CN202487010U - Military boxing on-line teaching system based on internet platform - Google Patents
Military boxing on-line teaching system based on internet platform Download PDFInfo
- Publication number
- CN202487010U CN202487010U CN2011204090047U CN201120409004U CN202487010U CN 202487010 U CN202487010 U CN 202487010U CN 2011204090047 U CN2011204090047 U CN 2011204090047U CN 201120409004 U CN201120409004 U CN 201120409004U CN 202487010 U CN202487010 U CN 202487010U
- Authority
- CN
- China
- Prior art keywords
- military
- boxing
- fist
- teaching
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Landscapes
- Electrically Operated Instructional Devices (AREA)
Abstract
The utility model discloses a military boxing on-line teaching system based on an internet platform. The system employs a B/S configuration, comprising a motion capturing device for capturing three-dimensional military boxing motion data. The motion capturing device is connected with a data server which is in connection with a browser client. The data server is connected with a web server which is a computer configured with Tomcat 5.5, MySQL database and network connecting function. By parameterizing decomposed demonstrations in the military boxing teaching, the system enables virtual boxing teaching to grasp details of a body and at the same time, the system provides abundant virtual military boxing learning experience with good interactivity for soldiers, students and martial art amateurs and provides a reference for development of multimedia teaching.
Description
Technical field
The utility model relates to a kind of virtual military sports fist on-line teaching system, relates in particular to the military sports fist on-line teaching system based on internet platform, belongs to internet multimedia education skill application.
Background technology
In today of digital information technology high-speed development, how conventional teaching method and modern internet technology are combined closely, traditional teaching way is easier to be propagated thereby make, and more is prone to alternately, more is prone to transplanting and becomes a big research focus.Traditional form of teaching embodies in the development along with computer networking technology of the limitation in time and space further, and is particularly outstanding aspect the teaching of entity forms of motion such as physical culture, wushu.The case of at present both at home and abroad carrying out Instructional Development with the Web form focuses mostly in the virtual digit museum; Virtual laboratory etc.; This for wushu is that the elementary teaching pattern is but used seldom with entity demonstration and exercise; The military sports fist is as the cross the threshold general wushu teaching example of martial art and domestic colleges and universities of a kind of new deduction of the traditional Chinese boxing of China, soldier, with its three-dimensionalization and utilize the internet to build a kind of new trial of can yet be regarded as of interactive teaching platform.
The utility model content
The purpose of the utility model is exactly in order to address the above problem a kind of military sports fist on-line teaching system based on internet platform to be provided, and through three-dimensional display true to nature with to the comprehensive decomposition of military sports fist, makes the user obtain better learning and experiences.
To achieve these goals, the utility model adopts following technical scheme:
Military sports fist on-line teaching system based on internet platform; This system adopts the B/S framework; It comprises the motion capture device of catching three-dimensional military sports fist exercise data; Motion capture device is connected with data server, and data server is connected with the web server, and the web server is connected with browser client.
Said data server links to each other with the web server, and said web server is for configuration Tomcat5.5 and MySQL database and have the computing machine of network connecting function.
Said browser client is the terminal with network connecting function, and it is through Google Chrome browser access data server.
The utility model has been considered interactivity comprehensively, through the decomposition demonstration to the military sports fist, adopts the method design particle movement locus effect of dividing the position to demarcate to show; Provide one comprehensively, open, high-freedom degree; True perception, the teaching environment of systematic learning military sports fist.
Description of drawings
Fig. 1 is the block architecture diagram of the utility model;
Fig. 2 is the one-piece construction synoptic diagram of three-dimensional motion capture device;
Fig. 3 is that skeleton pattern is caught in three-dimensional motion;
Fig. 4 is the processing flow chart of three-dimensional motion data;
The structural representation of software stack when Fig. 5 is Google O3D operation;
Fig. 6 is system program main functional modules figure;
Fig. 7 is that system uses illustration;
Fig. 8 is that the military sports fist decomposes demonstration lesson method synoptic diagram;
Fig. 9 is a system login interface sectional drawing;
Figure 10 is system's homepage sectional drawing.
Embodiment
Below in conjunction with accompanying drawing and embodiment the utility model is described further.
As shown in Figure 1, based on the military sports fist on-line teaching system employing B/S framework of internet platform, by the optical profile type motion capture device, the web server, data server, O3D core component and browser client are formed.
Said B/S framework promptly is a browser/server framework.
Said optical profile type motion capture device is made by Britain Oxford Metrics Group, and comprise data acquisition network, be used for the high-performance workstation of data processing, and relevant treatment software etc., it mainly carries out the seizure of three-dimensional military sports fist exercise data, like Fig. 2.Said movement capturing technology is caught in specific place, the performer who dresses the sensitivity speck clothes being carried out the military sports fist, the record exercise data.The exercise data pre-service in its process software that obtains obtains the three-dimensional skeleton pattern; Later stage combines this skeleton pattern modeling to obtain three-dimensional military sports fist action figure model, exports as behind the O3DTGZ form as data storage with maya.
Said O3D core component is a Google O3D browser plug-in; The web server is configuration Tomcat5.5 and MySQL database, has the computing machine that network connects; Data server and web server are integrated, main storaging user data, exercise data, model, data such as picture;
Said browser client is a Google Chrome browser, and it obtains O3D personage and contextual data through access server, and three-dimensional scenic is played up in this locality, participates class activities.
Said Google O3D is an API storehouse of increasing income towards the web network application of Google exploitation, is used to develop web application.Through the interface that O3D provides, browser will obtain three-dimensional personage and contextual data explanation execution from server, utilize the graph rendering device of browser place client to realize the three-dimensional rendering of three-dimensional virtual scene at browser client.
The realization of this system mainly divides following two steps: three-dimensional motion seizure and modeling, O3DAPI webpage development.Three-dimensional motion seizure and modeling comprise that the military sports fist is motion-captured, and exercise data is handled, and bind static model and generate motion model.Equipment is caught the perform their routines that military sports fist performer wears monochromatic clothes; Key position at health; Stick some signs (Marker) like positions such as joint, hip, elbow, wrists; The change in location that capture device is caught these Marker through camera generates exercise data according to predetermined good skeleton pattern, like Fig. 3; The exercise data that generates is because environment; Some mistakes can appear in reasons such as stage business interference; This step is carried out manual correction through software to occurring wrong skeleton point in the whole exercise data, and whole exercise data is consistent on correct bone topological structure and military sports fist action rules.At last revised exercise data is carried out pre-service; Generate the skeleton model of subsidiary action; This skeleton model is bound with the static human model in the Maya modeling software, generated the person model that has action, treatment scheme such as Fig. 4; The performing step of this method is following: at first motion capture device is caught military sports fist actor in real time, generates the initial motion data; Utilize the subsidiary Blade software of motion capture device that the initial motion data are revised, optimize and pre-service; Pretreated data binding to static 3D model, is generated the three dimensional virtual models of subsidiary action; Browser will obtain three-dimensional personage and contextual data explanation execution from server, utilize the graph rendering device of browser place client to realize the three-dimensional rendering of three-dimensional virtual scene at browser client.
Three dimensional virtual models described in the said step 3 is that the static person object model is bound with the three-dimensional motion skeleton of motion-captured acquisition mutually, obtains the Three-Dimensional Dynamic model of subsidiary action.
Utilize the workflow of O3DAPI, like Fig. 5, the dummy activity presentation process in the designed teaching system.After application program acquisition O3D plays up data,, play up with OpenGL or Direct3D operation GPU in this locality through the O3D kernel software.
O3DAPI exploitation is to utilize JavaScript, HTML and based on the B/S framework, and development environment is Dreamweaver CS3, uses Tomcat as application server, uses the MySQL database.The main functional modules of system comprises: user management module, and two-dimentional interactive module, the three-dimensional display module is like Fig. 6.User management module is the accounts information that the System Management User login needs; The two dimension interactive module adopts common web page elements, and the needed a series of interactive operations of user and other additional informations relevant with the military sports fist except that three-dimensional scenic is showed are provided; The three-dimensional display module is transferred to client and renders a whole set of military sports fist three-dimensional motion animation through calling O3D personage and the document scene on the data server, and utilizes frame control to realize the demonstration of micromotion.During user's using system, through registration and login, like Fig. 9, the entering system, completion being browsed and learning complete action of military sports fist and micromotion, and this process can also and be assisted and carry out through viewpoint, visual angle, with illustration such as Fig. 7, system interface such as Figure 10.
In decomposing teaching process; We utilize the movements in martial arts of military sports fist to design the micromotion demonstration; This part utilizes key position to demarcate; Promptly the tracking particle at " health ", " left hand ", " right hand ", " left foot ", " right crus of diaphragm " each position is given prominence to movement locus, and the assisted user visual learning is like Fig. 8.
Though the above-mentioned accompanying drawing that combines is described the embodiment of the utility model; But be not restriction to the utility model protection domain; One of ordinary skill in the art should be understood that; On the basis of the technical scheme of the utility model, those skilled in the art need not pay various modifications that creative work can make or distortion still in the protection domain of the utility model.
Claims (3)
1. based on the military sports fist on-line teaching system of internet platform; It is characterized in that; This system adopts the B/S framework, and it comprises the motion capture device of catching three-dimensional military sports fist exercise data, and motion capture device is connected with data server; Data server is connected with the web server, and the web server is connected with browser client.
2. the military sports fist on-line teaching system based on internet platform as claimed in claim 1 is characterized in that, said web server is for configuration Tomcat5.5 and MySQL database and have the computing machine of network connecting function.
3. the military sports fist on-line teaching system based on internet platform as claimed in claim 1 is characterized in that said browser client is the terminal with network connecting function, and it is through Google Chrome browser access data server.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2011204090047U CN202487010U (en) | 2011-10-24 | 2011-10-24 | Military boxing on-line teaching system based on internet platform |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2011204090047U CN202487010U (en) | 2011-10-24 | 2011-10-24 | Military boxing on-line teaching system based on internet platform |
Publications (1)
Publication Number | Publication Date |
---|---|
CN202487010U true CN202487010U (en) | 2012-10-10 |
Family
ID=46961415
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2011204090047U Expired - Fee Related CN202487010U (en) | 2011-10-24 | 2011-10-24 | Military boxing on-line teaching system based on internet platform |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN202487010U (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105574915A (en) * | 2016-03-07 | 2016-05-11 | 李长河 | 3D football teaching method and device |
CN108363481A (en) * | 2017-01-26 | 2018-08-03 | 北京东方核芯力信息科技有限公司 | For the marker in virtual reality experience shop, register device and register method |
CN108961865A (en) * | 2018-08-03 | 2018-12-07 | 杭州行开科技有限公司 | A kind of naked eye 3D interaction training system and method for frame drum |
CN111672089A (en) * | 2020-06-22 | 2020-09-18 | 良匠实业(海南)有限公司 | Electronic scoring system for multi-person confrontation type project and implementation method |
KR102196203B1 (en) * | 2020-04-14 | 2020-12-29 | 임희정 | three dimensions boxing exercise information service method and apparatus |
CN113012505A (en) * | 2021-02-24 | 2021-06-22 | 宜春职业技术学院(宜春市技术工人学校) | Interactive dance teaching practice platform and method based on Internet |
-
2011
- 2011-10-24 CN CN2011204090047U patent/CN202487010U/en not_active Expired - Fee Related
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105574915A (en) * | 2016-03-07 | 2016-05-11 | 李长河 | 3D football teaching method and device |
CN108363481A (en) * | 2017-01-26 | 2018-08-03 | 北京东方核芯力信息科技有限公司 | For the marker in virtual reality experience shop, register device and register method |
CN108961865A (en) * | 2018-08-03 | 2018-12-07 | 杭州行开科技有限公司 | A kind of naked eye 3D interaction training system and method for frame drum |
KR102196203B1 (en) * | 2020-04-14 | 2020-12-29 | 임희정 | three dimensions boxing exercise information service method and apparatus |
CN111672089A (en) * | 2020-06-22 | 2020-09-18 | 良匠实业(海南)有限公司 | Electronic scoring system for multi-person confrontation type project and implementation method |
CN113012505A (en) * | 2021-02-24 | 2021-06-22 | 宜春职业技术学院(宜春市技术工人学校) | Interactive dance teaching practice platform and method based on Internet |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN202487010U (en) | Military boxing on-line teaching system based on internet platform | |
EP4009282A1 (en) | Animation processing method and apparatus, and computer storage medium and electronic device | |
CN102609991B (en) | Volume-reduction optimization method for three-dimensional solid model | |
CN106128196A (en) | E-Learning system based on augmented reality and virtual reality and its implementation | |
Zhao et al. | Analysis of the application of virtual reality technology in football training | |
Huo et al. | RETRACTED: Research and implementation of mechanical virtual experiment teaching platform | |
Tepe et al. | Fashion and game design as hybrid practices: approaches in education to creating fashion-related experiences in digital worlds | |
Jang et al. | Contents analysis of basic software education of non-majors students for problem solving ability improvement-focus on SW-oriented university in Korea | |
Liu et al. | Trampoline motion decomposition method based on deep learning image recognition | |
Guo et al. | Exploring the Intersection of Complex Aesthetics and Generative AI for Promoting Cultural Creativity in Rural China After the Post-pandemic Era | |
CN204406423U (en) | The augmented reality recognition device that a kind of image and Quick Response Code combine | |
Yang et al. | A Human‐Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology | |
Wang et al. | [Retracted] The Application of Computer‐Based Virtual Technology in Volleyball Training | |
Li | Research on application of virtual reality technology in information retrieval | |
Sano et al. | The continuous measurement of the springboard reaction force in gymnastic vaulting | |
Hui-Zhen et al. | Application and prospect of the virtual reality technology in college ideological education | |
CN108009957A (en) | A kind of art teaching system and method | |
CN103473303A (en) | Three-dimensional website generation control achieving system based on model data base | |
Sun | A digital feature recognition technology used in ballet training action correction | |
Toro-Troconis et al. | Musings on the State of'3-D Virtual Worlds for Health and Healthcare'in 2009 | |
Sun et al. | Web3D-based online military boxing learning system | |
Li et al. | Application of virtual reality technology in the field of sport | |
Song | Application of computer action simulation in football teaching | |
Xiao et al. | Promotion of VR technology in Taijiquan multimedia edge computing technology | |
Wu et al. | [Retracted] Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20121010 Termination date: 20151024 |
|
EXPY | Termination of patent right or utility model |