CN113282165A - Mutual novel semi-closed trampoline of intelligence based on VR technique - Google Patents

Mutual novel semi-closed trampoline of intelligence based on VR technique Download PDF

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CN113282165A
CN113282165A CN202110470912.5A CN202110470912A CN113282165A CN 113282165 A CN113282165 A CN 113282165A CN 202110470912 A CN202110470912 A CN 202110470912A CN 113282165 A CN113282165 A CN 113282165A
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module
trampoline
user
control module
semi
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陈欣玥
孔德彭
裴英挺
金宁宁
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Zhejiang University of Technology ZJUT
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Zhejiang University of Technology ZJUT
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B5/00Apparatus for jumping
    • A63B5/11Trampolines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B19/00Programme-control systems
    • G05B19/02Programme-control systems electric
    • G05B19/04Programme control other than numerical control, i.e. in sequence controllers or logic controllers
    • G05B19/042Programme control other than numerical control, i.e. in sequence controllers or logic controllers using digital processors
    • G05B19/0423Input/output
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

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  • General Health & Medical Sciences (AREA)
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  • Automation & Control Theory (AREA)
  • Physical Education & Sports Medicine (AREA)
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Abstract

The invention discloses an intelligent interactive novel semi-closed trampoline based on VR technology, which solves the problems of single function, single playing method and low body freedom of users of the existing VR technology in the prior art, and comprises a trampoline body and a VR experiencing device, wherein the VR experiencing device comprises a helmet, a waistband and a control device with a double-layer framework, the control device comprises a master control system and a slave control system, and the master control system comprises a master control module, a head display module and a communication module; the slave control system comprises: the system comprises a slave control module, a power module, a motion module and an environment virtual module. Fuse VR science and technology and trampoline to VR recreation form provides the occasion and the environment of actual motion for traditional street game, has realized that original trampoline and diaphragm cross the novel VR trampoline that closes the recreation and combine and has experienced.

Description

Mutual novel semi-closed trampoline of intelligence based on VR technique
Technical Field
The invention relates to the technical field of intelligent trampolines, in particular to a novel intelligent interactive semi-closed trampoline based on a VR (virtual reality) technology.
Background
The trampoline is a unique sports item, and people can complete various actions which cannot be completed or are difficult to complete on flat ground by using the rebounding force of the middle bed cloth. Due to the unique characteristics of the trampoline and the advantages of simple structure, low manufacturing cost, low requirement on the field and the like, the trampoline is one of the sports items which are liked by teenagers all the time. Along with the improvement of the daily living standard of people, the requirements on entertainment facilities are higher and higher, the entertainment requirements on the trampoline are not exceptional, people only require the trampoline to only achieve the effect of exercise, and the trampoline is more interesting and recreational. On the other hand, when the existing VR device is used, the degree of freedom of the user body is not high, and the user body is often not stretched when the VR device is in place or moves within a small range.
For example, the patent office 2018, 11 and 23 discloses a utility model named as a wireless communication intelligent dance game trampoline, the publication number of which is CN208130474U, the utility model comprises a user terminal capable of installing and operating game software, a dance mat, a trampoline and a remote database, wherein the dance mat is laid above the trampoline and connected with the trampoline; the dancing blanket is provided with a signal transceiver with a signal transceiving function and a data acquisition unit with a data acquisition function, the data acquisition unit is in signal connection with the signal transceiver, and the signal transceiver of the dancing blanket is in signal connection with a user terminal; meanwhile, a signal transceiver of the dance mat is in signal connection with a remote database; the remote database is in signal connection with the user terminal. The utility model discloses a combine dance blanket and trampoline, collect the recreational of dance blanket and trampoline's springiness in an organic whole, temper the health in the amusement, improve the interest and the recreational of motion process. But only the dance mat and trampoline are integrated together and not the VR device. Therefore, a novel interactive mode is needed to widen the movement range of the user when the VR is used, and improve the experience. Especially for teenager groups, if the traditional trampoline game is integrated into the elements of science and technology, the defects of lack of interestingness, easy fatigue and no interactivity of the traditional device are overcome, a large number of teenagers and fitness groups are attracted to preferentially select trampoline for fitness, and the nationwide fitness can be better promoted.
Disclosure of Invention
The invention aims to overcome the problems that the traditional trampoline in the prior art is single in function, single in playing method, single in structure, limited in motion form, and lack of interestingness and entertainment, and the existing VR technology is not high in body freedom degree of a user and often moves in the original place or in a small range.
In order to achieve the purpose, the invention adopts the following technical scheme: the utility model provides a mutual novel semi-closed trampoline of intelligence based on VR technique, its characterized in that, experience the device including trampoline body and VR, VR environment experience the device and include helmet, waistband and have the controlling means of double-deck framework, controlling means include main control system and slave control system, main control system include:
a main control module: the VR game system is used for running the VR game, collecting and processing the motion data of the user and outputting the environment information of the game character;
a head display module: a memory for displaying user movement information and user movement data;
a communication module: the waistband is used for information interaction with the main control module;
the slave control system comprises:
the slave control module: the system comprises two control systems, a main control module and an environment simulation module, wherein the two control systems are used for collecting user motion data and uploading the user motion data to the main control module to control the operation of the environment simulation module;
a power module: driving the environment simulation module to operate;
a motion module: measuring the movement direction and the movement distance of a user;
an environment simulation module: the real environment is simulated, and the user experience is increased.
The head display module and the communication module are connected with the master control module, the master control module is connected with the slave control module, the slave control module is respectively connected with the motion module, the environment simulation module and the power module through I2C interfaces, and the environment simulation module is connected with the power module. The control device is the core of the novel semi-closed trampoline combined with VR, and is responsible for managing, processing and deciding the information transmitted by the sensor and the environmental information of the game character in the game, and providing service for the outside; and simultaneously, the target task is completed according to the processed data result or the game environment. The control device needs higher working frequency, higher processing speed, various data communication interfaces and abundant expansion interfaces, so that the control device with a double-layer architecture is designed. The hierarchical control architecture effectively relieves the pressure (sensor data loss, delay and the like) brought to the main control module by multiple signal sources and multiple control objects, obviously accelerates the reaction capacity, and improves the running stability of the processor and the user experience. Because the controller is a master-slave type double-layer structure, the resources of the controller are richer than those of a single MCU structure, and the processing speed and the expansion capability of the control system are greatly enhanced. The main control module is preferably an I5 processor, the two control systems of the slave controller are preferably 51 singlechips, one of the singlechips is mounted on a belt, the singlechips collect output signals of the motion module through an I2C bus, after the signals pass through an AD conversion module on the 51 singlechips, analog quantity is converted into digital quantity, the digital quantity is transmitted into the I5 processor through a USB interface connected with the main control module, and the processor is subjected to comprehensive signal processing to control actions of game characters. Another singlechip is installed on the trampoline body, and this singlechip is equipped with the bluetooth module serial ports, and this bluetooth module is connected with main control module bluetooth, and when the recreation personage moved specific area, main control module spreads the instruction through the bluetooth, installs 51 singlechips in the trampoline body and receives appointed instruction after, according to the operation of instruction content environmental simulation module to make the user "be in the scene" personally on.
Preferably, the head display module comprises:
VR game module: the game system comprises VR game software, and the game software is controlled to be used through a main control module;
a display screen: displaying the current motion data of the user;
a storage module: storing the current motion data of the user.
The VR game module, the display screen and the storage module are all connected with the main control module; wherein, the VR module comprises VR game software for users to select. After receiving the user motion data, the main control module can control the display screen to display the current data; and controlling the storage module to store the current user information.
Preferably, the motion module comprises:
triaxial acceleration sensor: interacting with the slave control module, and measuring the number and direction of the steps of the user;
ultrasonic ranging sensor: interacting with the slave control module, and measuring the up-and-down movement distance of the user.
And the triaxial acceleration sensor and the ultrasonic ranging sensor are connected with the slave control module through an I2C interface. The invention needs to measure the change of the gravity center of the user on the vertical height, and judges whether the jumping operation is executed or not according to the height change degree, so the invention adopts the ultrasonic ranging sensor to measure the change of the vertical height. Because ordinary people need about 3s of time to carry out ordinary jump on the trampoline, and the height is greater than 20cm, therefore, when the ultrasonic ranging sensor detects that the altitude difference is greater than 20cm in certain 4s, can regard as the user to carry out "jump" operation once, and main control module outputs "jump" instruction, makes the recreation personals in the VR recreation realize a jump of fixed height. In addition, when a normal person runs or walks, the height variation amplitude of the gravity center of the body in the vertical direction is less than 10cm, and the boundary line of 20cm avoids the false recognition of running or walking as "jumping". The ultrasonic ranging sensor is preferably an ultrasonic ranging sensor with the type HT40C10T/R-1, the detection range of the sensor is 0.2-3 m, and the sensor is suitable for the trampoline height designed by the invention.
In the case where the direction of motion of the object is not known in advance, a three-axis acceleration sensor is used to detect the acceleration signal. The three-axis acceleration sensor has the characteristics of small volume and light weight, can measure the acceleration of a user in three different directions, then carries out calculation of algorithms according to the value of the acceleration, and can know the number of the advancing steps and the front and back directions of movement of the user through statistics, so that the movement property of an object can be comprehensively and accurately reflected. The optimal type of the triaxial acceleration sensor is kX126, the sensor of the type is internally provided with walking detection and step counting algorithms, a circuit does not need to be designed for the function of a pedometer, the function of the pedometer can be realized in a limited space, and in addition, the power consumption algorithm of the sensor enables the function of the newly added pedometer to be only 100nA, so that the low power consumption of application is facilitated.
In addition, the game can realize the operation that the game character can move forward while jumping in the game. When a user jumps forwards in reality, output signals of the ultrasonic ranging sensor and the three-axis acceleration sensor are comprehensively processed by the main control module and are recognized as a forward jump instruction, so that a game character in the VR game realizes forward jump with fixed horizontal and vertical distances once, and the game character moves to a higher step. In addition, in some special situations, such as "accident" of falling down of the user, in the main control module, abnormal acceleration and direction signals of the three-axis acceleration sensor are comprehensively processed with the distance signal of the ultrasonic ranging sensor, and recognized as "misoperation", so that the game character does not act.
Preferably, the environment simulation module includes:
a blower: the wind power source required in the scene is provided by the control of the slave control module;
shower head: spraying atomized liquid to a user by controlling the control module according to scene requirements;
a valve: controlling the water flow of the shower head to be switched on and off;
an air heater: can be according to the sight needs through blowing hot-blast from control module control in real time, let the user feel there is the difference in temperature change.
Air-blower, gondola water faucet and air heater all with pass through I2C interface connection from control module, the valve is connected with power module and gondola water faucet respectively. The air blower provides a wind power source required in a scene, and the wind direction can be switched forward and backward; the shower head sprays atomized liquid to a user through program control according to scene requirements, and the atomized liquid can be water or perfume; the hot air blower can blow hot air in real time according to the situation requirement, so that a user feels temperature difference change. When the air heater works, after the slave control module receives a hot air blowing command or a hot air closing command from the master control module, the slave control module outputs a corresponding command, and the on-off of the power supply of the air heater is realized through a relay, so that the formation and disappearance of hot air are controlled. The air heater is preferably an HAM-G3A-11 air heater. When the air blower works, after the slave control module receives a 'big wind blowing' or 'big wind closing' instruction from the master control module, the slave control module outputs a corresponding instruction, and the on-off of the power supply of the air blower is realized through a relay, so that the formation and disappearance of the big wind are controlled. The blower is preferably a centrifugal pipeline blower with the model of GDF 2.5-8.
Preferably, the power module is a driving motor, is connected with the environment simulation module, and is used for opening and closing and opening adjustment of the valve.
The driving motor is a direct-current low-voltage safety motor, is connected with the valve and the slave control module, and realizes the opening and closing of the valve through the positive and negative rotation of the control motor, so that the on-off of the water flow of the shower head is controlled through the valve. After the slave control module receives the command of opening the shower head or closing the shower head from the master control module, the slave control module outputs a corresponding command, and the forward and reverse rotation of the motor is realized through the relay, so that the shower head is opened or closed. The motor is preferably a motor with the model number Y80M 1-2.
Preferably, the communication module includes:
a wireless module: the intelligent control system comprises a Bluetooth module, a WIFI module and a ZigBee module, and realizes interaction between a main control module and an environment simulation module;
a USB module: and the interaction between the master control module and the slave control module is realized.
The USB module and the wireless module are both connected with the main control module. When the helmet is used, the power supplies of the helmet and the modules are turned on, the motion module is in a working state and is connected with the helmet through the USB, and the high efficiency of data transmission is guaranteed. Make helmet and environmental simulation module pass through the bluetooth and be connected simultaneously, avoided because of the distance too far, adopt the data line transmission to lead to wearing equipment convenience to reduce, user experience feels the worsen. The environment simulation module is in a standby state at the beginning, and after a user starts playing a game, the motion module continuously works and transmits motion data to the main control module in the helmet for processing so as to control the motion of game characters. When the game character moves to a specific area, the helmet sends a corresponding instruction, the instruction is transmitted to the single chip microcomputer in the environment simulation module through the Bluetooth, and after the control module processes the signal, the corresponding electrical equipment is controlled to start to work, so that the environment simulation is realized.
Preferably, the helmet is provided with a communication module, and the waistband is provided with a communication module, a triaxial acceleration sensor and an ultrasonic distance measuring sensor.
The ultrasonic ranging sensor for measuring the jump height is installed on the waist of a user, the direction is vertical downwards, namely, the sent ultrasonic waves are vertically transmitted to the ground, the ultrasonic ranging sensor transmits the measured height signals to the slave control module, the slave control module transmits the height signals to the master control module, and the height signals are processed by the master control module. The three-axis acceleration sensor for measuring the number of steps and the direction of movement is also mounted on the waist of the user, and in order to keep the basic balance, two sensors are respectively positioned on two sides of the waist and fixed on the same waistband. The triaxial acceleration sensor transmits step number and direction signals to the main control module for centralized processing, so that the forward and backward movement of the game character is realized, and one step of a real user corresponds to one step of a fixed step length of the character in the game.
The waistband that two sensors belonged to is a waistband that has the elasticity function, can be fit for different waistlines, and the connected mode of two sensors and waistband is the buckle formula for the sensor can move on the waistband, fix. Before the user uses, tie up the waistband to the user on one's body the back, adjust two sensor positions, make the sensor be located user's waist both sides respectively to guarantee the reliability of sensor measurement.
Preferably, the trampoline body comprises a support plate and a bouncing surface arranged on the upper surface of the support plate, a support column is arranged in the center of the upper surface of the support plate, and a ceiling is arranged at the top end of the support column; and a protection plate is arranged between the ceiling and the support plate to form a semi-closed structure.
The protection plate is composed of components such as sponge and the like with high safety and certain protection performance; the guard plate includes the steelframe, steelframe periphery package and soft package, soft package can avoid the user to produce direct collision with the trampoline shelf, protection user safety. The surface of the bouncing surface is made of PP materials, and each bouncing surface contains 14 springs, so that a player can be well born to assist the player to finish various bouncing actions of the bouncing bed. One end of the protection plate is connected with the ceiling, the other end of the protection plate is connected with the supporting plate, the protection plate is built around the supporting plate, and only one side of the protection plate leaves a space for entering and exiting, so that the safety of a user is protected.
Preferably, an air heater and an air blower are installed in the supporting column, and shower heads are uniformly distributed on the ceiling. The trampoline top evenly distributed the gondola water faucet of the same specification, is equipped with 2 air heaters and an air-blower in the center cylinder. The hot-air blower body is placed in the trampoline center support column, the air outlets of the hot-air blowers face the outside of the support column, and the two hot-air blowers are perpendicular to each other and are opposite in direction and 1m away from each other. The temperature is set to be 30 degrees before the work, so that the hot air is properly blown out when the work is carried out. The air blower has large air quantity, moderate air pressure, low noise, power consumption saving, convenient installation and stable operation, the machine body is arranged in the center support column of the trampoline and positioned at the top of the support column, and the air outlet of the air blower faces the outside of the cylinder body.
Preferably, the number of the bouncing surfaces is six, the heights of the six bouncing surfaces are different, the six bouncing surfaces are sequentially connected, and the first bouncing surface is connected with the last bouncing surface end to form an annular structure. All there is certain difference in height between every bounce face to the difference in height of six bounce faces of semi-enclosed intelligent trampoline designs a recreation that accords with real environment as the basis, realizes the unable high bounce that realizes in the reality in the virtual world through the bounce of trampoline in this recreation, approximately the same with real environment in order to guarantee that the environment that VR recreation set up is roughly the same, increases user experience.
Therefore, the invention has the following beneficial effects: 1. the virtual world and the real world are combined by matching with VR equipment to complete a virtual world game, namely, the traditional trampoline is integrated with scientific and technological elements, players are placed in the virtual game, the innovative game with the integrated virtual world and real world is realized, and the entertainment function of the trampoline is increased; 2. environmental simulation electric appliances such as a shower head and an air heater are matched, so that players can experience games through different senses, the entertainment versatility of the trampoline is realized, and the entertainment and the interestingness of the trampoline are increased; 3. the outer wall is arranged on the periphery of the trampoline body and surrounds the trampoline body through the outer wall, so that the safety of a user in using the trampoline is improved; 4. the annular structure is designed, the movement range is enlarged, the structure is simple, the operation is convenient, the practicability is high, and the use convenience is high.
Drawings
FIG. 1 is a schematic structural diagram of a control device according to the present invention;
FIG. 2 is a schematic view of the overall structure of the present invention;
in the figure: 1. a master control system; 2. a slave control system; 3. a main control module; 4. a head display module; 5. a communication module; 6. a slave control module; 7. a power module; 8. a motion module; 9. an environment simulation module; 10. a VR game module; 11. a display screen; 12. a storage module; 13. a three-axis acceleration sensor; 14. an ultrasonic ranging sensor; 15. a blower; 16. a shower head; 17. a valve; 18. a hot air blower; 19. a drive motor; 20. a wireless module; 21. a USB module; 22. a support plate; 23. a bounce surface; 24. a support pillar; 25. a ceiling; 26. and (4) a protective plate.
Detailed Description
The invention is described in further detail below with reference to the following detailed description and accompanying drawings:
in the embodiment shown in fig. 1, a VR technology-based intelligent interactive novel semi-closed trampoline can be seen, and the structural schematic diagram of the control device is as follows: the control device is a master-slave double-layer framework and comprises a master control system 1 and a slave control system 2, wherein the master control system comprises a master control module 3, a communication module 5 and a head display module 4; the communication module 5 and the head display module 4 are both connected with the main control module 3, and the main control module 3 is connected with the slave control system 2. The main control module 3 is used for running the VR game, collecting and processing the motion data of the user and outputting the environment information of the game characters. The head display module 4 comprises a VR game module, a display screen and a storage module, the VR game module 10 comprises VR game software, and the main control module controls which game software is used; the display screen 11 displays the current motion data of the user; the memory module 12 stores the current exercise data of the user. The communication module 5 comprises a wireless module 20 and a USB module 21, the wireless module 20 comprises a Bluetooth module, a WIFI module and a ZigBee module, and interaction between the main control module 3 and the environment simulation module 9 is realized; the USB module 21 enables interaction of the master control module with the slave control module.
The slave control system 2 comprises a slave control module 6, a power module 7, a motion module 8 and an environment simulation module 9, wherein the power module 7, the motion module 8 and the environment simulation module 9 are all connected with the slave control module 6, and the power module 7 is connected with the motion module 8. The slave control module 6 comprises two control systems, collects user motion data and uploads the user motion data to the master control module 3 to control the operation of the environmental simulation module 9. The motion module includes a three-axis acceleration sensor 13 for measuring the number and direction of the steps of the user's motion and an ultrasonic ranging sensor 14 for measuring the up-and-down movement distance of the user. When a user jumps forwards in reality, output signals of the ultrasonic ranging sensor 14 and the three-axis acceleration sensor 13 are identified as a forward jump command after being comprehensively processed by the main control module 3, so that a game character in the VR game realizes forward jump with fixed horizontal and vertical distances, and the game character moves to a higher step. In the main control module 3, in some special situations, for example, an "accident" such as a fall of the user, abnormal acceleration and direction signals of the three-axis acceleration sensor 13 are comprehensively processed with the distance signal of the ultrasonic distance measuring sensor 14, and recognized as "malfunction", so that the game character does not act.
The environment simulation module 9 comprises a blower 15 for providing a wind power source required in a scene, a hot air blower 18 for blowing hot air in real time according to the scene requirement to enable a user to feel temperature difference change, a shower head 16 for spraying atomized liquid to the user according to the scene requirement and a valve 17 for controlling the shower head 16 to be switched on and off; the power module 7 comprises a drive motor 19. When the air blower 15 works, after the slave control module 6 receives a command of blowing strong wind or closing the strong wind from the master control module 3, the slave control module 6 outputs a corresponding command, and the on-off of the power supply of the air blower 15 is realized through a relay, so that the formation and disappearance of the strong wind are controlled. When the hot air blower 18 works, after the slave control module 6 receives the instruction of blowing hot air or closing hot air from the master control module 3, the slave control module 6 outputs a corresponding instruction, and the on-off of the power supply of the hot air blower 18 is realized through a relay, so that the formation and disappearance of hot air are controlled. The driving motor 19 is used for opening and closing and opening adjustment of the valve 17; after receiving the command of "opening the shower" or "closing the shower" from the main control module 3 from the control module 6, the control module 6 outputs a corresponding command, and the forward and reverse rotation of the driving motor 19 is realized through a relay, so that the shower is opened or closed.
When the waist fixing device is used, a user wears the VR helmet and the waist fixing motion module 8 and adjusts the positions of the two sensors, so that the VR helmet and the waist fixing motion module are respectively fixed on the two sides of the waist. Open VR helmet, each module power, motion module 8 is in operating condition and passes through USB with the helmet and link to each other this moment, makes the helmet pass through the bluetooth with environmental simulation module 9 simultaneously and is connected. The environment simulation module 9 is in a standby state at the beginning, and after a user starts playing a game, the motion module 8 continuously works and transmits motion data to the main control module in the helmet for processing, so that the motion of a game character is controlled. When the game character moves to a specific area, the helmet sends a corresponding instruction (the air blower 15 or the hot air blower 18 or the shower head 16 is turned on), the instruction is transmitted to the slave control module 6 through Bluetooth, and after the slave control module 6 processes the signal, the corresponding electrical equipment is controlled to start to work, so that the simulation of the environment is realized.
As shown in fig. 2, the overall structure diagram thereof is as follows: the supporting plate 23 and install the bounce face 23 at the backup pad 22 upper surface, six bounce faces 23 height nonconformity and six bounce faces 23 connect gradually, and first bounce face 23 and last bounce face 23 end to end form the loop configuration simultaneously. Every bounce face 23 all has certain difference in height between, realizes the unable high bounce that realizes in reality in the virtual world through the spring of trampoline in this recreation to the environment that guarantees that VR recreation setting is roughly the same with real environment, increases user experience.
A supporting column 24 is arranged in the center of the upper surface of the supporting plate 22, a ceiling 25 is arranged at the top end of the supporting column 24, and a protective plate 25 is arranged between the ceiling 25 and the supporting plate 22 to form a semi-closed structure; one end of the protection plate 26 is connected with the ceiling, the other end of the protection plate is connected with the support plate 22, the protection plate 26 is built around the support plate 22, and only one side of the protection plate leaves an access space.
The trampoline is also provided with two hot air blowers 18 and an air blower 15, the bodies of the hot air blowers 18 are placed in a center supporting column 24 of the trampoline, air outlets of the hot air blowers 18 face the outside of the supporting column 24, and the two hot air blowers 18 are vertically 1m away and face opposite directions; the air blower 15 body is placed in the trampoline central support column 24 and located at the top of the support column 24, and the air outlet of the air blower 15 faces the outside of the cylindrical body of the support column 24. The support column 24 is also provided with a slave control module 6, and the slave control module 6 is positioned at the bottom of the support column 24. The shower heads 16 with the same specification are uniformly distributed on the ceiling, and the ceiling is also provided with a driving motor 19.
The above-described embodiments are only preferred embodiments of the present invention, and are not intended to limit the present invention in any way, and other variations and modifications may be made without departing from the spirit of the invention as set forth in the claims.

Claims (10)

1. The utility model provides a mutual novel semi-closed trampoline of intelligence based on VR technique, its characterized in that, experiences the device including trampoline body and VR, VR environment experience device include helmet, waistband and have the controlling means of double-deck framework, controlling means include main control system (1) and follow control system (2), main control system (1) include:
main control module (3): the VR game system is used for running the VR game, collecting and processing the motion data of the user and outputting the environment information of the game character;
head display module (4): a memory for displaying user movement information and user movement data;
communication module (5): the waistband is used for information interaction with the main control module (3);
the slave control system (2) comprises:
slave control module (6): the system comprises two control systems, a main control module (3) and an environment simulation module (9), wherein the two control systems are used for collecting user motion data and uploading the user motion data to the main control module to control the operation of the environment simulation module (3);
power module (7): driving the environment simulation module (9) to operate;
motion module (8): measuring the movement direction and the movement distance of a user;
environment simulation module (9): the real environment is simulated, and the user experience is increased.
2. The VR technology based intelligent interactive novel semi-enclosed trampoline of claim 1, wherein the head display module (4) comprises:
VR gaming module (10): the game system comprises VR game software, and the game software is controlled to be used through a main control module;
display screen (11): displaying the current motion data of the user;
storage module (12): storing the current motion data of the user.
3. A VR technology based intelligent interactive new semi-closed trampoline according to claim 1, characterized in that the motion module (8) comprises:
three-axis acceleration sensor (13): interacting with the slave control module (6) and measuring the number and direction of the steps of the user's movement;
ultrasonic distance measurement sensor (14): interacting with the slave control module (6) to measure the up-and-down movement distance of the user.
4. The VR technology based intelligent interactive semi-enclosed trampoline of claim 1, wherein the environment simulation module (9) comprises:
blower (15): the wind power source required in the scene is provided by the control of the slave control module;
shower head (16): the control module (6) controls the spraying of the atomized liquid to the user according to the scene requirement;
valve (17): controlling the water flow of the shower head (16) to be switched on and off;
air heater (18): the hot air can be blown in real time through the control of the control module (6) according to the situation requirements, so that a user feels temperature difference change.
5. The VR technology based intelligent interactive semi-closed trampoline of claim 1, wherein the power module (7) is a driving motor (19) connected with the environment simulation module (9) and used for opening and closing the valve (17) and adjusting the opening degree.
6. A VR technology based intelligent interactive semi-closed trampoline according to claim 1, wherein the communication module (5) comprises:
wireless module (20): the intelligent control system comprises a Bluetooth module, a WIFI module and a ZigBee module, and realizes interaction between a main control module (3) and an environment simulation module (9);
USB module (21): and the interaction between the master control module (3) and the slave control module (6) is realized.
7. The VR technology based intelligent interactive novel semi-closed trampoline of claim 1, wherein the helmet is provided with a communication module (5), and the waistband is provided with the communication module (5), a three-axis acceleration sensor (13) and an ultrasonic ranging sensor (14).
8. The novel intelligent interactive semi-closed trampoline based on VR technology of claim 1, wherein the trampoline body comprises a support plate (22) and a bouncing surface (23) installed on the upper surface of the support plate (22), a support column (24) is installed at the center of the upper surface of the support plate (22), a ceiling (25) is installed at the top end of the support column (24), and a protection plate (26) is installed between the ceiling (25) and the support plate (22) to form a semi-closed structure.
9. The VR technology based intelligent interactive novel semi-closed trampoline of claim 9, wherein a hot air blower (18) and an air blower (15) are installed in the supporting column (24), and shower heads (16) are uniformly distributed on the ceiling.
10. An intelligent interactive semi-closed trampoline based on VR technology as claimed in claim 1, wherein there are six bounce surfaces (23), the heights of the six bounce surfaces (23) are different, the six bounce surfaces (23) are connected in sequence, and the first bounce surface (23) and the last bounce surface (23) are connected end to form a ring structure.
CN202110470912.5A 2021-04-29 2021-04-29 Mutual novel semi-closed trampoline of intelligence based on VR technique Pending CN113282165A (en)

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