturing head electric signals of a game player through the idea controller to be converted into body state parameters and expected action instructions, and the output feedback touch sensing device is used for monitoring posture information and force feedback signals of limbs of the game player.
The data acquisition device and the evaluation system are used for acquiring and outputting the posture information of the limbs of the game player and the force feedback output by the feedback touch device, recording and processing the posture information and the force feedback signal of the limbs of the game player to obtain the turning angle, the angular velocity and the angular acceleration of the limbs, and evaluating the motion capability of the limbs and the coordination capability of hands and eyes according to the output force and the game world walking data of the virtual scene simulation platform.
Specifically, the device borne by the virtual scene simulation platform is a terminal device, the terminal device is used for logging in a game server and entering a game through a game resource library, and the terminal device comprises a desktop computer, a notebook computer or a tablet computer.
Specifically, the game player limb motion capture device adopts a kinect sensor.
Specifically, the gyroscope is used for capturing the angular velocity of the player's body, and the acceleration sensors are used for capturing the angular velocity and the angular acceleration of the player's body.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that modifications may be made to the embodiments described in the foregoing embodiments, or equivalents may be substituted for elements thereof. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims (4)
1. Virtual reality system based on recreation, including virtual scene simulation platform, virtual reality generation module, wear formula virtual reality equipment, relevant virtual body and output capture helmet, output feedback sense of touch device, data collection station and evaluation system, software processing unit, wireless transmission unit and recreation player motion data acquisition module, its characterized in that:
the virtual scene generation module is used for establishing a virtual scene of a three-dimensional game world;
the virtual scene simulation platform is used for carrying a virtual scene of a three-dimensional game world established by the virtual scene generation module, providing an account login interface for a game player and creating a virtual body corresponding to the game player in the three-dimensional game scene;
the wearable virtual reality equipment is used for displaying action changes of the virtual body in a virtual scene of the three-dimensional game world in real time;
the game player movement data acquisition module is used for acquiring the mileage and speed generated by the running machine in the game player movement process;
the game player motion data acquisition module can transmit the acquired mileage speed generated by the running machine in the motion process of the game player to the software processing unit through the wireless transmission unit, and then the software processing unit builds a virtual reality scene, and simultaneously performs logic design of the virtual scene according to the data of the game player motion data acquisition module and associates the virtual scene to the virtual body;
the association virtual body and output capturing helmet is used for capturing head electric signals of a game player through a mind controller to be converted into body state parameters and expected action instructions, and the output feedback tactile device is used for monitoring posture information and force feedback signals of limbs of the game player;
the data acquisition device and the evaluation system are used for acquiring and outputting the posture information of the limbs of the game player and the force feedback output by the feedback touch device, recording and processing the posture information and the force feedback signal of the limbs of the game player to obtain the turning angle, the angular velocity and the angular acceleration of the limbs, and evaluating the motion capability of the limbs and the coordination capability of hands and eyes according to the output force and the game world walking data of the virtual scene simulation platform.
2. A game based virtual reality system according to claim 1, wherein: the virtual scene simulation platform is characterized in that the equipment borne by the virtual scene simulation platform is terminal equipment, the terminal equipment is used for logging in a game server and entering a game through a game resource library, and the terminal equipment comprises a desktop computer, a notebook computer or a tablet computer.
3. A game based virtual reality system according to claim 1, wherein: the game player limb motion capture device adopts a kinect sensor.
4. A game based virtual reality system according to claim 1, wherein: the gyroscope is used for capturing the angular velocity of the limbs of the game player, and the acceleration sensors are adopted for capturing the angular velocity and the angular acceleration of the limbs of the game player.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116603232A (en) * | 2023-05-30 | 2023-08-18 | 深圳市德尔凯科技有限公司 | Three-dimensional VR and entity feedback based mutual-aid game entertainment system |
CN117180720A (en) * | 2023-11-07 | 2023-12-08 | 成都孚谦科技有限公司 | Virtual action game interaction system and method based on somatosensory tracker technology |
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2020
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116603232A (en) * | 2023-05-30 | 2023-08-18 | 深圳市德尔凯科技有限公司 | Three-dimensional VR and entity feedback based mutual-aid game entertainment system |
CN117180720A (en) * | 2023-11-07 | 2023-12-08 | 成都孚谦科技有限公司 | Virtual action game interaction system and method based on somatosensory tracker technology |
CN117180720B (en) * | 2023-11-07 | 2024-01-05 | 成都孚谦科技有限公司 | Virtual action game interaction system and method based on somatosensory tracker technology |
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