CN108452521A - A kind of games system based on VR virtual realities - Google Patents

A kind of games system based on VR virtual realities Download PDF

Info

Publication number
CN108452521A
CN108452521A CN201810048521.2A CN201810048521A CN108452521A CN 108452521 A CN108452521 A CN 108452521A CN 201810048521 A CN201810048521 A CN 201810048521A CN 108452521 A CN108452521 A CN 108452521A
Authority
CN
China
Prior art keywords
control systems
game
terminal device
connect
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201810048521.2A
Other languages
Chinese (zh)
Inventor
桂峰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Anhui Three Electronic Technology LLC
Original Assignee
Anhui Three Electronic Technology LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Anhui Three Electronic Technology LLC filed Critical Anhui Three Electronic Technology LLC
Priority to CN201810048521.2A priority Critical patent/CN108452521A/en
Publication of CN108452521A publication Critical patent/CN108452521A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a kind of games systems based on VR virtual realities, are related to virtual game technical field.Including VR control systems;VR control systems carry out information exchange by data transmission and memory module with terminal device;VR control systems carry out information exchange by data transmission and memory module with VR resources banks;VR control systems are connect with data acquisition module;Data acquisition module is connect with movement recognition system;VR control systems are connect with VR head-mounted displays;VR control systems are connect with shock module;Terminal device carries out information exchange by data transmission and memory module with game resource library;Terminal device carries out information exchange by data transmission and memory module with game server.The present invention solves cannot freely walking according to wish for user, the problem that real experiences sense is not good enough by VR control systems, VR head-mounted displays, shock module and inertial sensor.

Description

A kind of games system based on VR virtual realities
Technical field
The invention belongs to virtual game technical fields, more particularly to a kind of games system based on VR virtual realities.
Background technology
In recent years, with the continuous development of VR virtual technologies, VR virtual games are with the true simulation quality of its height and experience Feel and increasingly pursued by people, virtual reality technology is a kind of Computer Simulation that can be created with the experiencing virtual world System, it generates a kind of simulated environment using computer, be a kind of Multi-source Information Fusion interactive Three-Dimensional Dynamic what comes into a driver's and The analogue system of entity behavior makes user be immersed in the environment, but user cannot freely walk according to wish, Zhi Nenggen Passive movement is carried out according to video camera, real experiences sense is not good enough.
Invention content
The purpose of the present invention is to provide a kind of games systems based on VR virtual realities, pass through VR control systems, VR heads Wear display, shock module and inertial sensor so that the data information of player's limb activity can be measured, had on the spot in person Enter that game is internal, and migration in the scene, really and role-play interaction, the truer advantage of experience solve user's It cannot freely be walked according to wish, the problem that real experiences sense is not good enough.
In order to solve the above technical problems, the present invention is achieved by the following technical solutions:
The present invention is a kind of games system based on VR virtual realities, including VR control systems;
The VR control systems carry out information exchange by data transmission and memory module with terminal device;
The VR control systems carry out information exchange by data transmission and memory module with VR resources banks;
The VR control systems are connect with data acquisition module;The data acquisition module is connect with movement recognition system;
The VR control systems are connect with VR head-mounted displays;The VR control systems are connect with shock module;The VR Control system is connect with speech ciphering equipment;
The terminal device carries out information exchange by data transmission and memory module with game resource library;
The terminal device carries out information exchange by data transmission and memory module with game server.
Further, the terminal device is for logging in game server, and enters game by game resource library;It is described Terminal device includes desktop computer, laptop.
Further, the VR resources banks are VR virtual scene resources banks needed for game.
Further, the movement recognition system includes A/D converter, inertial sensor, direction sensor and hand-held Operation handle;Acceleration, inclination and rotation and multifreedom motion of the inertial sensor for measuring player's movement Information;The direction sensor be used for measure player just facing towards information;The handheld operation handle is used for operation and control Player role in game;The A/D converter converts the electric signal of reception to data information, and the A/D converter is to number According to acquisition module output data information;
The inertial sensor is located at the side of player's limbs, when not influencing player's progress limb activity, measures player Limb activity data information;The handheld operation handle contributes to the activity of the better operation and control role of player.
Further, the terminal device exports game data information to VR control systems;The VR control systems receive The data information of data acquisition module;The VR control systems receive the virtual scene data information of VR resources banks;The VR controls System processed carries out analyzing processing according to the data information received, and the VR control systems are exported to VR head-mounted displays and analyzed Treated virtual scene data information;The VR control systems open or close order to shock module output;The VR controls System processed exports audio-frequency information to speech ciphering equipment.
Further, the speech ciphering equipment listens attentively to the background music of game for player;The speech ciphering equipment helps to carry Experience effect of the high player in virtual environment;The shock module is described for simulating the tactile experience of player in gaming Shock module enhances the tactile experience of player in gaming.
Further, the VR control systems can be connected with hair-dryer device, can be controlled according to the environment in game Hair-dryer device carries out the experience effect of level-one, two level, three-level and cold wind, hot wind;The Environmental Effect more emulated with simulation The advantages of fruit.
The invention has the advantages that:
The present invention passes through VR control systems, VR head-mounted displays, shock module and inertial sensor so that can measure object for appreciation The data information of family's limb activity, having on the spot in person entering, game is internal, and migration in the scene is really mutual with role It is dynamic, the truer advantage of experience.
Certainly, it implements any of the products of the present invention and does not necessarily require achieving all the advantages described above at the same time.
Description of the drawings
In order to illustrate the technical solution of the embodiments of the present invention more clearly, will be described below to embodiment required Attached drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for ability For the those of ordinary skill of domain, without creative efforts, it can also be obtained according to these attached drawings other attached Figure.
Fig. 1 is a kind of games system schematic diagram based on VR virtual realities of the present invention;
Fig. 2 is movement recognition system schematic diagram.
Specific implementation mode
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation describes, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, those of ordinary skill in the art are obtained all other without creative efforts Embodiment shall fall within the protection scope of the present invention.
It please refers to Fig.1 shown in -2, the present invention is a kind of games system based on VR virtual realities, including VR control systems;
VR control systems carry out information exchange by data transmission and memory module with terminal device;
VR control systems carry out information exchange by data transmission and memory module with VR resources banks;
VR control systems are connect with data acquisition module;Data acquisition module is connect with movement recognition system;
VR control systems are connect with VR head-mounted displays;VR control systems are connect with shock module;VR control systems and language Sound equipment connects;
Terminal device carries out information exchange by data transmission and memory module with game resource library;
Terminal device carries out information exchange by data transmission and memory module with game server.
Wherein, terminal device is for logging in game server, and enters game by game resource library;Terminal device includes Desktop computer, laptop.
Wherein, VR resources banks are VR virtual scene resources banks needed for game.
Wherein, movement recognition system includes A/D converter, inertial sensor, direction sensor, speech ciphering equipment and hand-held Operation handle;Inertial sensor is used to measure acceleration, inclination and the rotation of player's movement and the letter of multifreedom motion Breath;Direction sensor be used for measure player just facing towards information;Handheld operation handle is for the object for appreciation in operation and control game Family role;A/D converter converts the electric signal of reception to data information, and A/D converter is to data acquisition module output data Information;
Inertial sensor is located at the side of player's limbs, when not influencing player's progress limb activity, measures player's limbs Activity data information;Speech ciphering equipment helps to improve experience effect of the player in virtual environment;Handheld operation handle helps In the activity of the better operation and control role of player.
Wherein, terminal device exports game data information to VR control systems;VR control systems receive data acquisition module Data information;VR control systems receive the virtual scene data information of VR resources banks;VR control systems are according to the number received It is believed that breath, carries out analyzing processing, VR control systems export the virtual scene data information after analyzing processing to VR head-mounted displays; VR control systems open or close order to shock module output;VR control systems export audio-frequency information to speech ciphering equipment.
Wherein, speech ciphering equipment listens attentively to the background music of game for player;Speech ciphering equipment helps to improve player virtual Experience effect in environment;Shock module is being swum for simulating the tactile experience of player in gaming, shock module enhancing player Tactile experience in play.
Wherein, VR control systems can be connected with hair-dryer device, can control hair-dryer dress according to the environment in game Set the experience effect for carrying out level-one, two level, three-level and cold wind, hot wind;With simulation more emulate environmental effect it is excellent Point.
In the description of this specification, the description of reference term " one embodiment ", " example ", " specific example " etc. means Particular features, structures, materials, or characteristics described in conjunction with this embodiment or example are contained at least one implementation of the present invention In example or example.In the present specification, schematic expression of the above terms may not refer to the same embodiment or example. Moreover, particular features, structures, materials, or characteristics described can be in any one or more of the embodiments or examples to close Suitable mode combines.
Present invention disclosed above preferred embodiment is only intended to help to illustrate the present invention.There is no detailed for preferred embodiment All details are described, are not limited the invention to the specific embodiments described.Obviously, according to the content of this specification, It can make many modifications and variations.These embodiments are chosen and specifically described to this specification, is in order to preferably explain the present invention Principle and practical application, to enable skilled artisan to be best understood by and utilize the present invention.The present invention is only It is limited by claims and its full scope and equivalent.

Claims (6)

1. a kind of games system based on VR virtual realities, it is characterised in that:Including VR control systems;
The VR control systems carry out information exchange by data transmission and memory module with terminal device;
The VR control systems carry out information exchange by data transmission and memory module with VR resources banks;
The VR control systems are connect with data acquisition module;The data acquisition module is connect with movement recognition system;
The VR control systems are connect with VR head-mounted displays;The VR control systems are connect with shock module;The VR controls System is connect with speech ciphering equipment;
The terminal device carries out information exchange by data transmission and memory module with game resource library;
The terminal device carries out information exchange by data transmission and memory module with game server.
2. a kind of games system based on VR virtual realities according to claim 1, which is characterized in that the terminal device Enter game for logging in game server, and by game resource library;The terminal device includes desktop computer, notebook electricity Brain.
3. a kind of games system based on VR virtual realities according to claim 1, which is characterized in that the VR resources banks For VR virtual scenes resources bank needed for game.
4. a kind of games system based on VR virtual realities according to claim 1, which is characterized in that the movement identification System includes A/D converter, inertial sensor, direction sensor and handheld operation handle;The inertial sensor is for surveying Measure acceleration, inclination and the rotation of player's movement and the information of multifreedom motion;The direction sensor is played for measuring Family just facing towards information;The handheld operation handle is for the player role in operation and control game;The A/D converter The electric signal of reception is converted to data information, the A/D converter is to data acquisition module output data information.
5. a kind of games system based on VR virtual realities according to claim 1, which is characterized in that the terminal device Game data information is exported to VR control systems;The VR control systems receive the data information of data acquisition module;The VR Control system receives the virtual scene data information of VR resources banks;The VR control systems according to the data information received, into Row analyzing processing, the VR control systems export the virtual scene data information after analyzing processing to VR head-mounted displays;It is described VR control systems open or close order to shock module output;The VR control systems export audio-frequency information to speech ciphering equipment.
6. a kind of games system based on VR virtual realities according to claim 1, which is characterized in that the speech ciphering equipment The background music of game is listened attentively to for player;The shock module is for simulating the tactile experience of player in gaming.
CN201810048521.2A 2018-01-18 2018-01-18 A kind of games system based on VR virtual realities Withdrawn CN108452521A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810048521.2A CN108452521A (en) 2018-01-18 2018-01-18 A kind of games system based on VR virtual realities

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810048521.2A CN108452521A (en) 2018-01-18 2018-01-18 A kind of games system based on VR virtual realities

Publications (1)

Publication Number Publication Date
CN108452521A true CN108452521A (en) 2018-08-28

Family

ID=63221053

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810048521.2A Withdrawn CN108452521A (en) 2018-01-18 2018-01-18 A kind of games system based on VR virtual realities

Country Status (1)

Country Link
CN (1) CN108452521A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110297541A (en) * 2019-06-27 2019-10-01 上海六感科技有限公司 Virtual reality device content operation display systems
CN110465077A (en) * 2019-06-11 2019-11-19 江苏博人文化科技有限公司 Virtual reality multiple degrees of freedom amusement experience system
CN110465078A (en) * 2019-09-10 2019-11-19 山西新华电脑职业培训学校 A kind of roller-coaster VR virtual experience system
CN111643886A (en) * 2019-04-18 2020-09-11 成都奇天幻影数字娱乐有限公司 Virtual reality walking control method based on IMU
CN112121405A (en) * 2020-08-17 2020-12-25 南昌泰豪虚拟现实科技有限公司 Game equipment control system based on VR virtual technology
CN113282165A (en) * 2021-04-29 2021-08-20 浙江工业大学 Mutual novel semi-closed trampoline of intelligence based on VR technique
CN113457122A (en) * 2021-06-28 2021-10-01 华东师范大学 User image drawing method based on VR emergency environment
CN116603232A (en) * 2023-05-30 2023-08-18 深圳市德尔凯科技有限公司 Three-dimensional VR and entity feedback based mutual-aid game entertainment system

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104238738A (en) * 2013-06-07 2014-12-24 索尼电脑娱乐美国公司 Systems and Methods for Generating an Augmented Virtual Reality Scene Within A Head Mounted System
CN204864894U (en) * 2015-08-19 2015-12-16 天津先驱领域科技有限公司 A helmet for virtual reality recreation
CN106390454A (en) * 2016-08-31 2017-02-15 广州麦驰网络科技有限公司 Reality scene virtual game system
CN205964972U (en) * 2016-06-05 2017-02-22 深圳市中幼国际教育科技有限公司 Virtual interactive game device
CN106664401A (en) * 2014-08-19 2017-05-10 索尼互动娱乐股份有限公司 Systems and methods for providing feedback to a user while interacting with content
CN106814844A (en) * 2015-12-01 2017-06-09 深圳市掌网科技股份有限公司 A kind of virtual reality interactive system and method
CN107145235A (en) * 2017-05-11 2017-09-08 杭州幻行科技有限公司 A kind of virtual reality system
CN107158704A (en) * 2017-05-14 2017-09-15 深圳游视虚拟现实技术有限公司 A kind of reality-virtualizing game system
US20170354864A1 (en) * 2016-06-11 2017-12-14 Sony Interactive Entertainment Inc. Directional Interface Object

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104238738A (en) * 2013-06-07 2014-12-24 索尼电脑娱乐美国公司 Systems and Methods for Generating an Augmented Virtual Reality Scene Within A Head Mounted System
CN106664401A (en) * 2014-08-19 2017-05-10 索尼互动娱乐股份有限公司 Systems and methods for providing feedback to a user while interacting with content
CN204864894U (en) * 2015-08-19 2015-12-16 天津先驱领域科技有限公司 A helmet for virtual reality recreation
CN106814844A (en) * 2015-12-01 2017-06-09 深圳市掌网科技股份有限公司 A kind of virtual reality interactive system and method
CN205964972U (en) * 2016-06-05 2017-02-22 深圳市中幼国际教育科技有限公司 Virtual interactive game device
US20170354864A1 (en) * 2016-06-11 2017-12-14 Sony Interactive Entertainment Inc. Directional Interface Object
CN106390454A (en) * 2016-08-31 2017-02-15 广州麦驰网络科技有限公司 Reality scene virtual game system
CN107145235A (en) * 2017-05-11 2017-09-08 杭州幻行科技有限公司 A kind of virtual reality system
CN107158704A (en) * 2017-05-14 2017-09-15 深圳游视虚拟现实技术有限公司 A kind of reality-virtualizing game system

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111643886A (en) * 2019-04-18 2020-09-11 成都奇天幻影数字娱乐有限公司 Virtual reality walking control method based on IMU
CN110465077A (en) * 2019-06-11 2019-11-19 江苏博人文化科技有限公司 Virtual reality multiple degrees of freedom amusement experience system
CN110297541A (en) * 2019-06-27 2019-10-01 上海六感科技有限公司 Virtual reality device content operation display systems
CN110465078A (en) * 2019-09-10 2019-11-19 山西新华电脑职业培训学校 A kind of roller-coaster VR virtual experience system
CN112121405A (en) * 2020-08-17 2020-12-25 南昌泰豪虚拟现实科技有限公司 Game equipment control system based on VR virtual technology
CN113282165A (en) * 2021-04-29 2021-08-20 浙江工业大学 Mutual novel semi-closed trampoline of intelligence based on VR technique
CN113457122A (en) * 2021-06-28 2021-10-01 华东师范大学 User image drawing method based on VR emergency environment
CN116603232A (en) * 2023-05-30 2023-08-18 深圳市德尔凯科技有限公司 Three-dimensional VR and entity feedback based mutual-aid game entertainment system

Similar Documents

Publication Publication Date Title
CN108452521A (en) A kind of games system based on VR virtual realities
Li et al. [Retracted] Research on College Physical Education and Sports Training Based on Virtual Reality Technology
CN106310660A (en) Mechanics-based visual virtual football control system
CN108961910A (en) A kind of VR fire drill device
Zhang et al. The application of virtual reality technology in physical education teaching and training
CN107551554A (en) Indoor sport scene simulation system and method are realized based on virtual reality
Kaul et al. Increasing presence in virtual reality with a vibrotactile grid around the head
WO2021249112A1 (en) Real-world activity simulation augmentation with real-world data of activity
Abbaszadegan et al. TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games
Zhao et al. Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
KR20230006857A (en) Virtual and augmented reality personalized and customized fitness training activities or games, methods, devices, and systems
Grabski et al. Kinaptic-Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
CN108815845B (en) The information processing method and device of human-computer interaction, computer equipment and readable medium
CN211536496U (en) Virtual reality system based on games
Bao et al. RETRACTED: Dynamic 3D image simulation of basketball movement based on embedded system and computer vision
Li Application of virtual environment in the teaching of basketball tactics
Hoffard et al. Skisim: A comprehensive study on full body motion capture and real-time feedback in vr ski training
WO2020122550A1 (en) Screen football system and screen football providing method
Reynell et al. Hardware and software for skateboard trick visualisation on a mobile phone
Zhou et al. Multisensory musical entertainment systems
Brillantes et al. Evaluation of a 3D physics classroom with Myo gesture control armband and unity
CN205581786U (en) Handle device of simulate reality action
Liu et al. A hand-waving dance teaching system based on kinect
Liang Auxiliary teaching of badminton basic movements based on wireless network communication and kinect
Kaur et al. A Structured Review on Virtual Reality Technology Application in the Field of Sports

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication
WW01 Invention patent application withdrawn after publication

Application publication date: 20180828