CN211180761U - Horrible emotion intensity evaluation system under 2D and VR interactive environment - Google Patents
Horrible emotion intensity evaluation system under 2D and VR interactive environment Download PDFInfo
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- CN211180761U CN211180761U CN201920671888.XU CN201920671888U CN211180761U CN 211180761 U CN211180761 U CN 211180761U CN 201920671888 U CN201920671888 U CN 201920671888U CN 211180761 U CN211180761 U CN 211180761U
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Abstract
The utility model relates to a horrible emotion intensity evaluation system under 2D and VR interactive environment. The multifunctional video game console comprises a VR head display, an HDMI cable, two VR handles, a VR positioner, two supports, a game display card, two computers, a network cable, a multi-lead physiological signal recording host, a skin electric module, a myoelectric module, an electrode plate, an electric signal acquisition and wireless transmitter. The system can perform graded evaluation on the VR interactive image terrorism, record the skin electricity and myoelectricity data to obtain quantitative indexes, and can perform objective evaluation on the 2D interactive content at the same time, compare different influences of various elements in two interactive environments of 2D and VR on the terrorism, and can be normally used in an unconfined indoor environment. The utility model discloses the operation is reliable, and the constitution is simple, compact structure, the operation of being convenient for.
Description
Technical Field
The utility model relates to a horrible emotion intensity evaluation system under 2D (plane) and VR (virtual reality) interactive environment belongs to VR image technical field.
Background
VR interactive environments have become more and more widely used in various teaching, training, and entertainment fields. The fundamental goal of any image is to convey information, stimulate emotion, and then VR is a new form of visual presentation whose graded assessment of emotional intensity is critical to image editing and production. Particularly, terrorism is more easily excited by the immersion characteristic of the VR image, and the terrorism is more easily excited by visual elements such as interaction, special effects, layout, composition, sequence, depth of field and the like, so that the difference between VR and 2D image expression methods of the same element content is explored, which is a core link for designing the terrorism image content in the VR interaction environment.
At present, the VR interactive image design evaluation is generally summarized in a subjective way, and a proprietary objective physiological index integration system is not provided, namely, a negative emotion element quantitative intensity evaluation system built for exploring the basic rule of VR interactive image design is not provided, so that a complete guiding principle of VR visual design cannot be formed.
SUMMERY OF THE UTILITY MODEL
In view of the above, there is the disappearance in the existing method, the utility model provides a horrible emotion intensity evaluation system under 2D and VR interactive environment. The evaluation system can realize portable and detachable skin electricity and myoelectricity data acquisition, objectively evaluate the VR interactive image terror emotion, can be normally used in an unconfined indoor environment, and is reasonable in cost.
In order to achieve the purpose, the utility model adopts the following technical proposal:
a system for evaluating the intensity of a horror emotion in a 2D and VR interaction environment comprises: VR head shows, HDMI cable, a VR handle, two VR locators, two supports, a game display card, two computers, net twine, many lead physiological signal record host computer, skin electricity module, flesh electricity module, electrode slice and the collection of signal of telecommunication and wireless transmitter, its characterized in that:
(1) the VR head is worn on the head and face of the tester;
(2) the VR head display is connected to a game display card through an HDMI cable, and the game display card is installed on a computer;
(3) the right hand of the tester holds a VR handle;
(4) the two VR positioners are placed on the two brackets and are connected with a computer provided with a game display card in a wireless way;
(5) the other computer without the game display card is connected to the multi-lead physiological signal recording host through a network cable;
(6) the skin electric module and the myoelectric module are connected to the multi-lead physiological signal recording host;
(7) the electrode plates are placed on fingers and arms of a tester;
(8) the electric signal acquisition and wireless transmitter is connected with the electrode slice.
The method comprises the steps of carrying out subjective rating on the existing VR games and images with representative terrorist elements, collecting the strength of skin electricity and electromyographic signals of a tester, associating subjective scores with objective skin electricity and electromyographic data, and establishing a terrorism emotion mapping table. The VR head display is used for playing videos, the VR handle is used for inputting hand interaction information of a tester, the VR positioner is used for providing a visual angle for displaying interaction contents of the VR head display according to the head orientation, the skin electric module is used for collecting skin resistance signals of the tester, and the myoelectric module is used for collecting hand muscle electric signals of the tester. The system can evaluate the level of terrorism of any VR game and video.
The utility model discloses VR image terrorism emotion evaluation system has following obvious substantive characteristics and technological progress: the method can be used for carrying out grading evaluation on the VR interactive image terrorism, recording the skin electricity and the myoelectricity data to obtain a quantitative index, and meanwhile, can be used for carrying out objective evaluation on the 2D interactive content and comparing different influences of various elements in two interactive environments of 2D and VR on the terrorism. The system can be used normally in an unconfined indoor environment.
The utility model discloses the operation is reliable, and the constitution is simple, compact structure, the operation of being convenient for.
Drawings
Fig. 1 is a schematic structural diagram of a system for evaluating the strength of a horror emotion in a 2D and VR interaction environment.
Detailed Description
The preferred embodiments of the present invention are described below with reference to the accompanying drawings.
The first embodiment is as follows: referring to fig. 1, the system for evaluating the emotional terrorism intensity under 2D and VR interaction environment comprises a VR head display 2, an HDMI cable 3, a VR handle 4, a VR locator a 5, a VR locator b 6, a support a 7, a support b 8, a game display card 9, a computer a 10, a computer b 11, a network cable 12, a multi-lead physiological signal recording host 13, a skin electric module 14, a myoelectric module 15, an electrode plate 16, an electric signal collecting and wireless transmitter 17: the VR head display 2 is worn on the head and face of the tester 1; the VR head display 2 is connected to a game display card 9 through an HDMI cable 3, and the game display card 9 is installed on a computer A10; the tester holds one VR handle 4 by the right hand; the VR locator A5 and the VR locator B6 are respectively placed on a bracket A7 and a bracket B8 and are connected with a computer A10 provided with a game display card 9 in a wireless way; the computer B11 is connected to a multi-lead physiological signal recording host 13 through a network cable 12; the skin electric module 14 and the myoelectric module 15 are connected to the multi-lead physiological signal recording host 13 in an installing way; the electrode slice 16 is placed on the finger and arm of the tester; the electric signal acquisition and wireless transmitter 17 is connected with the electrode slice 16.
Example two: referring to fig. 1, the system for evaluating the emotional terrorism intensity under 2D and VR interaction environment comprises a VR head display 2, an HDMI cable 3, a VR handle 4, a VR locator a 5, a VR locator b 6, a support a 7, a support b 8, a game display card 9, a computer a 10, a computer b 11, a network cable 12, a multi-lead physiological signal recording host 13, a skin electric module 14, a myoelectric module 15, an electrode plate 16, an electric signal collecting and wireless transmitter 17: the VR head display 2 is worn on the head and face of the tester 1; the VR head display 2 is connected to a game display card 9 through an HDMI cable 3, and the game display card 9 is installed on a computer A10; the tester holds one VR handle 4 by the right hand; the VR locator A5 and the VR locator B6 are respectively placed on a bracket A7 and a bracket B8 and are connected with a computer A10 provided with a game display card 9 in a wireless way; the computer B11 is connected to a multi-lead physiological signal recording host 13 through a network cable 12; the skin electric module 14 and the myoelectric module 15 are connected to the multi-lead physiological signal recording host 13 in an installing way; the electrode slice 16 is placed on the finger and arm of the tester; the electric signal acquisition and wireless transmitter 17 is connected with the electrode slice 16.
Before monitoring, tester 1 wears VR headset 2 first, and places electrode pad 16 on tester 1's finger. And then the computer A10, the computer B11, the VR head display 2, the VR handle 4, the VR locator A5, the VR locator B6, the multi-lead physiological signal recording host 13, the skin electric module 14, the myoelectric module 15 and the electric signal acquisition and wireless transmitter 17 are turned on. After the preparation work is finished, the monitoring and terrorist emotion evaluation can be carried out by running independently developed test evaluation software and general physiological signal recording software on a computer.
Claims (1)
1. The utility model provides a terror emotion intensity evaluation system under 2D and VR interactive environment, including VR head show (2), HDMI cable (3), VR handle (4), VR locator first (5), VR locator second (6), support first (7), support second (8), game display card (9), computer first (10), computer second (11), net twine (12), many lead physiological signal record host computer (13), skin electric module (14), flesh electric module (15), electrode slice (16) and electric signal collection and wireless transmitter (17), its characterized in that:
the VR head display (2) is worn on the head and face of the tester (1);
the VR head display (2) is connected to a game display card (9) through an HDMI cable (3), and the game display card (9) is installed on a computer A (10);
the tester holds a VR handle (4) by the right hand;
the VR locator A (5) and the VR locator B (6) are respectively placed on the bracket A (7) and the bracket B (8) and are connected with a computer A (10) provided with a game display card (9) in a wireless mode;
the computer B (11) is connected to the multi-lead physiological signal recording host (13) through a network cable (12);
the skin electric module (14) and the myoelectric module (15) are connected to the multi-lead physiological signal recording host (13) in an installing way;
the electrode plates (16) are placed on fingers and arms of a tester;
the electric signal acquisition and wireless transmitter (17) is connected with the electrode slice (16);
the VR head display (2) is used for playing videos, the VR handle (4) is used for inputting hand interaction information of a tester (1), the VR locator is used for acquiring the head direction of audiences, is associated with VR interaction content, and determines the visual angle of the interaction content displayed by the VR head display (2) according to the head direction of the tester (1); the skin electricity module (14) is used for collecting skin resistance signals of a tester, and the myoelectricity module (15) is used for collecting hand muscle electric signals of the tester.
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CN201920671888.XU CN211180761U (en) | 2019-05-13 | 2019-05-13 | Horrible emotion intensity evaluation system under 2D and VR interactive environment |
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CN201920671888.XU CN211180761U (en) | 2019-05-13 | 2019-05-13 | Horrible emotion intensity evaluation system under 2D and VR interactive environment |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113274719A (en) * | 2021-06-11 | 2021-08-20 | 焦作大学 | Processing system for virtual reality information acquisition |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN113274719A (en) * | 2021-06-11 | 2021-08-20 | 焦作大学 | Processing system for virtual reality information acquisition |
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Granted publication date: 20200804 Termination date: 20210513 |